I made a GlovePIE Script for minecraft. :smile.gif:
For those who don't know, you can connect your wiimote to your computer via bluetooth (If your computer doesn't have bluetooth you can find a bluetooth dongle for cheap.)
There are programs that map certain inputs from the wiimote to something on your computer.
Here's the GlovePIE script: http://www.mediafire.com/?bnnddsgckuzgubd
If you don't trust the download:
//Turn the sensitivity down!!
//Nunchuck joystick is movement
//Z jumps C crouches
//A mines B places
//Minus opens the inventory
//Home is pause
//One drops things Two chats (buggy)
WASD = nunchuck1.Joy
Space = nunchuck1.Z
LeftShift = nunchuck1.C
I = wiimote1.Minus
ESC = wiimote1.Home
T = wiimote1.Two
Q = wiimote1.One
if wiimote1.Right {
Wait 200 ms
if var.ItemSlot = 9 then var.ItemSlot = 1 else var.ItemSlot++
}
if wiimote1.Left {
Wait 200 ms
if var.ItemSlot = 1 then var.ItemSlot = 9 else var.ItemSlot--
}
if var.ItemSlot = 1 {
Type(1)
}
if var.ItemSlot = 2 {
Type(2)
}
if var.ItemSlot = 3 {
Type(3)
}
if var.ItemSlot = 4 {
Type(4)
}
if var.ItemSlot = 5 {
Type(5)
}
if var.ItemSlot = 6 {
Type(6)
}
if var.ItemSlot = 7 {
Type(7)
}
if var.ItemSlot = 8 {
Type(8)
}
if var.ItemSlot = 9 {
Type(9)
}
mouse.RightButton = wiimote1.B
mouse.LeftButton = wiimote1.A
mouse.RightButton = wiimote1.Plus
var.Speed = 75 // 0 to 100
PIE.FrameRate = 100hz
if wiimote.PointerVisible but not var.PointerBump then
mouse.x = wiimote.PointerX
mouse.y = wiimote.PointerY
end if
You WILL need a sensor bar if you don't have one, you can use a couple of candles as the wiimote is basically an IR camera and the sensor bar is a couple of IR lights.
If anything isn't clear here, feel free to ask.
EDIT: V2.
//Turn the sensitivity down!!
// Z jumps C crouches
// A mines B Places
// D-pad picks block Up is 1 Down is 9
// 1 Drops the block 2 Chats
// Home Pauses Minus is Inventory
WASD = nunchuck1.Joy
Space = nunchuck1.Z
LeftShift = nunchuck1.C
I = wiimote1.Minus
ESC = wiimote1.Home
T = wiimote1.Two
Q = wiimote1.One
One = Wiimote1.Up
Nine = Wiimote1.Down
Mouse.WheelUp = Wiimote1.Left
Mouse.WheelDown = Wiimote1.Right
mouse.RightButton = wiimote1.B
mouse.LeftButton = wiimote1.A
mouse.RightButton = wiimote1.Plus
var.Speed = 75 // 0 to 100
PIE.FrameRate = 100hz
if wiimote.PointerVisible but not var.PointerBump then
mouse.x = wiimote.PointerX
mouse.y = wiimote.PointerY
end if
Nice script there, but one question "though you will have to PM me probably since you are on a 10 post limit till 24 hours" Nvm, seems you are not limited. Why not emulate the mouse to a IR bar if possible, while I know not all have a IR bar and just buy a Wiimote for fun of it, or for Dolphin "like me, but do have a wireless IR on its way".
While it is complicated to explain, but having the IR control the "cursor" would be unique, however anyone that knows glovepie can add it easy.
While a Ir is standard 120 as its value, or around that anyway, having it reach a certain value would indicate the value of movement speed for the cursor or "look".
Just something to give a suggestion to, i will try this script out when my Wii IR bar gets here on the 1st or up to 16th, blasted Amazon is slow sometimes.
Also, it helps if you put that into the [Code] tag instead quote.
Nice script there, but one question "though you will have to PM me probably since you are on a 10 post limit till 24 hours" Nvm, seems you are not limited. Why not emulate the mouse to a IR bar if possible, while I know not all have a IR bar and just buy a Wiimote for fun of it, or for Dolphin "like me, but do have a wireless IR on its way".
While it is complicated to explain, but having the IR control the "cursor" would be unique, however anyone that knows glovepie can add it easy.
While a Ir is standard 120 as its value, or around that anyway, having it reach a certain value would indicate the value of movement speed for the cursor or "look".
Just something to give a suggestion to, i will try this script out when my Wii IR bar gets here on the 1st or up to 16th, blasted Amazon is slow sometimes.
Also, it helps if you put that into the [Code] tag instead quote.
I don't understand what you are saying....
The cursor is controlled by IR
I have a version that uses the motion plus, though....
I don't understand what you are saying....
The cursor is controlled by IR
I have a version that uses the motion plus, though....
I have a motion plus Wiimote also, but nvm. I will probably add and modify your script a little to make it more accustomed to my liking, however I appreciate you making this script and saved me time.
The "IR" cursor can be better controlled, but the script would extend GREATLY, many variables would be included and cases. However, to complicated at time being to bother.
So really ignore what I said about the IR values and such, its very complicated in some cases, since how the IR works at that.
I have a motion plus Wiimote also, but nvm. I will probably add and modify your script a little to make it more accustomed to my liking, however I appreciate you making this script and saved me time.
The "IR" cursor can be better controlled, but the script would extend GREATLY, many variables would be included and cases. However, to complicated at time being to bother.
So really ignore what I said about the IR values and such, its very complicated in some cases, since how the IR works at that.
Ok
If you make any improvements to it, be sure to share : D
pretty impressive. i thought you were just some idiot who wanted minecraft on wii (which is impossible). but this is pretty amazing.
Rollback Post to RevisionRollBack
No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
//Turn the sensitivity down!!
// Z jumps C crouches
// A mines B Places
// D-pad picks block Up is 1 Down is 9
// 1 Drops the block 2 Chats
// Home Pauses Minus is Inventory
WASD = nunchuck1.Joy
Space = nunchuck1.Z
LeftShift = nunchuck1.C
I = wiimote1.Minus
ESC = wiimote1.Home
T = wiimote1.Two
Q = wiimote1.One
One = Wiimote1.Up
Nine = Wiimote1.Down
Mouse.WheelUp = Wiimote1.Left
Mouse.WheelDown = Wiimote1.Right
mouse.RightButton = wiimote1.B
mouse.LeftButton = wiimote1.A
mouse.RightButton = wiimote1.Plus
var.Speed = 75 // 0 to 100
PIE.FrameRate = 100hz
if wiimote.PointerVisible but not var.PointerBump then
mouse.x = wiimote.PointerX
mouse.y = wiimote.PointerY
end if
I'd love if people who try it post feedback and any bugs or glitches
so are you gonna do it for the kinect next?
also, can you connect play station move to a PC? if so, are you gonna do it for that too?
Unfortunately, I don't have either of those to test on. Either way, Minecraft would be weird on a kinect. :blink.gif:
But yes, I'm pretty sure the playstation controllers connect via bluetooth, so it is possible.
For those who don't know, you can connect your wiimote to your computer via bluetooth (If your computer doesn't have bluetooth you can find a bluetooth dongle for cheap.)
There are programs that map certain inputs from the wiimote to something on your computer.
Here's the GlovePIE script:
http://www.mediafire.com/?bnnddsgckuzgubd
If you don't trust the download:
You WILL need a sensor bar if you don't have one, you can use a couple of candles as the wiimote is basically an IR camera and the sensor bar is a couple of IR lights.
If anything isn't clear here, feel free to ask.
EDIT: V2.
"though you will have to PM me probably since you are on a 10 post limit till 24 hours"Nvm, seems you are not limited. Why not emulate the mouse to a IR bar if possible, while I know not all have a IR bar and just buy a Wiimote for fun of it, or for Dolphin "like me, but do have a wireless IR on its way".While it is complicated to explain, but having the IR control the "cursor" would be unique, however anyone that knows glovepie can add it easy.
While a Ir is standard 120 as its value, or around that anyway, having it reach a certain value would indicate the value of movement speed for the cursor or "look".
Just something to give a suggestion to, i will try this script out when my Wii IR bar gets here on the 1st or up to 16th, blasted Amazon is slow sometimes.
Also, it helps if you put that into the [Code] tag instead quote.
Thanks. :biggrin.gif:
I don't understand what you are saying....
The cursor is controlled by IR
I have a version that uses the motion plus, though....
I have a motion plus Wiimote also, but nvm. I will probably add and modify your script a little to make it more accustomed to my liking, however I appreciate you making this script and saved me time.
The "IR" cursor can be better controlled, but the script would extend GREATLY, many variables would be included and cases. However, to complicated at time being to bother.
So really ignore what I said about the IR values and such, its very complicated in some cases, since how the IR works at that.
Ok
If you make any improvements to it, be sure to share : D
Thanks for the feedback, guys :smile.gif:
IR one's more reliable, though.
I'd love if people who try it post feedback and any bugs or glitches
eh everyone else was doing it so why not.
My computer specs:
Intel Core i5-4690K, Asrock Z97X Killer ATX Mobo, Corsair Vengeance 16GB, Hyper 212 Evo, GTX 1060, EVGA 750Watt PSU, 840 Evo 120GB SSD, 1TB WD Blue, NZXT H440 (black/red).
Thanks :biggrin.gif:
also, can you connect play station move to a PC? if so, are you gonna do it for that too?
Unfortunately, I don't have either of those to test on. Either way, Minecraft would be weird on a kinect. :blink.gif:
But yes, I'm pretty sure the playstation controllers connect via bluetooth, so it is possible.
:sad.gif:
I'll update this sig when I do!