Yeah I find mine that overlapped with other mine, ravine, and yet another ravine and caves surrounding both. It was so bad that some mine halls had wood floor... because there was half mine hall below it. It was like previous civilization were on acid while mining.
What SHOULD happen is that small caves is semi-common, large caves is rare and GIANT caves (like ones we find all the flipping time in current generators) should be very rare. almost mushroom land rare.
I had a map where I literally had to create a bunch of railroads just to build. Don't get me wrong, it looked pretty impressive when it was all finished, but it was just a pain and made the game not-so-enjoyable for a few days as I made said railroads.
Superflat? Why should I limit myself to having flat terrain only?:S
Look you have a perfectly arguable opinion and I know many who agree with you. The fact of the matter is that the community has many people for the current terrain and agaisnt it, whether it be to bring back the old or fix the current. Obviously, if one side wins, the other will get angry, regardless of persuasion, because there will always be opposition. If you ask me it calls for compromise. Why not combine the two some how? Sometimes I like this current terrain, sometimes I don't. Sometimes I like settling on the planes and enjoying the flat land easy to build on. But other times I want to explore for amazing landmarks/ natural wonders. These don't exist anymore because the generation is less random. Mixing the two, in my opinion, would make a perfect mix for a world set up for exploration but also building. Realistic environments but also majestic "out of this world" natural structures.
I like the idea of a slider but wouldn't it be easier to impliment a different world generation option instead? 1 could be the current world generation while the other could be the old/diverse generation with a few improvements. That would be much easier to impliment, I would think. When I think slider, i think that it would be toggleable in game like the sound and music sliders. Yet, I know it wouldn't be toggleable after the world is created because that would just really mess up the world if the person changed it around often.
And against the idea that they should modify the current world generation, that brings forth another issue. It would undoubtably mess up current worlds' generation, which would **** of a lot of people. This is why I feel like Mojang should just consider a new world generation option.
Exactly the problem with the problem with ravines/ swiss-cheese ground. I swear if MC's gravity was more realistic, the whole world would cave in on itself.
Yeah, cave after cave after cave AFTER FREAKING CAVE!!!!!
No seriously, its like Jeb/Notch took a swiss cheese cutter to the cave system...in other words 1.3.2/1.4 cave generation, it also makes it near impossible to make a underground base without putting in far more effort than was was required of the same type of base in 1.7.3,
Rollback Post to RevisionRollBack
~i dont run away from you....i walk slowly and it kills me that you dont care enough to stop me......You think this is truly the end hero NAH it has only just begun!
terrain don't bug me as much as we still have villages that generate with lamps in midair; doors 1 full block up from local ground level with no stairs; buildings with no doors; buildings half in the ground. i know that's not a terrain gen issues, that's a generated structures issue... but still, irks me...
Oceans may suck but really in all possibilities ocean worlds is included. The Bottle world in large biome (yes, seed is also Bottle), there is lots and good land, and in bit long distance north there is lots ocean. It took me long time (minecraft 2 weeks) to find mushroom land.
world generation/ it being boring is definitely a huge issue that you can see bascally anywhere. Im sure itll be fixed soon, because basically all mojang has to do is look at mcforums and theyll see it
Yeh, theye were ok when they weren't a biome, and you had CONTINENTS, not islands, shortly across the ocean. ANd you had tons of those.
Well I loved how bumpy bottom of old "oceans" was. It follow closer to natural ocean. But then oceans then were small. More like lakes. Current one is more closer to real oceans. Ironically it is still much too small compared to real one with all its thousands of km compared to maybe 100 km.
Flat bottomed current oceans may be due to limitations of minecraft world. Oceans most certainly are not just 62 meters deep. I just hate so much ugly patches in it. Maybe make "patches" MUCH larger. like make em into "clay bottom ocean" biome, same for sand, dirt so on. Basically making few variants of ocean biomes.
I respect what you guys are saying. I personally think that the terrain generator would be more enjoyable with a few tweaks and additions. However, believe it or not, I think the terrain now is better than it was before. It may be because I started after the terrain changed (I reverted my minecraft version because I was very interested in the old versions), but none the less, I like it better now. I think it looks a lot more natural (Now now, I'm not saying minecraft should be realistic, it's just giant overhangs every few minutes kind of bother me. Dunno why). Believe it or not, I'm seen sandy beaches in the new versions, and I've seen cool overhangs (which I like more because they're rare now). But I think a few minor changes in the variety should be made. Possibly bigger valleys and higher mountains... that's my two cents.
EDIT: Oh, and I definitely want some more stuff in the ocean.
I think extreme hills and mountains need to be biome independent, and not their own biomes. I know this will lower the raw number of biomes but it would give more variety/randomness in each biome you come across.
Also anyone think having rivers/streams go into caves when they come across a hill or mountain, would be cool?