The thing that really bothered me about EH biomes were the people who claimed 1.8 was more realistic. I dont know about you but EH are just about as far from realistic as anything.
The problem with claiming that a feature is more realistic isn't that it may be good or bad. It's that claiming such is fallacious, because realism < gameplay. If a "game" is very realistic but not fun, then it wouldn't be an actual game (instead, it would be a simulator). The purpose of games for many is to escape from reality, and making a game super-realistic would defeat the purpose.
The terrain the terrain...
Why do people even care about this?
I understand that people like to build but the worlds are infinite!You can find another building spot.Or do the superflat works custimization.
Why can't people just play the game?
The terrain the terrain...
Why do people even care about this?
I understand that people like to build but the worlds are infinite!You can find another building spot.Or do the superflat works custimization.
Why can't people just play the game?
The worlds are infinite, but there aren't infinite possibilities for the terrain. There are more biomes nowadays, but less overall variation. And superflat customization? That would just let you generate different layers, while having flatness and no caves. That's not (at least in my opinion) not fun. (although it is fun to do survival challenges in superflat, but as an overall survival world, no.)
The worlds are infinite, but there aren't infinite possibilities for the terrain. There are more biomes nowadays, but less overall variation. And superflat customization? That would just let you generate different layers, while having flatness and no caves. That's not (at least in my opinion) not fun. (although it is fun to do survival challenges in superflat, but as an overall survival world, no.)
The thing is people don't understand how hard it is to code this kind of game.Minecraft is the only game I have ever heard of that has literally infinite worlds.It takes lots of time to have to terrain smoothed out and code the game to spawn random generated structures in specific areas.
The thing is people don't understand how hard it is to code this kind of game.Minecraft is the only game I have ever heard of that has literally infinite worlds.It takes lots of time to have to terrain smoothed out and code the game to spawn random generated structures in specific areas.
1. The game already had good varied terrain.
2. I wrote a simple platformer (1, 2, 3) with infinite worlds and terrain generator with biomes (Didn't publish it anywhere). It's not hard at all. Collisions are actually harder to implement.
Minecraft generation is a bit complicated sometimes, but not too much either. The most complicated parts are biome placement and structures. The actual terrain is not complicated at all. And it was even simpler before Beta 1.8.
The terrain the terrain...
Why do people even care about this?
I understand that people like to build but the worlds are infinite!You can find another building spot.Or do the superflat works custimization.
Why can't people just play the game?
The combat system, the combat system....
Why do people care about this?
I understand that people like slapping mobs with a diamond on a stick, but there are a variety of mobs! You can create a superhard mob using MCedit or something.
Why can't people just play the game?
See? there are a lot of unrefined features in Minecraft like the terrain, combat system, enchanting, mobs, and generated structures. This thread is just pointing out (But most patrons of this thread do things in here rather harshly) that the terrain needs some work.
You can see the landscape through the gameplay perspective here:
What do we have in this picture that the current terrain generation can't do?
Nice flattish plains with smooth rolling hills that aren't bonemeal spammed with tall grass, with small groves of trees.
A large life-size river/lake with clean bedding, and small little forest islands
A smooth, flattish beach, a cool sand outcropping/inlet.
Long stretches of coastline that lack sand at all.
But perhaps the star of the show is on the far right of this picture-- that huge forest plateau mountain with sheer cliffs, with flat land on one side and the river on the other. Notice how the hills on the left/center of the screenshot in the distance are also large and sweeping across the landscape. That's still a forest/plains biome.
That's the type of variation I'd like to see in the landscape again.
Maybe there is hope I found this comment on Reddit.
"Whatever they do I hope it's not just a bunch of new random biomes, we got already lot of mods for that and once you get used to them you realize they all look the same and the interest goes back down. I'd rather have a remake of the world generator into something more variable and unpredictable, so maybe I can get back the second reason why I bought the game: exploration.
Since beta 1.8 every world looks the exact same, even seeds are no longer significant, it's time for a change. A lot of people is waiting for that since the "adventure update" (the irony...), I hope they understand that and deliver something at least as good as beta 1.7.3. I know, unpopular opinion, you know what to do..."
and some replys
"I agree with you. Every desert looks the same, and even if they add 20 new biomes into the game, we'll end up knowing them and adding them to our list of the stuff we see in every single map.
Seeds used to give us unique worlds, now they're mostly a random arrangement of the same things we see in every world."
You can see the landscape through the gameplay perspective here:
What do we have in this picture that the current terrain generation can't do?
Nice flattish plains with smooth rolling hills that aren't bonemeal spammed with tall grass, with small groves of trees.
A large life-size river/lake with clean bedding, and small little forest islands
A smooth, flattish beach, a cool sand outcropping/inlet.
Long stretches of coastline that lack sand at all.
But perhaps the star of the show is on the far right of this picture-- that huge forest plateau mountain with sheer cliffs, with flat land on one side and the river on the other. Notice how the hills on the left/center of the screenshot in the distance are also large and sweeping across the landscape. That's still a forest/plains biome.
That's the type of variation I'd like to see in the landscape again.
1. The game already had good varied terrain.
2. I wrote a simple platformer (1, 2, 3) with infinite worlds and terrain generator with biomes (Didn't publish it anywhere). It's not hard at all. Collisions are actually harder to implement.
Minecraft generation is a bit complicated sometimes, but not too much either. The most complicated parts are biome placement and structures. The actual terrain is not complicated at all. And it was even simpler before Beta 1.8.
If people like terrain before beta 1.8 then they should just play in beta 1.7.3 and before.
The combat system, the combat system....
Why do people care about this?
I understand that people like slapping mobs with a diamond on a stick, but there are a variety of mobs! You can create a superhard mob using MCedit or something.
Why can't people just play the game?
See? there are a lot of unrefined features in Minecraft like the terrain, combat system, enchanting, mobs, and generated structures. This thread is just pointing out (But most patrons of this thread do things in here rather harshly) that the terrain needs some work.
Now you have some sense.Theres mods and MCedit that allows you to change Minecraft
If people like terrain before beta 1.8 then they should just play in beta 1.7.3 and before.
And you didn't read that the thread specifically says that we do not suggest returning 1.7.3 terrain, did you?
I used pre-1.8 terrain as example, but it doesn't mean that I want 1.7.3 terrain without new features in vanilla game, does it?
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Now you have some sense.Theres mods and MCedit that allows you to change Minecraft
It's one thing to get a mod like the feed the beast modpack in order to add to the game. But if it's necessary to get a mod in order to make a core aspect of the game interesting, then something is wrong.
Notice how all comments showing even the slightest bit of criticism get downvoted, while the ones suggesting to spam more cookie-cutter biomes get voted to the top. Reddit I usually love you, but r/Minecraft is a cesspool of stupidity.
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For those of you who are like "Oh you're just showing the best of the old terrain and the worst of the new terrain"...
Kurtjmac on youtube (http://www.youtube.c...U9mFx5n6j2HyXow) Has a minecraft series called farlands or bust, where he is literally walking to the farlands in minecraft beta 1.7.3. Look at one of his "Farlands or Bust!" videos. It shows very nice and newly generated 1.7.3 terrain generation, which has some of the variety in the terrain we are suggesting should be added in the current version of minecraft.
The problem with claiming that a feature is more realistic isn't that it may be good or bad. It's that claiming such is fallacious, because realism < gameplay. If a "game" is very realistic but not fun, then it wouldn't be an actual game (instead, it would be a simulator). The purpose of games for many is to escape from reality, and making a game super-realistic would defeat the purpose.
And suddenly a swamp in the middle of a EH biome is wonderland. This shows just how bad the genration is.
Not at all. That has flat or mountainous terrain, beta also had the bits in between.
Come on the guy just likes it and asked for the seed.
Why do people even care about this?
I understand that people like to build but the worlds are infinite!You can find another building spot.Or do the superflat works custimization.
Why can't people just play the game?
The worlds are infinite, but there aren't infinite possibilities for the terrain. There are more biomes nowadays, but less overall variation. And superflat customization? That would just let you generate different layers, while having flatness and no caves. That's not (at least in my opinion) not fun. (although it is fun to do survival challenges in superflat, but as an overall survival world, no.)
The thing is people don't understand how hard it is to code this kind of game.Minecraft is the only game I have ever heard of that has literally infinite worlds.It takes lots of time to have to terrain smoothed out and code the game to spawn random generated structures in specific areas.
2. I wrote a simple platformer (1, 2, 3) with infinite worlds and terrain generator with biomes (Didn't publish it anywhere). It's not hard at all. Collisions are actually harder to implement.
Minecraft generation is a bit complicated sometimes, but not too much either. The most complicated parts are biome placement and structures. The actual terrain is not complicated at all. And it was even simpler before Beta 1.8.
Why do people care about this?
I understand that people like slapping mobs with a diamond on a stick, but there are a variety of mobs! You can create a superhard mob using MCedit or something.
Why can't people just play the game?
See? there are a lot of unrefined features in Minecraft like the terrain, combat system, enchanting, mobs, and generated structures. This thread is just pointing out (But most patrons of this thread do things in here rather harshly) that the terrain needs some work.
http://kurtjmac.devi...orama-389321394
You can see the landscape through the gameplay perspective here:
What do we have in this picture that the current terrain generation can't do?
Nice flattish plains with smooth rolling hills that aren't bonemeal spammed with tall grass, with small groves of trees.
A large life-size river/lake with clean bedding, and small little forest islands
A smooth, flattish beach, a cool sand outcropping/inlet.
Long stretches of coastline that lack sand at all.
But perhaps the star of the show is on the far right of this picture-- that huge forest plateau mountain with sheer cliffs, with flat land on one side and the river on the other. Notice how the hills on the left/center of the screenshot in the distance are also large and sweeping across the landscape. That's still a forest/plains biome.
That's the type of variation I'd like to see in the landscape again.
Keep yourself up to date with the Minecraft Forum rules!
adding more biomes.... adding more biomes ? adding.. adding.. more biomes...
Maybe there is hope I found this comment on Reddit.
"Whatever they do I hope it's not just a bunch of new random biomes, we got already lot of mods for that and once you get used to them you realize they all look the same and the interest goes back down. I'd rather have a remake of the world generator into something more variable and unpredictable, so maybe I can get back the second reason why I bought the game: exploration.
Since beta 1.8 every world looks the exact same, even seeds are no longer significant, it's time for a change. A lot of people is waiting for that since the "adventure update" (the irony...), I hope they understand that and deliver something at least as good as beta 1.7.3. I know, unpopular opinion, you know what to do..."
and some replys
"I agree with you. Every desert looks the same, and even if they add 20 new biomes into the game, we'll end up knowing them and adding them to our list of the stuff we see in every single map.
Seeds used to give us unique worlds, now they're mostly a random arrangement of the same things we see in every world."
That really does look great
Now enter the seed and walk 1 million blocks
Hey everyone, I'm back!
If people like terrain before beta 1.8 then they should just play in beta 1.7.3 and before.
Now you have some sense.Theres mods and MCedit that allows you to change Minecraft
I used pre-1.8 terrain as example, but it doesn't mean that I want 1.7.3 terrain without new features in vanilla game, does it?
It's one thing to get a mod like the feed the beast modpack in order to add to the game. But if it's necessary to get a mod in order to make a core aspect of the game interesting, then something is wrong.
Keep yourself up to date with the Minecraft Forum rules!
Notice how all comments showing even the slightest bit of criticism get downvoted, while the ones suggesting to spam more cookie-cutter biomes get voted to the top. Reddit I usually love you, but r/Minecraft is a cesspool of stupidity.
BBCode Render failed due to reaching MaxNestingDepth(80) for Tag: spoiler
Kurtjmac on youtube (http://www.youtube.c...U9mFx5n6j2HyXow) Has a minecraft series called farlands or bust, where he is literally walking to the farlands in minecraft beta 1.7.3. Look at one of his "Farlands or Bust!" videos. It shows very nice and newly generated 1.7.3 terrain generation, which has some of the variety in the terrain we are suggesting should be added in the current version of minecraft.
Success! ^^^^ This feature has now been added into Minecraft!
(Snapshot 14w03b)
Yes but people seem to want 1.7.3 terrain so badly.
I don't want 1.7.3 terrain. I want a better terrain and better biome transitions.
Woah woah!