If they were going for realism, even a 5 year old child could tell you the bottom one is the most realistic. If they weren't going for realism, then what the hell were they trying for?
We need transitions, not hard coded breaks like rivers and *shudder* swamps. Things should flow into one another. It isn't about realism, as that is a silly debate. It's about what looks good, and making a map where a swamp quickly changes to a pine forest in less than two blocks hurts my eyes and my head.
Also, mountains... They are formed great, but they are too rare and too barren to be anything other than "Oh, look at those hills over there... Moving on then :tongue.gif:"
The terrain generation from about the time of the Halloween update to beta 1.7 was horrendously boring and predictable. Basically just small, mostly flat islands in an endless shallow sea. Terrible. So. Much. Water. Not at all exciting like it was when I started playing, when Alpha 1.12 came out. Now that was awesome terrain. For me, 1.8+'s terrain is far more similar to that, and hence, much more appealing than it was before.
I'm not sure if you're confused or purposefully twisted around stuff to make a point, but there were no endless seas pre1.8.
Oceans were introduced in 1.8, and since then people have been posting actual pictures of endless bodies of water which they spawn in about 5000 blocks away from a tree. If you hate large bodies of water and being locked in on islands, this update should be the one you hate, because that's 25% of what is generated.
I'll post a map of my 1.7 map to show you what I found was the largest sea I could find (spent nearly two days typing in codes trying to find it :tongue.gif:)
Edit: Here's the largest ocean I could find back in the day:
And an example of "predictable" terrain:
Oh, and I'm in creative because it was an adventure map I'm still working on and I file-switched it's old terrain and updated it to 1.0.0, but everything there was generated in 1.7. I needed a big ocean for it, which is why I feel I know a thing or two about 1.7 oceans and seas considering I spent nearly two days just hunting down good oceans and seas in 1.7.
That was just some hyperbole on my part. Perhaps it didn't appear this way to you, on the ground, but if you look at a map rendering (i.e. MCMAP, dynmap, etc) of a pre-1.8 map, what you will see is a gigantic, unending marsh. I always hated that, with a serious passion, having to swim across a large lake every ten or fifteen steps.
At least now, all of the large landmasses are consolidated. As far as I am concerned, that alone makes the new terrain gen utterly superior.
That was just some hyperbole on my part. Perhaps it didn't appear this way to you, on the ground, but if you look at a map rendering (i.e. MCMAP, dynmap, etc) of a pre-1.8 map, what you will see is a gigantic, unending marsh. I always hated that, with a serious passion, having to swim across a large lake every ten or fifteen steps.
At least now, all of the large landmasses are consolidated. As far as I am concerned, that alone makes the new terrain gen utterly superior.
I won't argue that they were a bit marshy at times (example in the lower right of the map I posted) but that was mainly in part to the small sizes of the biomes. Had only the sizes been increased, both of our issues would be resolved.
Has anyone mentioned the fact that while above ground might have become a bit more... "normalized", the underground is now FAR more interesting?
No it isn't. There are LESS cave systems than there was in pre1.8 generations. They removed some of the caves to add ravines, strongholds, and abandoned mineshafts. Ravines and the mines get old after awhile of seeing them. I have different reasons for each.
I think that the abandoned mine shafts really are like a maze, they are interesting to explore. I don't dislike how they form, but really after seeing so many of them, they just don't equate to the randomness of the cave systems that they largely replaced. So really I feel like I'm giving up one thing I loved about Minecraft for a very different thing that also has good qualities about it. But those qualities just don't perk that exploration that I once had.
Now the ravines are just ridiculous. I think they need to randomize the heck out of these things. I hate how they form similarly. It was once rare to see several cave systems join to form a HUGE hollowed cave. It was rare but was it satisfying to find one. Now I don't see these things anymore and they were spread across pre1.8 terrain, you just had to find them. Part of the fun was finding them and now it's just not even worth trying to find caves. Ravines are predictable and numerous and aren't as exciting to find as a system that doesn't look artificial and placed in the game.
Natural > Artificial
They nerfed both the above ground terrain and the cave systems for greater "adventures". Well throw cave exploring out the window. It isn't the same anymore.
That second picture you made seems like a really bad comparison, how do you compare the first two pictures to swamps? And those mountains to a plain? Now, comparing an old mountain to a new mountain, or an old forest to a new forest (not a swamp, they are different) would be valid. There are still cool mountains (you said so yourself) Yes, I wish there would be forest on hills and the swamps to be less ugly, but do we really need more complaints about the new terrain generation?
Although I must say, this was the best one so far
Rollback Post to RevisionRollBack
ragnarock200: awesome, are those things with the creeper faces pistons or furnaces
Snowey1994: There dispensers
No it isn't. There are LESS cave systems than there was in pre1.8 generations. They removes some of the caves to add ravines, strongholds, and abandoned mineshafts. Ravines and the mines get old after awhile of seeing them. I have different reasons for each.
I think that the abandoned mine shafts really are like a maze. They are interesting to explore. I don't dislike how they form, but really after seeing so many of them, they just don't equal the randomness of the cave systems that they largely replaced. So really I feel like I'm giving up one thing I loved about Minecraft for a very different thing that also has good qualities about it. But those qualities just don't perk that exploration that i once had.
Now the ravines are just ridiculous. I think they need to randomize the heck out of these things. I hate how they form similarly. It was once rare to see several cave systems join to form a HUGE hollowed cave. Now I don't see these things anymore and they were spread across pre1.7 terrain, you just had to find them. They don't form like that anymore and they give us these ravines that are predictable and numerous.
They nerfed both the above ground terrain and the cave systems for greater "adventures". Well throw cave exploring out the window. It isn't the same anymore.
I agree. Every time I'm just nosing around underground (I usually quarry large sections from layers 10 to 16) and run into a mineshaft or ravine I die a little inside. It just makes my heart sink every time I run into one because of how hard they are to deal with. If I leave them alone I might get swarmed with a dozen blue spiders. But getting rid of them takes ages and I just wanted to find diamonds >.<
Seems more like an obstacle than an adventure.
I wish there were options to allow villages and strongholds but stop mineshafts and ravines from generating. I only like a few of these things, why can't I eliminate the ones I don't want separately?
Mamrok, I 100 percent agree with your response. There's a reason why 417 people have voted that the terrain generation is boring. This poll would have been much different if it were closer to the 1.8 release. It's because people didn't know what the hell they wanted and they ignored the people resenting at that time, because 1.8 was so grand, so new, so exciting. How long did it last? 4 months and it is now dull and boring like it always was. It's just not new anymore.
My first reaction to the new terrain generator: *Oh my God! This is so cool! AMAZING!!! :biggrin.gif:*
My reaction a couple of days later and now: *Meh, I'm getting tired of this! This isn't as much fun anymore! D:*
As you can see, I loved the new terrain generation at first. Not very long later, it slowly but quickly became very bland. I have been trying to creater a new world literally about 1,000 times and even use the BEST seeds I could find, and I STILL can't find a good world. Oh sure, I find a world every now and again, but after a while, I start getting tired of it. Every world created, every step I take in each world, EXACTLY THE SAME!!! >:sad.gif: Every where I go is always flat lands, mountains with like 10-20 per mountain biome, MOST OF THE TIME I spawn in a redwood forest biome, deserts, an extreme lack of snow biomes, mushroom biomes (which are extremely rare) are cool, but not as amazing as I thought it'd be, too many ocean biomes, rivers and ravines are a very nice addition, but ravines are WAY TOO COMMON which don't make them as exciting anymore, swamp biomes- too many of those as well, AND the biome colors between swamps and other biomes are SO UGLY, the ylook SO BROKEN!!! Even the water color diference!!! Example of swamp biome water: The dark, murky water color in a river and swamp pond with the normal, much lighter blue color water going RIGHT IN THE MIDDLE!!! THAT'S SO UGLY!!! I'm going to stop right here. If I keep going on, I will have a whole novel typed in this thread! Notch, Jeb, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, ...1,000,000 more PLEASE's later, PLEASE give us the old terrain generation back!!! Or at LEAST 70 or 75 percent of it!!!
I state my argument quite simply. If the below took a few evenings work to produce with stunning vista, then why can't somebody at Mojang get on the terrain code specifically to make locations like it?
Huh?
Abandoned Mines - Great! like natural caverns, but bit different.
Villages - Cool! Once... ¬.¬
Dungeons - OMG! So cool!...Once... ¬.¬
Nether forts - RAGE! This is adventure time! Might do a couple of these when I feel like it.
Biomes are cool, but they are also at the moment don't 'inspire', partly this is because its too easy to get about. Forests are just rolling hills with trees, plains are boring and flat. Ok, mountains are still cool! In fact with ravines they can be even cooler! but once you've done each of those, then what? It's just the same elsewhere.
What is needed is for all of a sudden you to come along something (every 5000 blocks or so) that makes you go...WOW! ideas;
Floating Island Zones: a la above pics 'Lost Valley' Zones: that go down to lv. 36 in the middle of mountain zones Oceanic Trenches: That go straight to bedrock in Ocean Biomes (plus a little sub would be cool) Volcanoes / (Big) Lava Caverns Massive Underground Flooded Caverns
Not the best example, but along these lines
Ice Glaciers: Fill half a valley up with ice blocks, ever wanted to carve yourself an ice palace? Nordic Style Longhouse towns Eygptian Style Mud House/Pyramid towns
Massive Caves: in general, just tweak ravine code to make them look a bit more different
Really it's not so much to ask, the ToGos terrain generator is powerful and with a skilled/expert user could probably be used to create all these above effects, with the desired densities. However at the same time, it would be far nicer if it was a game inclusive element, rather than something else you would have to use to generate up your own worlds.
Given that within the 'default terrain' you could embed these objects fairly infrequently, and still result in an amazing world it would really send the exploration factor of the game through the roof...something worthy of an accolade!
I guess I should share my personal wants. This does not really go with the thread as it is an open ended idea/complaint. I respect you if you don't agree with me and I respect your opinions, but just realize even though they wiped off the Beta sign they will still update as long as MC is popular. With 17M accounts and 4M premium accounts (and some pirated premium accounts), they won't stop updating for a while.
• Delete mountain biomes. Mountains/extreme formations should be existent in almost every biome and they shouldn't be common but not too rare.
• Make abandoned mines less common
• Rivers should separate biomes in some cases; I don't really have a complaint for them.
• Better biome-to-biome transitions
• Big biomes STAY
• Oceans STAY
• More trees in places other than forests (except for plains and deserts, of course).
• More lakes/ponds
• More hills and other semi high-rise terrain
• Smaller caverns. I'm not sure about you guys but caves seem endless now.
• Better swamps
• Snow and sand affiliated biomes more common depending on the seed
• BEACHES (sand and gravel)
• Less similar seeds (basically the point of the thread)
• Cocoa plants (they will add this eventually)
WOW! how did you get a world like that?! some kind of terrain-generator? if so, which one?
Looks like it was made with World Edit, Voxel Sniper, or similar tool. That's what I do, anyway. When I can't find the terrain I want, I just make my own.
I guess I should share my personal wants. This does not really go with the thread as it is an open ended idea/complaint. I respect you if you don't agree with me and I respect your opinions, but just realize even though they wiped off the Beta sign they will still update as long as MC is popular. With 17M accounts and 4M premium accounts (and some pirated premium accounts), they won't stop updating for a while.
• Delete mountain biomes. Mountains/extreme formations should be existent in almost every biome and they shouldn't be common but not too rare.
• Make abandoned mines less common
• Rivers should separate biomes in some cases; I don't really have a complaint for them.
• Better biome-to-biome transitions
• Big biomes STAY
• Oceans STAY
• More trees in places other than forests (except for plains and deserts, of course).
• More lakes/ponds
• More hills and other semi high-rise terrain
• Smaller caverns. I'm not sure about you guys but caves seem endless now.
• Better swamps
• Snow and sand affiliated biomes more common depending on the seed
• BEACHES (sand and gravel)
• Less similar seeds (basically the point of the thread)
• Cocoa plants (they will add this eventually)
This+rainforest and w/e other cool biomes they had and I'd be settled. lol
I actually started playing on custom terrain worlds. I got so bored of flat lands, so i put a custom terrain world on my server. Now things are a lot more fun and brings life to the land..
Notch needs a custom world feature. You can generate default worlds or you can go into a custom mode to where you can change the values. Similar to phoenix terrain mod.
Jeb has made taiga biomes better by re-adding snow to them, I just hope he has also made them smaller and less common because it's rare to spawn anywhere but taigas and swamps and taigas seem endless in survival mode.
But they look exactly like pine forest biomes...but with snow...
There's little variation between biomes. the normal forest and pine forest biomes are identical, execpt for different trees. Most of them are flat like every biome besides the mountain ones, which are quite boring.
If they were going for realism, even a 5 year old child could tell you the bottom one is the most realistic. If they weren't going for realism, then what the hell were they trying for?
We need transitions, not hard coded breaks like rivers and *shudder* swamps. Things should flow into one another. It isn't about realism, as that is a silly debate. It's about what looks good, and making a map where a swamp quickly changes to a pine forest in less than two blocks hurts my eyes and my head.
Also, mountains... They are formed great, but they are too rare and too barren to be anything other than "Oh, look at those hills over there... Moving on then :tongue.gif:"
gargamel: http://www.gamefront.com/files/22576198/gargamel Converted.zip Glacier: PM Me
I'm not sure if you're confused or purposefully twisted around stuff to make a point, but there were no endless seas pre1.8.
Oceans were introduced in 1.8, and since then people have been posting actual pictures of endless bodies of water which they spawn in about 5000 blocks away from a tree. If you hate large bodies of water and being locked in on islands, this update should be the one you hate, because that's 25% of what is generated.
I'll post a map of my 1.7 map to show you what I found was the largest sea I could find (spent nearly two days typing in codes trying to find it :tongue.gif:)
Edit: Here's the largest ocean I could find back in the day:
And an example of "predictable" terrain:
Oh, and I'm in creative because it was an adventure map I'm still working on and I file-switched it's old terrain and updated it to 1.0.0, but everything there was generated in 1.7. I needed a big ocean for it, which is why I feel I know a thing or two about 1.7 oceans and seas considering I spent nearly two days just hunting down good oceans and seas in 1.7.
gargamel: http://www.gamefront.com/files/22576198/gargamel Converted.zip Glacier: PM Me
At least now, all of the large landmasses are consolidated. As far as I am concerned, that alone makes the new terrain gen utterly superior.
I won't argue that they were a bit marshy at times (example in the lower right of the map I posted) but that was mainly in part to the small sizes of the biomes. Had only the sizes been increased, both of our issues would be resolved.
gargamel: http://www.gamefront.com/files/22576198/gargamel Converted.zip Glacier: PM Me
No it isn't. There are LESS cave systems than there was in pre1.8 generations. They removed some of the caves to add ravines, strongholds, and abandoned mineshafts. Ravines and the mines get old after awhile of seeing them. I have different reasons for each.
I think that the abandoned mine shafts really are like a maze, they are interesting to explore. I don't dislike how they form, but really after seeing so many of them, they just don't equate to the randomness of the cave systems that they largely replaced. So really I feel like I'm giving up one thing I loved about Minecraft for a very different thing that also has good qualities about it. But those qualities just don't perk that exploration that I once had.
Now the ravines are just ridiculous. I think they need to randomize the heck out of these things. I hate how they form similarly. It was once rare to see several cave systems join to form a HUGE hollowed cave. It was rare but was it satisfying to find one. Now I don't see these things anymore and they were spread across pre1.8 terrain, you just had to find them. Part of the fun was finding them and now it's just not even worth trying to find caves. Ravines are predictable and numerous and aren't as exciting to find as a system that doesn't look artificial and placed in the game.
Natural > Artificial
They nerfed both the above ground terrain and the cave systems for greater "adventures". Well throw cave exploring out the window. It isn't the same anymore.
Edit: Fixed up some grammatical errors
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
This thread pretty much sums up what has happened in the new versions of Minecraft, the worlds overall suck now. I miss back in the day...
Mojang, please bring that experience back. :smile.gif:
Although I must say, this was the best one so far
Snowey1994: There dispensers
I agree. Every time I'm just nosing around underground (I usually quarry large sections from layers 10 to 16) and run into a mineshaft or ravine I die a little inside. It just makes my heart sink every time I run into one because of how hard they are to deal with. If I leave them alone I might get swarmed with a dozen blue spiders. But getting rid of them takes ages and I just wanted to find diamonds >.<
Seems more like an obstacle than an adventure.
I wish there were options to allow villages and strongholds but stop mineshafts and ravines from generating. I only like a few of these things, why can't I eliminate the ones I don't want separately?
gargamel: http://www.gamefront.com/files/22576198/gargamel Converted.zip Glacier: PM Me
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
My reaction a couple of days later and now: *Meh, I'm getting tired of this! This isn't as much fun anymore! D:*
As you can see, I loved the new terrain generation at first. Not very long later, it slowly but quickly became very bland. I have been trying to creater a new world literally about 1,000 times and even use the BEST seeds I could find, and I STILL can't find a good world. Oh sure, I find a world every now and again, but after a while, I start getting tired of it. Every world created, every step I take in each world, EXACTLY THE SAME!!! >:sad.gif: Every where I go is always flat lands, mountains with like 10-20 per mountain biome, MOST OF THE TIME I spawn in a redwood forest biome, deserts, an extreme lack of snow biomes, mushroom biomes (which are extremely rare) are cool, but not as amazing as I thought it'd be, too many ocean biomes, rivers and ravines are a very nice addition, but ravines are WAY TOO COMMON which don't make them as exciting anymore, swamp biomes- too many of those as well, AND the biome colors between swamps and other biomes are SO UGLY, the ylook SO BROKEN!!! Even the water color diference!!! Example of swamp biome water: The dark, murky water color in a river and swamp pond with the normal, much lighter blue color water going RIGHT IN THE MIDDLE!!! THAT'S SO UGLY!!! I'm going to stop right here. If I keep going on, I will have a whole novel typed in this thread! Notch, Jeb, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, ...1,000,000 more PLEASE's later, PLEASE give us the old terrain generation back!!! Or at LEAST 70 or 75 percent of it!!!
Huh?
Abandoned Mines - Great! like natural caverns, but bit different.
Villages - Cool! Once... ¬.¬
Dungeons - OMG! So cool!...Once... ¬.¬
Nether forts - RAGE! This is adventure time! Might do a couple of these when I feel like it.
Biomes are cool, but they are also at the moment don't 'inspire', partly this is because its too easy to get about. Forests are just rolling hills with trees, plains are boring and flat. Ok, mountains are still cool! In fact with ravines they can be even cooler! but once you've done each of those, then what? It's just the same elsewhere.
What is needed is for all of a sudden you to come along something (every 5000 blocks or so) that makes you go...WOW! ideas;
Floating Island Zones: a la above pics
'Lost Valley' Zones: that go down to lv. 36 in the middle of mountain zones
Oceanic Trenches: That go straight to bedrock in Ocean Biomes (plus a little sub would be cool)
Volcanoes / (Big) Lava Caverns
Massive Underground Flooded Caverns
Not the best example, but along these lines
Nordic Style Longhouse towns
Eygptian Style Mud House/Pyramid towns
Massive Caves: in general, just tweak ravine code to make them look a bit more different
Really it's not so much to ask, the ToGos terrain generator is powerful and with a skilled/expert user could probably be used to create all these above effects, with the desired densities. However at the same time, it would be far nicer if it was a game inclusive element, rather than something else you would have to use to generate up your own worlds.
Given that within the 'default terrain' you could embed these objects fairly infrequently, and still result in an amazing world it would really send the exploration factor of the game through the roof...something worthy of an accolade!
GenAndSparkles
\signed
In my wildest dreams, this is what the terrain generation in minecraft should look like (or at least tends to):
/signed
• Delete mountain biomes. Mountains/extreme formations should be existent in almost every biome and they shouldn't be common but not too rare.
• Make abandoned mines less common
• Rivers should separate biomes in some cases; I don't really have a complaint for them.
• Better biome-to-biome transitions
• Big biomes STAY
• Oceans STAY
• More trees in places other than forests (except for plains and deserts, of course).
• More lakes/ponds
• More hills and other semi high-rise terrain
• Smaller caverns. I'm not sure about you guys but caves seem endless now.
• Better swamps
• Snow and sand affiliated biomes more common depending on the seed
• BEACHES (sand and gravel)
• Less similar seeds (basically the point of the thread)
• Cocoa plants (they will add this eventually)
Looks like it was made with World Edit, Voxel Sniper, or similar tool. That's what I do, anyway. When I can't find the terrain I want, I just make my own.
http://www.planetminecraft.com/project/eldaria-island---custom-terrain-mc-10---end-portal/
Notch needs a custom world feature. You can generate default worlds or you can go into a custom mode to where you can change the values. Similar to phoenix terrain mod.
But they look exactly like pine forest biomes...but with snow...
There's little variation between biomes. the normal forest and pine forest biomes are identical, execpt for different trees. Most of them are flat like every biome besides the mountain ones, which are quite boring.
As I hoped to see in 1.8 to begin wtih
Those edges. I hate those edges. I hate how 1.8 rounds everything so that nothing stands out. Needs larger plateaus in that.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539