I agree with the OP. I thought minecraft was about getting resources and then being creative with them. Development of this game has definitely gone from improving the sandbox part of the game completely to the RPG part. Frankly, I do not understand why everyone seems to want this game to be an RPG when there are much, much better RPG's out there. Overly complicated potion system? How is that fun? Enchanting? What? Yet another half-baked alternate dimension that will probably be yet another waste of development time? How can they even consider making another dimension with the nether being so unpolished and useless? Achievements? For making a workbench, seriously? Stats? Like I care! Hunger? Why would I want to be tied down to my farm when farming isn't even frankly all that fun? Harder mobs? So how do I beat that, click my sword faster and duck out to regen health? Why is mojang pushing this game as an RPG when all the features he adds are half-baked and shitty and the combat consists of putting on armor, killing stuff with a diamond sword, and facerolling to victory? Villages? Ugly models and no real gameplay reason to have them other than to give the illusion of life? An ugly alternate dimension made with 6ish blocks in grand total that almost anyone just avoids because ghasts shoot at you constantly from 200-300 blocks away? Undergrounds so honeycombed by strongholds, ravines, abandoned mineshafts, and normal giant cave systems that you can literally almost walk to any location from any location without touching the surface or mining hardly at all, not to mention the fact that all of these "cool underground features" are constantly breaking into each other to the point where I found a stronghold almost completely destroyed by a ravine running through it and mineshafts everywhere. Maps that you can't share with other people without duping them in, and even then it's only the one map? Booster rails being so expensive and ineffective that there is almost no way to legitimately collect enough gold to build a rail line of significant length? Wolves that kill themselves off of cliffs and that can barely kill anything before dying itself? A dye system that I have yet to see anyone really actually use because it's such a pain? Forests so thick that you can't even walk through them without having to hack through a million leaf blocks? Grass that is ugly and choking the landscape? I obviously don't get the point of this game anymore.
I hated the Halloween update nigh on one year ago and sincerely tried to like every update since then. "Oh it's BETA" I see all the fanboys say that seem to think that mojang is so much of a child that they can't handle criticism because they try hard and they're "still working on it". Yeah, whatever. They're "releasing" minecraft in about a month, like it hasn't already been released by virtue of the fact that you could buy it. Minecraft is the brain child of a man that accidentally stumbled upon a winning game and then proceeded to completely misinterpret WHY it was successful in the first place and haphazardly drop in random and unrelated features as he felt like it until feature creep destroyed everything that was good about it. He made minecraft into terraria when terraria does it so much better. Tell me, who continues to play terraria? Everyone I know stopped because they had come, played, conquered, and left. Minecraft had lasting life because it was about what you could imagine, not getting to the end and killing a boss. This isn't the same game I loved. Minecraft slept around with rpg's and action games and adventure games and sandbox games and decided it wanted to be everything simultaneously and became an inferior version of everything.
Today, I deleted you, Minecraft. I sincerely hope people continue to love this game even when I don't. Maybe someday later I can "get it" again and have a blast like I did in the before-time. For now, though, we are divorced, minecraft. Playing you is like sleeping with a hooker in hopes of reliving the happiness of marriage.
I agree with almost everything here (except that farming is one of the funnest parts of minecraft (I REALLY hope Notch doesn't improve it) and you can shut your lying mouth about it being lame) But yeah. I almost feel like Notch decided that instead of making a game for himself he started making the game he thought we wanted (leveling up, rpg elements, OTHER PEOPLE) but he should have stuck to what he started with. And yeah. I hardly even play minecraft anymore but quit filling the ground with passageways this game is SOOOOOOO easy from all your updates, it needs to get its "survival" aspect back.
guys when notch first made minecraft he wanted to make a simple yet dynamic game. i have Mcnostalagista so i can go back and live the glory days. alpha was much more fun BECAUSE there was nothin to do after a while you would go " i got all the diamond i will ever need...... time to make a 20 chunks big castle! :smile.gif: . in 1.8 and 1.9 take that aspect away cause your like " guess i should go make some potions.... or *enchant* my tools and armor" minecraft i think was ment to be a very basic game. it is losing the foundation it started on and thats how most things fail: forgeting were they came from. now i will go play indev and enjoy my little island
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Happy Fun Ball, on 19 October 2011 - 02:13 PM, said:
Zombies: eat them before they eat you. They even stay crunchy in milk.
While i agree that the feel of the game is a bit more adventurous now, i don't see too much of a problem with it honestly. If you don't like potions, don't use 'em. If you don't like the EXP system, then ignore it and just keep killing things like you always have. Strongholds and mineshafts? I like having something new to explore. Cave systems are cool, but the mineshafts and strongholds are interesting. If you like the creative aspect and building things, then keep doing it and don't bother with potions and such.
Simple really.
I feel like Notch is doing all this adventure stuff in order to make the game marketable to a wider audience really. Fact is, not everyone is happy with building block games... Some people like the idea of leveling up and potion making, mob battling, exploring, etc. I think Notch is smart adding these features. Honestly, how many people are going to start playing the first time and figure out "I can make a potion to help myself." ?? Unless Notch implements a tutorial of some kind, players are still going to have enough trouble just surviving and figuring out, "I can punch this tree and make it into planks, then a worktable, etc..."
I like the new RPG style, but for some reason I think it's happening too fast. Instead of having a bunch of upsates that each added a new thing to the RPG theme, Mojang is just shoving it all in our face. I think I may be mostly mad about how fast updates are coming out, when started playing (early beta) It took a couple of months for an update to come out. Now after like a month or so we've had 1.8 and 4 prereleases of 1.9
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<-- Help my dragon? If I say anything stupid, assume I'm tired.
Minecraft is getting wierder and wierder. It's fun. If you don't like the new updates, then make a mod to remove the new things. You don't have to go to the new nether, you can turn off structures, you don't have to go to the end, you don't have to go exploring for new biomes, you don't have to make potions, you don't have to enchant tools, you don't have to use hardcore, you don't have to use survival, you don't have to use creative, you don't have to breed, you don't have to update..........
Minecraft is getting wierder and wierder. It's fun. If you don't like the new updates, then make a mod to remove the new things. You don't have to go to the new nether, you can turn off structures, you don't have to go to the end, you don't have to go exploring for new biomes, you don't have to make potions, you don't have to enchant tools, you don't have to use hardcore, you don't have to use survival, you don't have to use creative, you don't have to breed, you don't have to update..........
Yeah, I agree. On the other hand, however, it doesn't change the fact that they're spending time making things that aren't liked by yourself, which sucks. I know not everyone will like everything and it's inevitable, but when you think the entire development heads in the wrong direction, it's really not a great situation. In my case, I've waited about a year to warm up to or get something to revive my interest, but it really hasn't come.
Everybody's being rude. RUDE. To NOTCH. He's been PLANNING to add all this RPG/survival-****(maybe not the End). It's SUPPOSED to be like this, it's how we envisioned it. Being able to heal a broken neck with a porkchop was just a substitute until he could add hunger. Do what you want with that information. Do NOT, however, whine(yeah, I said whine) about, trying to force your opinion on others. Yes, I'm whining about you guys whining, and it makes sense, since I'm undeniably right. Pow.
Some people don't like what's going on. Notch is a big kid; he can handle some criticism, and I think the always increasing number of purchases for minecraft will console him through his tears. Frankly, anyone that creates something will always want to hear someone's real opinion over white lies about how everything is OK. He should and does want to know what people think. It seems like a majority of people think the updates are just dandy, and me and others are in the minority, so what's the big deal? As to Notch "planning" anything, after watching his twitter and following development praying for something cool I have come to realize that he doesn't "plan" much of anything other than to add random stuff that strikes him as cool.
Totally agree; in theory, it sounds like MC should be nothing but improving with all the changes being made, but man... it's just not as fun as it was a year ago.
But I put on Nostalgiacraft and BAM. All the fun is back...
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Check out my Bukkit plugins, EatWheat, Film Maker and Drug Dealer!
I play notepad in my spare time. (spent months designing a text-based game)
Anyway, I agree with the OP. I miss the days when the only prebuilt thing you might find was a dungeon. I have agreed with all of the updates until the adventure update hit. Since then I feel Minecraft is losing its appeal. When I started playing Minecraft, I enjoyed the simplicity of it. You gather the materials to build. Once you get those materials you build your structure. If you want to fight monsters, just go outside at night, or go to the Nether. No need to NPC Villages. No need for Strongholds. No need for leveling up or enchanting items. This is Minecraft, not an RPG!
Others have said this, I will too. Everything that was ever in Minecraft still exists. Nothing has been removed. You can still play the same as you always have. The only difference now is there are even more things to do/look for/etc...
I enjoy all of the new features. IMO the gameplay was getting stale anyways, and I found myself playing Minecraft less and less until the 1.8 prerelease came out. Now I'm a daily Minecraft player again!
Also, this is how Notch has envisioned Minecraft since the beginning (or at least similar to this). He has been slowly working towards all of this with all of the updates. I'm suprised that no one else saw all of the RPGish elements coming.
the good thing about minecraft is, if you don't like a feature, you don't have to use it.
I think the adventury stuff is to shut up the people who say "this is not a game, it's glorified legos"
Minecraft is just getting better and better. More options is always better, especially since there are very few of the new features that you need to use.
I think everyone can agree that the inclusion of redstone dust is the one greatest minecraft feature ever added, even thought it had nothing to do with the "let's stack and remove blocks" gameplay that Minecraft started out with.
I haven't messed around much with the pre 1.9 releases. But the addition of brewing is mostly just an extra feature that you can mess around with if you want to. It also give the player a good incentive to collect more stuff to use as ingredients.
My only complaint is that lately Notch have been adding a lot of new features that might not add a lot of gameplay.The Endermen is cool and all, but they are not really that different from other mobs when you think of the gameplay.
If Notch had added more blocks and a few extra devices that can be hooked up to redstone circuits the gameplay would become a lot better, but I thrust that this will come later on.
I don't know, maybe I'm just being stupid, and should enjoy the changes, as they add a new experience to Minecraft, but does anyone else agree with me?
I was a bit worried when I heard about some of the changes myself, but I have been enjoying 1.8 quite a bit (haven't looked at the prereleases yet). So, no, I don't really feel that Minecraft has jumped the shark. Minecraft has and will continue to evolve, and so far that has been a good thing as far as I am concerned.
However, I don't think you're being stupid for not liking the changes.
I feel like the 1.8 and 1.9 updates are the downfall to Minecraft as I used to know it. Having played for 8 months, I had a good experience with Minecraft, and what it used to be. But I feel like the new updates are putting too much role-play, and stereotypical video game additions. Minecraft used to be it's own variety of game. It used to be a sandbox/indie game, and it was one of the few good ones that wasn't overpriced. Not that it has lost those aspects of the game, I just feel the main ideas of the game have been shaken off. It used to be about exploring the land, and making creations so amazing, it would make people stop in their tracks. The new updates seem to deter away from that, and I understand that's to add to the adventure portion of Minecraft, but I feel they change it too much. It makes the creative section look too small of a portion of the game, or not part of it at all, and I think that's what Minecraft used to be about, and it changed too much.
I don't know, maybe I'm just being stupid, and should enjoy the changes, as they add a new experience to Minecraft, but does anyone else agree with me?
I agree with almost everything here (except that farming is one of the funnest parts of minecraft (I REALLY hope Notch doesn't improve it) and you can shut your lying mouth about it being lame) But yeah. I almost feel like Notch decided that instead of making a game for himself he started making the game he thought we wanted (leveling up, rpg elements, OTHER PEOPLE) but he should have stuck to what he started with. And yeah. I hardly even play minecraft anymore but quit filling the ground with passageways this game is SOOOOOOO easy from all your updates, it needs to get its "survival" aspect back.
Zombies: eat them before they eat you. They even stay crunchy in milk.
Simple really.
I feel like Notch is doing all this adventure stuff in order to make the game marketable to a wider audience really. Fact is, not everyone is happy with building block games... Some people like the idea of leveling up and potion making, mob battling, exploring, etc. I think Notch is smart adding these features. Honestly, how many people are going to start playing the first time and figure out "I can make a potion to help myself." ?? Unless Notch implements a tutorial of some kind, players are still going to have enough trouble just surviving and figuring out, "I can punch this tree and make it into planks, then a worktable, etc..."
If I say anything stupid, assume I'm tired.
Yeah, I agree. On the other hand, however, it doesn't change the fact that they're spending time making things that aren't liked by yourself, which sucks. I know not everyone will like everything and it's inevitable, but when you think the entire development heads in the wrong direction, it's really not a great situation. In my case, I've waited about a year to warm up to or get something to revive my interest, but it really hasn't come.
Some people don't like what's going on. Notch is a big kid; he can handle some criticism, and I think the always increasing number of purchases for minecraft will console him through his tears. Frankly, anyone that creates something will always want to hear someone's real opinion over white lies about how everything is OK. He should and does want to know what people think. It seems like a majority of people think the updates are just dandy, and me and others are in the minority, so what's the big deal? As to Notch "planning" anything, after watching his twitter and following development praying for something cool I have come to realize that he doesn't "plan" much of anything other than to add random stuff that strikes him as cool.
But I put on Nostalgiacraft and BAM. All the fun is back...
I play notepad in my spare time. (spent months designing a text-based game)
Anyway, I agree with the OP. I miss the days when the only prebuilt thing you might find was a dungeon. I have agreed with all of the updates until the adventure update hit. Since then I feel Minecraft is losing its appeal. When I started playing Minecraft, I enjoyed the simplicity of it. You gather the materials to build. Once you get those materials you build your structure. If you want to fight monsters, just go outside at night, or go to the Nether. No need to NPC Villages. No need for Strongholds. No need for leveling up or enchanting items. This is Minecraft, not an RPG!
I think the adventury stuff is to shut up the people who say "this is not a game, it's glorified legos"
Minecraft rulez
TL;DR:
I disagree.
I think everyone can agree that the inclusion of redstone dust is the one greatest minecraft feature ever added, even thought it had nothing to do with the "let's stack and remove blocks" gameplay that Minecraft started out with.
I haven't messed around much with the pre 1.9 releases. But the addition of brewing is mostly just an extra feature that you can mess around with if you want to. It also give the player a good incentive to collect more stuff to use as ingredients.
My only complaint is that lately Notch have been adding a lot of new features that might not add a lot of gameplay.The Endermen is cool and all, but they are not really that different from other mobs when you think of the gameplay.
If Notch had added more blocks and a few extra devices that can be hooked up to redstone circuits the gameplay would become a lot better, but I thrust that this will come later on.
I was a bit worried when I heard about some of the changes myself, but I have been enjoying 1.8 quite a bit (haven't looked at the prereleases yet). So, no, I don't really feel that Minecraft has jumped the shark. Minecraft has and will continue to evolve, and so far that has been a good thing as far as I am concerned.
However, I don't think you're being stupid for not liking the changes.
HOWEVER, I don't think MC has jumped the shark, because I have nothing against the features themselves.
The reason I'm not impressed is that there's just too many bugs; with bugfixing and few tweaks I would have no issue whatsoever with the additions.
So overall, I think they're going the right direction, they just need to make the path a little smoother.
no just no god no