u are obviously not seeing that if theres a charge bow, u just hold the mouse button to have the string go back and have the arrow shoot, it can still be like the regular bow, click[charge for like .20 secs] let go and just keep doing that, its exactly the same
"Arrows deal two hearts of damage if they successfully hit the target. Immediately after hitting the target, there is a cooldown during which the target will be immune to further arrow damage. Arrows hitting the mob in this state will lose all speed and drop to the ground. Otherwise, the bow will fire as quickly as the right mouse button inputs, which can drop as low as 1 arrow every 2 ms. Because of the damage cooldown and the fact that arrows bouncing off of immune targets can damage the player if the mob is too close, arrows are best fired slowly and carefully despite their high potential rate of fire."
A rapid fire bow is kinda pointless since there is an arrow damage cool-down, so it would actually be better to have a bow that you can charge during the cooldown.
First time I crafted a bow and tried it I was keeping the button pressed and then release it thinking it worked like it usually works in many other games to match real life bows. When I understood it was more like a machine gun I was quite pissed off, so I'm glad bows are going to behave like bows.
It'd be cool if this was extended to swords too, it'd add some tactics to combat: it's better to deliver many light blows or wait for a single powerful skull breaker? Add critical hits and a simple defense mechanic, and we'll have much more interesting PvP battles.