I really appreciate the hard work the Devs have done in creating powered minecart tracks. But... I'm sorry to say, they kinda suck. I just spent an hour excitedly tearing down all my boosters and installing powered tracks all along my 2000+ block track.
Bottom line is that I cannot get over ANY of the hills. The hill I finally decided to do testing on now has a double powered track at the bottom, a single powered track 5 blocks higher, and another 5 blocks above that. I cannot get to the 10 block height.
Previously, a booster that was something like 30 blocks away could get me up and over this hill with a lot of speed left over.
Please, can we get more powerful boosts out of the powered tracks?
Anyway, I am off to ... sigh ... reinstall all my booster stations.
/waves
First the overly weak powered-minecart, now the overly weak powered-track PLUS the program-crash-prone detector rail with only 1 setting. Whole lots of fail in Mojang's transportation department.
Ive done some testing, and honestly Im not overly impressed. Not totally disappointed either.
It seems as though the "detector" track is just about terminal. Attempted to place, and crashed 7 or 8 times and never actually got a single detector track down.
As for the booster track... I think that it may have its uses, but it certainly has some pretty serious issues. I have only managed to move an empty cart over 19 sections of regular track after boosting from 15 sections of booster track. The booster track seems to actually hinder the performance of carts leaving the track if you intend to use them as a booster for another car, there is just no power to transfer really. Not to mention that the booster track doesnt like to be placed next to regular track, there is a lot of picking up rail and replacing because sections turn in odd directions (could be me, Im not really a minecart guy).
However, I do enjoy playing with redstone quite a bit, and I have already thought of several little things I can do with carts now with various redstone projects I have going on. Electro-mechanical conversion is always nice... Though that does little for the minecart community.
I read somewhere that Notch, or Mojang is pretty concerned with minecarts as a mode of travel. I dont really remember the reasoning mentioned, but this does seem to confirm that there is at least a little apprehension there. It also shows that they are making attempts to please the community that plays thier game, and pays the bills.
Anyhow, just my thoughts/observations... GL with it
*Edit--- After further testing, pretty much everything I mentioned was inaccurate. I think I have it figured out... kinda...
i just use this technique to use them to get up hills:
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= Powered Rail
= Redstone Torch
it hides the redstone torch too, thats why i like it
You don't even need more torches for consecutive tracks. One will do for about 15 assuming they're all connected.
true, so you will only need the center one really.
I think my point is not that it is impossible, but that they are unnecessarily weak boosters. I have a LOT of vertical track in my system, and I really am a bit peeved that I would need to install several hundred powered rails to make it work.
/buff powered rails pls
Bottom line is that I cannot get over ANY of the hills. The hill I finally decided to do testing on now has a double powered track at the bottom, a single powered track 5 blocks higher, and another 5 blocks above that. I cannot get to the 10 block height.
Previously, a booster that was something like 30 blocks away could get me up and over this hill with a lot of speed left over.
Please, can we get more powerful boosts out of the powered tracks?
Anyway, I am off to ... sigh ... reinstall all my booster stations.
/waves
[] [] []
[] []
[]
= Powered Rail
= Redstone Torch
it hides the redstone torch too, thats why i like it
You don't even need more torches for consecutive tracks. One will do for about 15 assuming they're all connected.
true, so you will only need the center one really.
FASEworld | Capitalism, Hoooo! | Allods Yasker's Tower
It seems as though the "detector" track is just about terminal. Attempted to place, and crashed 7 or 8 times and never actually got a single detector track down.
As for the booster track... I think that it may have its uses, but it certainly has some pretty serious issues. I have only managed to move an empty cart over 19 sections of regular track after boosting from 15 sections of booster track. The booster track seems to actually hinder the performance of carts leaving the track if you intend to use them as a booster for another car, there is just no power to transfer really. Not to mention that the booster track doesnt like to be placed next to regular track, there is a lot of picking up rail and replacing because sections turn in odd directions (could be me, Im not really a minecart guy).
However, I do enjoy playing with redstone quite a bit, and I have already thought of several little things I can do with carts now with various redstone projects I have going on. Electro-mechanical conversion is always nice... Though that does little for the minecart community.
I read somewhere that Notch, or Mojang is pretty concerned with minecarts as a mode of travel. I dont really remember the reasoning mentioned, but this does seem to confirm that there is at least a little apprehension there. It also shows that they are making attempts to please the community that plays thier game, and pays the bills.
Anyhow, just my thoughts/observations... GL with it
*Edit--- After further testing, pretty much everything I mentioned was inaccurate. I think I have it figured out... kinda...
I think my point is not that it is impossible, but that they are unnecessarily weak boosters. I have a LOT of vertical track in my system, and I really am a bit peeved that I would need to install several hundred powered rails to make it work.
/buff powered rails pls