So, assuming that such a project would get more than 134 visitors trying it out throughout its lifetime,it is only logical for the human race to build this great project....
So, assuming that such a project would get more than 134 visitors trying it out throughout its lifetime,it is only logical for the human race to build this great project....
When can i start?
Haha, well, I consider this merely a "proof of concept" exercise. I'd rather have the Far Lands quasi-playable first (not the horrible lagfest it apparently is currently) before attempting this. It would suck to have one's computer crash upon putting down the last segment of Nether tunnel.
This brings me to the question: considering the widespread interest in the unique geography of the Far Lands, would it be possible to program the chunk generation to start simulating Far Lands-ish geography at, for example, halfway the distances to the real Far Lands? Surely we know the chunk errors that cause the crazy geography, right? Couldn't we artificially simulate those, only just with regards to map generation, and avoid the lag?
I say, we make a minecraft multiplayer server, with a nether plug in/mod running. And have multiple people spawning in items and handing them out. Then we could work together [/Yeah right] to dig out the nether. Sounds like a good plan?
You know there are chest-minecarts, right?
(Your plan didn't seem to mention them.)
Going back one leg and loading a few of those up at a nether-station should be able to stretch out your inventory endurance while in the nether.
Sounds like an interesting mission. I wonder if any of those Minecraft-cartographer programs could handle it?
Ah, yes, storage chests! Good idea. From personal experience, I know that for some reason you can only push ~2 carts in a row (beyond that, it gets weird and glitchy), but you could add 2 storage chests and decrease the number of stopovers by maybe 60%. That said, the materials for the stopovers are actually quite miniscule (basically just the portal gates + crafting table/furnace/makeshift shelter, the latter of which I did not factor in).
Ah, yes, storage chests! Good idea. From personal experience, I know that for some reason you can only push ~2 carts in a row (beyond that, it gets weird and glitchy), but you could add 2 storage chests and decrease the number of stopovers by maybe 60%. That said, the materials for the stopovers are actually quite miniscule (basically just the portal gates + crafting table/furnace/makeshift shelter, the latter of which I did not factor in).
Consider also that the more you mine in one place, the longer you have to walk around to find more material. It may be faster with more stopovers simply because you can get more stuff right around the portal.
On one hand, my main worry would be iron. You need a lot of it, and you need to dig a lot to get it. Of course you'd get the cobblestone and stuff for free while digging for iron. And I didn't see that you've factored in diamond tools. If you dig deep for iron you'll find diamond as well, and using diamond pickaxes should speed up the digging quite a bit?
if you could somehow get this goimg SMP mode, send me a PM, ill help out daily. at the very least the overworld could be hosted, and used to begin resource gathering,
Ah, yes, storage chests! Good idea. From personal experience, I know that for some reason you can only push ~2 carts in a row (beyond that, it gets weird and glitchy), but you could add 2 storage chests and decrease the number of stopovers by maybe 60%. That said, the materials for the stopovers are actually quite miniscule (basically just the portal gates + crafting table/furnace/makeshift shelter, the latter of which I did not factor in).
Consider also that the more you mine in one place, the longer you have to walk around to find more material. It may be faster with more stopovers simply because you can get more stuff right around the portal.
On one hand, my main worry would be iron. You need a lot of it, and you need to dig a lot to get it. Of course you'd get the cobblestone and stuff for free while digging for iron. And I didn't see that you've factored in diamond tools. If you dig deep for iron you'll find diamond as well, and using diamond pickaxes should speed up the digging quite a bit?
Factoring in the usage of diamond tools would have complicated the calculations quite a bit, but yes, obviously one would run across some diamonds that could be used for tools to speed up the mining (and maybe to mine obsidian as well if one didn't feel like making Nether portal lava molds). And you could use diamond pickaxes to mine the gold ore and redstone, saving a little bit of iron for the tracks, if one were running short on iron. I do think as well that that would be the main resource bottleneck. Although the project also requires about a fifth as much gold, and in my experience it is questionable whether gold appears even 20% as often as iron.
(But then again, I might have been overestimating the amount of gold needed in assuming that I would place boosters every 16 spaces. I keep on reading people on here tonight who insist that, on flat ground, spacing every 31 or 32 spaces is enough to keep the cart going at max speed. So in that case, cut the amount of gold needed in half, meaning we'd need to find about 10% as much gold as iron, which seems like a reasonable ratio, in my opinion).
This is like when man first invented the wheel and some guy thought it would be a good idea to try to go 12,500 kilometers on that wheel. We just got the powered rails, but you're basically trying to make a go-kart track that extends almost the diameter of Earth (our real life planet diameter of the Earth).
I don't want to crush any Columbus dreams, so if you really want to do this, go undergound so you don't have to build extra shelter which'll save you cobblestone. You don't even need to gather much material, just diamond pick your way all the way through. If you're claustrophobic, then let the rail come up for air once in a while, but you're just wasting time. Do you ever stare out the window of the plane on a 10 hour flight? Same concept. According to the original poster, he claims it's 2.5 days. It's a long time to stare at the nether.
And NO, this isn't like NASA. This is just nitty gritty Columbus.
Why must it have a roof and all that other crap? The nether already has lighting from lava, and when you'r going on a minecrat track at top speeds it's not gonna be a problem with mobs.
(embedder wasn't working)
skip to 2:05 and in a about three seconds they enter the nether
Seriously it seems like such an inefficient method to make it a long tunnel. And with a limited view not very fun either. You could cut your build time into a fraction if you just maid the track
Why must it have a roof and all that other crap? The nether already has lighting from lava, and when you'r going on a minecrat track at top speeds it's not gonna be a problem with mobs.
(embedder wasn't working)
skip to 2:05 and in a about three seconds they enter the nether
Seriously it seems like such an inefficient method to make it a long tunnel. And with a limited view not very fun either. You could cut your build time into a fraction if you just maid the track
One ghast attack on the rail will just create a gap in the rail which would the ruin the 60 hour trip. Go underground.
If I were aiming to do this on my server, I'd be looking up the format for chunks and how the world is saved and whatnot and writing a program to create the corridor.
Also why do this in the nether? Does covering distance in the nether correlate to covering MORE in the regular world? Just curious why so many speak of reaching the far lands by way of the nether. Or do you want to get to the nether farlands specifically?
Also why do this in the nether? Does covering distance in the nether correlate to covering MORE in the regular world? Just curious why so many speak of reaching the far lands by way of the nether. Or do you want to get to the nether farlands specifically?
Every block you travel in the nether is equivalent to 8 blocks traveled in the overworld. If the goal is long-distance travel, jumping to the nether, traveling, and then jumping back to the overworld is the most time-efficient.
Rollback Post to RevisionRollBack
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
while just tunnelin though the nether would probly be faster and less resource intesive. honestly if your going to put that much effort into anything, its worth going the extra mile for more. yeah it might not be exciting, but id rather see lava falls and dangerous creatures all around my voyage, rather then a stone wall.
Bear in mind I have never been to the Nether myself or made my first Nether portal...but you mentioned taking stuff to mold portals. I thought you couldn't place water in the Nether? Wouldn't you just need to bring Obsidian blocks with you?
Thought I read in the wiki that water placed in the Nether just makes a puff of steam.
You could definitely speed up the creation process by using a minecraft editor like MCedit.
Just copy and paste the sections, simples?
Well I think the point of the thread is to use the Nether to get there without hacking :wink.gif: You can set your location to the Far Lands if you are going to do it with MCEdit, no need for a rail line.
the far lands occur at X or Z coordinates of 12,550,821
divide by eight, and we get 1,568,852 for the approximate distance required to travel in the nether to get to that position.
carts travel 8 blocks a second at maximum speed, so 1,568,852/8=196,106 seconds, which is about 2.26 days.
That is, of course, only the travel time. on a cart. now, let's say that a third of the journey will be on flat ground (highly unlikely, but let's be generous) a third of the journey will be digging, and another third of the journey will be sneaking backwards to build a bridge.
Plain old walking is about 5 blocks a second; digging through netherrack with an iron pick is about 2 blocks of travel a second, and sneaking backwards and building a bridge is probably 1.5 blocks per second;for the bridge building the player will also have to build the walls and ceiling, and place torches, and then add rails, so that would optimistically make the bridge building 0.5 blocks a second
So we get 104,590 seconds from walking, 261,475 seconds for digging, and 1,045,901 seconds for bridge building, giving a total time of 1,411,966, which translates directly into 16 days of real time for building; this is of course without any breaks whatsoever, which is entirely unrealistic. So assuming that a player makes a "job of it" and plays the game performing this building task for 8 hours a day every weekday, we come up with a total of about 49 days, with 5 weekdays a week that comes out to a total time of about 10 weeks, so 2 and a half months over all.
Even then, the entire estimate is still highly optimistic; it makes no time calculation for the acquisition of materials, the building of the "rest stops" and the portals that go to the real world from within the nether, or dealing with any hostile mobs encountered. Performing it on peaceful would eliminate mobs, but it would still become necessary to acquire the appropriate materials from mining at each "rest stop". Of course some could argue that putting it on an SMP would fix that, but there are a few problems with that- even with various nether mods, the nether is still buggy as hell in multiplayer. Absolutely none of the SMP modifications I've seen or used that enable nether travel keep the distance calculations, and half of them just dump you in the exact same coordinates in the alternate 'verse when you transport. So I guess we ought to calculate in the development time for a "proper" SMP nether plugin; additionally, this assumes there won't be any social or personality conflicts amongst those attempting to do this, and that there will be no griefers causing hell just because they can. Adding in all those factors, it's probably safe to bloat the above estimate to at least twice that time, so 5 months total.
It is of course doable. IMO it's utterly pointless, since there is absolutely nothing of interest at the farlands unless you happen to enjoy asymptotic land generation, but that's just me.
When can i start?
r
Haha, well, I consider this merely a "proof of concept" exercise. I'd rather have the Far Lands quasi-playable first (not the horrible lagfest it apparently is currently) before attempting this. It would suck to have one's computer crash upon putting down the last segment of Nether tunnel.
This brings me to the question: considering the widespread interest in the unique geography of the Far Lands, would it be possible to program the chunk generation to start simulating Far Lands-ish geography at, for example, halfway the distances to the real Far Lands? Surely we know the chunk errors that cause the crazy geography, right? Couldn't we artificially simulate those, only just with regards to map generation, and avoid the lag?
You know there are chest-minecarts, right?
(Your plan didn't seem to mention them.)
Going back one leg and loading a few of those up at a nether-station should be able to stretch out your inventory endurance while in the nether.
Sounds like an interesting mission. I wonder if any of those Minecraft-cartographer programs could handle it?
Ah, yes, storage chests! Good idea. From personal experience, I know that for some reason you can only push ~2 carts in a row (beyond that, it gets weird and glitchy), but you could add 2 storage chests and decrease the number of stopovers by maybe 60%. That said, the materials for the stopovers are actually quite miniscule (basically just the portal gates + crafting table/furnace/makeshift shelter, the latter of which I did not factor in).
Consider also that the more you mine in one place, the longer you have to walk around to find more material. It may be faster with more stopovers simply because you can get more stuff right around the portal.
On one hand, my main worry would be iron. You need a lot of it, and you need to dig a lot to get it. Of course you'd get the cobblestone and stuff for free while digging for iron. And I didn't see that you've factored in diamond tools. If you dig deep for iron you'll find diamond as well, and using diamond pickaxes should speed up the digging quite a bit?
Hmmm, this would work well, just like it did for the pioneers back in the day. Coast to Coast...but in minecraft, sanity to insanity.
Factoring in the usage of diamond tools would have complicated the calculations quite a bit, but yes, obviously one would run across some diamonds that could be used for tools to speed up the mining (and maybe to mine obsidian as well if one didn't feel like making Nether portal lava molds). And you could use diamond pickaxes to mine the gold ore and redstone, saving a little bit of iron for the tracks, if one were running short on iron. I do think as well that that would be the main resource bottleneck. Although the project also requires about a fifth as much gold, and in my experience it is questionable whether gold appears even 20% as often as iron.
(But then again, I might have been overestimating the amount of gold needed in assuming that I would place boosters every 16 spaces. I keep on reading people on here tonight who insist that, on flat ground, spacing every 31 or 32 spaces is enough to keep the cart going at max speed. So in that case, cut the amount of gold needed in half, meaning we'd need to find about 10% as much gold as iron, which seems like a reasonable ratio, in my opinion).
I don't want to crush any Columbus dreams, so if you really want to do this, go undergound so you don't have to build extra shelter which'll save you cobblestone. You don't even need to gather much material, just diamond pick your way all the way through. If you're claustrophobic, then let the rail come up for air once in a while, but you're just wasting time. Do you ever stare out the window of the plane on a 10 hour flight? Same concept. According to the original poster, he claims it's 2.5 days. It's a long time to stare at the nether.
And NO, this isn't like NASA. This is just nitty gritty Columbus.
(embedder wasn't working)
skip to 2:05 and in a about three seconds they enter the nether
Seriously it seems like such an inefficient method to make it a long tunnel. And with a limited view not very fun either. You could cut your build time into a fraction if you just maid the track
One ghast attack on the rail will just create a gap in the rail which would the ruin the 60 hour trip. Go underground.
Also why do this in the nether? Does covering distance in the nether correlate to covering MORE in the regular world? Just curious why so many speak of reaching the far lands by way of the nether. Or do you want to get to the nether farlands specifically?
http://www.minecraftforum.net/topic/1763406-absolom-a-maze-in-works/ - My current project, help wanted!
Every block you travel in the nether is equivalent to 8 blocks traveled in the overworld. If the goal is long-distance travel, jumping to the nether, traveling, and then jumping back to the overworld is the most time-efficient.
"Any sufficiently advanced technology is indistinguishable from magic." --Arthur C. Clarke
1.47 to walk all the way to the edge of the map.
Thought I read in the wiki that water placed in the Nether just makes a puff of steam.
Demographics: Age poll!
Nether poll!
Tamed wolf health as indicated by tail position
Gravity?
Herobrine is Real. #NotIntendedToBeAFactualStatement
Well I think the point of the thread is to use the Nether to get there without hacking :wink.gif: You can set your location to the Far Lands if you are going to do it with MCEdit, no need for a rail line.
Demographics: Age poll!
Nether poll!
Tamed wolf health as indicated by tail position
Gravity?
Herobrine is Real. #NotIntendedToBeAFactualStatement
divide by eight, and we get 1,568,852 for the approximate distance required to travel in the nether to get to that position.
carts travel 8 blocks a second at maximum speed, so 1,568,852/8=196,106 seconds, which is about 2.26 days.
That is, of course, only the travel time. on a cart. now, let's say that a third of the journey will be on flat ground (highly unlikely, but let's be generous) a third of the journey will be digging, and another third of the journey will be sneaking backwards to build a bridge.
Plain old walking is about 5 blocks a second; digging through netherrack with an iron pick is about 2 blocks of travel a second, and sneaking backwards and building a bridge is probably 1.5 blocks per second;for the bridge building the player will also have to build the walls and ceiling, and place torches, and then add rails, so that would optimistically make the bridge building 0.5 blocks a second
So we get 104,590 seconds from walking, 261,475 seconds for digging, and 1,045,901 seconds for bridge building, giving a total time of 1,411,966, which translates directly into 16 days of real time for building; this is of course without any breaks whatsoever, which is entirely unrealistic. So assuming that a player makes a "job of it" and plays the game performing this building task for 8 hours a day every weekday, we come up with a total of about 49 days, with 5 weekdays a week that comes out to a total time of about 10 weeks, so 2 and a half months over all.
Even then, the entire estimate is still highly optimistic; it makes no time calculation for the acquisition of materials, the building of the "rest stops" and the portals that go to the real world from within the nether, or dealing with any hostile mobs encountered. Performing it on peaceful would eliminate mobs, but it would still become necessary to acquire the appropriate materials from mining at each "rest stop". Of course some could argue that putting it on an SMP would fix that, but there are a few problems with that- even with various nether mods, the nether is still buggy as hell in multiplayer. Absolutely none of the SMP modifications I've seen or used that enable nether travel keep the distance calculations, and half of them just dump you in the exact same coordinates in the alternate 'verse when you transport. So I guess we ought to calculate in the development time for a "proper" SMP nether plugin; additionally, this assumes there won't be any social or personality conflicts amongst those attempting to do this, and that there will be no griefers causing hell just because they can. Adding in all those factors, it's probably safe to bloat the above estimate to at least twice that time, so 5 months total.
It is of course doable. IMO it's utterly pointless, since there is absolutely nothing of interest at the farlands unless you happen to enjoy asymptotic land generation, but that's just me.