The next time an authority asks me, "What could possibly have given you such a lack of respect for the value of human life?" I will respond, "Sir, have you even BEEN to the internet?"
Notch: How could I make bajillions of muneez?
Notch's brain: MAKE A GOOD GAME BETTER
Notch: I DON'T NEED YOUR HELP FOOL
Notch's computer: Hey, take infiniminer, and make it into an amazingly good game.
Notch: THAT'S AN AMAZING IDEA.
Minecraft isn't original at all, In fact, I think I wanna make something similar.
Make it out of triangles. Or Dodecahedrons.
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Quote from Space_Butler »
The next time an authority asks me, "What could possibly have given you such a lack of respect for the value of human life?" I will respond, "Sir, have you even BEEN to the internet?"
Yup, that's about the size of it. I think there might have been something else to.
*googles*
Hey, it's the first article I read about Minecraft which led to my initial interest in finding out what it was: http://www.pcgamer.com/2010/07/29/commu ... minecraft/
Quote from Notch »
When I started what would later evolve into Minecraft, the main inspiration was to do something that was a mixture of Dwarf Fortress, Rollercoaster Tycoon and Dungeon Keeper, with a big emphasis on keeping the game accessible. I was toying around with a first person mode similar to the Possess spell in Dungeon Keeper when I saw Infiniminer, and that’s when the game turned into the first person, hands on type of game it is today.
This is why it's a bit annoying when people say Minecraft is just a ripoff of Infiniminer, cos that was the last inspiration in a string of several. Though making it first person was one of the most important factors.
It's also annoying when people say Minecraft is original and argue with the people who keep bringing up Infiniminer. Cos obviously Minecraft isn't original (but what is?)
I guess the original thing about Minecraft is that the mixture of Dwarf Fortress, Rollercoaster Tycoon, Dungeon Keeper, and Infiniminer is something that hadn't been done before.
[edit]
Quote from Notch »
I suffer from mild arachnophobia and remember the giant spiders in Eye of the Beholder as being one of the scariest enemies in a role playing game. I’m not sure why I keep exposing myself to them as enemies in my games
awwww
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Thread Ninja. Call me ED.
Quote from Tali »
Sssssshepard, the Creepersssss are ~ASssssssssUMING DIRECT CONTROL
infiniminer is ****ing stupid in comparison, really. (IMO). Plays like a damned tech demo or some ****. Despite the ranting to the contrary, somehow even MC Alpha felt more polished then infiniminer. Or maybe I'm doing something wrong.
infiniminer is ****ing stupid in comparison, really. (IMO). Plays like a damned tech demo or some ****. Despite the ranting to the contrary, somehow even MC Alpha felt more polished then infiniminer. Or maybe I'm doing something wrong.
Yes you are doing everything wrong.
Care to explain how it felt like a tech demo?
Well, let's see, first, we had to figure out the main interface, which was simple enough, the classes are presented after you choose your team, and each one is summarized.
After that... well we just sort of wandered around hitting blocks. I don't think any of us figured out what we were supposed to do once our character was full of ore, there was no obvious "red base" or "blue base", the map only displayed north (which was utterly useless) you can walk off the side of the world... there is very little "environment" to the game, I think might be a good description. It felt like some weird version of dig dug mixed with the prerelease versions of Doom. We eventually figured out that merely bringing ores to surface scores points for our team, so we at least then knew what the goal was (we could have of course read about it, etc). It still seemed, weird- absolutely no manipulations to try to emulate how a person would move, even Doom had weapon bobbing, this one just feels like you are a floating camera that can place a piece of cellotape on the front to make it look like there is a weapon, thing, invisible pickaxe, etc. I saw "tech demo" but what I really mean is more along the lines of a prerelease, and it didn't get anything but an initial release (so it has a "excuse" of sorts)
So you are saying that your lack of reading the readme and the lack of character walking makes it a tech demo?
Talk about misinformed.
As for the obliviousness of the goal, consider the beginning of minecraft and then then we will talk about it.
consider the beginning of minecraft and then then we will talk about it.
Minecraft- at least since Alpha- has always had a goal. To survive. I mean, yes, the crafting recipes aren't obvious by any means, but when night falls and there are enemies about, there is a clear goal of... not dying. Besides, minecraft doesn't have an obvious end-game goal; infiniminer does, and when a game has a goal there should be a clear way to get to it. You can see the score and points in the top of the client screen with infiniminer but there is no obvious way to fill them. In any case, it wasn't terrible once we got the hang of things, mostly the bringing items to the surface thing.
It felt like a prerelease. That's not a bad thing, necessarily; the quake prerelease for example was pretty damned good aside from the final level (and even had a entire section of a level that wasn't there in the final version). The game has two teams but aside from what seems to be a direct race for more ores, We weren't sure where the building fit in; I mean, we could build force fields and walls and all that, but we couldn't figure out what we were supposed to be protecting. We agreed that we simply were missing something and basically put a search for that on hold. Another factor adding to the "prerelease" feel was that it seemed like sometimes you just couldn't destroy a block, then you hit it from another angle, from closer, or from farther away, and it worked fine.
That's not to say we didn't enjoy ourselves, of course, it was alright, I would prefer it to some regurgitated **** like Call of Duty or whatever the **** is popular these days.No doubt there are elements to the game we have yet to explore.
what the does that mean
You could google it.
Or click the link abnegation provided.
Here it is again.
It's hard to follow your dreams when you run from your nightmares. --
It was LSD.
I don't know why I decided to find this for you.
It's hard to follow your dreams when you run from your nightmares. --
Notch saw Infiniminer.
Notch thought he could improve it.
So he did.
The end.
Notch's brain: MAKE A GOOD GAME BETTER
Notch: I DON'T NEED YOUR HELP FOOL
Notch's computer: Hey, take infiniminer, and make it into an amazingly good game.
Notch: THAT'S AN AMAZING IDEA.
if i had to guess, that is.
Make it out of triangles. Or Dodecahedrons.
*googles*
Hey, it's the first article I read about Minecraft which led to my initial interest in finding out what it was:
http://www.pcgamer.com/2010/07/29/commu ... minecraft/
This is why it's a bit annoying when people say Minecraft is just a ripoff of Infiniminer, cos that was the last inspiration in a string of several. Though making it first person was one of the most important factors.
It's also annoying when people say Minecraft is original and argue with the people who keep bringing up Infiniminer. Cos obviously Minecraft isn't original (but what is?)
I guess the original thing about Minecraft is that the mixture of Dwarf Fortress, Rollercoaster Tycoon, Dungeon Keeper, and Infiniminer is something that hadn't been done before.
[edit]
awwww
Yes you are doing everything wrong.
Care to explain how it felt like a tech demo?
Use for different variety of food
Now check out others suggestions
Climbing your @$$ off in minecraft
Well, let's see, first, we had to figure out the main interface, which was simple enough, the classes are presented after you choose your team, and each one is summarized.
After that... well we just sort of wandered around hitting blocks. I don't think any of us figured out what we were supposed to do once our character was full of ore, there was no obvious "red base" or "blue base", the map only displayed north (which was utterly useless) you can walk off the side of the world... there is very little "environment" to the game, I think might be a good description. It felt like some weird version of dig dug mixed with the prerelease versions of Doom. We eventually figured out that merely bringing ores to surface scores points for our team, so we at least then knew what the goal was (we could have of course read about it, etc). It still seemed, weird- absolutely no manipulations to try to emulate how a person would move, even Doom had weapon bobbing, this one just feels like you are a floating camera that can place a piece of cellotape on the front to make it look like there is a weapon, thing, invisible pickaxe, etc. I saw "tech demo" but what I really mean is more along the lines of a prerelease, and it didn't get anything but an initial release (so it has a "excuse" of sorts)
So you are saying that your lack of reading the readme and the lack of character walking makes it a tech demo?
Talk about misinformed.
As for the obliviousness of the goal, consider the beginning of minecraft and then then we will talk about it.
Use for different variety of food
Now check out others suggestions
Climbing your @$$ off in minecraft
No. I corrected my communication:
Goals are by definition "oblivious" to everything. They don't have conscious thought.
More importantly, the readme is simply a set of urls:
Minecraft- at least since Alpha- has always had a goal. To survive. I mean, yes, the crafting recipes aren't obvious by any means, but when night falls and there are enemies about, there is a clear goal of... not dying. Besides, minecraft doesn't have an obvious end-game goal; infiniminer does, and when a game has a goal there should be a clear way to get to it. You can see the score and points in the top of the client screen with infiniminer but there is no obvious way to fill them. In any case, it wasn't terrible once we got the hang of things, mostly the bringing items to the surface thing.
It felt like a prerelease. That's not a bad thing, necessarily; the quake prerelease for example was pretty damned good aside from the final level (and even had a entire section of a level that wasn't there in the final version). The game has two teams but aside from what seems to be a direct race for more ores, We weren't sure where the building fit in; I mean, we could build force fields and walls and all that, but we couldn't figure out what we were supposed to be protecting. We agreed that we simply were missing something and basically put a search for that on hold. Another factor adding to the "prerelease" feel was that it seemed like sometimes you just couldn't destroy a block, then you hit it from another angle, from closer, or from farther away, and it worked fine.
That's not to say we didn't enjoy ourselves, of course, it was alright, I would prefer it to some regurgitated **** like Call of Duty or whatever the **** is popular these days.No doubt there are elements to the game we have yet to explore.