Also my reasons for saying that is not because Notch hasn't been working for the past 2 or so months, but because he's been working slowly, working on pointless side projects rather than actually making multiplayer as functional as single player (for example, did he ever plan how exactly the Nether would work in multiplayer? Will it ever?), and generally meandering his way through development rather than pushing seriously for a professional-looking project. But don't worry, despite the fact that we're in the beta phase now (an arbitrary distinction since he's still adding content), there will be turtles, talking blocks, and paint rather than doing things like making the actual content updates work in multiplayer, such as ability to access the Nether at all, use mine carts in a way resembling single player, have the fishing pole register swings all the time and draw the line, be able to load chunks in an efficient and timely manner despite the fact that I've already allocated 4 GB of RAM!!! to Minecraft, improve netcode so I can actually fire the bow at a normal rate without arrows bouncing off of thin air, and so on. THESE are the sorts of things that professionals work on in the beta stage, not adding turtles to the game or whatever the ****.
The game was worth it when I bought it for $13. Now the question is, will it be worth any more or just be a kitchen sink of first-party DLC on a broken base?
Rollback Post to RevisionRollBack
"When we release a pure bugfix update, people get VERY upset ("NOTHING CHANGED!").. Adding features gives us much happier users. But I do realize that it's only happier users in the short term." - Notch
I agree with the original poster... the future of Minecraft is uncertain.
I know when the Halloween update occurred, I was not happy with it. In particular, the breaking of armor and the high spawn rates of mobs were annoying and made me stop playing for a month.
I also don't really like the Nether that much as a concept. Clearly it falls into the "cool idea" bucket, but I'd have preferred the "real" world to be focused on instead. I also think from a marketing perspective, it doesn't work for a game that parents and children are playing together.
One thing that Notch has failed to do thus far is hire a Community Manager. Minecraft has a player count of a massive multiplayer online game. (MORE than some of them) It's all about communication. We're wondering what's going on, why this update hasn't happened, why this bug got through, etc. A proper communication channel (NOT a personal blog) would go a long way towards clearing up a lot of confusion.
Good QA is also important. I work in software testing, and you must, MUST have a professional test team alongside the developers. Many of the bugs that have caused such a ruckus could have been easily found by handing the build to a guy to run through for an hour or so. The fact Notch hasn't mentioned hiring ANY testers is very worrying. It's actually a problem in software development in general; developers suffer the delusion that they can test their own code, and that dedicated testing is unnecessary. This needs to change if Minecraft is going to have any chance of regular updates with a minimum of issues.
So now we have "Adventure" mode coming... I see Minecraft somewhat going in the direction that Dwarf Fortress has, a lack of direction and focus on a single goal. Notch and company need to decide WHAT is going into the final game, write it up and establish milestones, and stick to it and just FINISH the game. If you have to leave a pile of great ideas on the table, save it for the next game.
Lol'd. Dunno what your talking about lag and issues with bugs and the sort. I've been enjoying myself in the actual game in SP. Whats that? Oh you mean your trying the multiplayer? And complaining even after you read the banner "Minecraft Multiplayer is currently not finished, but there is some buggy early testing going on"
Thats odd. And you say the early buggy testing is buggy? I never would have guessed. Notch's work on the SP has been fantastic! I'm jsut glad he has time to work on SMP after such a his prioritised perfect game he has, and still is making.
...Meh, I think it's just you getting over your head with lag. The way Notch put it, one would think that SMP would be significantly less "Buggy" and closer to SSP by the time beta came out. Granted, there's a payload of bugs still, Bows and Fishing Rods are awkward to use, and there's a whole bunch of BSoD and random crashing, but that's to be expected from an incomplete game, and why Notch made Minecraft available early for beta testing. MineCraft's future for me seems bright enough, and though the game might not be going at the pace most people want it to go (some saying too slow, others saying too fast), I myself feel that Notch is steering the game in the right direction.
I've been in the game industry for sixteen years now. In that time, I've been artist, animator, art director, and (now) special effects artist. I started work in Austin, and I now live on the east coast where I'm working on a big name MMO (which I can't tell you anything about, right now). I've got a lot of experience with the game industry.
Origin Systems. Remember them? Their company motto is "We Create Worlds". The unofficial motto is "We Create Game Companies", because there've been a lot of companies which have either directly or indirectly spun off of Origin. Heck, I've worked for three of them. You know what most of those startup game companies have in common?
They went out of business within three years. Why? Because the founders of those startups were very good at making games, but not good at running game companies. Game companies are hard to run. I wouldn't want to do it. Not only do you have to organize the development side of the company, but you also have to run the business side of the company- and it's rare to find a developer who can do both (or who even knows that it's important to do both).
Notch isn't even a game developer. That's not to take away from his accomplishment- hell, he's basically singlehandedly created a new game genre. However, someone who is experienced at running a game company and creating games would have made many decisions differently from the way Notch has.
I'd be very surprised if there weren't at least three traditional game companies out there who have looked at Minecraft and said, "Hey, that's a neat idea. We can do it better... and we can do it faster, because we're organized and we've got experience at making games."
That's what Notch needs to keep in mind right now. He's on the cutting edge, and I wish him the best of luck. But unless he gets serious about running this thing as a business concern rather than as a hobby, he'll be outcompeted within just a few years.
Don't get me wrong- I want Minecraft to succeed. I want Notch to get rich and earn the accolades of millions. However, unless he get serious and really lays out exactly where the game's going, it'll be a footnote in game history before too long.
I agree with the previous poster who pointed out that notch now has no financial incentive to finish the game, or at least not to the standard that was promised when I bought it. In hindsight, paying for an unfinished product was a mistake.
The thing that turned me sour on notch was the sneaky change to the terms and conditions that happened around October, from saying that you were pre-ordering the finished game to saying you are paying for the game as it is at the time you buy it. I felt that this was dishonest. Having sold us a promise, it felt like now he'd made a lot of money notch was going to cut and run because he didn't haveto work on the game any more. Sadly that seems to be true.
This HORRIBLE (non-existent) lack of testing of Notch's own work has really put me in doubt in his capabilities.
This made a me facepalm.
Beta IS testing WE are testing it. He KNOWS about the bugs because WE found them.
What would be the point in realising the game to the public if he is going to test it himself?
By testing it himself he could:
Sell it too ALL of us for the full release price when it's finished.
Not get ANY feed back on some of the rare bugs of things he didn't test.
Not get feed back on what people WANT in the game.
Seriously. this is BETA It's MEANT to have bugs otherwise it's the FINISHED GAME.
I've done beta testing on many games, theirs always bugs, unbalanced gameplay, glitchs, Yet if their wasn't why would we be testing it?
TL;DR: It's still BETA and WE ARE testing it. Now get off YOUR fat **** and test the game YOU signed up to test.
When i bought the game, it no where said that i had to test it or i am a tester.... And again someone has failed to read the OP and the discussions afterwards with the OP
Just a quick opinion, but in his blog post I got the impression he was going to add a few things and call the game done. This just seems wrong with all the potential MC has. It did say he'd work on adding mod support but that seems like he is just saying "I don't care enough/skilled enough to add more, I got millions for this game but how about you add the stuff you want me to and we call it good?"
That being said I feel like i got my money with this game. Still I feel mislead and had expected much much more.
Well, doesn't the fact we've played in Alpha and are now currently in Beta mean we're here to find bugs?
I've always been puzzled when people complain about instability in Minecraft when it's still in testing. When I purchased Minecraft, I assumed I was being given a lower price because of it being in development. Therefore, I presumed finding bugs (and reporting them) to be part of the player's (my) responsibilities at this point.
I paid for what it was, not for what it was going to be or could be. However, my experience has greatly surpassed my expectations. Major problems are fixed within days, new content is added all the time, and there is a constant dialogue between the developers and the players.
Of course, MC has its ups and downs. Sometimes I get frustrated when things I want or feel the game needs work on isn't high on the developers' priority list. The thing is that I can accept it for what it is within its own context, and I'm happy with it.
Heck, and I'm running Minecraft on the loathed Macintosh.
At the risk of flogging a dead horse, some salient points from my perusal of the last 5 and a half pages.
1) Notch's hobby has grown too fast for him
2) I agree with the OP that his response / ability to respond to this enormous growth appears uncertain
3) Writing complicated software / running a software company is HARD. Trust me, I've done both. If Notch has been unexpectedly thrust into his role, it's not surprising he's made a few mistakes early on.
4) We all love MC, that's why we're here
5) Defending Notch is not becoming a fanboi, nor is critising MC make you a Notch hater or a troll (though the latter is possible :wink.gif: )
6) Buggy releases, FPS plummets, lack of content updates are frustrating.
But seriously, that being said, I am amazed at the amount of spleen being vent here (perhaps not the OP's intention, I realise, s/he was just expressing his (her) feelings)!
I appeal to point 4, above. I paid 9.95 Euro (around AU$14 at the time) for a game that has consumed me for the last 3 months (as has it has the OP), I have paid (foolishly at times) up to 10 times that much for boxed games in the past that I have got less than a couple of days play out of. It's largely the reason I rarely buy games any more. Just consider what else you buy for that little money and how much it gets you before considering suing for some perceived contractual breach.
It would not make me particularly happy, however if Notch decided to build himself a diamond tower and live there as a hermit and is never heard of again, the last thing I would be thinking would be 'The *******, I paid him the equivalent of my daily train fare to work!!"
Maybe Notch just WANTS you to think that he isn't doing anything productive, while in reality he is spending 23.5 hours a day developing a secret update that will fix every bug and includes all of the 10, 000 suggestions he gets every day. The date this update will be released is based upon the results of a random number generator.
That's my personal view, and it makes me happy :smile.gif: