If you can see comfortably in the night or underground at the darkest light level, you're basically making the whole light system / torch & lanterns obsolete - which means you need far less wood and coal, which means you have less reasons to mine.
Except for the whole "torches/lanterns stop mobs from spawning" thing, right? Besides, no one is talking about making underground anything but pitch black. No one even wants to make night as bright as day. People just want to be able to see something at night.
It's worse for explorers I think. When I'm in the OP's situation, I either put up torches or go do something inside. But when I'm exploring, all that night is for me, is a bore. I have no other option than to dig a hole and sit in it. I could keep moving forward, but I can't see anything at all. I wouldn't even know I was going to fall off a cliff until I placed a torch (which would likely be close to my thousandth torch of the night) right next to it. That's the problem; the options are either a really boring wait (at least at my base I can keep mining; here it would take most of the night to even get down to the good z levels) or continuing ahead and wasting thousands of torches just to see anything. It's even worse because there's then the added element of danger that comes from a mob killing me so far away from base.
The other thing; many people are saying nights are unrealisticly dark (if you dispute that they're unrealistic, try walking outside on a night with a full moon and realise that this ridiculous gaming/modding notion of pitch black nights on a full moon is pure fantasy) to make them scary. What would be more scary though; having nights where it's so prohibitively dark that you simply wait it out for 7 minutes or nights where it's dark, but you can still see things in the area around you, and you then also have to contend with the mobs. As it is, few people travel at night because they can't see, making nights boring, not scary and the mobs essentially redundant. If they were able to see a little, they'd be tempted to travel but then have to actually worry about mobs. I went exploring on peaceful once so that I could travel at night; not to get rid of mobs, but so that when I fell off a huge cliff that I didn't see, I'd live. I found that nights were so damn prohibitive that I ended up just setting up a few torches in one area (because the night was so dark that I was getting a headache from eye strain!) and waiting it out as usual. I might as well have played on hard mode, because it's the pitch blackness that stops me moving, not the mobs. I never realised how dark it was before I tried that.
Anyway, if this is still not convincing enough, I suggest a sleeping bag/mat or bedroll or something similar be implemented, where clicking on it will give you the option to sleep until sunrise. That would mean nights are still scary for the sadists and nights aren't boring for the people that don't enjoy being forced to wait in a hole for 7 minutes after only 11 or 12 minutes of daylight.
Moonlight would be really nice to look at and I don't know if anyone has spent a day away from civilization recently but when there are no other sources of light around apart from the moon everything turns close to greyscale but is very much visible.
Wich is very true when the moon's full (or quite so) and theres no clouds. Thats not everyday (err ... everynight).
Which lucky for MC the moon is always a full one! =P
And there are nearly always light clouds but nothings dense =P.
And our eyes adjust even to the faintest light source.
As has been said, whoever thinks that the night is "pitch black" obviously needs to turn their screen brightness up. There's no way it's pitch black, I can see perfectly fine, and so can the majority of other people. Perhaps if some people are too stubborn to make their screen a little brighter, then could add a gamma slider to the options. But until then, there's really no problem as far as I can tell.
Exactly. The whole point is that you're not supposed to (or at least it's not supposed to be easy to) roam around at night with no lights. It's like wearing shorts and a T-shirt and saying it's too cold in Antarctica.
...the moon everything turns close to greyscale but is very much visible.
...dulled colours effect moonlight causes at night...
Moonlight doesn't magically eat colors, it's just that our eyes have rods and cones, and rods, which are grayscale only, are much more sensitive to low-light conditions. It also explains why men can generally see better in the dark, but women can see more vivid colors--because we have more rods, but they have more cones in their eyes.
Anyway, that's why when it's dark, everything looks like shades of gray instead of colors.
I agree that it'd be neat if games emulated this effect with a filter of some kind.
Quote from Caffi »
Just a bit off topic: What does web developement have to do with monitor optimization?
Not being sarcastic here, i really want to know.
Any sort of graphic designer or digital artist needs to have a well-calibrated monitor so that they see the colors as they really are. You don't want something to look good on your monitor but look too dark or too red or something on someone else's monitor or when you print it out.
Even as a consumer or gamer, there is one correct way to have your monitor calibrated, so that you see things as the creator(s) intended. Most people don't realize this or just don't care, so setting are all over the place, making things too dark or have bad contrast.
The game needs a gamma adjuster is all. Most games have it so it only makes sense for Notch to add one. Maybe if he reads this he will just patch one in.
I agree with the fact that it's too dark. But only because there's a moon.
I think that the darkness of the night fit with a no moon night or a cloudy night. But I think that the night should be brighter and dark like it is now when we are under clouds. That will be perfect like the reality.
And torches should be lightable when moving around. For example, just adding a place in the inventory only for the torches. You put one there, you have portable light, you put it out, you loose light. Only one at a time.
Obvious topic title is obvious. Aside from every pun ("It's dark at night? Unheard of!") and every crude piece of advice ("Get some torches" or "Increase the brightness of your monitor"), the darkness in Minecraft is unbearable.
"Wash me, but don't make me wet"
- Night IS dark. It is it's purpose to be dark. It is meant to be dark. Dark and dangerous.
- Torches and lantern ARE the prime solution.
- Roaming the night unprotected is meant to be dangerous like that.
- Word of God mentioned that he never meant this game to be easy.
You can't start a topic and block out the correct and most plausible answers right in the beginning.
If anything, Lighting should become more potent or at least more potent light sources should be available.
Please take your nonsense elsewhere. I wish to play a game without the annoyance of not being able to see a damn thing for seven minutes. Night is plenty dangerous and can remain rightly as so if you can actually SEE in it, else there is little point to it. I don't go out at night not because of the monsters; I don't go out at night because I can't SEE.
You were given ways to fix this and that's 'nonsense?' LOL
Wow...
Right, so there's that famous "friendly" Minecraft community everyone is always talking about. As I said, if you had nothing of importance to add, you should've stayed out of the topic.
Since people with cat vision and people who enjoy experiencing a day in the life of Ray Charles think night is fine where it is now, then how about an addition of some night vision function? That way every rude person can still circle-jerk with one another in the dark and everyone else who wants to enjoy the game can go and enjoy the game instead of walking away from the computer for seven minutes to do something else.
That dosn't make any sense though... If he took a screenshot and sent it to us the gamma would adjust to our monitors and it would like like our own game does when we play it...
Unless he used a camera.
Idk why his is so dark but its not his monitor. It could be his texture pack.
EDIT: I just realized you might not be talking about the screenshot at all... oh well if you take a look you will see the screen shot I'm talking about...
Right, so there's that famous "friendly" Minecraft community everyone is always talking about. As I said, if you had nothing of importance to add, you should've stayed out of the topic.
Since people with cat vision and people who enjoy experiencing a day in the life of Ray Charles think night is fine where it is now, then how about an addition of some night vision function? That way every rude person can still circle-jerk with one another in the dark and everyone else who wants to enjoy the game can go and enjoy the game instead of walking away from the computer for seven minutes to do something else.
Pro tip: When you come off as a douche immediately dismissing all reasonable ways to fix the problem and act like some entitled jackass, then expect to see the nasty side of people, in Minecraft and in real life.
i too thought the game was too dark, way too dark. But after calibrating my monitor, i feel that night time is just perfect. I am able to collect records and have fun with the quickest form of excavation, and thats enough for me.
Right, so there's that famous "friendly" Minecraft community everyone is always talking about. As I said, if you had nothing of importance to add, you should've stayed out of the topic.
Since people with cat vision and people who enjoy experiencing a day in the life of Ray Charles think night is fine where it is now, then how about an addition of some night vision function? That way every rude person can still circle-jerk with one another in the dark and everyone else who wants to enjoy the game can go and enjoy the game instead of walking away from the computer for seven minutes to do something else.
Pro tip: When you come off as a douche immediately dismissing all reasonable ways to fix the problem and act like some entitled jackass, then expect to see the nasty side of people, in Minecraft and in real life.
Word of advice: It stopped being cool to say "pro tip" a couple of years ago. Scene kids can stop trying so hard to be blowhards.
I'm also only nasty to people that are nasty to me, by the way. Fair's fair, after all.
Word of advice: It stopped being cool to say "pro tip" a couple of years ago. Scene kids can stop trying so hard to be blowhards.
I'm also only nasty to people that are nasty to me, by the way. Fair's fair, after all.
Out of curiosity, was the point of this topic to whine how night is too dark and get Notch to change it? Because you seem to reject all suggestions and call people rude because they are giving you suggestions.
Rollback Post to RevisionRollBack
GENERATION 17: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
The game needs a gamma adjuster is all. Most games have it so it only makes sense for Notch to add one. Maybe if he reads this he will just patch one in.
This is what I was thinking. Every game I can think of that I've played for the past few years lets me decide how dark "dark" is. I can brighten up night if I want to and others can leave it kinda hard to see for their survival needs. Just give us the option because I play on Peaceful all the time and I would like to be less limited at night.
Except for the whole "torches/lanterns stop mobs from spawning" thing, right? Besides, no one is talking about making underground anything but pitch black. No one even wants to make night as bright as day. People just want to be able to see something at night.
It's worse for explorers I think. When I'm in the OP's situation, I either put up torches or go do something inside. But when I'm exploring, all that night is for me, is a bore. I have no other option than to dig a hole and sit in it. I could keep moving forward, but I can't see anything at all. I wouldn't even know I was going to fall off a cliff until I placed a torch (which would likely be close to my thousandth torch of the night) right next to it. That's the problem; the options are either a really boring wait (at least at my base I can keep mining; here it would take most of the night to even get down to the good z levels) or continuing ahead and wasting thousands of torches just to see anything. It's even worse because there's then the added element of danger that comes from a mob killing me so far away from base.
The other thing; many people are saying nights are unrealisticly dark (if you dispute that they're unrealistic, try walking outside on a night with a full moon and realise that this ridiculous gaming/modding notion of pitch black nights on a full moon is pure fantasy) to make them scary. What would be more scary though; having nights where it's so prohibitively dark that you simply wait it out for 7 minutes or nights where it's dark, but you can still see things in the area around you, and you then also have to contend with the mobs. As it is, few people travel at night because they can't see, making nights boring, not scary and the mobs essentially redundant. If they were able to see a little, they'd be tempted to travel but then have to actually worry about mobs. I went exploring on peaceful once so that I could travel at night; not to get rid of mobs, but so that when I fell off a huge cliff that I didn't see, I'd live. I found that nights were so damn prohibitive that I ended up just setting up a few torches in one area (because the night was so dark that I was getting a headache from eye strain!) and waiting it out as usual. I might as well have played on hard mode, because it's the pitch blackness that stops me moving, not the mobs. I never realised how dark it was before I tried that.
Anyway, if this is still not convincing enough, I suggest a sleeping bag/mat or bedroll or something similar be implemented, where clicking on it will give you the option to sleep until sunrise. That would mean nights are still scary for the sadists and nights aren't boring for the people that don't enjoy being forced to wait in a hole for 7 minutes after only 11 or 12 minutes of daylight.
Which lucky for MC the moon is always a full one! =P
And there are nearly always light clouds but nothings dense =P.
And our eyes adjust even to the faintest light source.
I think its pretty cool...
Moonlight doesn't magically eat colors, it's just that our eyes have rods and cones, and rods, which are grayscale only, are much more sensitive to low-light conditions. It also explains why men can generally see better in the dark, but women can see more vivid colors--because we have more rods, but they have more cones in their eyes.
Anyway, that's why when it's dark, everything looks like shades of gray instead of colors.
I agree that it'd be neat if games emulated this effect with a filter of some kind.
Any sort of graphic designer or digital artist needs to have a well-calibrated monitor so that they see the colors as they really are. You don't want something to look good on your monitor but look too dark or too red or something on someone else's monitor or when you print it out.
Even as a consumer or gamer, there is one correct way to have your monitor calibrated, so that you see things as the creator(s) intended. Most people don't realize this or just don't care, so setting are all over the place, making things too dark or have bad contrast.
I think that the darkness of the night fit with a no moon night or a cloudy night. But I think that the night should be brighter and dark like it is now when we are under clouds. That will be perfect like the reality.
And torches should be lightable when moving around. For example, just adding a place in the inventory only for the torches. You put one there, you have portable light, you put it out, you loose light. Only one at a time.
You were given ways to fix this and that's 'nonsense?' LOL
Wow...
Since people with cat vision and people who enjoy experiencing a day in the life of Ray Charles think night is fine where it is now, then how about an addition of some night vision function? That way every rude person can still circle-jerk with one another in the dark and everyone else who wants to enjoy the game can go and enjoy the game instead of walking away from the computer for seven minutes to do something else.
That dosn't make any sense though... If he took a screenshot and sent it to us the gamma would adjust to our monitors and it would like like our own game does when we play it...
Unless he used a camera.
Idk why his is so dark but its not his monitor. It could be his texture pack.
EDIT: I just realized you might not be talking about the screenshot at all... oh well if you take a look you will see the screen shot I'm talking about...
Pro tip: When you come off as a douche immediately dismissing all reasonable ways to fix the problem and act like some entitled jackass, then expect to see the nasty side of people, in Minecraft and in real life.
Word of advice: It stopped being cool to say "pro tip" a couple of years ago. Scene kids can stop trying so hard to be blowhards.
I'm also only nasty to people that are nasty to me, by the way. Fair's fair, after all.
Out of curiosity, was the point of this topic to whine how night is too dark and get Notch to change it? Because you seem to reject all suggestions and call people rude because they are giving you suggestions.
This is what I was thinking. Every game I can think of that I've played for the past few years lets me decide how dark "dark" is. I can brighten up night if I want to and others can leave it kinda hard to see for their survival needs. Just give us the option because I play on Peaceful all the time and I would like to be less limited at night.