LAST UPDATE: DECEMBER 02 2010 @ 05:25 UTC
(update summary: catching up with a bunch of Twitter stuff and the blog posts)
"If something ever doesn't feel fun, I'll remove it. I believe that I can combine enough fun, accessibility and building blocks for this game to be a huge melting pot of emergent gameplay." - Notch
All right people, here's the deal.
There's a big problem going on right now in the community where certain "facts" about what Notch has said are passed around without regard for truthfulness. These claims are never sourced, we never get a link to a podcast\interview or twitter\blog post to confirm them. A lot of these are just distortions of what has actually been said by Notch, and some of them are completely false.
So here's my proposal. Let's create a centralized repository of sources for these claims here in this thread. If you find any podcasts, interviews, twitter posts, etc., where Notch has said something about Minecraft, post here and, if possible, list the claims exactly as they were stated by Notch. I'm pretty sure we can create a great repository in no time, and this way we can easily debunk certain myths that are going around. This would benefit all of us, especially Notch.
DISCLAIMER
I think it's important to remind you guys of a few things:
[*:23a141t5]Notch, being a human, sometimes changes his mind about certain decisions, and he is often ambiguous and contradictory in his replies. Sometimes this may open some not so obvious alternative interpretations, and I try to consider those if they ever occur to me. Which brings me to my second point...
[*:23a141t5]I'm a human being too, and prone to bias and error. While I do try my best to remain as factual as I can, some details that are revealed can be interpreted in a way that it would never occur to me, and there are several different reasons for this. Sometimes I just can't see it, sometimes it's Notch's weird way of saying things, sometimes it's my lack of understanding of certain English idioms. English is not my main language, so both my reading and my writing can be unclear at times.
This can lead to problems and certain incorrect affirmations, as it has happened before, and if you spot such an error or bias then please point it out in the thread. You guys have not only the right but the obligation of fact-checking me. This post is meant as a resource to all of us, and you should use it.
[*:23a141t5]I'm doing all of this in my spare time and out of good will. I have a lot of respect for Notch and his game, and I know how damaging hoaxes and myths can be. This is the main intent of this thread. The second goal of this thread is to create an outline of what Minecraft will be (hopefully!), which should help keeping and increasing the excitement over the project's future.
[*:23a141t5]I will update this when I can, and when I feel like it. Sorry to be blunt, but it's true. I can't update it immediately every time Notch posts a tweet. Sometimes I'll just wait until the end of the day for a big update. Also, I have absolutely no obligation on keeping this strictly up to date, or updated at all. This is a favor I'm doing to all of you, so don't take it for granted. I cannot guarantee I'll be doing this forever, but I will try to keep it up for as long as I can. :smile.gif:
Now that we got that out of the way, let's move on.
Note: updates from the last three days in GREEN
Twitter (Updated regularly, green stuff is recent)
Some Twitter stuff since august. Some are vague, but it's worth considering:
[*:23a141t5]Fish mobs:
bengurney: "Will there ever be fish mobs? Your answer decides whether I spend ludicrous amounts of time on an underwater city with an ocean view."
Notch: "there will!" (Dec 01, 2010)
[*:23a141t5]Creative mode in Alpha:
Techrocket9: "If you are not planning to add a creative mode to Alpha, would you pretty please consider backporting sneaking to creative?"
Notch: "alpha is getting creative mode!" (Nov 25, 2010)
[*:23a141t5]Underwater torch/light source:
Durreta: "what about a torch that could be used under water? like a torch in a glass box would be great for making things under water"
Notch: "oh, good idea!" (Nov 25, 2010)
[*:23a141t5]Flags:
ToMzorz_hu: "what about making 'physical' flags to set PvP areas and hostile mob spawning areas? + a 'favourite servers' menu would be great :)"
Notch: "like the planned land claim flags? Good idea!" (Nov 25, 2010)
[*:23a141t5]Cake:
DrMeatBoy: "Is it true you're adding cake to the game? That is, if minecraft wins indie of the year.."
Notch: "it is true!" (Nov 23, 2010)
[*:23a141t5]Android version:
olihere: "will there be a app for android to later on ?"
Notch: "i hope so" (Nov 22, 2010)
[*:23a141t5]iPhone/iPad version:
HAZ3LL: "will there be an official Minecraft app for the iPhone/iPad?"
Notch: "I hope so, yes." (Nov 22, 2010)
[*:23a141t5]Music boxes in multiplayer:
DirectGaming: "I noticed that music now works in SMP, but it's not server based. Are there any plans to add this support to music-boxes?"
Notch: "Yes, it's coming! Once I get around to it, that is.." (Nov 17, 2010)
[*:23a141t5]Removing name labels, perhas group-based:
Jossi2011: "are you going to add a mechanic to remove nameplates? Perhaps a group system that shows the nameplates only of those your the group?"
Notch: "Yes, and making them per-team is a great idea!" (Nov 17, 2010)
[*:23a141t5]Minecraft will remain in development for a long time:
panzerKRUSH: "I love Minecraft, but when is the release? The never ending bug fix/create cycle with patches is turning me away from the game :("
Notch: "I'm going to keep adding to it for a long time" (Nov 12, 2010)
[*:23a141t5]Minecraft will probably never be feature complete:
Noctale: "I thought beta was feature complete? Surely you won't get named monsters, skill trees and everything else in as well?"
Notch: "minecraft will probably never be feature complete.." (Nov 11, 2010)
[*:23a141t5]SMP working is a priority until the game reaches beta. Then we'll get more content.:
blindgeekuk: "how about an option for neither of those? I don't play SMP minecraft..."
Notch: "SMP has priority now unti beta. Then, MOAR CONTENT!!" (Nov 11, 2010)
[*:3jsv2tsy]"The Ghasts are flying cuboid jellyfish that shoot fireballs at you, blowing chunks out of the world around you and setting it on fire."
[*:3jsv2tsy]"Notch is thinking of renaming [Hell] to avoid offending anyone’s religious sensibilities"
[*:3jsv2tsy]The red rock in Hell can burn forever when ignited, but you can put out the fire manually
[*:3jsv2tsy]Hell has a "compression" ratio of 16:1: "Distance you travel will take you 16 times further in the real world"
[*:3jsv2tsy]Recipe for portals: "You make one by building a frame out of obsidian – a hard and rare block type already in the game – then setting fire to the hole you’ve created"
[*:3jsv2tsy]Entering a portal creates an identical copy in the opposite world: "When you step inside, an identical portal will be created at the equivalent spot in the hell dimension"
[*:3jsv2tsy]You can build portals in either world: "To get back to the real world, you’ll have to create another portal – or use the one you came through."
[*:3jsv2tsy]A couple of screenshots were post: Check above to see the most relevant one.
Notch on 4chan's /v/ (October 20, 2010)
Notch has posted some new information on 4chan's /v/ board. Due to the nature of 4chan, threads are volatile and impossible to link reliably. I have saved the thread, get it here. His identity was confirmed once he verified his secure tripcode through Twitter:
[*:3jsv2tsy]Large elevators, ships, lifts: "I'm going to try adding something like that, yes. Next year."
[*:3jsv2tsy]Possibility of changing account name: "No. Sorry!"
[*:3jsv2tsy]Herobrine will NOT be added, and you will not WILL need obsidian for portals: "I do not have a brother, I will not add herobrine, and you will not need obsidian to make portals" [/color]Note: Notch lied to us about the obsidian! That or he changed his mind after he said it.
[*:3jsv2tsy]Work in progress texture for the Ghast: "Also, here, have some work in progress texture work for the ghast. But don't tell anyone!"
See the Halloween Update section for images of the Ghast.
Email exchange with Rhodox, author of the Painterly texture pack
I've contacted Rhodox, the author of the Painterly texture packs, about whether or not he was in talks with Notch about making Painterly the official textures, just to get an official update on this topic. Here's his reply (quoted with permission):
Quote from Rhodox »
No such thing was mentioned.
We've talked, and he discussed the possibility of either using some of
the textures in the future, or hiring me to create additional
textures, but it's just a possibility and probably unlikely now that
he appears to be hiring exclusively from Swedish folk.
He has gone on record saying he would like to add official support for
allowing people to change their graphics through the game with texture
packs and used mine as an example, and has mentioned he wants to put a
Painterly link somewhere on the webpage eventually, but that's as far
as it ever got.
[*:3jsv2tsy]Server-side custom textures: "When I was playing that I got comments that I'd have to support, like, dynamic downloading of textures from the server, stuff like that. If people want to do that, they definitely should. Those things are really cool." (10:08)
[*:3jsv2tsy]Best feedbacks: "The best feedback recently is from people who say that they understand, like, the development speed might be down because of trying to set up that company and stuff like that. Those feedbacks, that's very good. Because I want to do development, that's really what I want to do. [...] That kind of feedback really helps bring the mood up." (10:28)
[*:3jsv2tsy]Worst feedbacks: "The worst [feedbacks] are probably when people get personal and nasty, like, trying to insult me and stuff like that." (10:58)
[*:3jsv2tsy]The worst thing to implement: "I think the water is actually... I've spent several times doing different versions of water [...]" (12:17)
[*:3jsv2tsy]Water system update: "I won't say I'm happy with the current version [of water] but I think it kinda fits because you can use it, and that's good enough for now. But it's one of those things I'm probably going to rewrite later on." (12:56)
[*:3jsv2tsy]The future of Minecraft: "I'm gonna keep working on the game for as long as there's at least some sales in it. Because I think there's a lot of potential and stuff I can add to the game, and I really want to add that. So, the thing I want to do is kind of work on Minecraft, and as long as I can do that, financially, I'll keep working on it." (19:18)
[*:3jsv2tsy]Minecraft will be open source: "When I stop working on Minecraft I'm going to release it as open source so people can still keep working on it." (19:35)
[*:3jsv2tsy]Server modding to be included during beta phase: "In beta we're gonna do the modding support, so people can write actual mods on the servers." (21:24)
[*:3jsv2tsy]Save files will end up being one file instead of several. Probably in beta: (very long quote, but that's the gist of it) (21:50)
[*:3jsv2tsy]Limited maps will return: "I'm going to put back the ability to have limited maps so they are not infinite. That should probably help a lot of people in laptops" (29:55)
[*:3jsv2tsy]Migrating away from Java: "Not at the moment. If we ever want to put it on consoles, we'll have to do that. Right now there are no plans to move it, but it might happen in the future." (30:53)
[*:3jsv2tsy]Better enemy AI: "Not really, no. I'm a bit fond of old-school enemy design, in which basically the enemies are kind cheap and predictable. [...] I think that kind of enemy design is more interesting, partly because I don't have to spend that much CPU time on actual AI. And I think it gives a nice distinction between enemies and other players in multiplayer." (31:53)
[*:3jsv2tsy]Official texture packs / theme selection: "We're talking to a couple of artists now about hiring them, but it depends on kind of what they want to work on, the new game or Minecraft. I've been speaking to other guys online who might be able to like help me out there, like the guy who did Painterly pack, he seems extremely eager to get like his resources into the game. So we might actually just make something where you can actually select what kind of texture you want to use, or something like that. [...] And I could purchase a license to put them officially in the game." (36:17)
[*:3jsv2tsy]Game will have narrative: "Hopefully there'll be some kind of narrative into the game. Like some kind of overarching goal that you could reach. But the idea is to have it really difficult, so it would be like NetHack, you don't win the game, you just hear about the people win the game." (39:10)
[*:3jsv2tsy]Monsters will use weapons and tools: "When I do the villages with monsters, like, friendly monsters, you'll probably be able to equip them by throwing stuff at them. So if you throw a sword at a goblin or something, they'll run around with the sword." (4:01)
[*:3jsv2tsy]No technology: "I'm trying to stay away from technology as much as I can." (9:49)
[*:3jsv2tsy]Notch doesn't like milk on his coffee: "Uses for milk? Like... Making coffee taste less good." (11:00)
[*:3jsv2tsy]Milk won't be a liquid: "No, that's far too silly." (11:17)
[*:3jsv2tsy]Technical details about liquids, new liquids, goo slime: "The liquid types take two tile types when I add them, and I have a fixed budget of 256 in total, so I try to avoid adding liquids just for fun. But I think I'm going add at least one or two more liquids to the finished game. [...] Goo slime, yeah." (11:25)
[*:3jsv2tsy]Liquid slime that spawns slimes: "There'll be like a liquid slime thing tile that will run like water or lava does now, and there'll be enemies made out of that material, that will spawn near it." (11:50)
[*:3jsv2tsy]Plush Creepers: "I'm looking into doing plush creepers." (12:57)
[*:3jsv2tsy]More crafting areas, modifying blocks (chimneys): "Crafting areas, like cooking table or stove or something. But they might also have prerequisites for the area around them [...], chimney, or something like that. The more you have that fits the block, the better it acts or something like that." (16:59)
[*:3jsv2tsy]Alchemy will have an hexagonal crafting table: "When I saw the hexagonal alchemy table thing, when you have the six and slot the middle, I just fell in love with it. So alchemy is definitely going to have a crafting table like that." (18:20)
[*:3jsv2tsy]Buddy list, Knowing what server your buddies are playing / PMing friends across servers: "That's a great idea." (70:03)
[*:3jsv2tsy]Global and local chat: "I might make it a server option, global chat or just local chat. But I find it's very confusing when you go out of range and the other person can't hear you, and you could hear them just recently now." (19:45)
[*:3jsv2tsy]Beer and alcohol: "I'll probably have beer because it looks really cool and I want to draw the little icon. But I'm not sure I'll have the effects of beer." (20:50)
[*:3jsv2tsy]Breweries: "It'll be fun to have breweries and make beer. It'll probably be like the furnace where you start it and keep it running and after a while you get a mug of beer or something." (21:11)
[*:3jsv2tsy]Economy system, trading, currency, coins: "I might make coins because I really like coins, for some reason, in games. [...] The trading in the game is probably mostly gonna be just you drop one thing and the other guy drops another thing. And if you don't get your thing you hit him with your axe." (21:40)
[*:3jsv2tsy]Rides, riding animals, some with special attacks: "There's gonna be more riding animals. Perhaps having special attacks on some of them would be fun. I don't think having multiple special attacks would be fun." (24:37)
[*:3jsv2tsy]Overhead maps, craftable maps: "I'm not sure I will [add an overhead map]. I might have limited, or probably will have limited maps you can make. Yeah, that's coming sometime." (26:21)
[*:3jsv2tsy]Seasons: "The seasons don't really work too well with the infinite map thing, because if you leave an area when it's summer then you come back when its winter, it's going to be like, lots of exposed grass and such. So I'll have to go through the entire level, or chunk, and bring it up to date with the snowing and such, which will make it even slower when you're going back and forth. But I might have seasons where it snows more during some time of the year, but doesn't actually get cold or warm, so the snow melts, stuff like that. But I will have areas where there's snow just at the tops of mountains and areas where it's just totally solid frozen oceans and such." (27:13)
[*:3jsv2tsy]Pigmen villages: "I think... Probably like pigmen, perhaps?" (29:08)
[*:3jsv2tsy]Mods, modding, natural disasters: "The modding support will be very extensible, so you'll be able to write mods for natural disasters and such. I think I want to have them in the game, but it's probably going to take a long time for me to add them." (30:17)
[*:3jsv2tsy]Big entities, ships, elevators, boats: "I've kind of thinking about the idea of having entities that are kinda like level chunks, so they can have 16x16x16 blocks attached to them. But there's lot of problems with the physics and the rendering to get that fast. I haven't solved it yet, but if I do make something like that it could be as full as elevators you could design yourself and boats, and stuff like that. That'd probably be very good for the game." (31:38)
[*:3jsv2tsy]Changing the spawn point, teleporters, portals: "I'm considering that. I think it's kind of interesting to make it NOT possible to change the spawn point because that gives the game a lot of room to have cool technology or magical things to get people to travel faster, like having teleporters or portals to other worlds, stuff like that" (33:30)
[*:3jsv2tsy]Linked carts, self-powered trains: "Yes, when I solve it. There's some problems with the physics, they cannot start pushing each other and stuff. It's not a stable system at the moment." (35:48)
[*:3jsv2tsy]Oil: "If I do have oil it's not going to be able to power stuff, because that's a bit... techy." (36:23)
[*:3jsv2tsy]Flammable oil: "That sounds like a great recipe for disaster. I like that!" (36:40)
[*:3jsv2tsy]New furniture: beds, chairs, tables: "I'm going to sometime do a thing where I add a few more furnitures and beds are probably going to be one of those. Like beds, chairs, I don't know, tables maybe? Like that." (37:46)
[*:3jsv2tsy]Replacing all torches with oil lanterns during update: (at 38:02 mark) "I'm thinking I might actually have to ruin the game for everyone and make torches burn off after a while. Because right now it's far too easy to make dungeons totally safe because monsters don't spawn in bright areas. But when I do so I'll also make monsters even more sensitive for light so even in dimly-lit areas they won't spawn(*). But then I'll add like oil lanterns or something like that that'll burn forever. That's like a higher tier torch."
(Notch is then suggested to replace previous torches with this lantern to avoid making everyone angry, to which he replies, enthusiastically)
"Yeah! That's actually a pretty good idea! I'll just replace the torch ID-number thing with the oil lantern and add torch as a new item."
[*:3jsv2tsy]Native server-side build permissions in multiplayer: "I'll add so you can make areas where people can't build, except for a few selected people, which would be like the land flag thing." (38:40)
[*:3jsv2tsy]Server-side tools for admins, saving and loading map sections: "I'll add more tools for server admins, who will be able to save an area of the map or load an area of the map from a file." (38:36)
[*:3jsv2tsy]Crafting a map of what was already explored: "I want it, but it's kinda tricky to implement. Hopefully." (40:05)
[*:3jsv2tsy]Servers will have optional auto updates: "In the final version it'll be automatically updated, unless you turn it off in the settings." (40:19)
[*:3jsv2tsy]Uses for wool: reduce fall damage, clothes, dying and dyes: "It will reduce fall damage and it will be used for making clothes, which you can dye in different colors. If you want them." (40:30)
[*:3jsv2tsy]Customizable armors: "I'm not sure, maybe. It sounds like a pretty good thing to have so you can distinguish people easier from each other, because if everyone's wearing armor they'll look pretty much the same. But then it gets hard to see which armor people are using, which is kinda of the point of what I made them. I'm not sure. [...] I might have like you can have like an insignia on the armor." (40:04)
[*:3jsv2tsy]Engravings, chiseling, painting: "Yeah. Engravings could work. I think it'll actually be kinda cool to paint your own signs and chisel your own engravings. It's a bit more manual work than just writing the text, but it might be fun." (41:51)
[*:3jsv2tsy]Arrows with different tips: "Yes" (42:08)
[*:3jsv2tsy]No new metals, more mushrooms and cave-related findings/items: "I'm not sure if I'm gonna add more metals, but there's going to be more stuff to find in caves, at least. I think that the number of ores right now it's pretty good, but it'll be fun to find other things like more mushrooms, spider webs, stuff like that." (42:21)
[*:3jsv2tsy]No hostile birds, but birds you can hunt: "Yeah, probably. I don't want hostile birds because [?] are no fun. But birds you can hunt? Yeah, sounds like fun." (42:55)
[*:3jsv2tsy]Diving suits, diving helmets: "Yeah, I think so, yeah. Some kind of helmet you could use to dive." (43:13)
[*:3jsv2tsy]Lizards, snakes, iguanas: "Maybe. Lizards in general." (43:23)
[*:3jsv2tsy]Ropes, grappling hooks: "It would be interesting to have like a free hanging rope, that can be attached and it falls down, so you can climb up just free hanging. Perhaps. If I can find some kind of fun and unique use for it, I might add it, yeah. Grappling hooks could work as well." (43:43)
[*:3jsv2tsy]Leashes, tying things: "I'm going to have some kind of rope to drag animals around and such. I guess tying a pig to a boat would be fun." (44:30)
[*:3jsv2tsy]Fine-tuning level generator, sliders "I'm not sure I want to add options to the level generator. I just kinda like the purity of just roaming around in it and seeing fun things that way. " (46:55)
[*:3jsv2tsy]Bigger oceans, seas: "Having bigger oceans looks like a good idea now there are boats." (47:07)
[*:3jsv2tsy]TNT arrows, fire arrows, and other arrow tips: "I think I'd like having, someone a long time ago suggested TNT arrows, which I think it's a really fun idea and it there's a lot of potential to having them someday. An arrow with some kind of block that has some kind of effect, like an arrow plus TNT makes an arrow that explodes. An arrow plus bucket of water, so you can shoot away an arrow which creates a water spring when it hits. Something like that." (47:25)
[*:3jsv2tsy]Torch arrows that spawn a torch where they hit: Torch arrows "Yeah, that's a great idea." (48:07)
[*:3jsv2tsy]Things to help on making machinimas: "Hopefully." (48:22)
[*:3jsv2tsy]Long grass: "Possibly, yeah." (48:58)
[*:3jsv2tsy]Height of the map, infinite height: "Yeah. I think 256. It's 128 blocks now, 256 might actually happen but I would like to try to make them variable heights, so you can have huge, high areas. But it's really, really tricky to get it to perform well." (50:12)
[*:3jsv2tsy]Trap doors: "Yes" (50:51)
[*:3jsv2tsy]Traps: "Yes" (50:51)
[*:3jsv2tsy]Iron spikes: "Probably. Maybe it will be like the cacti." (50:51)
[*:3jsv2tsy]Deeper oceans, sea monsters, whirlpools: "If I do make the bigger oceans then there's definitely going to be deeper oceans as well. Sea monsters, well, yeah, it's terrifying so probably. Whirlpools... Yeah, why not? Sometime." (51:26)
[*:3jsv2tsy]Redstone dust on walls: "Maaaaaybe. I'm not convinced." (52:35)
[*:3jsv2tsy]Area restricted chat: "Probably not" (52:50)
[*:3jsv2tsy]Seaweed, fishing: "Seaweed, yes. Fishing, yeah. I think so. It's going to be boring, but yeah." (52:57)
[*:3jsv2tsy]Crossbows, guns: "No guns, but maybe crossbows." (53:09)
[*:3jsv2tsy]Skeletons using fire arrows: "Yeah. Some breeds of skeletons will probably have [interrupted] I like the idea of having monsters causing fires." (53:23)
[*:3jsv2tsy]Explosions causing fires, fire Creepers: "Not the normal Creeper ones, but I like the idea of having a Fire Creeper that has a much smaller blast radius, but spawns this lava thing or whatever that causes fires." (53:34)
[*:3jsv2tsy]Siege weapons, catapults, cannons that may fire any kind of block: "Yeah, I think that's definitely going to happen. [...] Well, I like cannons 'cause they're really tricky to use and that would be kinda fun to see. Cannons and [?] loading them with different ammunitions, so you can have like burning bolders or... I guess you could launch most things, like launching creepers. [...] Yeah, I guess you should be able to load it with any block or tie an entity to it, and let it launch it." (53:50)
[*:3jsv2tsy]Balloons, flying mounts: "I might add flying mounts. Balloons? Probably not." (55:35)
[*:3jsv2tsy]Flood gates controlled by redstone: "Absolutely, yes." (55:43)
[*:3jsv2tsy]Light sensors: "I think having like a light sensor which is sensitive to daylight would be kinda fun, because you can bases that lock when it gets dark." (56:09)
[*:3jsv2tsy]Redstone activated furnaces: "Possibly even having like furnaces that turn off when they're not triggered, I don't know why you would want to do that, but it's a possibility, yeah." (56:22)
[*:3jsv2tsy]Redstone may control/switch LOTS of things: "I think that the more things that get to react to it, the more fun people can have. I don't have to understand what it's useful for, I can just add it and people will find a use for it." (56:31)
[*:3jsv2tsy]Cave ins, falling boulders and rocks: "Maybe. I think having things attacking the players from above is kinda... Not really work in a game, Morrowind. So just having a boulder or something fall on you and kill you it's probably just going to be confusing, not fun. But sounds like an interesting thing." (57:47)
[*:3jsv2tsy]Environmental hazards, quicksand, sea porcupines/urchins: "Yeah, there are going to be more environmental hazards. Quicksand? Might belong, actually. I think, like, when you're going swimming there'll be these dangerous things that you can hurt yourself in the water, like prickly, piked black things." (58:15)
[*:3jsv2tsy]Larger, more complex dungeons with better loot: "For the dungeons, I'm really looking forward to actually implementing pseudo-random dungeon generating thing. I've been doing some experiments trying to make roguelikes and it's all this really fun doing the dungeons, so I think that's definitely going to make it into Minecraft sooner or later. As for finding equipment, yeah. I already have the chest in the small dungeons things [...] but finding like an enchanted sword could be really fun." (59:22)
[*:3jsv2tsy]Repairing of items: "I don't want to add repairing, because if you enchant an item, and you can't repair it, you'd have like, limited uses on it. Which's kind of good. But I'd like to have something like 50/50 repair thing, where either you break it or it gets repaired, like a 50/50 chance. Which would be really really annoying, but might be fun." (60:12)
[*:3jsv2tsy]Natural disasters: "I want to have it, but it's probably going to take a long time to add it. If it's too destructive then it might be no fun, but if you know you are in a like an area that's prone to natural disasters, then it might be fun. Like you see a volcano and the sky is dark or something, and you set up a base there and it suddenly goes off. That might be really fun." (61:21)
[*:3jsv2tsy]Capture the flag: "I do want stuff like Capture the Flag and stuff like that. I don't know how much of that is going to be done by modding. [...] I think it's probably going to be modding, and then I'll release mods myself or other people will" (61:56)
[*:3jsv2tsy]Team Furnace game mode: "And the Team Furnace, where the first team to smelt gold or whatever wins" (62:22)
[*:3jsv2tsy]Taming animals that fight alongside you: "I think so, yeah. Perhaps not pigs and sheep, but if you manage to somehow tame a spider, it would be really fun to have it attack the people you are attacking." (63:32)
[*:3jsv2tsy]Pre-defined map size limits: "Yeah... They'll like, gradually turn into ocean the farther you get out and everything will just be endless ocean outside that, chunks won't use up any network space or disk space" (64:31)
[*:3jsv2tsy]Musical instruments: "Maybe. Sounds like a fun idea. How would you play them, though? [...] Yeah, you hit the wall and it'll go 'TING!'" (64:48)
[*:3jsv2tsy]Biome specific monsters: "Yes. Absolutely." (65:05)
[*:3jsv2tsy]Elementals: "Elementals. Yeah, I like elementals. Basically, if you find a feature that's in Dungeon Keeper 2, I mean Dungeon Master 2, sorry, then I'm probably going to add it. Because I LOVE that game." (65:09)
[*:3jsv2tsy] Inviting friends into your single player game: "I'm going to spend time making single player and multiplayer even more integrated, to the point of you being able to invite friends directly into your single player game."
[*:3jsv2tsy] Actual game narrative: "I'm also most likely going to add some kind of narrative to the game so that the player has an actual goal."
[*:3jsv2tsy] Capture the flag game mode: "One aspect that's kind of evolved over the time, and still isn't in place, is the idea of competitive multiplayer with game modes like Capture The Flag or Team Furnace. These will appear when I add the modding support sometime during beta."
[*:3jsv2tsy] New ores: "Yes, if we can figure out what they should do. Redstone is a great example of a new mineral with a new purpose, even if the new ones don't need to be as complicated in any way."
[*:3jsv2tsy] Craftable shelves for item display: "I wouldn't mind having more decorative items that you can create, and perhaps craftable shelves so you can show off your possessions without worrying about them vanishing after five minutes."
[*:3jsv2tsy] Gears and mechanisms: "I doubt the gears and so from it will make it into the game, but I really like the idea of larger structures like windmills." and "But we might revisit it in the future once there's more than just one programmer."
[*:3jsv2tsy] Game will enter beta once survival works in multiplayer: "Once survival mode multiplayer works as well as singleplayer, the game will enter beta."
[*:3jsv2tsy] Square rainbows: "Well, I'm considering possibly adding square rainbows."
[*:3jsv2tsy] Changes in the water algorithm: "As for features I've given up on, I'd say water and large monsters. Water as it is now kind of works, but it's far from perfect. Making it behave nice and run fast is starting to seem like an almost impossible problem."
[*:3jsv2tsy] Large monsters\mobs: "I've done some experiments with large monsters, but the current monster physics just don't play well with it. [...] I need to figure out how to solve this, as I want to eventually add megabeasts."
[*:3jsv2tsy] Ability to move the spawn point: "Not sure! There are some interesting economics that arise from not being able to move it easily. For example, teleporters would become terribly valuable, and death becomes more and more costly the further out you are."
[*:3jsv2tsy] Vertical limits for the map: "It will never be truly infinite. [...] On the vertical, there's a whole host of issues that more or less force it to be limited in size, mostly related to lighting and downfall, but also because entities can fall very fast compared to how fast they can move horizontally."
[*:3jsv2tsy] Alchemy: "Oh, yes! Absolutely!"
[*:3jsv2tsy] Keeping items indefinitely after death: "No, that would clog up the world too much. I might possibly add some workarounds for this though, like if you keep a Stone of Holding in your inventory, a chest spawns where you die, containing all items except the Stone. Or something like that."
[*:3jsv2tsy] Addition of epic underground monsters: "Yes. They will not be fair."
[*:3jsv2tsy] Crafting of large objects/Sea ships: "Maybe! I'm considering a craftable super entity made up of 16x16x16 blocks. The idea would be that you can use this to make huge doors, or boats, or elevators, or whatever else you can think of. I don't know if I'll be able to solve all the technical issues with it, but hopefully!"
[*:3jsv2tsy] Gamma adjustment slider: "Yes, I will consider it. There are technical problems. I might be able to solve it in software."
(Note: this list is very old and it's not really updated anymore)
[*:3jsv2tsy][color=#FF0000][OBSOLETE]No floating blocks, except for obsidian: "Perhaps all floating chunks of blocks should fall down, except for a special block (obsidian?) that can be used to make floating things. Floating islands would need obsidian veins to stay afloat."
[*:3jsv2tsy]Smoke block: "Would be generated by fire, be passable, cast shadows, float upwards and disappear after a short time."
[*:3jsv2tsy]Flags for claiming areas: "Planting a flag (costs gold in survival?) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area."
YouTube
[*:3jsv2tsy]Artificial structures/goblin villages in randomly generated maps: (Jun 30)
Note: This is from 2009, over a year ago. He has changed his mind on a few things since then, so don't take this list as authoritative. I'll be marking any obsolete information as such.
[*:3jsv2tsy]Mobile/iPhone versions and expansions: "What's probably going to happen is that once the game is out of beta and the first couple of point releases have been done, I'll make a smaller game or two (quite probably an Android or iPhone game), then work on the Levers and Dungeons expansion." (Note: Levers and Dungeons mode is now called "Adventure Mode," and it's currently planned for the final version, not an expansion)
[*:3jsv2tsy]Siege weapons, catapultable explosives: "From chatting on IRC, I've grown vague plans for a siege weapons expansion, with catapultable explosives, but I can't promise anything yet."
[*:3jsv2tsy]Crouching, rock climbing and dashing as skills: "I'm still on the fence on this. Dashing and crouching are pretty straight-forward (although crouching is a bit hard to animate without joints..), but I've always found climbing in first person games to be a quite poor experience, be it crawling up over ledges or climbing up ladders. I'm going to try not having them in the game."
[*:3jsv2tsy]Hunger, thirst and poison meters: "Food will only be needed to regain health, there is no food bar. One of my top goals with the project is to make the game as readable and intuitive as possible, so any status ailments I’ll add will be ones that are immediately understandable. An example of something I’ll probably not add is poison. There’s no real way to show that other than to use an icon, and even that is hard to understand, and there’s no way to know how to STOP being poisoned."
[*:3jsv2tsy]Limping and fatigue: "I might add limping when the player is low on health if it isn’t too annoying, but there are no plans for fatigue."
[*:3jsv2tsy]Mods and Zombie Siege mode: "Mods will be able to change the sky color and the light brightness. Fade these over time, and you can fake day/night transitions. It won’t be in the standard game, but Zombie Siege mode will use it."
[*:3jsv2tsy][OBSOLETE]Server-side custom textures: "I’ve decided against automatic custom textures sent from the servers"
[*:3jsv2tsy]Seasons: Seasons have been delayed (but seem to be planned). Leaves change color, more rain during the spring and fall, colder weather during the winter, causing the upper layer of still water to freeze into ice blocks (only when connected to land or other ice blocks, though, so it'd slowly spread), and snow falling to the ground, creating loads of snow blocks everywhere.
[*:3jsv2tsy]Carryable light sources/torches: Carryable light sources are now a possibility. He ruled them out initially as taking too much processing power because of the way lighting worked, but with the new lighting system it may be feasible, and you can even have colored light (glowing fungus, orange-tinted lanterns, etc)
[*:3jsv2tsy]Competitive multiplayer modes: Multiplayer competitive modes with an end goal are planned. He used an example of two teams having an 'altar' at which gold must be burned away for points, and after a week (real time, but just an example) whoever had the most points would win and a new map would generate. He said since gold would burn off slowly the teams could raid each others' bases to steal their unburned gold. Evidently this was just one example of such a mode. This, of course, on top of normal or more open multiplayer modes.
[*:3jsv2tsy][OBSOLETE]Ramps / Slopes: Ramp tiles may eventually be added since he dislikes the current half-blocks so much and doesn't want to add more of them.
[*:3jsv2tsy]Future mobs will be fantasy themed (kobolds, goblins): Future mobs and enemies will be fantasy themed, his example included kobolds and goblins. He said he really liked the idea of finding a goblin village while exploring in infinite mode, for example. Goblins will be small and swarming, while things like trolls will be huge and can throw destructive boulders. Golems were also confirmed.
[*:3jsv2tsy]Monster villages\towns: On that note, "Monster Towns" will be one of many things you can find in Infinite mode. Again, he mentioned the possibility of many goblins living there. You can play around with them or try and destroy them.
[*:3jsv2tsy]Ragdoll physics: The game will eventually have ragdolls for all models.
[*:3jsv2tsy]Many more craftable elements/deeper craft tree: He talked about making the crafting tree much deeper, but says he'll keep the actual method.
[*:3jsv2tsy]Magic and enchanting: Magic and Enchanting are planned but he hasn't really worked out any details yet, which is why we don't know anything about how it'll function. Also, a direct quote: "I'm thinking you find ingredients by killing monsters (harder to farm), then you assemble them with some kind of alchemy, and attach it to items that decay when you use them. So if you manage to get a Sword of Being Cool +2, you might still want to avoid it because of the damage thing. Hopefully it's fun."
[*:3jsv2tsy]Zoos, animal husbandry and persistent animals (no despawn): Zoos and the like are feasible since it will be possible to move and keep animals more easily, and they won't despawn.
[*:3jsv2tsy]Enemies attacking in groups: Smaller, weaker enemies may come in large groups
[*:3jsv2tsy]Maps: Maps, compasses, and clocks are all confirmed, the latter two using animated textures.
[*:3jsv2tsy]Better diamond: Diamond will last longer and be even better, right now Notch thinks it sucks.
[*:3jsv2tsy]Carts/caravans for carrying lots of items: He's going to attempt to make not only carts that can carry large amounts of goods over long distances (for things like caravan trains, trading between nations, moving to a new settlement) but also mine carts.
[*:3jsv2tsy]Mega mobs/big creatures/giants: Megabeasts are again confirmed, and should hopefully be fun, and a challenge no matter how well-equipped you are, but never just annoying and uncontrollable like Sim City disasters.
[*:3jsv2tsy]Mobs that can destroy blocks: Mobs that can destroy blocks are confirmed, so you can no longer just camp out in a dirt-doored hut and be fully safe. However, "it has to be in some obvious way. Coming back to a ruined house when you weren't even around to stop it would be no fun. But seeing a couple of lava golems advance on your settlement and know they'd mess it up bad if they reach it would be quite fun indeed."
[*:3jsv2tsy]Smoke: Smoke blocks may be added, necessitating a chimney.
[*:3jsv2tsy]Playing as monsters: The ability to play as monsters would be possible, he says, and in fact very easy. But if you didn't have an inventory survival mode would probably get boring.
Check the link for other information (some already implemented, which were omitted here).
[*:3jsv2tsy]Working of biomes: "The level generator will generate large maps using different parameters and the biomes will be the result of those. Right now I'm planning on having temperature, humidity and "danger". Dry and hot makes desert, humid and cold makes snow. Danger and hot, and there will possibly be lots of lava."
[*:3jsv2tsy]Compatibility between old Classical Multiplayer (CMP) maps and the new one: "For the maps, probably possibly maybe, depending on how tall they are. If they're taller than 128 blocks, they won't load. And what physics? If you mean the water or sponges, then no."
[*:3jsv2tsy]Minecraft on Steam: "But I definitely want the game to end up on Steam, when I look for games to buy, I go to Steam first."
[*:3jsv2tsy]Trapdoors and floodgates: "There will be trapdoors. And flood gates."
[*:3jsv2tsy]Larger craft table: Notch might add 4x4 crafting table
[*:3jsv2tsy]Rituals/summoning: Rituals, summoning creeper armies
[*:3jsv2tsy]No stackable food: too powerful
[*:3jsv2tsy]Different arrowheads confirmed
[*:3jsv2tsy]More vegetables: yes, a lot more farming, pumpkins, carrots perhaps
[*:3jsv2tsy]Mountable horses confirmed
[*:3jsv2tsy]Achievements confirmed
[*:3jsv2tsy]Controllable animals confirmed: no controllable pigs, but other animals will be controllable
[*:3jsv2tsy]Dyes for cloth confirmed
[*:3jsv2tsy]Secret doors: possibly secret doors that look like rock
[*:3jsv2tsy]Siege weapons confirmed
[*:3jsv2tsy]Cooking multiple foods at once: being considered
[*:3jsv2tsy]No stats or experience-based skills: stats for hp, speed, that enhance skills such as mining faster. No stats like that, because it's too much grinding, maybe achievements for mining 10 billion tons of stone
[*:3jsv2tsy]Cobblestone growing moss naturally/natural mossy cobblestone: possibly
[*:3jsv2tsy]Obsidian tools: not sure, Notch likes the idea of diamond being the strongest
[*:3jsv2tsy]Full specifications of level format: definitely should, but more likely to release open source API or stuff you can use directly
[*:3jsv2tsy]Rocks falling/cave ins: probably no physics for huge structures falling down
[*:3jsv2tsy]Wet sand: will probably have thing like wet sand, where it stays, but then it will eventually fall
[*:3jsv2tsy]Campfires: kind of, yeah
[*:3jsv2tsy]Additional animals: might be horses, might be donkeys or bears, don't want unfriendly animals
[*:3jsv2tsy]Ham sandwiches:he may add ham sandwiches
[*:3jsv2tsy]Coins: He wants to add coins. He likes coins in games.
[*:3jsv2tsy]Alchemy and magic: He wants to make alchemy magic, and would use it for taming animals. No fireballs or offensive things. More fun, less war.
[*:3jsv2tsy]Sharks: He wants to add sharks as a passive mob.
[*:3jsv2tsy]In game maps: Almost certainly. It will be a craftable object.
[*:3jsv2tsy]Prefixes or mob modifiers: flaming birds, shadow creeper, giants, etc.
[*:3jsv2tsy]Mobs that only move when you're not looking: he may implement mobs that only move when you don't look at them, much like Weeping Angels from Dr. Who or Boos from Mario.
[*:3jsv2tsy]Creating monster spawners: Magic may be used to make monster spawners.
[*:3jsv2tsy]No trading: No advanced trading, just dropping items
[*:3jsv2tsy]NPCs: OPs may be able to add NPCs, but it would be "very complex"
[*:3jsv2tsy]Increased map height: He will probably heighten the skybox, but not soon. No infinite height, ever.
[*:3jsv2tsy]Grappling hooks: Maybe.
[*:3jsv2tsy]Zombie siege: Zombie Siege will not be in it's own game mode, and zombies will be able to break blocks. There will be certain nights were the moon will be red or something which indicates a zombie horde.
[*:3jsv2tsy]Incidental music: Sure.
[*:3jsv2tsy]Grates confirmed:
[*:3jsv2tsy]Land flags for claiming terrain under consideration
[*:3jsv2tsy]Stealing from chests is desired
[*:3jsv2tsy]Beds: Crafting beds could pass time like oblivion and possibly recover health, but maybe only food could restore health.
[*:3jsv2tsy]Sleeping in SMP: Sleeping in SMP could be a ten minute break where you can't get back to the server for 10 minutes.
[*:3jsv2tsy]Improved water: "too much work and really, really difficult".
[*:3jsv2tsy]Cloud interaction: He likes the idea of clouds slowing things down, and being physically active with the player.
[*:3jsv2tsy]Enemies immune to light: He will add enemies that spawn deep down, but aren't afraid of light.
[*:3jsv2tsy]New boats: There may be multiple kinds of boats if it's needed.
[*:3jsv2tsy]CTRL+Click functions: sounds good to Notch.
[*:3jsv2tsy]Hunger/thirst: Nope. Maybe you lose health when cold, though.
[*:3jsv2tsy]Giant beasts/persistent mobs: Megabeasts will be persistent, and so will certain tagged mobs.
[*:3jsv2tsy]More liquids
[*:3jsv2tsy]No blocks over redstone
[*:3jsv2tsy]Light sources may put off heat that will melt things
[*:3jsv2tsy]No sentries
[*:3jsv2tsy]Hedgehogs are being considered: they may hurt if you step on them
[*:3jsv2tsy]No trampolines
[*:3jsv2tsy]Glowing blocks through magic
[*:3jsv2tsy]Roads confirmed
[*:3jsv2tsy]Natural disasters being considered
[*:3jsv2tsy]Moving lights: Moving lighting is really hard and nauseating at the moment. But being worked on.
[*:3jsv2tsy]Throwable torches being considered
[*:3jsv2tsy]Sea-related blocks
[*:3jsv2tsy]Diving confirmed
Check link for expanded quotes and actual recordings.
[*:3jsv2tsy]New blocks: "Well anything I add is going to have a purpose."
[*:3jsv2tsy]Progression in pickaxes: "Probably with tools, but probably with crafts"
[*:3jsv2tsy]Light sensors: Addition of sensors is being considered: "[...] sensor, or like a brightness sensor stuff like that. So you can say like your doors get shut when it's night."
[*:3jsv2tsy]Trapdoors: "Yeah, I'm gonna do trap doors. I'm trying to work out a way to do it."
[*:3jsv2tsy]Linking minecarts: "Yeah, I think I'm gonna figure out a way to do that."
[*:3jsv2tsy]Cart tracks that exert force: "Yeah, I might do that. There's a bit of overlap between those and the powered minecarts. I'm not sure which one is best to have."
[*:3jsv2tsy]Better powered carts that push and pull: "Yeah, I'm definitely going to fix that. I didn't even test them."
[*:3jsv2tsy]Lifts: Notch has lifts planned, but it might not involve lighting fixtures. "Yeah so it could look like normal terrain but it wouldn't do lighting. So it could just have lighting decorations."
[*:3jsv2tsy]Trading system: Not very likely, Notch likes the basic "drop your item" mechanic:" But I kinda like the rough like -- especially when you throw it from your hand."
[*:3jsv2tsy]PVP confirmed
[*:3jsv2tsy]Kill thieves that steal your stuff: "Yes, it's gonna be on by default."
[*:3jsv2tsy]Storage shortcuts (shift+click): "Yeah, I'm gonna do that. That's coming."
[*:3jsv2tsy]Enchanted armors: "Well, not detailed I guess. Later on in the summer I guess. It'll be possibly a prefix and a suffix. Like burning armor, which will automatically ignite you or something. That's not a good one."
[*:3jsv2tsy]Magic shoes to reduce/remove fall damage: "I love the like -- in Morrowind where they just added the random magic without testing it, so you could jump and end up flying into the air"
[*:3jsv2tsy]Mountains: "Yeah, I'm leveling mountains now because it's broken."
[*:3jsv2tsy]Cars and other vehicles/Mountable rides: "Well, not a car. But I'm thinking like ride an animal around the island. Some way to travel to a new area."
[*:3jsv2tsy]Furnitures confirmed
[*:3jsv2tsy]Bug tracking is a good idea, as long as community helps tidying it up: "Yeah, probably. It's going to be spammed a lot of duplicates. If there are enough people interested in communities to really handle it, try to mark stuff as duplicates, stuff like that."
[*:3jsv2tsy]Lanterns/Oil lamps might need steel: "An oil lamp feels like it should run out itself, so it's going to be something else. But it's going to be not much more expensive than normal torches, but perhaps you're going to have at least found steel or something before you can make them."
[*:3jsv2tsy]Windmills: "Yeah, that's a good idea. Yeah. I saw the animated gif with the waterwheel thing, was really awesome. If I'd seen that early in development of Minecraft I would have gone that route."
[*:3jsv2tsy]Oil being considered: "Yeah, I could."
[*:3jsv2tsy]Open volcanoes, snow covered mountain tops: "Definitely. It would have been in by now if it had worked. But that's going to be part of the megastructures thing. Caves are the only megastructures I have now."
[*:3jsv2tsy]Fancier graphics: "I don't think the game needs fancier graphics at all. I mean, I've seen some of the texture packs people do, and some of those are really good looking. So I think it can have like prettier graphics, but it needs to be higher resolution." and "I don't really want to go there. I think the graphics now are kind of iconic, instead of group sensitive, so it gets more immersible because it's kind of not great looking."
[*:3jsv2tsy]Food will stack in chests, but not in inventory: "Yeah, I think it's going to stack in containers. The reason is the inventory, otherwise you could just put a full stack and then you're invulnerable."
[*:3jsv2tsy]Fragile boats: "If they're making the splashes, then they will crash when you run into something." "They're kind of cheap to make, so I have to make them fragile."
[*:3jsv2tsy]Killing pigs with fire will spawn cooked meat: "Yeah, I like that."
[*:3jsv2tsy]Tracks/rails on stairs: "Yeah, that's a good idea. I should do that. I should make it so if you place tracks on stairs you can walk up."
[*:3jsv2tsy]Cobblestone will grow moss: "Then if you have an old cobblestone house, it should be covered in moss."
[*:3jsv2tsy]Clouds will be entities: "I'm going to remake the clouds so they're an actual entity."
[*:3jsv2tsy]Ramps / Slopes: "It's gonna be jagged stairs. Earlier on I was thinking about diagonals and stuff, but I think the style is established now."
[*:3jsv2tsy]Large boats/ships, superentities: "Yeah, I think the max is gonna be like 16x16x16. But yeah, and they won't have lighting. But it is for elevators and moving large doors, and boats, and stuff like that. It's going to be a pain to work out all the physics for it, but I think I can do it somewhat. If I manage to do the large entity block things, then you can just build them. It won't be like a premade thing, but you just made something that can rotate."
[*:3jsv2tsy]Seasons and weather: "Maybe. I may have seasons that are differing, like in the winter it's always snowing. But things that effect the blocks are tricky. Weather is coming."
[*:3jsv2tsy]Recovering complex items without breaking into components: "That's probably not going to happen."
[*:3jsv2tsy]Beacons being considered: "Like beacons that you use? Perhaps if you were carrying a beacon."
[*:3jsv2tsy]Chalk for drawing on walls instead of engraving: "I like that." "Chalk is probably more fun."
[*:3jsv2tsy]Leashes / animal powered carts: "Yeah, I'm gonna have kinda leashes that you can drag animals along. And yeah, having them be able to drag carts as well."
[*:3jsv2tsy]No minions: "No, probably not."
[*:3jsv2tsy]Egg tossing: "I was thinking I'd do something with the eggs, where you throw the egg and it hatches immediately."
[*:3jsv2tsy]Enemies getting angry with throwing snowballs\eggs\rocks: "I don't think if they get angry by that but they should."
[*:3jsv2tsy]Farming animals: "Yeah, that's the plan for animals. They're not going to spawn in groups of 20 anymore, but when you find them you have to bring them back."
[*:3jsv2tsy]Water modifications are unlikely: "Yeah, I'm not sure if I'm ever going to fix the water system. Because it's a local model that way and I want to keep it that way."
[*:3jsv2tsy]Pumps: "Don't even need them, we have the springs now."
[*:3jsv2tsy]Domesticated animals are permanent: "Yeah, when I do the fix on the animals, if you have them domesticated they'll stay there forever."
[*:3jsv2tsy]Notch's philosophy: "My unofficial philosophy is to give people what they want, not what they think they want."
[*:3jsv2tsy]Favorite mob suggestion: "Pigman."
[*:3jsv2tsy]Moon cycles related to alchemy/magic: "And that could be tied into the alchemy and stuff like that."
[*:3jsv2tsy]Werewolves: "Werewolves, yeah."
[*:3jsv2tsy]More inventory slots: "I think I'm gonna go with inventory slots. Probably have more additional slots. Like a cloak on your back."
[*:3jsv2tsy]Bump mapping: "I think that would look out of place."
[*:3jsv2tsy]No intelligent AI: " I try to make them dumber. I like animate ... in the old games, would have like predictable behaviors. But it was kind of difficult."
[*:3jsv2tsy]Cheese: "I love cheese. So I'm probably going to add cheese."
[*:3jsv2tsy]Maps/map making/cartography: "Yeah, I'm not sure how I would implement that from a technical standpoint. Because what would it keep track of, where would it store it, and what about when you moved. I want it, but I don't know how."
[*:3jsv2tsy]No random threats / lightning: "I'm trying to avoid things that randomly kill the player. Sure, if you can't hear a Creeper or something you explode. Most of the time you see them just as you die, which is more fun than just dying."
[*:3jsv2tsy]Dragons are definitely planned
[*:3jsv2tsy]Polar bears considered: "In the winter."
[*:3jsv2tsy]Corals and fish/big sea change: "When I do the big sea change, with corals and fish."
[*:3jsv2tsy]New weapons: "Weapons that do different stuff, yes."
[*:3jsv2tsy]Trapdoors, floodgates: "Yeah. Trap doors are coming, I don't know how yet. And they will be able to be activated by redstone. Watergates as well. That can let water through."
[*:3jsv2tsy]Monster villages/goblins/passive or neutral settlements: "I don't have much planned, but random villages with monsters in them, and they start up either aggressive, neutral, or friendly, depending on what type of mob it is. And if you do good things to them, the meter of how much they like you goes up, and the bad things go down. Like if you hit them they get angry. And if they're friendly they might start throwing things at you as gifts, and if they hate you they might chase you. It'd be very basic. The idea is to make it so you get kind of-- they look silly-- so you feel the emotional like, they look at you. Throw stuff at them."
[*:3jsv2tsy]Loot in chests in monster villages: "Yeah, probably."
[*:3jsv2tsy]Mobs won't build things, they'll be prespawned: "They would be prespawned when you load the map. It would be interesting to have them build them, but I think that would be too complicated."
[*:3jsv2tsy]Gold tools may be used for enchanting: "I wanted a new minable ore. I think. Yeah. And then I had some vague plans like the gold tools being easier to enchant or something."
[*:3jsv2tsy]"Recruiting" hostile mobs: "That's a really good idea."
I've got a few plans and visions, but my only true design decision is to keep it fun and accessible. There's no design doc, but there are two lists; one for bugs, and one for features I want to add but think I might forget.
I make sure to play the game a lot, and I've built my share of towers, and flooded my share of caves. If something ever doesn't feel fun, I'll remove it. I believe that I can combine enough fun, accessibility and building blocks for this game to be a huge melting pot of emergent gameplay.
I strongly believe that all good stories have a conflict, and that all good games tell a good story regardless of if it's pre-written or emergent. Free building mode is fine and dandy, but for many people it will ultimately become boring once you've got it figured out. It's like playing a first person shooter in god mode, or giving yourself infinite funds in a strategy game.. a lack of challenge kills the fun.
For survival mode, I'd rather make the game too difficult than too easy. That also means I'm going to have to include some way of winning the game (or some other climax) to prevent it becoming too exhausting.
I appreciate you making this thread. I am usually skeptical of what people say on the forums now-a-days, but I am almost sure that Alchemy will be implemented sometime. It's simply too good of an idea to reject. (Yes, that is my reasoning)
I appreciate you making this thread. I am usually skeptical of what people say on the forums now-a-days, but I am almost sure that Alchemy will be implemented sometime. It's simply too good of an idea to reject. (Yes, that is my reasoning)
Good list man! This answered alot of questions I had about the future of the game. I still wont to know if guns (or a gun) are going to be in Mine craft though I'll research it. If I find anything I'll post the answer here :smile.gif:
Rollback Post to RevisionRollBack
"He's trolling the game mechanic itself. And succeeding."
I would really appreciate it if someone could link to where these claims that Notch has said existing torches will turn into lanterns came from. Also, if there's any word from Notch about whether lanterns will be breakable or how long torches will last, that'd be very much appreciated. I've tried searching and came up with nothing :sad.gif:
(*) Yeah, this looks wrong, but I triple-checked and this seems to be what he said, which is exactly the opposite of what the Halloween update says. Don't trust this part.
The Halloween update says that areas with great depth will be more likely to spawn monsters.
It's possible that on the surface, even a little bit of light (though I assume it'd have to be more than moonlight, at least at right around sea level) will stop monsters from spawning, but as soon as you start to descend into caves, monsters would be able to spawn at higher and higher light levels.
There has been a sourceless thing on the wiki forever that I want either proven or denied and deleted. On the future mobs page someone added that Notch said he might add wolves, hamsters and polar bears. Could you sort this out for me so I can change the page accordingly?
Rollback Post to RevisionRollBack
AT: nOW YOU'RE GETTING IT, wHAT YOU ARE IN FOR,
AT: aRE YOU READY TO BE TROLLLLLED,
AT: wITHIN AN INCH OF YOUR MISERABLE HUMAN CORTEX,
There has been a sourceless thing on the wiki forever that I want either proven or denied and deleted. On the future mobs page someone added that Notch said he might add wolves, hamsters and polar bears. Could you sort this out for me so I can change the page accordingly?
I saw that, absolutely ridiculous. I'll try to find something about it. Again, it sucks to be the only one fetching this information, so I would really appreciate some help. :smile.gif:
Hella long list here. It only states that Notch said all this stuff on the IRC, but it seems completely trustable to me. (It doesn't state anything ridiculous, and it says a LOAD of things we already know as true)
I did. I'm just tired and pissed to form an actual response, so I input my opinion.
Well, the reason I said it is because a few of the things you've mentioned are already debunked/confirmed in this thread. Also, if you could try to be more specific about podcasts and interviews, that would be very helpful. Just stating things like that is what we're trying to avoid in here.
He did mention he liked the idea of wolves somewhere, I think it must have been on Twitter, but I could have sworn he mentioned them in a blog post as well...
I'm looking for a link.
I actually browsed his twitter up to the beginning of August. I don't recall anything like that, but if you could check it out to be sure, that would be good.
(update summary: catching up with a bunch of Twitter stuff and the blog posts)
All right people, here's the deal.
There's a big problem going on right now in the community where certain "facts" about what Notch has said are passed around without regard for truthfulness. These claims are never sourced, we never get a link to a podcast\interview or twitter\blog post to confirm them. A lot of these are just distortions of what has actually been said by Notch, and some of them are completely false.
So here's my proposal. Let's create a centralized repository of sources for these claims here in this thread. If you find any podcasts, interviews, twitter posts, etc., where Notch has said something about Minecraft, post here and, if possible, list the claims exactly as they were stated by Notch. I'm pretty sure we can create a great repository in no time, and this way we can easily debunk certain myths that are going around. This would benefit all of us, especially Notch.
I think it's important to remind you guys of a few things:
[*:23a141t5]Notch, being a human, sometimes changes his mind about certain decisions, and he is often ambiguous and contradictory in his replies. Sometimes this may open some not so obvious alternative interpretations, and I try to consider those if they ever occur to me. Which brings me to my second point...
[*:23a141t5]I'm a human being too, and prone to bias and error. While I do try my best to remain as factual as I can, some details that are revealed can be interpreted in a way that it would never occur to me, and there are several different reasons for this. Sometimes I just can't see it, sometimes it's Notch's weird way of saying things, sometimes it's my lack of understanding of certain English idioms. English is not my main language, so both my reading and my writing can be unclear at times.
This can lead to problems and certain incorrect affirmations, as it has happened before, and if you spot such an error or bias then please point it out in the thread. You guys have not only the right but the obligation of fact-checking me. This post is meant as a resource to all of us, and you should use it.
[*:23a141t5]I'm doing all of this in my spare time and out of good will. I have a lot of respect for Notch and his game, and I know how damaging hoaxes and myths can be. This is the main intent of this thread. The second goal of this thread is to create an outline of what Minecraft will be (hopefully!), which should help keeping and increasing the excitement over the project's future.
[*:23a141t5]I will update this when I can, and when I feel like it. Sorry to be blunt, but it's true. I can't update it immediately every time Notch posts a tweet. Sometimes I'll just wait until the end of the day for a big update. Also, I have absolutely no obligation on keeping this strictly up to date, or updated at all. This is a favor I'm doing to all of you, so don't take it for granted. I cannot guarantee I'll be doing this forever, but I will try to keep it up for as long as I can. :smile.gif:
Now that we got that out of the way, let's move on.
Twitter (Updated regularly, green stuff is recent)
Some Twitter stuff since august. Some are vague, but it's worth considering:
[*:23a141t5]Fish mobs:
bengurney: "Will there ever be fish mobs? Your answer decides whether I spend ludicrous amounts of time on an underwater city with an ocean view."
Notch: "there will!" (Dec 01, 2010)
[*:23a141t5]Decoration objects:
hrofty: "it would be nice to have something to put inside empty rooms. Cupboards, tables, chairs, armor\weaponstands, mats, etc."
Notch: "coming! And decoration shelves where you can store visible items." (Nov 29, 2010)
[*:23a141t5]Realistic mode:
Notch: "The more I think about realistic mode with food and water bars (and weight limits?), the more fun it seems." (Nov 28, 2010)
Notch: "It will be optional if we add it, yes. Realism slider. At the other extreme, you get Creative Mode from Minecraft Classic." (Nov 28, 2010)
FeverSK: "Don't do just one slider. Add multiple checkboxes. Do I want to have to eat food? Do I want monsters?, etc. Layers of realism."
Notch: "im thinking a slider, and an "advanced" button with checkboxes" (Nov 28, 2010)
[*:23a141t5]Creative mode in Alpha:
Techrocket9: "If you are not planning to add a creative mode to Alpha, would you pretty please consider backporting sneaking to creative?"
Notch: "alpha is getting creative mode!" (Nov 25, 2010)
[*:23a141t5]Underwater torch/light source:
Durreta: "what about a torch that could be used under water? like a torch in a glass box would be great for making things under water"
Notch: "oh, good idea!" (Nov 25, 2010)
[*:23a141t5]Flags:
ToMzorz_hu: "what about making 'physical' flags to set PvP areas and hostile mob spawning areas? + a 'favourite servers' menu would be great :)"
Notch: "like the planned land claim flags? Good idea!" (Nov 25, 2010)
[*:23a141t5]Longer days/nights cycle:
spartanbard: "Have you considered different day/night timing modes? Perhaps even real-time days and nights?"
Notch: "no, but now I have! Real time would probably work best in SMP" (Nov 25, 2010)
[*:23a141t5]Cake:
DrMeatBoy: "Is it true you're adding cake to the game? That is, if minecraft wins indie of the year.."
Notch: "it is true!" (Nov 23, 2010)
[*:23a141t5]The Mojang logo:
Mysticpoot: "What exactly does your logo symbolise? I've been wondering about it since I first saw it."
Notch: "It's abstract. It kinda looks like a sewing machine" (Nov 22, 2010)
[*:23a141t5]Android version:
olihere: "will there be a app for android to later on ?"
Notch: "i hope so" (Nov 22, 2010)
[*:23a141t5]iPhone/iPad version:
HAZ3LL: "will there be an official Minecraft app for the iPhone/iPad?"
Notch: "I hope so, yes." (Nov 22, 2010)
[*:23a141t5]Music boxes in multiplayer:
DirectGaming: "I noticed that music now works in SMP, but it's not server based. Are there any plans to add this support to music-boxes?"
Notch: "Yes, it's coming! Once I get around to it, that is.." (Nov 17, 2010)
[*:23a141t5]Removing name labels, perhas group-based:
Jossi2011: "are you going to add a mechanic to remove nameplates? Perhaps a group system that shows the nameplates only of those your the group?"
Notch: "Yes, and making them per-team is a great idea!" (Nov 17, 2010)
[*:23a141t5]On Minecraft clones:
Notch: "Btw, there is no official iPhone or android minecraft yet. If you're working on a clone, that's cool, but please don't imply it's ours."
Quatroking: "are they allowed to make money off it?"
Notch: "well, sure. Ideas are meant to spread. But i wish they try to make it original rather than a straight clone." (Nov 15, 2010)
[*:23a141t5]Minecraft will remain in development for a long time:
panzerKRUSH: "I love Minecraft, but when is the release? The never ending bug fix/create cycle with patches is turning me away from the game :("
Notch: "I'm going to keep adding to it for a long time" (Nov 12, 2010)
[*:23a141t5]The Nether is only metaphorically "down there":
Killspammer: "@RecovOne Down there? there must be a way to dig down to it then MUSTT DIGGG"
Notch: "Metaphorical "down there"! Because it's called the "Nether". *shifty eyes*" (Nov 11, 2010)
[*:23a141t5]Minecraft will probably never be feature complete:
Noctale: "I thought beta was feature complete? Surely you won't get named monsters, skill trees and everything else in as well?"
Notch: "minecraft will probably never be feature complete.." (Nov 11, 2010)
[*:23a141t5]Beta only when SMP works well:
murpo: "if you do server side health now will it be completed before beta"
Notch: "Beta happens when SMP works well, and that includes having server side health" (Nov 11, 2010)
[*:23a141t5]Notch's humorous cop-out for lamps, for the time being:
InvernessMoon: "The Boo Update isn't complete until you finally add lamps. =("
Notch: "LAMPS is short for Light A-givin' Material Portal Side. It's the yellow stone thing. Ok? :wink.gif: #retcon" (Nov 11, 2010)
[*:23a141t5]SMP working is a priority until the game reaches beta. Then we'll get more content.:
blindgeekuk: "how about an option for neither of those? I don't play SMP minecraft..."
Notch: "SMP has priority now unti beta. Then, MOAR CONTENT!!" (Nov 11, 2010)
[*:23a141t5]Better double doors:
Mahkia: "I'm curious if you have any plans to make switch controlled double doors easier to construct, or if you're happy with it now."
Notch: "I'm not happy with it, but I ran out of data for the doors. =/" (Nov 10, 2010)
[*:23a141t5]Notch wants to keep on coding:
acidjib: "Seeing as you have so much money why dont you just give up on developing. or are you just that awsome of a person : D"
Notch: "It's what I want to do!" (Nov 09, 2010)
[*:23a141t5]Storyline, quests, mods:
TheBigB: "Hey, will there be a story-line? Will there be quests? Will there be support for mods? Is it true Minecraft made you a millionaire?"
Notch: "yes to all questions" (Nov 09, 2010)
[*:23a141t5]What's planned for the modding support:
FWCorey: "What support will there be for modders in the final game? Anything planned?"
Notch: "there will be a Java API for mods. for client mods, i need to consider security, so they can't autodownload from servers." (Nov 09, 2010)
[*:23a141t5]Notch's take on mods:
gmfreaky: "What don't you like about user mods that add game features? Or do I misunderstand you? Oh and I love you."
Notch: "they break with updates, and encourage end users to modify the game files in an unsupported way." (Nov 09, 2010)
[*:23a141t5]Official server plugin API:
jeromejtk: "there plans to do an official server plugin API?"
Notch: "absolutely." (Nov 09, 2010)
[*:23a141t5]Notch will unofficially support higher resolution textures:
Notch: "The only officially supported size is 16x16. Unofficially (without any guarantee of buglessness), I will support higher." (Nov 08, 2010)
[*:23a141t5]Official skin pack support:
Notch: "Official skin pack support, coming tomorrow: http://i.imgur.com/7qB8w.png" (Nov 08, 2010)
[*:23a141t5]Notch will tell us about the world generating algorithms in detail eventually:
Kintar1900: "Would you be willing at some point to talk on a high level about your world generation algorithms?"
Notch: "yes, I've been planning to do a technical blog post about it, but I've never had the time.." (Nov 08, 2010)
[*:23a141t5]Adventure mode won't come before beta:
Jademalo: "are you still planning on adventure mode as well?"
Notch: "yes, but not before beta" (Nov 08, 2010)
[*:23a141t5]Mojang team Twitter accounts:
Notch: "Mojang team #ff @Kappische @jnkboy @jahkob @jeb_" (Nov 05, 2010)
Notch: "RT @C418: @notch And me as the outsource guy" (Nov 05, 2010)
Notch: "Ooh and @C418 even though he's not in Sweden! #ff #sorry" (Nov 05, 2010)
[*:23a141t5]Persistent block damage:
luitjens: "Lets say, durability on hit is implemented, my pick breaks mid-way on mining some ore, should that ore revert to standard state?"
Notch: "I'm going to implement persistent block damage. And by "persistent", I mean "lasts for 10 seconds or so, then it gets healed"" (Nov 05, 2010)
[*:23a141t5]Custom sever textures:
TankFox: "Please consider server side textures someday :)"
Notch: "I am. The portal custom server convinced me it was a good idea. =)" (Nov 04, 2010)
[*:23a141t5]Minecraft texture contest:
Notch: "Win a real Minecraft painting and a 180GB SSD by making a texture pack for Minecraft: http://www.webhallen.com/minecraft/" (Nov 04, 2010)
[*:23a141t5]Height limit:
iFred: "is there any plan/intent to increase the hight limit? Maybe no limit at all?"
Notch: "I'd like to, but I can't promise anything." (Nov 04, 2010)
[*:23a141t5]Larger textures:
noaxark: "can we expect increased texture resolution in minecraft, like we've seen in certain mods, now that you've employed a pixel artist?"
Notch: "no." (Nov 04, 2010)
[*:23a141t5]Pets:
_Huse_: "@Notch Will you add pets?"
Notch: "probably, yes!" (Nov 04, 2010)
[*:23a141t5]Ambient Occlusion in Minecraft:
mcwaite: "What are your thoughts on the Ambient Occlusion mod?"
Notch: "it looks pretty, but it's not the style imvauming for" (Nov 04, 2010)
[*:23a141t5]Friendly mob towns, flying, realism, boss monsters:
biggiemac121: "What are some features you plan to add to Minecraft in the future?"
Notch: "well, friendly move towns, some way to fly, a realism slider, and a super dangerous boss monster." (Nov 03, 2010)
gleeson85: "What do you mean by friendly move towns?"
Notch: "oh,oops. I meant mob towns. Silly autocomplete on the phone." (Nov 04, 2010)
[*:23a141t5]On the change of torches:
Notch: "I liked the idea of making torches give off less light the deeper you are." (Nov 02, 2010)
Notch: "Some way of making it clear whether an area is safe or not is needed, though." (Nov 02, 2010)
[*:23a141t5]About the other Mojang game:
Notch: "The new game: It's a game both me and @JahKob wants to play desperately, but it's not similar to Minecraft in any way. Nerdy, though." (Nov 02, 2010)
[*:23a141t5]The Mojang team will work on both games:
Notch: "Just to be clear, I'll still be working on Minecraft, AND I'll get help. But we'll also make a second game in parallel!" (Nov 02, 2010)
[*:23a141t5]Discane in the Nether is 8 times larger than in the overworld:
c0bra51: "The distance travelled in hell is multiplied by 8 and not 16 as to what you said, any reason you said 16? or is this a bug."
Notch: "I've said 2, 10 and 16. I found 8 to be the best balanced." (Oct 31, 2010)
[*:23a141t5]There'll be a better save format in the future:
Woutwo: "will the current save system ever be replaced btw, 150 mb stands for over 70000 files, takes houres to backup :sad.gif: (smp)"
Notch: "Yes, me and Jeb are most definitely going to figure out how to do it!" (Oct 30, 2010)
[*:23a141t5]When damage is implemented, the game will be in beta:
Deprehensio: ""no damage" FFFFFFFFF..."
Notch: "Once the damage and so are in multiplayer, we'll be in beta. This is not the beta release." (Oct 30, 2010)
[*:23a141t5]Bridge mod might make it into the game, officially:
Notch: "You know that bridge mod thing.. I might have to borrow that idea!" (Oct 30, 2010)
[*:23a141t5]The ceiling of the new dimension is made of adminium/bedrock:
sblancodiez: "so the core ceiling will be the unbreakable blocks of the lowest level of the normal world? :-)"
Notch: "yep!" (Oct 29, 2010)
[*:23a141t5]Using other player's content in-game (like Spore):
jazmcdougall: "Love a bit of mythos. You could have it remember stuff that players build and recreate ruins in the lava lakes."
Notch: "I've considered having an opt-in "randomly upload what i build" mode for lots of content. :)" (Oct 29, 2010)
[*:23a141t5]Ghasts won't shoot fireballs if they can't see you:
MisanthropX: "will it be possible to build a home in the hell/slip ? because ghasts let everything explode."
Notch: "they wont shoot if they can't see you. Just don't have huge rooms, or they could spawn indoors." (Oct 29, 2010)
[*:23a141t5]Notch wants to imply a mythos of sorts:
jazmcdougall: "You could just have the loading screen say "going down...""
Notch: "or "warping".. but i thought it might be nice to get some mythos going." (Oct 29, 2010)
[*:23a141t5]"The Core" as the name for the alternate dimension:
Notch: ""The Core"! I like that." (Oct 29, 2010)
[*:23a141t5]On halting the development of the game:
TheLastSheikah: "Out of interest, is there any law preventing you from simply halting development and never delivering the final game?"
Notch: "I have no idea. But why would I? It's already funded, and it's what I like doing." (Oct 29, 2010)
[*:23a141t5]"The Slip" is not the final name for the alternate dimension:
Notch: "No, "The Slip" is not the final name. It's just a placeholder in the preview I sent out." (Oct 29, 2010)
[*:23a141t5]Sound changes in the update:
C418: "Obviously the preview versions of Minecraft have no sound updates at all. I fear that could happen to the actual halloween version too."
Notch: "Yeah, I'm horrible with keeping the sound up to date.." (Oct 29, 2010)
[*:23a141t5]Only players can get through, and momentum is lost when entering a portal:
Micleee: "Will momentum stay, as well as minecarts/mobs be able to to through portals?"
Notch: "Only players, and no, you lose momentum. There's a loading screen as well." (Oct 28, 2010)
[*:23a141t5]Tree shapes in taiga:
MrDowntempo: "Can you make the trees in the Taiga grow like evergreens like this: http://i754.photobucket.com/albums/xx18 ... le3/d2.png"
Notch: "That is very nice!" (Oct 28, 2010)
[*:23a141t5]Boss monsters:
MiniCunga: "Will you make boss monsters at some point?"
Notch: "oh yes!" (Oct 28, 2010)
[*:23a141t5]Fishing might be a last time thing:
ChocolateySyrup: "@Notch Did fishing make the cut? Even a barebones version?"
Notch: "Haven't started working on it yet. Probably a saturday thing. =)" (Oct 28, 2010)
[*:23a141t5]Portals in multiplayer servers:
RickG3: "Will you be able to use portals within the same server for fast transport?"
Notch: "yes." (Oct 28, 2010)
[*:23a141t5]Polar bears and snowmen:
jeremybenthamm: "Asking again, will polar bears be mobs in snowy areas?"
Notch: "Possibly. Or snowmen." (Oct 28, 2010)
[*:23a141t5]Portal frames built now will work, as long as you trigger it with fire:
Cavalorn: "Quick question: if we start building our portals now, will they work when the update hits? Or do they need to be built after update?"
Notch: "They will work. You just need to trigger the frame. With fire." (Oct 28, 2010)
[*:23a141t5]Notch is still behind schedule, some things might not make it on the update:
Malbogio: "I can't wait to see. Does it look like everything promised will make it into the next update or did the DDOS slow things too much?"
Notch: "I'm still behind schedule, but I'm working on it as fast as I can. I'm cautiously optimistic." (Oct 28, 2010)
[*:23a141t5]Portal counterpart isn't destroyed along with its pair:
mzzt: ".What happens to a portal's counterpart when I destroy my portal? Say, to reposition it vertically?"
Notch: "Nothing happens to it. When you enter a portal without a counterpart, a new one is generated automatically in a suitable location." (Oct 28, 2010)
[*:23a141t5]Portals spawn players in a safe location:
Notch: "WAHEY! Portals work great now! I figured out how to make them always spawn the player in a safe location, and added some particles." (Oct 28, 2010)
pohsyb: "Why bother with a safe location? I cant count how many times I've died by leaving a minecart without clearance"
Notch: "Mostly because the hell dimension is like 40% lava lakes.. dropping down into one of those is not fun." (Oct 28, 2010)
[*:23a141t5]Biomes will be larger than on the test video:
Notch: "Oh, and; Biomes will get larger. I'll tweak snow regions a bit as well." (Oct 27, 2010)
[*:23a141t5]Biomes in new areas, only:
Nash_Blackvine: "About adding biomes to existing servers: will biomes be new areas only? because deserts flattening towns could be a problem D:"
Notch: "yes, new areas only." (Oct 27, 2010)
[*:23a141t5]Biomes will be bigger than on the screenshot:
TFlippy: "Could you make the biomes bigger? (Size of 1 biome - about 8 - 32 chunks, for desert)"
Notch: "They will be bigger! That screenshot is running debug code!" (Oct 27, 2010)
[*:23a141t5]Current monsters probably won't be found in Hell:
JayseeDenton: "I'm doing a minecraft drawing and was wondering - Will any of the current Minecraft monsters be found in hell?"
Notch: "no, I don't think so" (Oct 27, 2010)
[*:23a141t5]Minecraft on Android:
thoradam: "Can I in any way construe this tweet as a confirmation that you are working on MC for Android?"
Notch: "Not at the moment, things are crazy busy. The tech demo people put together does make a good case for it, though!" (Oct 27, 2010)
[*:23a141t5]Current seed values will produce very different results due to changes in the level generator:
Datanalle: "I will not stop bugging you until I get an answer. Will existing save's map seed change with the update?"
Notch: "yes, I think they will. The biomes affect the level generator quite a bit." (Oct 27, 2010)
[*:23a141t5]Frequency (and, naturally, size) of biomes:
persason: "How often will biomes be generated? Not way to often i hope :D"
Notch: "Not sure.. Trying to balance it is hard." (Oct 26, 2010)
[*:23a141t5]Notch will fix the movement issues at a far away distance (currently, this stops a user from really using the entire availalbe map area):
bildramer: "what are you going to do about the movement breaking at 500k blocks from spawn?"
Notch: "Fix it!" (Oct 26, 2010)
[*:23a141t5]Biomes will still take weeks to perfect:
Uberyes: "How near are you to finishing biomes?"
Notch: "These will take many weeks to perfect, but for the boo update, I'd say about 80%" (Oct 26, 2010)
[*:23a141t5]Pigmen skins by Miclee and XaPhobia:
Micleee: "Regular pigman(made by me): http://i.imgur.com/Y9rIT.png Tribal(made by @XaPhobia): http://i.imgur.com/WeNKb.png"
Notch: "thank you!" (Oct 26, 2010)
[*:23a141t5]No rain in the update, not a priority:
ToothyDeerMan: "Will there be rain in the update?"
Notch: "Probably not. I need to prioritize now. =)" (Oct 26, 2010)
[*:23a141t5]Deadmau5 is interested in making music for Minecraft:
Noffletoff: "Deadmau5 seems interested in doing music for Minecraft, have you talked to him about this?"
Notch: "I haven't!" (Oct 26, 2010)
Notch: "Oh hey look, I DID get an email from deadmau5 several weeks ago! :-D" (Oct 26, 2010)
Notch: "Woohoo! @deadmau5 wants to make music for Minecraft! :biggrin.gif: Mixed in with C418's stuff? Hidden track? Trailer music? Nobody knows yet!" (Oct 27, 2010)
[*:23a141t5]F1 will be used for hiding the GUI/HUD:
_Zuriki: "Fair enough :3 - Oh, if you can fit it in. "Cinematic mode"? (ie. No HUD, No Crosshair) :D"
Notch: "Already in. Pressing F1 in the boo update will remove the gui. Right now it's hold to hide, to prevent accidents." (Oct 26, 2010)
[*:23a141t5]Certain biome effects (like changing colors of vegetation) will happen in existing chunks. You'll ned to explore new areas for the terrain.:
JakXCR: "Will our current saves have biomes in them after the update?"
Notch: "Kind of. Grass and trees will change color, but the features won't change unless you explore new areas." (Oct 26, 2010)
SurvivorReq: "Will we have to generate new worlds when biomes come out or are they going to be applied on top of the worlds we already have?"
Notch: "you'll get the new grass and tree colors, but you need to travel to get the new terrain." (Oct 27, 2010)
[*:23a141t5]Biomes will have a curvy transition. (It'll be smoother later, see blog Oct 26, 2010 post in biomes):
LucasVB: "Are biomes going to get a smooth transition? I thought you had rejected harsh transitions and dithering the blocks."
Notch: "They get curvy transitions. Like a really low frequency dither. It works pretty well!" (Oct 26, 2010)
[*:23a141t5]Frequency of rain and snow will depend on humidity of biomes:
xarinatan: "other than biomes, are there other weather changes? e.g when you stay on one (warm) spot, will it start raining etc after a while?"
Notch: "Depends on the humidity! The damper an area is, the higher the odds are of downfall. In cold areas, that will be snow." (Oct 26, 2010)
[*:23a141t5]Realistic mode will include temperature effects:
[redacted]: "are we ever getting temperatures as in e.g. freezing to death on tundras?"
Notch: "In Realistic mode, yes." (Oct 26, 2010)
[*:23a141t5]Biomes will include new vegetation later on, but not on this update:
[redacted]: "Are we getting new flora in the new biomes like e.g. new trees?"
Notch: "Not in this update, but later on yes." (Oct 26, 2010)
[*:23a141t5]Grass color will vary with biomes:
erisdev: "Looking good! What's better about the borders between biomes versus your last attempt? Or rather, what was worse before?"
Notch: "Grass color will vary with biome. Grass in cold areas will be much less green." (Oct 26, 2010)
[*:23a141t5]There are, currently, 11 biome types (counting hell as a biome):
Notch: "Those biomes (11 of them!) are generated right now, but most of them look the same. The level save knows what's where, though."
fidgetwidget: "I only see 10 items on there (with one of the 10 crossed out). Your last tweet said there were 11... And does boo include rain now!?"
Notch: "Oh yeah.. Hell's a special Biome. Counted that one by accident." (Oct 26, 2010)
[*:23a141t5]World generator uses Perlin noise and midpoint displacement algorithms:
scottymac: "Are you using Perlin or Simplex? Or Cellular Automata -- mmm caves."
Notch: "Perlin and Midpoint Displacement. The midpoint one is super duper fast, but horrible. Investigating simplex noise now! thanks!" (Oct 26, 2010)
[*:23a141t5]Saves won't break with the Halloween Update:
tnam: "any chance we lose our saves in the MC updates? My 8 yr old would have an emotional brk dwn. I would video it and it would go viral."
Notch: "the saves are safe!" (Oct 26, 2010)
[*:23a141t5]Exact size of Ghasts: 4x4x4:
crcromwell: "How big are ghasts exactly? The PC gamer preview made them look like they're about head-sized."
Notch: "4x4x4 meters" (Oct 26, 2010)
[*:23a141t5]No gory texture for zombie pigmen, Minecraft will remain gore/blood free:
Notch: "I wont be using the gory texture after all. I want to keep minecraft blood free." (Oct 26, 2010)
InsanityOnABun: "Sigh. Way to cave, notch."
Notch: "there hasn't been blood in MC ever. It's a conscious decision that i forgot when i saw the awesome texture." (Oct 26, 2010)
[*:23a141t5]On gory mobs:
mahouyuki_bot: "Before you get too carried away with gory mobs, please know that some people (including me) play this game because it's gore-free."
Notch: "That's a good point.." (Oct 25, 2010)
[*:23a141t5]Zombie pigmen will be a peaceful mob in hell:
Notch: "@XaPhobia Putting your [zombie pigmen] skin in the game now. It will be a mainly peaceful mob in hell." (Oct 25, 2010)
[*:23a141t5]Zombie pigmen will get a purpose later on:
Golthan: "Will there be some point to them or just for show, for this second new mob?"
Notch: "I might retrofit a point to them later on. For now, I'll just have them in as a novelty thing. They add character!" (Oct 25, 2010)
[*:23a141t5]Zombie pigmen will be pointless in the update:
Notch: "Anyway! I'm working on the second new mob today, and it's far less dangerous than the Ghast. Right now they're kind of pointless, actually!" (Oct 25, 2010)
[*:23a141t5]Refunds for Mac users:
Boofdawgz: "would you refund anyone that has a mac incase they cannot play it?"
Notch: "If the purchase is recent, yes. If it's a long time ago, we can't." (Oct 25, 2010)
[*:23a141t5]Percentage of Minecraft users who use a Mac:
Krammeh: "Do you have statistics on how many Minecrafters are Mac users?"
Notch: "No, but about 12% of the people visiting the website use macs." (Oct 25, 2010)
[*:23a141t5]Update will include zombie pigmen.:
XaPhobia: "so, anything you can confirm for the community about Zombie Pigmen? Like if they're being added to the Halloween Update? :P"
Notch: "I think so, yes! Probably today. =D" (Oct 25, 2010)
[*:23a141t5]You can bring hell blocks back to the normal world:
bloodless2010: "Will you be able to take hell blocks back to the normal demension?"
Notch: "yes" (Oct 24, 2010)
[*:23a141t5]MinecraftApp.net is not an official website, and are not associated with Mojang.:
frodeknutsen: "whats your thoughts on this one? http://minecraftapp.net/"
Notch: "It's not ours. It's a hoax." (Oct 24, 2010)
[*:23a141t5]"The Nexus" as the name for the hell dimension:
Synikal603: "Assuming you intend the "Hell Dimension" to be a portal hub, maybe change the name to "The Nexus". Mysticalish and religion neutral."
Notch: "not bad! :-D" (Oct 23, 2010)
[*:23a141t5]Height of map:
kagato: "Also, will Alpha ever be taller than 128?"
Notch: "not sure about the height limit.." (Oct 23, 2010)
[*:23a141t5]Portals need to be 2x3 right now:
kagato: "Do portals have to be 2x3 or can they be bigger?"
Notch: "right now they have to be 2x3, but i might change that." (Oct 23, 2010)
[*:23a141t5]All blocks work in hell:
Pangogie: "Can you place block in the Hell Dimension?Because it seems like a cool place for a base. =]"
Notch: "yes, all blocks work there!" (Oct 23, 2010)
[*:23a141t5]Ghasts will spawn in the normal world, close to portals. But rarely.:
jakeyyyboyy: "will the ghasts only be in hell, or will they be in the normal dimension as well?"
Notch: "if you've got a gate, they can (rarely) spawn there." (Oct 22, 2010)
[*:23a141t5]Hunger, player needs and realism mode:
nomslurpees: "the other thing, I'm sure ppl mentioned it, is survival w/ hunger. Don't eat for a day lose 2 hearts... I'd love that..."
Notch: "I think that will happen actually. I'm changing "difficulty" to "realism". Lowest setting = creative. Highest setting = starve" (Oct 22, 2010)
[*:23a141t5]Hell block for permanent torches:
GeorgeDunleavy: "if the hell block burns forever, can we use it as new (permanent) torches?"
Notch: "yes, you can. =)" (Oct 22, 2010)
[*:23a141t5]Hang gliders:
nomslurpees: "would there be a way to craft maybe a hand glider with wool and wood? I'd love to soar in the sky..."
Notch: "a lot of people have requested this.. Maybe!"
daelancrew: "Have you read it in the forum or by mail/twitter? At least you haven't logged in for ~2 months"
Notch: "I read it without logging in, but I got this suggestion via other channels." (Oct 22, 2010)
[*:23a141t5]There's a loading screen when you enter a portal:
chronoshock: "Will there be a loading screen when moving through portals, or is it instant?"
Notch: "there's a loading screen." (Oct 22, 2010)
[*:23a141t5]Swamps:
Micleee: "Any plans for a 'swamp' kind of biome that has mud instead of dirt? You could add alligators(crocodiles? Not sure which) that hide."
Notch: "yes, swamp! :D" (Oct 22, 2010)
[*:23a141t5]Creative will be a difficulty setting:
Grickit: "@smpmc Somehow add creative as a new difficulty. It would then dual purpose as a debug/god mode for normal alpha"
Notch: "That's exactly the plan!" (Oct 22, 2010)
[*:23a141t5]Damage in multiplayer / SMP for the update:
Gagtech: "I dont suppose SMP will be getting damage with this halloween update, will it?"
Notch: "we'll see next week during the crunch."
Mast3r_Shak3r: "@Gagtech PLEASE WE NEED THIS SOOO BAD!!"
Notch: "If it's not in for the 31'st, it will be soon after. SMP is highest priority."
Notch: "(Except for this halloween update, which is both to keep players interested, and for me to get to do some coding)" (Oct 22, 2010)
[*:23a141t5]No new recipes yet in the update:
Naxum: "Woo, QandA roll! How about: Are there any new craftable items? I know you said some of the new blocks are special. #soexcited"
Notch: "I haven't added any new recipes yet." (Oct 22, 2010)
[*:23a141t5]Hell block can't be used in a furnace:
jasonfri13: "Will we be able to use the new hell block to use in stoves or keep fires going?"
Notch: "no and yes, in that order." (Oct 22, 2010)
[*:23a141t5]Larger caves, perhaps depending of biomes:
Micleee: "Any chance we'll see larger caverns/caves, soon?"
Notch: "I have no plans of making them larger. If there's a good reason, perhaps!"
Micleee: "Or you could have caves vary by the biome. Mountainous areas should have much larger caves, as there is more ground clearance."
Notch: "ooh, good idea" (Oct 22, 2010)
[*:23a141t5]Old enemies are unchanged in the update:
Naxum: "Woo new enemies! Also, are any normal enemies getting upgraded? Or harder? Would be cool."
Notch: "No, they're staying the same." (Oct 22, 2010)
[*:23a141t5]Notch wants an official name for the fast-travel dimension:
smpmc: "I'm a fan of not naming it, leave it to the players to handle that. Hopefully it won't turn into a redstone/aspergite deal though."
Notch: "oh, you know it will.." (Oct 22, 2010)
[*:23a141t5]Two new enemies on the update:
Naxum: "So, how many enemies would you like to have on Oct 31? I know we have the ghast, but you wanted that pig-zombie. Would the PZ be new?"
Notch: "Two new enemies." (Oct 22, 2010)
[*:23a141t5]Will there be cake?:
Kizzycocoa: "about 15 of my friends on steam are urging me to ask you something. They want to know, if you win the moddb award, will you add cake?"
Notch: "Sure, why not? =D" (Oct 22, 2010)
[*:23a141t5]Eggs won't have an use on the update, dyes and dying cloth is coming once he figures out the mechanic:
ShiverMeSideway: "Hello, please reply (6th attempt): 1. Will eggs have a use with the new update? 2. What's the scoop on coloured cloth in SP? THX!"
Notch: "1) No, 2) It's coming eventually once I work out some details with coloring items." (Oct 22, 2010)
[*:23a141t5]Weeping Angel / SCP-173 / only moves when you're not looking mob won't work in multiplayer. Too problematic.:
smpmc: "How about a hellmob that doesn't move when viewed, then when you don't see it, it moves quick and silently to you? Like weeping angel"
Notch: "I wanted to add that, but it won't work in MP, so I can't add that."
smpmc: "just curious, why wouldn't it work in MP?"
Notch: "The lag, and people looking everywhere." (Oct 22, 2010)
[*:23a141t5]There will be an update on Halloween, even if it's incomplete:
ManningQB18: "If you end up behind schedule on October 31st, will you release what you have, or delay the entire thing?"
Notch: "I will release what I have." (Oct 22, 2010)
[*:23a141t5]Red pixels on hell cobblestone are supposed to be red moss:
PBKelson: "Are Hell blocks supposed to be bleeding? They look like they are bleeding to me. o_o"
Notch: "It does? ;-) It's hard to draw red moss in few pixels." (Oct 22, 2010)
[*:23a141t5]Calling the fast travel dimension "The Deep":
Shivian: "why not just "The Deep" - like "what they awoke in the deep" ie: Morgoth / Lord of the Rings?"
Notch: "Oooohhh!! oh-hohoho! Ooh! :D" (Oct 22, 2010)
[*:23a141t5]Updating the public to do list:
pycbouh: "will you update your public todo list? Seems a bit outdated to me."
Notch: "er, uh. I probably should, shouldn't I?" (Oct 22, 2010)
[*:23a141t5]Notch's behind schedule with the update. No guarantees about all functions.:
asrue2: "@Notch if you say hi to me, you'll make my evening ten times over. Also - Will you finish ALL of the update by Halloween?"
Notch: "I will certainly try, but I'm behind schedule." (Oct 22, 2010)
[*:23a141t5]The size of biomes:
Burianu: "About how large will each biome be? (In cubes)"
Notch: "I'm not sure! I will try to make it random." (Oct 22, 2010)
[*:23a141t5]New features in the update won't require a new world:
JosephWheelerFF: "Can you tell us if any of the new features/bug fixes will require world restarts at all?"
Notch: "they won't require world resets, but to find new terrain features, you need to explore new terrain." (Oct 22, 2010)
[*:23a141t5]Notch wants to avoid using Christian mythology:
PlataniumR: "Screw people overly sensitive about their religion! Keep it named Hell World! Developers need to stop making games so PC"
Notch: "I agree with you, but I also want to avoid using christian mythology.. I want it too feel fantasy!" (Oct 22, 2010)
[*:23a141t5]Calling the fast-travel dimension "The Ways":
goshnya: ""The Ways" or "Underworld" sound cool... I think..."
Notch: "the ways would be a neat homage to WoT.." (Oct 22, 2010)
[*:23a141t5]Peaceful stops monsters from spawning in Hell, but it doesn't remove them:
Matt_R_: "If you change the difficulty to "Peaceful" and enter the Hell world, will it also be free of monsters, or will it not be affected?"
Notch: "Right now, peaceful stops further spawning, but doesn't remove existing monsters down there." (Oct 22, 2010)
[*:23a141t5]Ghasts won't go through portals, at least not in this update.:
FFFruedy: "Aww, is it possible for you to make them able to go through it?"
Notch: "not in this update. It's complicated." (Oct 22, 2010)
[*:23a141t5]Ghasts will spawn near portals, but rarely. But they can't get through.:
FFFruedy: "Is it possible for you to give a close up of the Ghast? Is it possible for enemies to travel through portals?"
Notch: "they'll spawn near the portals, yes. Rarely. But they won't actually travel through." (Oct 22, 2010)
[*:23a141t5]Ghasts should require a space of 5x5x5 to spawn. They might spawn at 4x4x4.:
tehvidja: "how much room?"
Notch: "they should require 5*5*5 meters, but I haven't double checked it. They might spawn in 4*4*4" (Oct 22, 2010)
[*:23a141t5]Ghast will spawn inside artificial structures:
Kizzycocoa: "will the Ghast spawn inside man-made structures? are we going to have another slimes/farm animals issue on our hands?"
Notch: "yes, you are." (Oct 22, 2010)
[*:23a141t5]Villages of undead / zombie pigmen in hell:
Micleee: "@Notch Instead of regular pigmen, add vilages of undead ones that wield spears in hell. Link Removed"
Notch: "oh my god that is awesome! :biggrin.gif: Can I use it ingame? =D"
[*:23a141t5]Ghats aren't affected by lighting.:
tehvidja: "can i build an enclosure with lanterns around/between my portals to ensure safe travel or will Ghasts spawn inside the enclosure?"
Notch: "Ghasts don't care about the brightness. But they need room to spawn" (Oct 22, 2010)
[*:23a141t5]Notch likes the name "Inferno" for the fast-travel dimension. But it would be a pointless change, since it still means "Hell.":
DoubleS1928: "Any plans on officially naming the alternate dimension? I was thinking something along the lines of "The Inferno"."
Notch: "Inferno's a pretty good name!"
goshnya: ""Inferno" means "Hell" in other several languages, so it's a pointless change :("
Notch: "Oh. yes, that would be pointless." (Oct 22, 2010)
[*:23a141t5]Ghast should be killable. Maybe. :ohmy.gif::
ProtoMith: "Have you killed a Ghast yet?"
Notch: "Without a bow? No. It is possible now, though. I think." (Oct 21, 2010)
[*:23a141t5]Merchandise, shirts, plushes / plushies:
Link9401: "Is there going to be a MineCraft Merchandise store in the future? I could make mob plushes for it."
Notch: "Yes, there will be! I hope." (Oct 21, 2010)
[*:23a141t5]Fish will be in schools / large groups.:
NileEatingFolk: "Will you be able to see fish swim past you when travelling underwater? And if so, are we talking single fish or groups?"
Notch: "yes, but I might have to push it up because I'm behind schedule. It'll be schools of fish." (Oct 21, 2010)
[*:23a141t5]Fishing will be very boring (just like the real thing!):
Krakn3dfx: "I built a fishing cabin on my SMP server in anticipation of the Halloween update. Damn you. #minecraft"
Notch: "fishing WILL be boring, you know.. ;)" (Oct 21, 2010)
[*:23a141t5]Torches being permanent on peaceful difficulty:
Grickit: "Torches don't auto-die on peaceful? Yes/No? Please? We'll be really good. We'll walk them and clean up after them, and bathe them!"
Notch: "good idea!" (Oct 21, 2010)
[*:23a141t5]Custom-sized portals:
DeepDarkP: "can we make portals custom Size, shape?"
Notch: "no, but that's actually a pretty good idea.. I might fix that after the halloween update if it still makes sense." (Oct 21, 2010)
[*:23a141t5]Mine cart boosters (fix or alternative):
track02: "After finishing my fully automatic Minecart Station - Will the minecart booster glitch stay in the final version? Hope so..."
Notch: "well, people like it.."
track02: "Great, so 10 hours building were not useless! Doublestack-Autoresetting Mindcart Boosting Station FTW! :)"
Notch: "no promises, though! They look extremely silly.."
digitalgabeg: "I'd gladly trade the booster glitch for a crafted block that accelerates passing objects. Same feature, more elegant implementation."
Notch: "yeah, I'd say that's a likely compromise." (Oct 21, 2010)
[*:23a141t5]Watch design:
biffboulder: "Is this what the watches are going to look like? http://i52.tinypic.com/ja7vxu.gif"
Notch: "Oh wow, I like that! It's much better than my idea." (Oct 21, 2010)
[*:23a141t5]Harder mode for Minecraft (taking longer to mine, smaller inventory, etc):
_Zuriki: "I have an unusual request, the details are too big to post here, but the request is relatively small, so, link: http://j.mp/b90Uty"
Notch: "I'm not sure about makign mining take longer, but I do like it!"
xkeepah: "Given the limited scope of multiplayer right now, making it take even longer would put a damper on creating things."
Notch: "yeah, I think the current speed is pretty balanced, actually." (Oct 21, 2010)
_Zuriki: "Well, it was related to slowing down construction. The side effect was forcing people to work together to create epic things."
Notch: "Ooohh, right. For multiplayer, that makes sense. Perhaps a setting per-server."
_Zuriki: "...are you willing to make it? I'd really like to try out a hardcore mode for MC."
Notch: "Yes, I think I will! At least to some degree. =)" (Oct 21, 2010)
[*:23a141t5]Biomes and rain:
Kammykun: "I signed up on Twitter JUST to ask you this question. Will rain be included as a biome variable? Like a forest can be rainy or dry?"
Notch: "yes! Perhaps not in the first version if I run out of time, but humidity/downfall is one of the factors." (Oct 20, 2010)
[*:23a141t5]Floating blocks will not fall:
BIindRob: "Still thinking about making floating blocks fall?"
Notch: "no, I've stopped liking that idea. Not sure why." (Oct 20, 2010)
[*:23a141t5]Biomes in the update:
marcosss123: "I must know! will Biomes be there in the update?!"
Notch: "To some degree, yes. I've got a feeling I'll tweak those for months." (Oct 20, 2010)
[*:23a141t5]Minecarts pushing mobs they hit instead of stopping:
NeoZeroo: "What do you think about, when riding a minecart, instead of stopping when hitting mobs/human, they HURT them and keep going forward?"
Notch: "sounds like a good idea." (Oct 20, 2010)
[*:23a141t5]ALL torches will become lanterns, whether placed or not:
eyeball226: "Just so we have a definitive answer: Will all torches in the game change or only placed ones?"
Notch: "all." (Oct 20, 2010)
[*:23a141t5]Portals will work on both single and multiplayer:
GIngerisWIN: "so portals will only be a server thing? Will they be used to travel on a personal world?"
Notch: "Both. Mainly the latter." (Oct 20, 2010)
[*:23a141t5]Entering portals using minecarts:
VMetalBR: "Can we enter portals using a minecart? Would be a good reason to listen to the Back to the Future OST (1.21 gigawats required?)"
Notch: "hmm... probably not." (Oct 20, 2010)
[*:23a141t5]Working minecarts in multiplayer for the update:
BouldrMatt: "Will the bootober update get minecarts working in multiplayer?"
Notch: "mmmmaybe." (Oct 20, 2010)
[*:23a141t5]Portals as glowing doorways:
jacobcroth: "working portals that don't teleport would be... glowing doors, right?"
Notch: "yep." (Oct 20, 2010)
[*:23a141t5]Chat between servers:
Guniv: "can you add a chat between servs feature"
Notch: "hmm, not easily." (Oct 20, 2010)
[*:23a141t5]Swooshy stars-flying-by effect during teleport:
bl0ke: "Requesting swooshy stars-flying-by effect during teleport!"
Notch: "ooh" (Oct 20, 2010)
[*:23a141t5]Credit card payment:
Chazodude: "Will we eventually be able to buy minecraft from Amazon? I dont trust paypal! :D"
Notch: "credit card payments are coming!" (Oct 20, 2010)
[*:23a141t5]Linking servers with portals:
Notch: "Yes, you will eventually be able to link servers with portals. NOT SOON, though." (Oct 20, 2010)
[*:23a141t5]Method for crafting portals:
WX4N: "so one is crafting a portal pair with a magic receipt?"
Notch: "not quite.. :)" (Oct 20, 2010)
[*:23a141t5]Portable forms of Minecraft (mobile versions):
TallGamer: "Have you thought about any portable forms of minecraft?"
Notch: "yes. But there's no time now!" (Oct 20, 2010)
[*:23a141t5]Hell doesn't have day and night cycles:
Ansjh: "How are day/night cycles in hell world, actually?"
Notch: "they're not!" (Oct 20, 2010)
[*:23a141t5]Portals will be craftable:
Notch: "Woo, building portals works now! Now to make them teleport..."
LucasVB: "Wait, "building portals?" .. Does that mean portals will be craftable?"
Notch: "yep." (Oct 19, 2010)
[*:23a141t5]No plans of adding Herobrine:
Kizzycocoa: "I REALLY apologise about using this for non-moddb stuff, but the entire community is getting frustrated by the hero-spam x.x"
Notch: "i have no plans of adding herobrine." (Oct 19, 2010)
[*:23a141t5]Seeing through portals:
Moleculor: "Please tell me the portals can be looked through to see hell? :D"
Notch: "No, unfortunately not! I wanted them to be smooth, but I don't think I can do that with this codebase." (Oct 19, 2010)
Moleculor: "Ah well, win some lose some. (Would it be easier if you placed a vision limitation of, say, 10 blocks, obscured by fog?)"
Notch: ".. possibly. Hmm.. That's a really good idea." (Oct 19, 2010)
Notch: "it's like two days of work just for that, though, haha. But it'd be soooo cool.. aaargh." (Oct 19, 2010)
[*:23a141t5]Rainbows:
HolyMane: "i was playing minecraft and wondering while looking at the sky... will we ever have raimbows?"
Notch: "Yes. Square ones." (Oct 19, 2010)
[*:23a141t5]Gravestones to mark death spots (like Worms):
Tinire: "What do you think about gravestones that will drop along with inventory when someone dies?"
Notch: "like in worms? I think i like it!" (Oct 19, 2010)
[*:23a141t5]Halloween update will include no HUD mode:
maxovitsj: "Can you make some sort of machinima mode in the next update? I'd love to be able to make short machinimas in MC... no-hud + fly? plz"
Notch: "No-hud is in for the halloween update. =)" (Oct 19, 2010)
[*:23a141t5]Airplanes:
Petterroea: "When will airplanes enter Minecraft?"
Notch: "I don't think they will" (Oct 19, 2010)
[*:23a141t5]Creepers are made of leaves and plants:
jeremybenthamm: "What exactly ARE Creepers? I know the model came from a failed attempt to make a pig, but in-universe, what are they?"
Notch: "I imagine them as being made out of leaves or similar. I'm not sure why they explode." (Oct 19, 2010)
[*:23a141t5]No sound bug is still elusive:
DrSulfurious: "My client doesn't have any sound... How can I fix this? It's been like this since my purchase, 2 weeks ago. No one has helped me yet."
Notch: "I haven't found the cause of that bug yet. What OS?" (Oct 19, 2010)
[*:23a141t5]Damage in multiplayer\SMP is still not confirmed:
bbeckford: "Is damage in multiplayer coming in the next update? Loving your work."
Notch: "I will try, but I don't dare promising anything" (Oct 19, 2010)
[*:23a141t5]Duping in multiplayer\SMP may not be fixed in the update:
RelientTU: "Not a huge issue, but when do you think duping in SMP will be fixed?"
Notch: "i don't dare replying.. i miss dates like they're smooth skin and music on MTV." (Oct 17, 2010)
[*:23a141t5]There will be sources for infinite flames:
Navy1227: "Hey notch! Can you just tell us one thing in the update, without "twisters"? Will we get a multiplayer health fix? C'mon :biggrin.gif:?"
Notch: "there are sources for infinite flames." (Oct 17, 2010)
[*:23a141t5]No surprise updates planned before Halloween:
JaaMza: "Just wondering, do you have any surprise updates planned before you release the october update? thanks :)"
Notch: "nothing planned, no" (Oct 17, 2010)
[*:23a141t5]piano3.ogg will be extended to 4 minutes and 30 seconds:
C418: "A little comparison. piano3.ogg had the lenght of 1:27. Now it's 4:30" (Oct 17, 2010)
[*:23a141t5]Portals and dungeons:
GCDelp: "Why you ignoring me? Will portals to hell have anything to do with dungeons?"
Notch: "I'm not telling. ;)" (Oct 17, 2010)
[*:23a141t5]Minecarts in multiplayer\SMP may not be fixed in the update:
yb1337: "Will minecarts in SMP come in the Halloween update? :)"
Notch: "not sure yet.." (Oct 17, 2010)
[*:23a141t5]Update will ship just before October 31st:
0t34: "Will you ship the update before/ after or on the 31st of October?"
Notch: "just before, Swedish time." (Oct 17, 2010)
[*:23a141t5]More blocks:
Gishatako: "You should add more blocks and such. Maybe make runecraft official? Horse? Horse + Saddle = Much faster than a pig."
Notch: "more blocks are coming!" (Oct 17, 2010)
[*:23a141t5]Seasons:
ToricoUK: "ever thought about having seasons? like snows in the winter and leaves fall in autumn etc,"
Notch: "yes, but there are technical issues with how the level is stored" (Oct 17, 2010)
[*:23a141t5]New website coming, probably during beta:
trevorsg: "Proposition: When beta is released, #Minecraft gets a new website along with it."
Notch: "or sometime during beta.. i don't want to pile on more stuff before beta" (Oct 17, 2010)
[*:23a141t5]More uses for gold:
elyetis: "sry since it was probably already asked, but do you intend to give more use to gold ?"
Notch: "probably! Possibly. Plausibly?" (Oct 17, 2010)
[*:23a141t5]Monster baits:
GothikWaffle: "Could you implement some sort of monster bait? Like a piece of meat on a stick you could place that attracts mobs."
Notch: "sounds like a good idea!" (Oct 17, 2010)
[*:23a141t5] The Ghast is neither ghost-like nor two-legged:
TheDraqo: "Is the Ghast a two-legged monster or a ghost-like creature?"
Notch: "neither!" (Oct 16)
[*:23a141t5] Update won't support higher-resolution textures:
KrushBrother: "Will the update include support for textures bigger than 16x16 without side-effects?"
Notch: "no" (Oct 16)
[*:23a141t5] You can save a map's seed value to restart it with biomes.:
MaideHoN: "If we save our seed value, and regenerate the map otherwise, do we get our current map terrain + biome weather?"
Notch: "yes. :)" (Oct 16)
[*:23a141t5] Health system in multiplayer is not ready yet:
WhiteRAZOR: "is the health system working yet though?"
Notch: "kind of.. it needs work." (Oct 16)
[*:23a141t5] Health and PvP may still not work after the update.:
murpo: "Will PVP and health be enabled in survivial multiplayer."
Notch: "i don't dare promising it!" (Oct 16)
[*:23a141t5] No biomes currently known:
Mysticpoot: "Any word on what biome types will be available? :)"
Notch: "not sure yet.." (Oct 16)
[*:23a141t5] Seasons are not going to be implemented in the update.:
Hirvox: "Will there be seasons or is it perpetual winter/summer for each region?"
Notch: "just regions now. Seasons are complicated because of the chunked loading." (Oct 16)
[*:23a141t5] Biomes will be generated in newly explored areas after the update:
Notch: "You won't need to generate a new world. But biomes will require travel to new areas." (Oct 16)
[*:23a141t5] Both Hell and biomes will work on old saves, but biomes will only appear in new chunks.:
LucasVB: "Hey Notch, will Hell and biomes work on old saves?"
Notch: "Hell, yes. Biomes, yes, if you walk far enough away." (Oct 16)
[*:23a141t5] Creepers are crunchy, like dry leaves:
jazmcdougall: "Are creepers... furry? Fluffy? Slimy? All of the above?"
Notch: "I've imagined them as being crunchy, like dry leaves." (Oct 16)
[*:23a141t5] A mob that charges at you, possibly found in hell:
roguishDragon: "What about a mob that can't be knocked back, and charges at you at high velocities? Very dangerous in hell, with the lava and stuff."
Notch: "good idea!" (Oct 13)
[*:23a141t5] The Ghast will be 4 blocks large:
khemegil: "how big is the ghast?"
Notch: "four meters" (Oct 11)
[*:23a141t5] Hell creatures could get extra damage from SNOWBALLS:
mzzt: "Perhaps some hell denizens could take damage when immersed in water or when touching ice/slow blocks or hit by snowballs?"
Notch: "haha snowballs! Great idea!" (Oct 11)
[*:23a141t5] Hell is fully dynamic, and all the normal blocks will work in Hell: Notch: "yes, it's fully dynamic and all normal blocks work in there." (Oct 11)
[*:23a141t5] The Ghast may be immune to fire: Notch: "Fire works surprisingly well considering it lives in the hell dimension.. *makes it immune to fire*" (Oct 11)
[*:23a141t5] The Ghast is not invisible: Notch: "It's not invisible. I haven't been able to kill a single one yet, though.. i will try with bows." (Oct 11)
Note: He DID mean "invisible." Lots of people were asking him if the Ghast was invisible when he announced its name. Check this Twitter search for a context.
[*:23a141t5] One of the new hostile mobs is very "unfair", and is called the Ghast: Notch: "I just made the most unfair mob ever even more unfair. You will hate the Ghast." (Oct 11)
[*:23a141t5] Lanterns may need material found in Hell:
Wazupmaster: "Have you decided how lanterns will be made yet?"
Notch: "you might have to go into hell." (Oct 11)
[*:23a141t5] Bats may be an upcoming mob: Notch: "Bats that look like small cliff racers, but are more annoying?" (Oct 11)
Notch: "Ok, no cliff racelets. Listening to Cylob - Rewind and coding mobs is fun :D" (Oct 11)
[*:23a141t5] The update will add at least five new block types: Notch: "Five new blocks for the spooky Halloween update so far." (Oct 10)
[*:23a141t5] Hell will be available on multiplayer/SMP:
lightnaros: "will everything from the hell update be available on both single player and smp?"
Notch: "oh yes." (Oct 08)
[*:23a141t5] Hell will have red fog:
NintenDavid: "dude sweet, can you at least tell us a little about what hell's gonna be like? You know apart from the obvious."
Notch: "It's got red fog." (Oct 08)
[*:23a141t5] Hell portals being generated/craftable:
LucasVB: "Will the Hell portals be in randomly generated ruins like the waygates or will they be crafted?"
Notch: "Not sure yet. Both have their own technical issues." (Oct 07)
[*:23a141t5] Hell will include new blocks:
redearth1210: "Will there be new building blocks from hell? Like hellish stone or something?"
Notch: "I don't want to give everything away! But yes." (Oct 07)
[*:23a141t5] Friday updates are postponed for the time being: Notch: "The secret friday updates are postponed until we know what to do with them. For now, I'm focusing on the Halloween update and lawyers." (Oct 07)
[*:23a141t5] You can build settlements in hell:
_Hypnomatic: "So Notch, we could eventually tame Hell and make a convenient underworld train station?"
Notch: "yes." (Oct 07)
[*:23a141t5] Hell world will be persistent:
Magnulus: "Will the hell world be persistent or will a new one be created for every portal jump?"
Notch: "persistent =)" (Oct 07)
[*:23a141t5] Redstone-switchable light sources:
2dawolf: "Would it be possible to have a regular torch/lantern that reacts the way a redstone torch reacts? (i.e. a bright redstone torch.)"
Notch: "yeah, that's probably coming in some form. I'm worried about the lighting recalculations" (Oct 07)
[*:23a141t5] Colored light sources (red lava, etc):
Mrturnipson & Inacio_: "Please tell me you're implementing colored lights for lava and stuff"
Notch: "If I have the time, I will look into it. It's NOT easy." (Oct 07)
[*:23a141t5] Hell will be dangerous and include new monsters:
yatpay: "what makes it dangerous?"
Notch: "Right now, just the terrain. Later on, the new monsters." (Oct 07)
[*:23a141t5] You can build in Hell:
KridOCaign: "Will we be able to build things in hell? Also, what happens if somebody goes far enough in hell that they'd land outside the map?"
Notch: "Yes, you can build. If you go too far, you can't build or use portals." (Oct 07)
[*:23a141t5] Hell is unique per world, and randomly generated:
PixelEater: "Is the Hell Realm going to be the same on every world? Or is it going to actually be part of the world, in generation and such? :3"
Notch: "It's unique per world. It's randomly generated, and dangerous as.. well.. hell." (Oct 07)
[*:23a141t5] Update won't break the current saves:
Louis_Chadwick: "Please dont mess up our saves."
Notch: "I won't!" (Oct 07)
[*:23a141t5] Spears (two sticks + point on a diagonal):
Micleee: "Spears -> Link Removed"
Notch: "i like it a lot!" (Oct 07)
[*:23a141t5] Hell is a separate dimension:
matthewrex: "Is it a separate world?"
Notch: "well, separate dimension. I treat it as a separate world." (Oct 07)
[*:23a141t5] Automatically replacing torches with lanterns:
alek214: "on account of the 700 torch threads on the forum, when Halloween update comes will you replace all preexisting torches with lanterns?"
Notch: "yes." (Oct 5)
[*:23a141t5] Campaign mode:
zanewong: "Just bought minecraft yesterday, it's pointless fun ! will you add a campaign mode or sth ?"
Notch: "yes, i think so." (Oct 3)
[*:23a141t5] Redstone microchips:
gmfreaky: "Will you add some sort of 'microchips', which can contain complex redstone circuits in just one block?"
Notch: "My brain just exploded. It could be like a redstone-only crafting table thing.. I'll think about it!" (Sep 29)
[*:23a141t5] Disabling auto-save:
GamerOfFreedom: "Are you planning on adding a way to disable autosave so It don't autosave when you die?"
Notch: "No. :D" (Sep 29)
[*:23a141t5] Paint:
mdubbsdotcom: "have you ever thought about adding paint?"
Notch: "oh yes. =D" (Sep 18)
[*:23a141t5] Setting spawn points:
VaughanTastic: "Sorry, kinda vague with the character limit thing. But I mean make a frame, blanket, pillow, then combine for bed kind of thing."
Notch: "I'm considering beds! There are some interesting economics with spawn locations I'm playing around with." (Sep 16)
[*:23a141t5] Alarms triggered by redstone:
gmfreaky: "Can you make something that makes noise, an alarm or so?"
Notch: "Good idea! Triggered by redstone dust?" (Sep 14)
[*:23a141t5] Dynamic weather (rain, storms, etc):
rtvotis: "will dynamic weather ever be implemented, like rainstorms, snowstorms, etc.?"
Notch: "Oh yes! It's going to be very fun to implement, too!" (Sep 14)
[*:23a141t5] Painterly as official texture:
ajkirwin: "painterlypack.net - 1k+ downloads in 2 days, rhodox, the artist would love to talk about doing Minecraft art his email is on site"
Notch: "I know, it's on my todo list! I love his stuff." (Sep 11)
[*:23a141t5] Changing the location of saved games:
Shadowshifu: "is there anyway to change to location of saved games or do they have to be in the appdata folder?"
Notch: "I will add some way to move it!" (Sep 10)
[*:23a141t5] Multiple facial expressions for players:
suckZEN: "what do you think of optional face-states in the player texture to allow for different facial expressions"
":-O Maybe! Hmm" (Sep 8)
[*:23a141t5] Doubling height of the map:
pixartistHH: "do you plan on making the map 256m high at some point ? "
Notch: "I will certainly try!" (Sep 8)
[*:23a141t5] Fence doors/gates:
JeremyPadro: "hey are you gonna sometime add Fence doors? so we dont need regular doors for our farms."
Notch: "good idea!" (Sep 3)
[*:23a141t5][OBSOLETE] Using Herobrine in the game:
RavenBurga: "Is "he" a real entity ingame or is it just a successful_troll.swf?"
Notch: "It's not real. =) But it might be soon!" (Aug 31)
[*:23a141t5] Wolves:
Wulven: "and if you could maybe add Wolves to the game, you would make me happiest guy ever~ Could hunt good mobs, dunno drops, fangs/claws?"
Notch: "Yeah, wolves that howl at the full moon at midnight, and can be tamed for pet dogs... That would be great, and I will add it!" (Aug 15)
[*:23a141t5] Hostile daytime mobs:
BoSAlexJS: "Well, will there be hostile day mobs? Maybe regional so they don't harass you at first. "Don't go over there, there be BEARS!"."
Notch: "Yes! :D" (Aug 9)
Blog (Updated regularly, green stuff is recent)
[*:23a141t5]Recent blog posts were all simple changelogs.
[*:23a141t5]About the new updates, changelog and Notch's opinion on mods: http://notch.tumblr.com/post/1525944516/an-update-is-coming-tomorrow (Nov 09, 2010)

[*:23a141t5]Changelog for new server and client updates.: Minecraft Alpha 1.2.1, Minecraft Server 0.2.3 (Nov 05, 2010)
[*:23a141t5]Official Minecraft texture pack competition: Webhallen Minecraft texture pack competition! (Nov 04, 2010
[*:23a141t5]On Survival Multiplayer, planned immediate fixes and priorities: Survival Mode Multiplayer is priority #1 (Nov 01, 2010)
[*:23a141t5] Preview of biomes and more information on how they work: Some work on biomes (Oct 27, 2010)
[*:23a141t5] What's done in the update so far: Notch "There are six new block types (five of them have unique abilities), one new monster, a new dimension, and a couple of bug fixes."
[*:23a141t5] How Hell will look like: Notch posted a preview.
[*:23a141t5] New block types in Hell: Notch posted a teaser of one of them (one on the right with more brightness for better visibility) (Oct 8)
[*:23a141t5]Hell is a separate dimension, similar to the Ways in Wheel of Time: "The hell biome will be used for an alternate fast travel dimension. Have you read Wheel of Time? That." (Sep 18)
[*:23a141t5]Tutorials: Seecret Saturday update!? Also, tutorials. (Sep 17)
[*:23a141t5]Achievements: "Once we have achievements, one of them can be for completing the entire crafting tech tree. :D" (Sep 17)
[*:23a141t5]Painterly as the official textures: "And I must say that the painterly pack is looking mighty good in some cases.. Seeing it in RPS reminded me to talk to rhodox." (Sep 17)
[*:23a141t5]Opinion on piracy: How piracy works. (Sep 14)
[*:23a141t5]Server-side custom textures: "Unfortunately, it’s a bit tricky to get the custom textures installed, but this mod has convinced me that I need to add the ability for servers to download a custom texture pack to the client in Minecraft." (Aug 09)
[*:23a141t5]Planned game modes: "The three main game modes when the game is finished will be: creative mode, survival mode and adventure mode." (Jul 07)
[*:23a141t5]Adventure Mode: "There’s a health bar and an inventory, but you can’t destroy or place blocks, you can only use items." (Jul 07)
[*:23a141t5]Sharing of challenge maps: "I foresee a future where people can design “challenge maps” in creative or survival mode, then share them with people so that they can try to beat them in Adventure mode." (Jul 07)
[*:23a141t5]Redstone, alchemy, magic and Minecraft's "pseudo fantasy" world: "I think the Redstone Dust (which is, and always has been the official name for the red stuff) fits fairly well with the pseudo fantasy theme of Minecraft, and it will certainly have more uses in the future, mainly for alchemy and possibly other forms of magic." (Jul 07)
[*:23a141t5]POTENTIAL map size has 8 times the surface area of Earth: "As I was optimizing and fixing bugs today, I found a few places where I was still using 32 bit floats instead of 64 bit floats. As a result of fixing this, the maximum surface area in Minecraft is now 4096 million square kilometers, or about eight times the surface area of earth." (Mar 12)
Note: While this is technically true, the game has a much smaller limit for the actual map size, and the map becomes distorted and the game unplayable at distances much smaller than the maximum limit. So the effective playable area is much smaller than this. See below.
[*:23a141t5]Map size is about 1.8 times the size of Earth (900 million km²): Clearing up the world size math (Mar 02)
[*:23a141t5]Block sizes are metric. 1 block = 1 m³ in volume, 1 m² in area, 1 m across: "A block is one square meter." (Mar 02)
[*:23a141t5]Moving/dynamic light sources (POSSIBLE): "The Layered lighting engine was suggested by Asmodean (I hope I spelled that right) on IRC, and will make day/night transitions almost instantaneous at the cost of some extra RAM. It would also enable carried light sources at the cost of even more RAM." (Mar 08)
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
PC GAMER: Minecraft Halloween Update preview: meet the Ghasts (Oct 22, 2010)
[*:3jsv2tsy]"The Ghasts are flying cuboid jellyfish that shoot fireballs at you, blowing chunks out of the world around you and setting it on fire."
[*:3jsv2tsy]"Notch is thinking of renaming [Hell] to avoid offending anyone’s religious sensibilities"
[*:3jsv2tsy]The red rock in Hell can burn forever when ignited, but you can put out the fire manually
[*:3jsv2tsy]Hell has a "compression" ratio of 16:1: "Distance you travel will take you 16 times further in the real world"
[*:3jsv2tsy]Recipe for portals: "You make one by building a frame out of obsidian – a hard and rare block type already in the game – then setting fire to the hole you’ve created"
[*:3jsv2tsy]Entering a portal creates an identical copy in the opposite world: "When you step inside, an identical portal will be created at the equivalent spot in the hell dimension"
[*:3jsv2tsy]You can build portals in either world: "To get back to the real world, you’ll have to create another portal – or use the one you came through."
[*:3jsv2tsy]A couple of screenshots were post: Check above to see the most relevant one.
Notch on 4chan's /v/ (October 20, 2010)
Notch has posted some new information on 4chan's /v/ board. Due to the nature of 4chan, threads are volatile and impossible to link reliably. I have saved the thread, get it here. His identity was confirmed once he verified his secure tripcode through Twitter:
[*:3jsv2tsy]Large elevators, ships, lifts: "I'm going to try adding something like that, yes. Next year."

[*:3jsv2tsy]Possibility of changing account name: "No. Sorry!"
[*:3jsv2tsy]Herobrine will NOT be added, and you
will notWILL need obsidian for portals: "I do not have a brother, I will not add herobrine, and you will not need obsidian to make portals" [/color]Note: Notch lied to us about the obsidian! That or he changed his mind after he said it.[*:3jsv2tsy]Work in progress texture for the Ghast: "Also, here, have some work in progress texture work for the ghast. But don't tell anyone!"
See the Halloween Update section for images of the Ghast.
Email exchange with Rhodox, author of the Painterly texture pack
I've contacted Rhodox, the author of the Painterly texture packs, about whether or not he was in talks with Notch about making Painterly the official textures, just to get an official update on this topic. Here's his reply (quoted with permission):
IndieGames.com Podcast #2: Minecraft Special With Markus Persson (Sep 27, 2010)
[*:3jsv2tsy]Server-side custom textures: "When I was playing that I got comments that I'd have to support, like, dynamic downloading of textures from the server, stuff like that. If people want to do that, they definitely should. Those things are really cool." (10:08)
[*:3jsv2tsy]Best feedbacks: "The best feedback recently is from people who say that they understand, like, the development speed might be down because of trying to set up that company and stuff like that. Those feedbacks, that's very good. Because I want to do development, that's really what I want to do. [...] That kind of feedback really helps bring the mood up." (10:28)
[*:3jsv2tsy]Worst feedbacks: "The worst [feedbacks] are probably when people get personal and nasty, like, trying to insult me and stuff like that." (10:58)
[*:3jsv2tsy]The worst thing to implement: "I think the water is actually... I've spent several times doing different versions of water [...]" (12:17)
[*:3jsv2tsy]Water system update: "I won't say I'm happy with the current version [of water] but I think it kinda fits because you can use it, and that's good enough for now. But it's one of those things I'm probably going to rewrite later on." (12:56)
[*:3jsv2tsy]The future of Minecraft: "I'm gonna keep working on the game for as long as there's at least some sales in it. Because I think there's a lot of potential and stuff I can add to the game, and I really want to add that. So, the thing I want to do is kind of work on Minecraft, and as long as I can do that, financially, I'll keep working on it." (19:18)
[*:3jsv2tsy]Minecraft will be open source: "When I stop working on Minecraft I'm going to release it as open source so people can still keep working on it." (19:35)
[*:3jsv2tsy]Server modding to be included during beta phase: "In beta we're gonna do the modding support, so people can write actual mods on the servers." (21:24)
[*:3jsv2tsy]Save files will end up being one file instead of several. Probably in beta: (very long quote, but that's the gist of it) (21:50)
[*:3jsv2tsy]Limited maps will return: "I'm going to put back the ability to have limited maps so they are not infinite. That should probably help a lot of people in laptops" (29:55)
[*:3jsv2tsy]Migrating away from Java: "Not at the moment. If we ever want to put it on consoles, we'll have to do that. Right now there are no plans to move it, but it might happen in the future." (30:53)
[*:3jsv2tsy]Better enemy AI: "Not really, no. I'm a bit fond of old-school enemy design, in which basically the enemies are kind cheap and predictable. [...] I think that kind of enemy design is more interesting, partly because I don't have to spend that much CPU time on actual AI. And I think it gives a nice distinction between enemies and other players in multiplayer." (31:53)
[*:3jsv2tsy]Official texture packs / theme selection: "We're talking to a couple of artists now about hiring them, but it depends on kind of what they want to work on, the new game or Minecraft. I've been speaking to other guys online who might be able to like help me out there, like the guy who did Painterly pack, he seems extremely eager to get like his resources into the game. So we might actually just make something where you can actually select what kind of texture you want to use, or something like that. [...] And I could purchase a license to put them officially in the game." (36:17)
[*:3jsv2tsy]Game will have narrative: "Hopefully there'll be some kind of narrative into the game. Like some kind of overarching goal that you could reach. But the idea is to have it really difficult, so it would be like NetHack, you don't win the game, you just hear about the people win the game." (39:10)
Minecast Episode #5 (Jul 21, 2010)
[*:3jsv2tsy]Monsters will use weapons and tools: "When I do the villages with monsters, like, friendly monsters, you'll probably be able to equip them by throwing stuff at them. So if you throw a sword at a goblin or something, they'll run around with the sword." (4:01)
[*:3jsv2tsy]No technology: "I'm trying to stay away from technology as much as I can." (9:49)
[*:3jsv2tsy]Notch doesn't like milk on his coffee: "Uses for milk? Like... Making coffee taste less good." (11:00)
[*:3jsv2tsy]Milk won't be a liquid: "No, that's far too silly." (11:17)
[*:3jsv2tsy]Technical details about liquids, new liquids, goo slime: "The liquid types take two tile types when I add them, and I have a fixed budget of 256 in total, so I try to avoid adding liquids just for fun. But I think I'm going add at least one or two more liquids to the finished game. [...] Goo slime, yeah." (11:25)
[*:3jsv2tsy]Liquid slime that spawns slimes: "There'll be like a liquid slime thing tile that will run like water or lava does now, and there'll be enemies made out of that material, that will spawn near it." (11:50)
[*:3jsv2tsy]Plush Creepers: "I'm looking into doing plush creepers." (12:57)
[*:3jsv2tsy]More crafting areas, modifying blocks (chimneys): "Crafting areas, like cooking table or stove or something. But they might also have prerequisites for the area around them [...], chimney, or something like that. The more you have that fits the block, the better it acts or something like that." (16:59)
[*:3jsv2tsy]Alchemy will have an hexagonal crafting table: "When I saw the hexagonal alchemy table thing, when you have the six and slot the middle, I just fell in love with it. So alchemy is definitely going to have a crafting table like that." (18:20)
[*:3jsv2tsy]Buddy list, Knowing what server your buddies are playing / PMing friends across servers: "That's a great idea." (70:03)
[*:3jsv2tsy]Global and local chat: "I might make it a server option, global chat or just local chat. But I find it's very confusing when you go out of range and the other person can't hear you, and you could hear them just recently now." (19:45)
[*:3jsv2tsy]Beer and alcohol: "I'll probably have beer because it looks really cool and I want to draw the little icon. But I'm not sure I'll have the effects of beer." (20:50)
[*:3jsv2tsy]Breweries: "It'll be fun to have breweries and make beer. It'll probably be like the furnace where you start it and keep it running and after a while you get a mug of beer or something." (21:11)
[*:3jsv2tsy]Economy system, trading, currency, coins: "I might make coins because I really like coins, for some reason, in games. [...] The trading in the game is probably mostly gonna be just you drop one thing and the other guy drops another thing. And if you don't get your thing you hit him with your axe." (21:40)
[*:3jsv2tsy]Rides, riding animals, some with special attacks: "There's gonna be more riding animals. Perhaps having special attacks on some of them would be fun. I don't think having multiple special attacks would be fun." (24:37)
[*:3jsv2tsy]Overhead maps, craftable maps: "I'm not sure I will [add an overhead map]. I might have limited, or probably will have limited maps you can make. Yeah, that's coming sometime." (26:21)
[*:3jsv2tsy]Seasons: "The seasons don't really work too well with the infinite map thing, because if you leave an area when it's summer then you come back when its winter, it's going to be like, lots of exposed grass and such. So I'll have to go through the entire level, or chunk, and bring it up to date with the snowing and such, which will make it even slower when you're going back and forth. But I might have seasons where it snows more during some time of the year, but doesn't actually get cold or warm, so the snow melts, stuff like that. But I will have areas where there's snow just at the tops of mountains and areas where it's just totally solid frozen oceans and such." (27:13)
[*:3jsv2tsy]Pigmen villages: "I think... Probably like pigmen, perhaps?" (29:08)
[*:3jsv2tsy]Mods, modding, natural disasters: "The modding support will be very extensible, so you'll be able to write mods for natural disasters and such. I think I want to have them in the game, but it's probably going to take a long time for me to add them." (30:17)
[*:3jsv2tsy]Big entities, ships, elevators, boats: "I've kind of thinking about the idea of having entities that are kinda like level chunks, so they can have 16x16x16 blocks attached to them. But there's lot of problems with the physics and the rendering to get that fast. I haven't solved it yet, but if I do make something like that it could be as full as elevators you could design yourself and boats, and stuff like that. That'd probably be very good for the game." (31:38)
[*:3jsv2tsy]Changing the spawn point, teleporters, portals: "I'm considering that. I think it's kind of interesting to make it NOT possible to change the spawn point because that gives the game a lot of room to have cool technology or magical things to get people to travel faster, like having teleporters or portals to other worlds, stuff like that" (33:30)
[*:3jsv2tsy]Linked carts, self-powered trains: "Yes, when I solve it. There's some problems with the physics, they cannot start pushing each other and stuff. It's not a stable system at the moment." (35:48)
[*:3jsv2tsy]Oil: "If I do have oil it's not going to be able to power stuff, because that's a bit... techy." (36:23)
[*:3jsv2tsy]Flammable oil: "That sounds like a great recipe for disaster. I like that!" (36:40)
[*:3jsv2tsy]New furniture: beds, chairs, tables: "I'm going to sometime do a thing where I add a few more furnitures and beds are probably going to be one of those. Like beds, chairs, I don't know, tables maybe? Like that." (37:46)
[*:3jsv2tsy]Replacing all torches with oil lanterns during update: (at 38:02 mark) "I'm thinking I might actually have to ruin the game for everyone and make torches burn off after a while. Because right now it's far too easy to make dungeons totally safe because monsters don't spawn in bright areas. But when I do so I'll also make monsters even more sensitive for light so even in dimly-lit areas they won't spawn(*). But then I'll add like oil lanterns or something like that that'll burn forever. That's like a higher tier torch."
(Notch is then suggested to replace previous torches with this lantern to avoid making everyone angry, to which he replies, enthusiastically)
"Yeah! That's actually a pretty good idea! I'll just replace the torch ID-number thing with the oil lantern and add torch as a new item."
[*:3jsv2tsy]Native server-side build permissions in multiplayer: "I'll add so you can make areas where people can't build, except for a few selected people, which would be like the land flag thing." (38:40)
[*:3jsv2tsy]Server-side tools for admins, saving and loading map sections: "I'll add more tools for server admins, who will be able to save an area of the map or load an area of the map from a file." (38:36)
[*:3jsv2tsy]Crafting a map of what was already explored: "I want it, but it's kinda tricky to implement. Hopefully." (40:05)
[*:3jsv2tsy]Servers will have optional auto updates: "In the final version it'll be automatically updated, unless you turn it off in the settings." (40:19)
[*:3jsv2tsy]Uses for wool: reduce fall damage, clothes, dying and dyes: "It will reduce fall damage and it will be used for making clothes, which you can dye in different colors. If you want them." (40:30)
[*:3jsv2tsy]Customizable armors: "I'm not sure, maybe. It sounds like a pretty good thing to have so you can distinguish people easier from each other, because if everyone's wearing armor they'll look pretty much the same. But then it gets hard to see which armor people are using, which is kinda of the point of what I made them. I'm not sure. [...] I might have like you can have like an insignia on the armor." (40:04)
[*:3jsv2tsy]Engravings, chiseling, painting: "Yeah. Engravings could work. I think it'll actually be kinda cool to paint your own signs and chisel your own engravings. It's a bit more manual work than just writing the text, but it might be fun." (41:51)
[*:3jsv2tsy]Arrows with different tips: "Yes" (42:08)
[*:3jsv2tsy]No new metals, more mushrooms and cave-related findings/items: "I'm not sure if I'm gonna add more metals, but there's going to be more stuff to find in caves, at least. I think that the number of ores right now it's pretty good, but it'll be fun to find other things like more mushrooms, spider webs, stuff like that." (42:21)
[*:3jsv2tsy]No hostile birds, but birds you can hunt: "Yeah, probably. I don't want hostile birds because [?] are no fun. But birds you can hunt? Yeah, sounds like fun." (42:55)
[*:3jsv2tsy]Diving suits, diving helmets: "Yeah, I think so, yeah. Some kind of helmet you could use to dive." (43:13)
[*:3jsv2tsy]Lizards, snakes, iguanas: "Maybe. Lizards in general." (43:23)
[*:3jsv2tsy]Ropes, grappling hooks: "It would be interesting to have like a free hanging rope, that can be attached and it falls down, so you can climb up just free hanging. Perhaps. If I can find some kind of fun and unique use for it, I might add it, yeah. Grappling hooks could work as well." (43:43)
[*:3jsv2tsy]Leashes, tying things: "I'm going to have some kind of rope to drag animals around and such. I guess tying a pig to a boat would be fun." (44:30)
[*:3jsv2tsy]Fine-tuning level generator, sliders "I'm not sure I want to add options to the level generator. I just kinda like the purity of just roaming around in it and seeing fun things that way. " (46:55)
[*:3jsv2tsy]Bigger oceans, seas: "Having bigger oceans looks like a good idea now there are boats." (47:07)
[*:3jsv2tsy]TNT arrows, fire arrows, and other arrow tips: "I think I'd like having, someone a long time ago suggested TNT arrows, which I think it's a really fun idea and it there's a lot of potential to having them someday. An arrow with some kind of block that has some kind of effect, like an arrow plus TNT makes an arrow that explodes. An arrow plus bucket of water, so you can shoot away an arrow which creates a water spring when it hits. Something like that." (47:25)
[*:3jsv2tsy]Torch arrows that spawn a torch where they hit: Torch arrows "Yeah, that's a great idea." (48:07)
[*:3jsv2tsy]Things to help on making machinimas: "Hopefully." (48:22)
[*:3jsv2tsy]Long grass: "Possibly, yeah." (48:58)
[*:3jsv2tsy]Height of the map, infinite height: "Yeah. I think 256. It's 128 blocks now, 256 might actually happen but I would like to try to make them variable heights, so you can have huge, high areas. But it's really, really tricky to get it to perform well." (50:12)
[*:3jsv2tsy]Trap doors: "Yes" (50:51)
[*:3jsv2tsy]Traps: "Yes" (50:51)
[*:3jsv2tsy]Iron spikes: "Probably. Maybe it will be like the cacti." (50:51)
[*:3jsv2tsy]Deeper oceans, sea monsters, whirlpools: "If I do make the bigger oceans then there's definitely going to be deeper oceans as well. Sea monsters, well, yeah, it's terrifying so probably. Whirlpools... Yeah, why not? Sometime." (51:26)
[*:3jsv2tsy]Redstone dust on walls: "Maaaaaybe. I'm not convinced." (52:35)
[*:3jsv2tsy]Area restricted chat: "Probably not" (52:50)
[*:3jsv2tsy]Seaweed, fishing: "Seaweed, yes. Fishing, yeah. I think so. It's going to be boring, but yeah." (52:57)
[*:3jsv2tsy]Crossbows, guns: "No guns, but maybe crossbows." (53:09)
[*:3jsv2tsy]Skeletons using fire arrows: "Yeah. Some breeds of skeletons will probably have [interrupted] I like the idea of having monsters causing fires." (53:23)
[*:3jsv2tsy]Explosions causing fires, fire Creepers: "Not the normal Creeper ones, but I like the idea of having a Fire Creeper that has a much smaller blast radius, but spawns this lava thing or whatever that causes fires." (53:34)
[*:3jsv2tsy]Siege weapons, catapults, cannons that may fire any kind of block: "Yeah, I think that's definitely going to happen. [...] Well, I like cannons 'cause they're really tricky to use and that would be kinda fun to see. Cannons and [?] loading them with different ammunitions, so you can have like burning bolders or... I guess you could launch most things, like launching creepers. [...] Yeah, I guess you should be able to load it with any block or tie an entity to it, and let it launch it." (53:50)
[*:3jsv2tsy]Balloons, flying mounts: "I might add flying mounts. Balloons? Probably not." (55:35)
[*:3jsv2tsy]Flood gates controlled by redstone: "Absolutely, yes." (55:43)
[*:3jsv2tsy]Light sensors: "I think having like a light sensor which is sensitive to daylight would be kinda fun, because you can bases that lock when it gets dark." (56:09)
[*:3jsv2tsy]Redstone activated furnaces: "Possibly even having like furnaces that turn off when they're not triggered, I don't know why you would want to do that, but it's a possibility, yeah." (56:22)
[*:3jsv2tsy]Redstone may control/switch LOTS of things: "I think that the more things that get to react to it, the more fun people can have. I don't have to understand what it's useful for, I can just add it and people will find a use for it." (56:31)
[*:3jsv2tsy]Cave ins, falling boulders and rocks: "Maybe. I think having things attacking the players from above is kinda... Not really work in a game, Morrowind. So just having a boulder or something fall on you and kill you it's probably just going to be confusing, not fun. But sounds like an interesting thing." (57:47)
[*:3jsv2tsy]Environmental hazards, quicksand, sea porcupines/urchins: "Yeah, there are going to be more environmental hazards. Quicksand? Might belong, actually. I think, like, when you're going swimming there'll be these dangerous things that you can hurt yourself in the water, like prickly, piked black things." (58:15)
[*:3jsv2tsy]Larger, more complex dungeons with better loot: "For the dungeons, I'm really looking forward to actually implementing pseudo-random dungeon generating thing. I've been doing some experiments trying to make roguelikes and it's all this really fun doing the dungeons, so I think that's definitely going to make it into Minecraft sooner or later. As for finding equipment, yeah. I already have the chest in the small dungeons things [...] but finding like an enchanted sword could be really fun." (59:22)
[*:3jsv2tsy]Repairing of items: "I don't want to add repairing, because if you enchant an item, and you can't repair it, you'd have like, limited uses on it. Which's kind of good. But I'd like to have something like 50/50 repair thing, where either you break it or it gets repaired, like a 50/50 chance. Which would be really really annoying, but might be fun." (60:12)
[*:3jsv2tsy]Natural disasters: "I want to have it, but it's probably going to take a long time to add it. If it's too destructive then it might be no fun, but if you know you are in a like an area that's prone to natural disasters, then it might be fun. Like you see a volcano and the sky is dark or something, and you set up a base there and it suddenly goes off. That might be really fun." (61:21)
[*:3jsv2tsy]Capture the flag: "I do want stuff like Capture the Flag and stuff like that. I don't know how much of that is going to be done by modding. [...] I think it's probably going to be modding, and then I'll release mods myself or other people will" (61:56)
[*:3jsv2tsy]Team Furnace game mode: "And the Team Furnace, where the first team to smelt gold or whatever wins" (62:22)
[*:3jsv2tsy]Taming animals that fight alongside you: "I think so, yeah. Perhaps not pigs and sheep, but if you manage to somehow tame a spider, it would be really fun to have it attack the people you are attacking." (63:32)
[*:3jsv2tsy]Pre-defined map size limits: "Yeah... They'll like, gradually turn into ocean the farther you get out and everything will just be endless ocean outside that, chunks won't use up any network space or disk space" (64:31)
[*:3jsv2tsy]Musical instruments: "Maybe. Sounds like a fun idea. How would you play them, though? [...] Yeah, you hit the wall and it'll go 'TING!'" (64:48)
[*:3jsv2tsy]Biome specific monsters: "Yes. Absolutely." (65:05)
[*:3jsv2tsy]Elementals: "Elementals. Yeah, I like elementals. Basically, if you find a feature that's in Dungeon Keeper 2, I mean Dungeon Master 2, sorry, then I'm probably going to add it. Because I LOVE that game." (65:09)
Questions answered on Reddit (Sep 27, 2010):
[*:3jsv2tsy] Inviting friends into your single player game: "I'm going to spend time making single player and multiplayer even more integrated, to the point of you being able to invite friends directly into your single player game."
[*:3jsv2tsy] Actual game narrative: "I'm also most likely going to add some kind of narrative to the game so that the player has an actual goal."
[*:3jsv2tsy] Capture the flag game mode: "One aspect that's kind of evolved over the time, and still isn't in place, is the idea of competitive multiplayer with game modes like Capture The Flag or Team Furnace. These will appear when I add the modding support sometime during beta."
[*:3jsv2tsy] New ores: "Yes, if we can figure out what they should do. Redstone is a great example of a new mineral with a new purpose, even if the new ones don't need to be as complicated in any way."
[*:3jsv2tsy] Craftable shelves for item display: "I wouldn't mind having more decorative items that you can create, and perhaps craftable shelves so you can show off your possessions without worrying about them vanishing after five minutes."
[*:3jsv2tsy] Gears and mechanisms: "I doubt the gears and so from it will make it into the game, but I really like the idea of larger structures like windmills." and "But we might revisit it in the future once there's more than just one programmer."
[*:3jsv2tsy] Game will enter beta once survival works in multiplayer: "Once survival mode multiplayer works as well as singleplayer, the game will enter beta."
[*:3jsv2tsy] Square rainbows: "Well, I'm considering possibly adding square rainbows."
[*:3jsv2tsy] Changes in the water algorithm: "As for features I've given up on, I'd say water and large monsters. Water as it is now kind of works, but it's far from perfect. Making it behave nice and run fast is starting to seem like an almost impossible problem."
[*:3jsv2tsy] Large monsters\mobs: "I've done some experiments with large monsters, but the current monster physics just don't play well with it. [...] I need to figure out how to solve this, as I want to eventually add megabeasts."
[*:3jsv2tsy] Ability to move the spawn point: "Not sure! There are some interesting economics that arise from not being able to move it easily. For example, teleporters would become terribly valuable, and death becomes more and more costly the further out you are."
[*:3jsv2tsy] Vertical limits for the map: "It will never be truly infinite. [...] On the vertical, there's a whole host of issues that more or less force it to be limited in size, mostly related to lighting and downfall, but also because entities can fall very fast compared to how fast they can move horizontally."
[*:3jsv2tsy] Alchemy: "Oh, yes! Absolutely!"
[*:3jsv2tsy] Keeping items indefinitely after death: "No, that would clog up the world too much. I might possibly add some workarounds for this though, like if you keep a Stone of Holding in your inventory, a chest spawns where you die, containing all items except the Stone. Or something like that."
[*:3jsv2tsy] Addition of epic underground monsters: "Yes. They will not be fair."
[*:3jsv2tsy] Crafting of large objects/Sea ships: "Maybe! I'm considering a craftable super entity made up of 16x16x16 blocks. The idea would be that you can use this to make huge doors, or boats, or elevators, or whatever else you can think of. I don't know if I'll be able to solve all the technical issues with it, but hopefully!"
[*:3jsv2tsy] Gamma adjustment slider: "Yes, I will consider it. There are technical problems. I might be able to solve it in software."
Notch's Public To-Do list (undated)
(Note: this list is very old and it's not really updated anymore)
[*:3jsv2tsy][color=#FF0000][OBSOLETE] No floating blocks, except for obsidian: "Perhaps all floating chunks of blocks should fall down, except for a special block (obsidian?) that can be used to make floating things. Floating islands would need obsidian veins to stay afloat."
[*:3jsv2tsy]Smoke block: "Would be generated by fire, be passable, cast shadows, float upwards and disappear after a short time."
[*:3jsv2tsy]Flags for claiming areas: "Planting a flag (costs gold in survival?) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area."
YouTube
[*:3jsv2tsy]Artificial structures/goblin villages in randomly generated maps: (Jun 30)
Notch's answers to an email (Aug 28, 2009)
Note: This is from 2009, over a year ago. He has changed his mind on a few things since then, so don't take this list as authoritative. I'll be marking any obsolete information as such.
[*:3jsv2tsy]Mobile/iPhone versions and expansions: "What's probably going to happen is that once the game is out of beta and the first couple of point releases have been done, I'll make a smaller game or two (quite probably an Android or iPhone game), then work on the Levers and Dungeons expansion." (Note: Levers and Dungeons mode is now called "Adventure Mode," and it's currently planned for the final version, not an expansion)
[*:3jsv2tsy]Siege weapons, catapultable explosives: "From chatting on IRC, I've grown vague plans for a siege weapons expansion, with catapultable explosives, but I can't promise anything yet."
[*:3jsv2tsy]Crouching, rock climbing and dashing as skills: "I'm still on the fence on this. Dashing and crouching are pretty straight-forward (although crouching is a bit hard to animate without joints..), but I've always found climbing in first person games to be a quite poor experience, be it crawling up over ledges or climbing up ladders. I'm going to try not having them in the game."
[*:3jsv2tsy]Hunger, thirst and poison meters: "Food will only be needed to regain health, there is no food bar. One of my top goals with the project is to make the game as readable and intuitive as possible, so any status ailments I’ll add will be ones that are immediately understandable. An example of something I’ll probably not add is poison. There’s no real way to show that other than to use an icon, and even that is hard to understand, and there’s no way to know how to STOP being poisoned."
[*:3jsv2tsy]Limping and fatigue: "I might add limping when the player is low on health if it isn’t too annoying, but there are no plans for fatigue."
[*:3jsv2tsy]Mods and Zombie Siege mode: "Mods will be able to change the sky color and the light brightness. Fade these over time, and you can fake day/night transitions. It won’t be in the standard game, but Zombie Siege mode will use it."
[*:3jsv2tsy][OBSOLETE] Server-side custom textures: "I’ve decided against automatic custom textures sent from the servers"
Massive List of Fresh Minecraft Announcements! (Mar 07) (mostly verified; from IRC and 4chan)
[*:3jsv2tsy]Seasons: Seasons have been delayed (but seem to be planned). Leaves change color, more rain during the spring and fall, colder weather during the winter, causing the upper layer of still water to freeze into ice blocks (only when connected to land or other ice blocks, though, so it'd slowly spread), and snow falling to the ground, creating loads of snow blocks everywhere.
[*:3jsv2tsy]Carryable light sources/torches: Carryable light sources are now a possibility. He ruled them out initially as taking too much processing power because of the way lighting worked, but with the new lighting system it may be feasible, and you can even have colored light (glowing fungus, orange-tinted lanterns, etc)
[*:3jsv2tsy]Competitive multiplayer modes: Multiplayer competitive modes with an end goal are planned. He used an example of two teams having an 'altar' at which gold must be burned away for points, and after a week (real time, but just an example) whoever had the most points would win and a new map would generate. He said since gold would burn off slowly the teams could raid each others' bases to steal their unburned gold. Evidently this was just one example of such a mode. This, of course, on top of normal or more open multiplayer modes.
[*:3jsv2tsy][OBSOLETE] Ramps / Slopes: Ramp tiles may eventually be added since he dislikes the current half-blocks so much and doesn't want to add more of them.
[*:3jsv2tsy]Future mobs will be fantasy themed (kobolds, goblins): Future mobs and enemies will be fantasy themed, his example included kobolds and goblins. He said he really liked the idea of finding a goblin village while exploring in infinite mode, for example. Goblins will be small and swarming, while things like trolls will be huge and can throw destructive boulders. Golems were also confirmed.
[*:3jsv2tsy]Monster villages\towns: On that note, "Monster Towns" will be one of many things you can find in Infinite mode. Again, he mentioned the possibility of many goblins living there. You can play around with them or try and destroy them.
[*:3jsv2tsy]Ragdoll physics: The game will eventually have ragdolls for all models.
[*:3jsv2tsy]Many more craftable elements/deeper craft tree: He talked about making the crafting tree much deeper, but says he'll keep the actual method.
[*:3jsv2tsy]Magic and enchanting: Magic and Enchanting are planned but he hasn't really worked out any details yet, which is why we don't know anything about how it'll function. Also, a direct quote: "I'm thinking you find ingredients by killing monsters (harder to farm), then you assemble them with some kind of alchemy, and attach it to items that decay when you use them. So if you manage to get a Sword of Being Cool +2, you might still want to avoid it because of the damage thing. Hopefully it's fun."
[*:3jsv2tsy]Zoos, animal husbandry and persistent animals (no despawn): Zoos and the like are feasible since it will be possible to move and keep animals more easily, and they won't despawn.
[*:3jsv2tsy]Enemies attacking in groups: Smaller, weaker enemies may come in large groups
[*:3jsv2tsy]Maps: Maps, compasses, and clocks are all confirmed, the latter two using animated textures.
[*:3jsv2tsy]Better diamond: Diamond will last longer and be even better, right now Notch thinks it sucks.
[*:3jsv2tsy]Carts/caravans for carrying lots of items: He's going to attempt to make not only carts that can carry large amounts of goods over long distances (for things like caravan trains, trading between nations, moving to a new settlement) but also mine carts.
[*:3jsv2tsy]Mega mobs/big creatures/giants: Megabeasts are again confirmed, and should hopefully be fun, and a challenge no matter how well-equipped you are, but never just annoying and uncontrollable like Sim City disasters.
[*:3jsv2tsy]Mobs that can destroy blocks: Mobs that can destroy blocks are confirmed, so you can no longer just camp out in a dirt-doored hut and be fully safe. However, "it has to be in some obvious way. Coming back to a ruined house when you weren't even around to stop it would be no fun. But seeing a couple of lava golems advance on your settlement and know they'd mess it up bad if they reach it would be quite fun indeed."
[*:3jsv2tsy]Smoke: Smoke blocks may be added, necessitating a chimney.
[*:3jsv2tsy]Playing as monsters: The ability to play as monsters would be possible, he says, and in fact very easy. But if you didn't have an inventory survival mode would probably get boring.
Check the link for other information (some already implemented, which were omitted here).
Minezine's First Interview with Notch (Aug 30, 2010)
[*:3jsv2tsy]Working of biomes: "The level generator will generate large maps using different parameters and the biomes will be the result of those. Right now I'm planning on having temperature, humidity and "danger". Dry and hot makes desert, humid and cold makes snow. Danger and hot, and there will possibly be lots of lava."
[*:3jsv2tsy]Compatibility between old Classical Multiplayer (CMP) maps and the new one: "For the maps, probably possibly maybe, depending on how tall they are. If they're taller than 128 blocks, they won't load. And what physics? If you mean the water or sponges, then no."
[*:3jsv2tsy]Minecraft on Steam: "But I definitely want the game to end up on Steam, when I look for games to buy, I go to Steam first."
[*:3jsv2tsy]Trapdoors and floodgates: "There will be trapdoors. And flood gates."
Notch's streaming (July 14, 2010)
[*:3jsv2tsy]Larger craft table: Notch might add 4x4 crafting table
[*:3jsv2tsy]Rituals/summoning: Rituals, summoning creeper armies
[*:3jsv2tsy]No stackable food: too powerful
[*:3jsv2tsy]Different arrowheads confirmed
[*:3jsv2tsy]More vegetables: yes, a lot more farming, pumpkins, carrots perhaps
[*:3jsv2tsy]Mountable horses confirmed
[*:3jsv2tsy]Achievements confirmed
[*:3jsv2tsy]Controllable animals confirmed: no controllable pigs, but other animals will be controllable
[*:3jsv2tsy]Dyes for cloth confirmed
[*:3jsv2tsy]Secret doors: possibly secret doors that look like rock
[*:3jsv2tsy]Siege weapons confirmed
[*:3jsv2tsy]Cooking multiple foods at once: being considered
[*:3jsv2tsy]No stats or experience-based skills: stats for hp, speed, that enhance skills such as mining faster. No stats like that, because it's too much grinding, maybe achievements for mining 10 billion tons of stone
[*:3jsv2tsy]Cobblestone growing moss naturally/natural mossy cobblestone: possibly
[*:3jsv2tsy]Obsidian tools: not sure, Notch likes the idea of diamond being the strongest
[*:3jsv2tsy]Full specifications of level format: definitely should, but more likely to release open source API or stuff you can use directly
[*:3jsv2tsy]Rocks falling/cave ins: probably no physics for huge structures falling down
[*:3jsv2tsy]Wet sand: will probably have thing like wet sand, where it stays, but then it will eventually fall
[*:3jsv2tsy]Campfires: kind of, yeah
[*:3jsv2tsy]Additional animals: might be horses, might be donkeys or bears, don't want unfriendly animals
[*:3jsv2tsy]Ham sandwiches:he may add ham sandwiches
[*:3jsv2tsy]Coins: He wants to add coins. He likes coins in games.
[*:3jsv2tsy]Alchemy and magic: He wants to make alchemy magic, and would use it for taming animals. No fireballs or offensive things. More fun, less war.
[*:3jsv2tsy]Sharks: He wants to add sharks as a passive mob.
[*:3jsv2tsy]In game maps: Almost certainly. It will be a craftable object.
[*:3jsv2tsy]Prefixes or mob modifiers: flaming birds, shadow creeper, giants, etc.
[*:3jsv2tsy]Mobs that only move when you're not looking: he may implement mobs that only move when you don't look at them, much like Weeping Angels from Dr. Who or Boos from Mario.
[*:3jsv2tsy]Creating monster spawners: Magic may be used to make monster spawners.
[*:3jsv2tsy]No trading: No advanced trading, just dropping items
[*:3jsv2tsy]NPCs: OPs may be able to add NPCs, but it would be "very complex"
[*:3jsv2tsy]Increased map height: He will probably heighten the skybox, but not soon. No infinite height, ever.
[*:3jsv2tsy]Grappling hooks: Maybe.
[*:3jsv2tsy]Zombie siege: Zombie Siege will not be in it's own game mode, and zombies will be able to break blocks. There will be certain nights were the moon will be red or something which indicates a zombie horde.
[*:3jsv2tsy]Incidental music: Sure.
[*:3jsv2tsy]Grates confirmed:
[*:3jsv2tsy]Land flags for claiming terrain under consideration
[*:3jsv2tsy]Stealing from chests is desired
[*:3jsv2tsy]Beds: Crafting beds could pass time like oblivion and possibly recover health, but maybe only food could restore health.
[*:3jsv2tsy]Sleeping in SMP: Sleeping in SMP could be a ten minute break where you can't get back to the server for 10 minutes.
[*:3jsv2tsy]Improved water: "too much work and really, really difficult".
[*:3jsv2tsy]Cloud interaction: He likes the idea of clouds slowing things down, and being physically active with the player.
[*:3jsv2tsy]Enemies immune to light: He will add enemies that spawn deep down, but aren't afraid of light.
[*:3jsv2tsy]New boats: There may be multiple kinds of boats if it's needed.
[*:3jsv2tsy]CTRL+Click functions: sounds good to Notch.
[*:3jsv2tsy]Hunger/thirst: Nope. Maybe you lose health when cold, though.
[*:3jsv2tsy]Giant beasts/persistent mobs: Megabeasts will be persistent, and so will certain tagged mobs.
[*:3jsv2tsy]More liquids
[*:3jsv2tsy]No blocks over redstone
[*:3jsv2tsy]Light sources may put off heat that will melt things
[*:3jsv2tsy]No sentries
[*:3jsv2tsy]Hedgehogs are being considered: they may hurt if you step on them
[*:3jsv2tsy]No trampolines
[*:3jsv2tsy]Glowing blocks through magic
[*:3jsv2tsy]Roads confirmed
[*:3jsv2tsy]Natural disasters being considered
[*:3jsv2tsy]Moving lights: Moving lighting is really hard and nauseating at the moment. But being worked on.
[*:3jsv2tsy]Throwable torches being considered
[*:3jsv2tsy]Sea-related blocks
[*:3jsv2tsy]Diving confirmed
MinecraftCon 2010: gamestick stream transcription (Sep 02, 2010)
Check link for expanded quotes and actual recordings.
[*:3jsv2tsy]New blocks: "Well anything I add is going to have a purpose."
[*:3jsv2tsy]Progression in pickaxes: "Probably with tools, but probably with crafts"
[*:3jsv2tsy]Light sensors: Addition of sensors is being considered: "[...] sensor, or like a brightness sensor stuff like that. So you can say like your doors get shut when it's night."
[*:3jsv2tsy]Trapdoors: "Yeah, I'm gonna do trap doors. I'm trying to work out a way to do it."
[*:3jsv2tsy]Linking minecarts: "Yeah, I think I'm gonna figure out a way to do that."
[*:3jsv2tsy]Cart tracks that exert force: "Yeah, I might do that. There's a bit of overlap between those and the powered minecarts. I'm not sure which one is best to have."
[*:3jsv2tsy]Better powered carts that push and pull: "Yeah, I'm definitely going to fix that. I didn't even test them."
[*:3jsv2tsy]Lifts: Notch has lifts planned, but it might not involve lighting fixtures. "Yeah so it could look like normal terrain but it wouldn't do lighting. So it could just have lighting decorations."
[*:3jsv2tsy]Trading system: Not very likely, Notch likes the basic "drop your item" mechanic:" But I kinda like the rough like -- especially when you throw it from your hand."
[*:3jsv2tsy]PVP confirmed
[*:3jsv2tsy]Kill thieves that steal your stuff: "Yes, it's gonna be on by default."
[*:3jsv2tsy]Storage shortcuts (shift+click): "Yeah, I'm gonna do that. That's coming."
[*:3jsv2tsy]Enchanted armors: "Well, not detailed I guess. Later on in the summer I guess. It'll be possibly a prefix and a suffix. Like burning armor, which will automatically ignite you or something. That's not a good one."
[*:3jsv2tsy]Magic shoes to reduce/remove fall damage: "I love the like -- in Morrowind where they just added the random magic without testing it, so you could jump and end up flying into the air"
[*:3jsv2tsy]Mountains: "Yeah, I'm leveling mountains now because it's broken."
[*:3jsv2tsy]Cars and other vehicles/Mountable rides: "Well, not a car. But I'm thinking like ride an animal around the island. Some way to travel to a new area."
[*:3jsv2tsy]Furnitures confirmed
[*:3jsv2tsy]Bug tracking is a good idea, as long as community helps tidying it up: "Yeah, probably. It's going to be spammed a lot of duplicates. If there are enough people interested in communities to really handle it, try to mark stuff as duplicates, stuff like that."
[*:3jsv2tsy]Lanterns/Oil lamps might need steel: "An oil lamp feels like it should run out itself, so it's going to be something else. But it's going to be not much more expensive than normal torches, but perhaps you're going to have at least found steel or something before you can make them."
[*:3jsv2tsy]Windmills: "Yeah, that's a good idea. Yeah. I saw the animated gif with the waterwheel thing, was really awesome. If I'd seen that early in development of Minecraft I would have gone that route."
[*:3jsv2tsy]Oil being considered: "Yeah, I could."
[*:3jsv2tsy]Open volcanoes, snow covered mountain tops: "Definitely. It would have been in by now if it had worked. But that's going to be part of the megastructures thing. Caves are the only megastructures I have now."
[*:3jsv2tsy]Fancier graphics: "I don't think the game needs fancier graphics at all. I mean, I've seen some of the texture packs people do, and some of those are really good looking. So I think it can have like prettier graphics, but it needs to be higher resolution." and "I don't really want to go there. I think the graphics now are kind of iconic, instead of group sensitive, so it gets more immersible because it's kind of not great looking."
[*:3jsv2tsy]Food will stack in chests, but not in inventory: "Yeah, I think it's going to stack in containers. The reason is the inventory, otherwise you could just put a full stack and then you're invulnerable."
[*:3jsv2tsy]Fragile boats: "If they're making the splashes, then they will crash when you run into something." "They're kind of cheap to make, so I have to make them fragile."
[*:3jsv2tsy]Killing pigs with fire will spawn cooked meat: "Yeah, I like that."
[*:3jsv2tsy]Tracks/rails on stairs: "Yeah, that's a good idea. I should do that. I should make it so if you place tracks on stairs you can walk up."
[*:3jsv2tsy]Cobblestone will grow moss: "Then if you have an old cobblestone house, it should be covered in moss."
[*:3jsv2tsy]Clouds will be entities: "I'm going to remake the clouds so they're an actual entity."
[*:3jsv2tsy]Ramps / Slopes: "It's gonna be jagged stairs. Earlier on I was thinking about diagonals and stuff, but I think the style is established now."
[*:3jsv2tsy]Large boats/ships, superentities: "Yeah, I think the max is gonna be like 16x16x16. But yeah, and they won't have lighting. But it is for elevators and moving large doors, and boats, and stuff like that. It's going to be a pain to work out all the physics for it, but I think I can do it somewhat. If I manage to do the large entity block things, then you can just build them. It won't be like a premade thing, but you just made something that can rotate."
[*:3jsv2tsy]Seasons and weather: "Maybe. I may have seasons that are differing, like in the winter it's always snowing. But things that effect the blocks are tricky. Weather is coming."
[*:3jsv2tsy]Recovering complex items without breaking into components: "That's probably not going to happen."
[*:3jsv2tsy]Beacons being considered: "Like beacons that you use? Perhaps if you were carrying a beacon."
[*:3jsv2tsy]Chalk for drawing on walls instead of engraving: "I like that." "Chalk is probably more fun."
[*:3jsv2tsy]Leashes / animal powered carts: "Yeah, I'm gonna have kinda leashes that you can drag animals along. And yeah, having them be able to drag carts as well."
[*:3jsv2tsy]No minions: "No, probably not."
[*:3jsv2tsy]Egg tossing: "I was thinking I'd do something with the eggs, where you throw the egg and it hatches immediately."
[*:3jsv2tsy]Enemies getting angry with throwing snowballs\eggs\rocks: "I don't think if they get angry by that but they should."
[*:3jsv2tsy]Farming animals: "Yeah, that's the plan for animals. They're not going to spawn in groups of 20 anymore, but when you find them you have to bring them back."
[*:3jsv2tsy]Water modifications are unlikely: "Yeah, I'm not sure if I'm ever going to fix the water system. Because it's a local model that way and I want to keep it that way."
[*:3jsv2tsy]Pumps: "Don't even need them, we have the springs now."
[*:3jsv2tsy]Domesticated animals are permanent: "Yeah, when I do the fix on the animals, if you have them domesticated they'll stay there forever."
[*:3jsv2tsy]Notch's philosophy: "My unofficial philosophy is to give people what they want, not what they think they want."
[*:3jsv2tsy]Favorite mob suggestion: "Pigman."
[*:3jsv2tsy]Moon cycles related to alchemy/magic: "And that could be tied into the alchemy and stuff like that."
[*:3jsv2tsy]Werewolves: "Werewolves, yeah."
[*:3jsv2tsy]More inventory slots: "I think I'm gonna go with inventory slots. Probably have more additional slots. Like a cloak on your back."
[*:3jsv2tsy]Bump mapping: "I think that would look out of place."
[*:3jsv2tsy]No intelligent AI: " I try to make them dumber. I like animate ... in the old games, would have like predictable behaviors. But it was kind of difficult."
[*:3jsv2tsy]Cheese: "I love cheese. So I'm probably going to add cheese."
[*:3jsv2tsy]Maps/map making/cartography: "Yeah, I'm not sure how I would implement that from a technical standpoint. Because what would it keep track of, where would it store it, and what about when you moved. I want it, but I don't know how."
[*:3jsv2tsy]No random threats / lightning: "I'm trying to avoid things that randomly kill the player. Sure, if you can't hear a Creeper or something you explode. Most of the time you see them just as you die, which is more fun than just dying."
[*:3jsv2tsy]Dragons are definitely planned
[*:3jsv2tsy]Polar bears considered: "In the winter."
[*:3jsv2tsy]Corals and fish/big sea change: "When I do the big sea change, with corals and fish."
[*:3jsv2tsy]New weapons: "Weapons that do different stuff, yes."
[*:3jsv2tsy]Trapdoors, floodgates: "Yeah. Trap doors are coming, I don't know how yet. And they will be able to be activated by redstone. Watergates as well. That can let water through."
[*:3jsv2tsy]Monster villages/goblins/passive or neutral settlements: "I don't have much planned, but random villages with monsters in them, and they start up either aggressive, neutral, or friendly, depending on what type of mob it is. And if you do good things to them, the meter of how much they like you goes up, and the bad things go down. Like if you hit them they get angry. And if they're friendly they might start throwing things at you as gifts, and if they hate you they might chase you. It'd be very basic. The idea is to make it so you get kind of-- they look silly-- so you feel the emotional like, they look at you. Throw stuff at them."
[*:3jsv2tsy]Loot in chests in monster villages: "Yeah, probably."
[*:3jsv2tsy]Mobs won't build things, they'll be prespawned: "They would be prespawned when you load the map. It would be interesting to have them build them, but I think that would be too complicated."
[*:3jsv2tsy]Gold tools may be used for enchanting: "I wanted a new minable ore. I think. Yeah. And then I had some vague plans like the gold tools being easier to enchant or something."
[*:3jsv2tsy]"Recruiting" hostile mobs: "That's a really good idea."
About Minecraft: Development and philosophy
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
It's already on the list. :smile.gif:
Going through the blog now.
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
The Halloween update says that areas with great depth will be more likely to spawn monsters.
It's possible that on the surface, even a little bit of light (though I assume it'd have to be more than moonlight, at least at right around sea level) will stop monsters from spawning, but as soon as you start to descend into caves, monsters would be able to spawn at higher and higher light levels.
That would fulfill both plans.
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
Well, I'd love some help with interviews and podcasts. I don't have the time to sift through all this alone. :/
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
AT: aRE YOU READY TO BE TROLLLLLED,
AT: wITHIN AN INCH OF YOUR MISERABLE HUMAN CORTEX,
I saw that, absolutely ridiculous. I'll try to find something about it. Again, it sucks to be the only one fetching this information, so I would really appreciate some help. :smile.gif:
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
Below is the sourced list of Notch's actual words:
viewtopic.php?f=3&t=49256
Thanks. Adding that to the main list.
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
Well, the reason I said it is because a few of the things you've mentioned are already debunked/confirmed in this thread. Also, if you could try to be more specific about podcasts and interviews, that would be very helpful. Just stating things like that is what we're trying to avoid in here.
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
I actually browsed his twitter up to the beginning of August. I don't recall anything like that, but if you could check it out to be sure, that would be good.
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
Added to that Twitter block up there.
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT