It's not really that, it's that in order to pay for things online you need to have a credit/debit or a paypal account. Most everyone has the cash to buy this- they just don't have the money digitally. So they pirate it.
You know, the record/music industry actually took a hit when they shut down Napster and other ways to traffic music which wasn't illegal yet back then. Freeloaders actually tend to infect others with what they're freeloading first, and then they actually buy what they're freeloading once their friends have it. It's an interesting sociological thing.
I personally only pirate when I had already bought a game a long time ago and can no longer find the disk (Serious Sam) but I always thought game pirates were all douches who are mad because they were poor. I thought that up until I read OP and realized that I originally thought that since only the real douches enjoy admitting they stole it. I learned something today.
I actually pirated it for a week two >_< Sorry Notch.
But I actually felt bad about it too, it's weird. I've pirated MW2, didn't feel a thing.
But, today, I convinced my mom to let me buy it :smile.gif:
Glad I did, the feeling is off my chest.
& Honestly, this is a good community. No -creeper-holes being annoying/mad at everyone. No abusive mods. It's a good place.
After playing for free at minecraft.net and watching a bunch of videos, I bought the game by having my dad use his credit card. I wouldn't have pirated the game even if I didn't have the cash. It only costs $15 right now, which I believe is absolutely worth it.
For anyone who has physical cash but no digital funds, try looking into a MoneyPak deal. You buy an activation card in a store ($5), load it with cash, then activate it online and transfer the money right into your PayPal account. It sounds like the easiest option for those with no access to someone with a credit card. Information on the MoneyPak here. I recommend at least giving it a look.
And pirating means stealing, as in taking content (often copyrighted) for yourself without paying for it. A large amount of people do it in some way, whether it be music, games, videos, or physical items.
Saw youtube videos, heard continued chatter from friends in spite of my attempts at ignoring obvious time sink. Then I pirated. Hour later I wired to have money transferred to my paypal so I could buy it. Deleted the warez copy between descission and purchase so I could start wit ha fresh slate. Unlike grabbing from big name places who shall remain nameless (coughcallofmetalthirteenmodernvietnamdutycough) I feel bad for having pirated, even though it was what made me decide to buy (enough of a speed difference between in browser creative and standalone Alpha that made me feel it was doable) I feel guilty for taking the five finger approach to an indie dev. Sure Notch is rolling in our gleefully handed over money but that's not the point.
As a note the guy that convinced me to buy started by pirating and he convinced three or four of his friends (including me) to buy, and I've got a couple of my friends eyeballing now.
Rollback Post to RevisionRollBack
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This is why indev should become the new demo. I can completely understand why people pirate the game, because it is lacking a TON of features in the demo. Just the indev should be more than enough to get an idea what the game is going to be like.
However, I don't think anyone who buys the game is going to regret it. I can safely say that this game is for everyone.