I'm not super familiar with LWJGL. From what I gather it's just a collection of libraries? (OpenGL, OpenAL, etc..) It seems like you could just use OpenGL + SDL and cover most of your bases, but whatever.
Quote from Darerd11 »
Lwjgl breaks Java's inherent cross compatibility somewhat though. Obviously if this isn't something you're concerned about then go ahead and use it. But if you're intending to have an audience of Mac, Linux and Windows users, then be prepared to be patching for each OS.
Isn't there a way of making games without having to code? Just model and tell the computer what you want it to do! Like a 3d version of scratch!
What like gamemaker? Yeah you can but someone would have to have coded the GUI before hand and then the games your able to make wouldn't be as good and probably wouldn't be able to sell/distribute them.
Java - Just In Time Compilation (JIT) With Loads More Language Features And A Huge Library
And LWJGL Is A Binding For OpenGL A Cross Platform Low Level Libary For Rendering Meaning Inherently Notch Wrote The (Engine)
Since An Game Engine Us Usually Is A High Level Platform (Or Library) For IO,Sound,Model Loading, And Animation...
LWJGL Is Not An Engine