* Big slimes no longer spawn in peaceful
"* Slimes have sounds now!
* Fixed slime targeting / attacking
* Fixed font colors being broken
* Some multiplayer work
Slimes will get slightly better visuals (transparency!) and will become regional.
And, on the multiplayer front, I managed to fix the memory leak and the shadow/lighting bug, and made the visible terrain radius around players a server-side option, so you can lower it to save bandwidth. Because it’s exponential, dropping it just one chunk in radius gives a pretty dramatic effect. For example, I changed the default from 15 chunks radius to 10, and bandwidth usage dropped by 55%.
I also got the max player cap implemented, added word wrapping to the chat, and some other minor stuff I forget about.
It’s funny, on Friday, I was kinda stressing out about the memory leak and so, but when I sat down to fix it today, it only took a couple of minutes to debug. Weekends = yay!"
Did I read transparency? A potential for transparent textures means better glass maybe! Also peaceful is now more peaceful, yay!
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Quote from wyrmhole »
What's it like this time of year in Logical Fallacy Land? I hear the weather is always nice because the weather is always nice.
Hmm
Speaking of changing the chunk radius, sometimes players want to see far away locations
How about allowing them to press a button that increases there chunk radius by 4, but only chunks in a 90 degree FOV are loaded.
Chunks are already only loaded if they are within your FOV. (Which is not 90 degrees, by the way.)
I wonder what he means by slimes becoming regional. Maybe biomes with specific mobs? Can't wait if that's the case (though I can't wait for SMP more >.>).
About the original idea of only having chunks in your FOV loaded, I think it would cause some lag on the slower machines if the player turns around quickly. Having to reload what's in front of you every time you go back and forth between your chest and furnace (supposing they are facing each other across your crafting room) would be tedious. The idea is nice, though. Maybe there is a good way to implement it so that such lag would be avoided.
Having it do LOS as well would be interesting. Like how you don't need to "see" all those chunks if you're underground, unless your cave goes into them. So it could save bandwidth by not loading all kinds of chunks when someone is running circles in the crafting room.
Yay, now everyone will stop bitching over slimes spawning in peaceful.
They won't stop, because the small ones still spawn. Or they'll just ***** about the sound. (Thankfully, you can just kill it with the sound changer app)
Do they still pop up all over lit rooms like some sort of wall fungus?
"* Slimes have sounds now!
* Fixed slime targeting / attacking
* Fixed font colors being broken
* Some multiplayer work
Slimes will get slightly better visuals (transparency!) and will become regional.
And, on the multiplayer front, I managed to fix the memory leak and the shadow/lighting bug, and made the visible terrain radius around players a server-side option, so you can lower it to save bandwidth. Because it’s exponential, dropping it just one chunk in radius gives a pretty dramatic effect. For example, I changed the default from 15 chunks radius to 10, and bandwidth usage dropped by 55%.
I also got the max player cap implemented, added word wrapping to the chat, and some other minor stuff I forget about.
It’s funny, on Friday, I was kinda stressing out about the memory leak and so, but when I sat down to fix it today, it only took a couple of minutes to debug. Weekends = yay!"
Did I read transparency? A potential for transparent textures means better glass maybe! Also peaceful is now more peaceful, yay!
OH GOD! I GOTTA CHECK ON HUGO!
EDIT:He was smaller,i hit him to turn him into smaller slimes,but there was only one,so i killed it,now i have some slime balls...
Chumhandle: electronicAssassin
I am here for you, Don't be afraid to send me a message.
Yeah, watching Vinecraft and receiving a maximal amount of ear-rape. Tis fun.
I am here for you, Don't be afraid to send me a message.
FLAPLPFPLLPFLPAFLPF SLIFPLPLFSLPLSLFPLLFLSPF
Either VonDoomed or Tarkhan?
lol nope
I am here for you, Don't be afraid to send me a message.
Oops.
@Trippledot Are you rigigigity or that long string of numbers?
Chunks are already only loaded if they are within your FOV. (Which is not 90 degrees, by the way.)
I wonder what he means by slimes becoming regional. Maybe biomes with specific mobs? Can't wait if that's the case (though I can't wait for SMP more >.>).
Even better: 540 FOV. EPIC!
About the original idea of only having chunks in your FOV loaded, I think it would cause some lag on the slower machines if the player turns around quickly. Having to reload what's in front of you every time you go back and forth between your chest and furnace (supposing they are facing each other across your crafting room) would be tedious. The idea is nice, though. Maybe there is a good way to implement it so that such lag would be avoided.
I was tracking down slimes via sound. It's hard man...but its helpful to find new areas.
Finally, my tree farm can resume!
MineScience - viewtopic.php?f=25&t=166560
Dragonator - viewtopic.php?f=25&t=141803
Sand Skiffs - viewtopic.php?f=25&t=233346
They won't stop, because the small ones still spawn. Or they'll just ***** about the sound. (Thankfully, you can just kill it with the sound changer app)
Do they still pop up all over lit rooms like some sort of wall fungus?