Guys I've already negated the gold as currency thing, this HAS been discussed before.
If you use gold as currency, someone, somewhere, will end up with a big freaking pile of useless gold.
However, if you'd have NPC people to pay with gold it could work, seeing they don't need anything.
I like to dig up a "treasury" room, and then I combine all the gold I find into blocks and pile it into the treasury, so that one day I can dive in and swim around Scrooge McDuck style.
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I'd like it if it had reflective properties, so that when lit it also radiates light or something. Could be used to better illuminate rooms or if you placed a torch on a gold block it would give out more light.
Not exactly scientifically accurate but it would give you something to do with the stuff.
I personally love this idea. I've been trying to think of a way to make a decent lighthouse and this would be one step in the right direction. also it could reduce the cluttered look of having 20 torches in a room when, if mounted on gold, it could only take 10 or so.
Well, gold in real life has no use except that everyone has agreed it is worth something. It is a very weak metal but has high thermal and electrical conductivity. Ideally people would use gold as pots but turns out they melt easily as well. So maybe gold can be used to channel magic or something. I dunno.
Guys I've already negated the gold as currency thing, this HAS been discussed before.
If you use gold as currency, someone, somewhere, will end up with a big freaking pile of useless gold.
I'm not sure I completely understand. With a currency system, it is possible that some players could end up with a ton of gold. But the gold wouldn't be useless, because it would be useful as currency. A player who has a ton of gold can use that gold to buy whatever he needs. And players who sell useful items in exchange for gold can then use that gold to buy something else.
If you look at the real world, it's obvious that a currency system isn't that flawed. It works in real life, it works in other online multiplayer games. I don't see why it wouldn't work in Minecraft survival MP. Of course, bartering is fine too, and perhaps later on Notch will give gold some kind of use. But I think currency would work.
Well, gold in real life has no use except that everyone has agreed it is worth something. It is a very weak metal but has high thermal and electrical conductivity. Ideally people would use gold as pots but turns out they melt easily as well. So maybe gold can be used to channel magic or something. I dunno.
Gold in Minecraft is a pun at this situation, it's mostly useless and worthless but people decided it is worth something for no particular reason. So people think gold is great, and so they think in games GOLD > IRON but the punchline is - it's not and you wasted your time on it. Har har. So yeah, that's all really - btw, this is from Notch's mouth (except he described it better).
Guys I've already negated the gold as currency thing, this HAS been discussed before.
If you use gold as currency, someone, somewhere, will end up with a big freaking pile of useless gold.
However, if you'd have NPC people to pay with gold it could work, seeing they don't need anything.
Id like a link!
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Quote from dra6o0n »
Magic have a bigger priority than Technology when it comes to combat, but Mining and Crafting a bigger priority to Magic.
@Andy, there are two problems with someone having piles of gold.
Firstly it would be that he can't place it anywhere where people would be able to "mine"/steal it.
Secondly the fact that he already has so much gold means he already has everything he needs, cause why would he sell stuff otherwise?
That clarifies it a bit, but I still don't completely agree. It would take a really long time for someone to obtain everything they could want or need, and to have so much gold that there's no way they can figure out how to spend it. Especially if the player with so much gold lived in a town/city with other players. If that was the case, couldn't the player almost endlessly spend gold on supplies, materials, or labor to improve or even expand the city? Of course, there may be a point where the city is as good as it can get, is at an ideal size, etc. but at that point even bartering would be pointless. Just a reminder, though, I'm not pro-currency or anti-bartering. I just think that currency would work if the players in a server wanted to use it, as would bartering.
The only way gold can be a currency is if it is accepted by everyone. To be accepted by everyone, there will need to be a lot more stuff to buy and probably some npcs that take gold out of the economy. I'm not an expert or anything on this though lol.
I think it will become more and more useful as the natural resources of a map are depleted and people need to travel further and further away from population centers to mine. Gold would be useful as a currency because there isn't a need for it. Iron is needed to actually make tools so trading it away would actually reduce the amount of crafting materials you had. Golds also uncommon enough that not everyone would have massive stockpiles just sitting around. Or at least shouldn't. And when you do amass a fortune, you could wear your fancy set of gold armor to flaunt that you have enough wealth to spare on useless suits of gold armor :smile.gif:
Historically gold was valuable because it didn't tarnish like other metals.
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I made a suit of armor out of gold to look pretty. Too bad I can only display it in a chest.
We need display cases/stands for that sort of thing. :ohmy.gif:
If you use gold as currency, someone, somewhere, will end up with a big freaking pile of useless gold.
However, if you'd have NPC people to pay with gold it could work, seeing they don't need anything.
~Douglas Adams
I personally love this idea. I've been trying to think of a way to make a decent lighthouse and this would be one step in the right direction. also it could reduce the cluttered look of having 20 torches in a room when, if mounted on gold, it could only take 10 or so.
http://nekoheehee.deviantart.com/art/Wh ... -158230549 (full painting of above)
I'm not sure I completely understand. With a currency system, it is possible that some players could end up with a ton of gold. But the gold wouldn't be useless, because it would be useful as currency. A player who has a ton of gold can use that gold to buy whatever he needs. And players who sell useful items in exchange for gold can then use that gold to buy something else.
If you look at the real world, it's obvious that a currency system isn't that flawed. It works in real life, it works in other online multiplayer games. I don't see why it wouldn't work in Minecraft survival MP. Of course, bartering is fine too, and perhaps later on Notch will give gold some kind of use. But I think currency would work.
Gold in Minecraft is a pun at this situation, it's mostly useless and worthless but people decided it is worth something for no particular reason. So people think gold is great, and so they think in games GOLD > IRON but the punchline is - it's not and you wasted your time on it. Har har. So yeah, that's all really - btw, this is from Notch's mouth (except he described it better).
Id like a link!
facepalm of the month- dra6o0n
@Andy, there are two problems with someone having piles of gold.
Firstly it would be that he can't place it anywhere where people would be able to "mine"/steal it.
Secondly the fact that he already has so much gold means he already has everything he needs, cause why would he sell stuff otherwise?
F5*
Historically gold was valuable because it didn't tarnish like other metals.
Hallowed be thy domain.
Thy search to come,
Thy results be done..