I think all blocks should fall, like sand. I know, right now its stupid idea. Sky-houses would fall out of the, well, sky, spiral staircases would become impossible, etc. However, normal blocks would only fall if not connected to another block- so if you make a pillar, a platform could still be built around it, but if you delete the pillar, the platform falls. If a block is supported by a block from any side, it wont fall- as long as that block is supported.
However, I love flying submarines and spaceships and, ahem, stuff, so how would those be supported? Basically, there woulds be a new type of block, an engine block. This block would float on its own, but (in survival) cost lots of resources. Any blocks attached, or blocks attached to those blocks and etc., would float. If the block was deleted, the ship would fall until in least one block touched a supported block- not breaking the ship, but grounding it. And if coal blocks are placed on top of the block, it would delete them and move the entire ship a few blocks up.
Now, why. Why? Well, if we had this, it means:
-Spaceship factories on the ground (build the ship and give it coal!)
-Sabotage (find and destroy the engine)
-Real 'engine rooms'
-Dogfights (throw creepers at your enemies engine? XD)
-A use for coal
-More complex ships (gotta hide your engine!)
-Malfunctions (Oh crap! The engine blew up!)
-A trading economy in survival (Sure, I'll give you an engine- for 300 seeds)
-Elevators? (Feed your elevator coal and it carries you up)
-And a bunch of other cool things :biggrin.gif:
I don't really know if this fits the medieval theme, but I think its a cool idea.
I think all blocks should fall, like sand. I know, right now its stupid idea. Sky-houses would fall out of the, well, sky, spiral staircases would become impossible, etc. However, normal blocks would only fall if not connected to another block- so if you make a pillar, a platform could still be built around it, but if you delete the pillar, the platform falls. If a block is supported by a block from any side, it wont fall- as long as that block is supported.
However, I love flying submarines and spaceships and, ahem, stuff, so how would those be supported? Basically, there woulds be a new type of block, an engine block. This block would float on its own, but (in survival) cost lots of resources. Any blocks attached, or blocks attached to those blocks and etc., would float. If the block was deleted, the ship would fall until in least one block touched a supported block- not breaking the ship, but grounding it. And if coal blocks are placed on top of the block, it would delete them and move the entire ship a few blocks up.
Now, why. Why? Well, if we had this, it means:
-Spaceship factories on the ground (build the ship and give it coal!)
-Sabotage (find and destroy the engine)
-Real 'engine rooms'
-Dogfights (throw creepers at your enemies engine? XD)
-A use for coal
-More complex ships (gotta hide your engine!)
-Malfunctions (Oh crap! The engine blew up!)
-A trading economy in survival (Sure, I'll give you an engine- for 300 seeds)
-Elevators? (Feed your elevator coal and it carries you up)
-And a bunch of other cool things :biggrin.gif:
I don't really know if this fits the medieval theme, but I think its a cool idea.
*waits for it to be torn to pieces*
It is VERY cool.
But.
Unless the engine is well hidden, or you have multiples of it..
Griefers are going to LOVE this..
Soo..
Your ideas are awesome..
But griefers stop ALL of those fun things.
D:
This would be great for survival, even because of someone grief it, you can ban him and most likely he never gonna buy another account to enter and griefe again.
It would be cool a game where the team who destroy the another flying machine wins, also it would use alot of strategic, if you want you could only put 3 of those blocks and use all the remain resources on others stuffs, or use all resources building 20 engines making harder to destroy your ship.
I strongly dislike this idea. Even sounds dumb for survival. Griefers would have a mega party, and a lot of things would look dumb. If it isn't broken and nothing is wrong with it, don't "fix" it.
I strongly dislike this idea. Even sounds dumb for survival. Griefers would have a mega party, and a lot of things would look dumb. If it isn't broken and nothing is wrong with it, don't "fix" it.
Dun be a jerk Alex.
It's a good idea.
But a few things out there ruin it...
I strongly dislike this idea. Great.
Even sounds dumb for survival. So an idea is "dumb" because you don't like it?
Griefers would have a mega party, There's about 5 paid griefers in Minecraft. And why should we pattern everything in minecraft around griefers? "ooh, griefers can spamz spongs! Lets take them out~!" No matter what, griefers will be there. Suck it up.
and a lot of things would look dumb. Thats some powerful logic thar!
If it isn't broken and nothing is wrong with it, don't "fix" it. I never said anything was broken, I was suggesting a simple way to make the game more fun and add depth (spying, sabotage, etc.) to the game.
I think that when survival goes multilayer, greifing wont really happen, because it will be about defending your city/ building from both mobs, and rival players. It would be more of a rp if you ask me, and players who break the in game rules (ei, don't crash the ships) wouldn't really be greifers, but outlaws. Anyway, people would build their buildings strong, so it would be harder to destroy them. Also, since adminium can be destroyed, that everyone will be able to place it. I really like the idea of the engine though!
If something was held up on a single beam, destroying the bottom block of the beam would cause the whole thing at the top to skew, unless it was mammothly coded.
It's a cool suggestion, but MC already runs sluggishly on my 2-year-old unit, and when I buy a new PC, I'll be going nettop. So, I'd like to stick with the current physics :smile.gif:
MY comp is from '05. It runs MC with no draw distance at over 100 FPS.
Look, I don't like the idea, I'm not being a jerk. This would most likely add way more coding than needed and severe lag.
Also, there are way more than 5 paid griefers.
I don't want to hate on you Alex, but I just don't agree with what you're saying. The amount of coding is completely up to Notch, if he wants to do that much coding, he can, I think it is worth it, you may not. And I dot see why there would be anymore lag then we have with sand now. Block checks if its connected with another block, if yes, stay, if no fall. That's exactly how sand works, and exactly how my idea works as well.
Quote from SteGriff »
If something was held up on a single beam, destroying the bottom block of the beam would cause the whole thing at the top to skew, unless it was mammothly coded.
It's a cool suggestion, but MC already runs sluggishly on my 2-year-old unit, and when I buy a new PC, I'll be going nettop. So, I'd like to stick with the current physics :smile.gif:
Sorry, but I don't understand what would cause it to skew :\. How is this different then, say, gravel and sand?
tthere's one problem, if the engine scans for blocks to lift, and the gravity is keeping the airship on the ground, then it would lift the entire server :ohmy.gif:
BUT, if there were, say, "cinderblocks" that didn't stick, then you could put a structure on a cinderblock and lift it away!
Also, there should be a check whether any connected blocks are connected to the adminium outer wall. If any blocks are, then the engine will not work.
This would be cool but the only problem is the massive amount of strain it would put on the server. Some people don't realize how many blocks they actually use for each building. A space ship could easily be 100 blocks.
That means every time in moves you get 200 block updates and some extra lag on top. This doesn't include the calculation needed to find which blocks to move. Then you have to scale this up for bigger ships and lots of people having ships. It is a cool idea though.
It seems like there's an over-amount of harshness coming from this idea. Constructive criticism doesn't have to call the idea "lame" or sound accusatory because all the implications aren't thought of. Rotten had a good idea, even if it's not fully thought out.
I certainly didn't think about how the chunk updates would be affected when the engine would move. I also didn't think about what the engine would do if connected to the mainland. Both valid points, but they're better (and more polite) when used as discussion points to refine the idea rather than using them to shoot the idea down outright.
The idea itself has some merit, certainly. I myself have been thinking about moving parts, engines, machines, wheels, etc. Even supporting as few parts as in [url=http://fantasticcontraption.com/#]The Fantastic Contraption[/i] would completely revolutionize the way Minecraft is played, but as it is now, things like that aren't possible. I think the same is true for Rotten's engine.
That's NOT to say that it can't happen and that the game can't be coded to allow for them. Notch may find a way to move blocks around the map without having to do chunk updates, for example. There may even be a better way to implement the engine than how Rotten described it.
For one, while I think the idea of coal powering the engine is pretty effective, it's not really effective as a long-term, high-powered, energy source, especially when you're talking about "space ships." A better, longer-lasting block would be much more effective.
I would suggest that if an engine block that requires power is added, then we also should have a special power source block, call it electricty, plasma, solar, whatever. Maybe a single block could power ten moves of the engine, or more, when that power block is "used" since that's probably something that Notch is going to implement further. Not only would that save space in inventories and storage (what happens if you run out mid-flight?), but it also makes more sense than coal power, I think.
tthere's one problem, if the engine scans for blocks to lift, and the gravity is keeping the airship on the ground, then it would lift the entire server :ohmy.gif:
BUT, if there were, say, "cinderblocks" that didn't stick, then you could put a structure on a cinderblock and lift it away!
Also, there should be a check whether any connected blocks are connected to the adminium outer wall. If any blocks are, then the engine will not work.
Holy crap, you're right! :ohmy.gif:
Maybe the engine could have a strain limit? More than X blocks attached means it wouldn't move, and only if enough engines were added would it be able to lift all the blocks. That means engines would need to save states then, though (Not moving, straining, moving).
I think all blocks should fall, like sand. I know, right now its stupid idea. Sky-houses would fall out of the, well, sky, spiral staircases would become impossible, etc. However, normal blocks would only fall if not connected to another block- so if you make a pillar, a platform could still be built around it, but if you delete the pillar, the platform falls. If a block is supported by a block from any side, it wont fall- as long as that block is supported.
However, I love flying submarines and spaceships and, ahem, stuff, so how would those be supported? Basically, there woulds be a new type of block, an engine block. This block would float on its own, but (in survival) cost lots of resources. Any blocks attached, or blocks attached to those blocks and etc., would float. If the block was deleted, the ship would fall until in least one block touched a supported block- not breaking the ship, but grounding it. And if coal blocks are placed on top of the block, it would delete them and move the entire ship a few blocks up.
Now, why. Why? Well, if we had this, it means:
-Spaceship factories on the ground (build the ship and give it coal!)
-Sabotage (find and destroy the engine)
-Real 'engine rooms'
-Dogfights (throw creepers at your enemies engine? XD)
-A use for coal
-More complex ships (gotta hide your engine!)
-Malfunctions (Oh crap! The engine blew up!)
-A trading economy in survival (Sure, I'll give you an engine- for 300 seeds)
-Elevators? (Feed your elevator coal and it carries you up)
-And a bunch of other cool things :biggrin.gif:
I don't really know if this fits the medieval theme, but I think its a cool idea.
*waits for it to be torn to pieces*
It is VERY cool.
But.
Unless the engine is well hidden, or you have multiples of it..
Griefers are going to LOVE this..
Soo..
Your ideas are awesome..
But griefers stop ALL of those fun things.
D:
Griefers suck D:
Indeed.
Yet..
Once it falls it will be a massive chore to get it back up..
Either for us..
Or for the server..
It would be cool a game where the team who destroy the another flying machine wins, also it would use alot of strategic, if you want you could only put 3 of those blocks and use all the remain resources on others stuffs, or use all resources building 20 engines making harder to destroy your ship.
Dun be a jerk Alex.
It's a good idea.
But a few things out there ruin it...
Also, there are way more than 5 paid griefers.
Now this may be me flaming..
But.
You were being a jerk, you didn't try to post any "constructive criticism"
You just hated it..
:S
Baack on topic!
SUPPORTED
MY comp is from '05. It runs MC with no draw distance at over 100 FPS.
Do you have a Dell?
I don't want to hate on you Alex, but I just don't agree with what you're saying. The amount of coding is completely up to Notch, if he wants to do that much coding, he can, I think it is worth it, you may not. And I dot see why there would be anymore lag then we have with sand now. Block checks if its connected with another block, if yes, stay, if no fall. That's exactly how sand works, and exactly how my idea works as well.
Sorry, but I don't understand what would cause it to skew :\. How is this different then, say, gravel and sand?
BUT, if there were, say, "cinderblocks" that didn't stick, then you could put a structure on a cinderblock and lift it away!
Also, there should be a check whether any connected blocks are connected to the adminium outer wall. If any blocks are, then the engine will not work.
100 blocks removed = 100 block updates
100 blocks positions recalculated = server lag
100 blocks replaced = 200 block updates
That means every time in moves you get 200 block updates and some extra lag on top. This doesn't include the calculation needed to find which blocks to move. Then you have to scale this up for bigger ships and lots of people having ships. It is a cool idea though.
Build engine block on landmass..
Epic spam of coal block on top...
Well..
Surely you can see where I'm going with this.
Laame...
I certainly didn't think about how the chunk updates would be affected when the engine would move. I also didn't think about what the engine would do if connected to the mainland. Both valid points, but they're better (and more polite) when used as discussion points to refine the idea rather than using them to shoot the idea down outright.
The idea itself has some merit, certainly. I myself have been thinking about moving parts, engines, machines, wheels, etc. Even supporting as few parts as in [url=http://fantasticcontraption.com/#]The Fantastic Contraption[/i] would completely revolutionize the way Minecraft is played, but as it is now, things like that aren't possible. I think the same is true for Rotten's engine.
That's NOT to say that it can't happen and that the game can't be coded to allow for them. Notch may find a way to move blocks around the map without having to do chunk updates, for example. There may even be a better way to implement the engine than how Rotten described it.
For one, while I think the idea of coal powering the engine is pretty effective, it's not really effective as a long-term, high-powered, energy source, especially when you're talking about "space ships." A better, longer-lasting block would be much more effective.
I would suggest that if an engine block that requires power is added, then we also should have a special power source block, call it electricty, plasma, solar, whatever. Maybe a single block could power ten moves of the engine, or more, when that power block is "used" since that's probably something that Notch is going to implement further. Not only would that save space in inventories and storage (what happens if you run out mid-flight?), but it also makes more sense than coal power, I think.
Voyager of the Seas WIP ~~~~~ Big Book of Alchemy ~ Crafting Tech Tree
Holy crap, you're right! :ohmy.gif:
Maybe the engine could have a strain limit? More than X blocks attached means it wouldn't move, and only if enough engines were added would it be able to lift all the blocks. That means engines would need to save states then, though (Not moving, straining, moving).