A mix between Spleef and Racing. I had help with the name, but the idea itself is of my own devising.
The concept is rather simple (which is a deviation from my usual works). It's a race to get to the finish or do X amount of laps. But you can destroy anything in your path (or rather, you may destroy your opponents’ path). Admins may not cheat by destroying unbreakable stone (since often, that marks places you can set your respawn point, or marks the finish line, or even turns the map into a circuit map). Did I mention I’m using way to many of (these marks)?
At any rate, the game mode is, as yet, just a proposal. However, I have five Spracing maps set up on my account (and five slots to put them in, conveniently enough). Here are the descriptions of the maps, each of them having seperate parts:
//Map name and link\\ (do note that these are the links to the single-player maps - I’m waiting to see if people like the idea before putting up the map files for server use)
Difficulty: How much strategy it takes to get to the finish first.
Length: How long it takes to complete.
Goal: What you must do to complete the race. It often also tells you if you must respawn under certain circumstances.
Flagging: This tells you when you may flag (set respawn point).
Creation: This tells you if you are allowed to create blocks, and if so, what blocks may be created.
SP Challenge: Single-player challenge.
Notes: Notes, of course.
//Prismatica\\\\ (This link has been taken down, because I want at least ONE of my map slots to be free for personal use)
"The glass in the sky, when the sun shines through, forms a brilliant rainbow."
Goal: Reach the unbreakable blocks. If you fall to the white cloth, you must respawn.
SP Challenge: Reach the unbreakable blocks, without stepping on the rainbow.
Notes: The rainbow is a pretty safe place to walk. The glass is faster, but it's easier to be spleefed to the ground.
"This place is the destination for hardcore softies. Or something..."
Goal: Make two full circuits.
SP Challenge: None
Notes: This course is a pretty straightforward one. You can theoretically impede an opponent by spleefing, but focusing on speed is probably a good strategy.
//Highway to Hell\\\\
"If you like Minecraft, go to hell! Specifically, this one."
Goal: Reach the end of the course. You'll know it when you get there. If you fall to the lava, you must respawn.
Flagging: On unbreakable blocks only.
Creation: Up to ten glass blocks.
SP Challenge: Reach the end without restarting.
Notes: The course itself is trouble, but you should also very much watch out for spleefing. This goes double for when you are on a one-wide path. If you get far enough into the lead, you might be able to destroy the path entirely, ensuring victory by forcing the opponents to create a bridge to proceed.
"Be careful. It's a long way down to those fake white clouds below."
Goal: Reach the unbreakable stone at the other end of the course. If you fall to the white cloth, you must respawn.
Flagging: Only on unbreakable stone.
Creation: Up to ten stone blocks
SP Challenge: Reach the end without letting go of the up key.
Notes: It is very easy to get spleefed off here. You need to be adaptable, because paths can be destroyed easily.
//Homage to Alexey Pajitnov\\\\
"In short, a Tetris level."
Goal: Reach the unbreakable platform at the top.
Creation: Glass blocks at will, but those blocks must be attached to lime green cloth or other glass blocks.
SP Challenge: Reach the top platform. At the beginning, declare a color. You may only build glass atop that color, and may only build up to three blocks high. Once you step atop a double-sized piece, you may build glass atop cloth of other color, but that may only be one block high on colors other than your declared one. You may not destroy blocks.
Notes: Joat Co. is not responsible for hair loss or smashed-in monitors resulting from attempting the SP Challenge. You have been warned.
There is, of course, one problem with this idea. The map must be reloaded after every race.