Citricsquid vandalized this space. It has been sterilized ever since.
"Master Cheif! What did I tell you about humping posts?!"
My Steam ID Is: jjchrizzles
I'm not bothered by them. I can't use them, though, because it freezes MineCraft in FireFox, Safari, Chrome, and Opera until I x out of it. (For me, doesn't happen to everyone. I know the same thing that happens to me happens to TehBasher as well.)
As long as it isn't for griefing, use hacks. At least in freebuild, I probably won't agree with them with future game modes.
I agree.
I do see how some people think it's cheating, because the point of the game is to build as the game allows you to. I would only use hacks if something was far too difficult for any "normal" player to build or to administrate a server easier.
Voted dislike.
1. Good players don't need them.
2. Too easy to grief
2.1 Admins don't need them if no-one else had them to start with
1. That's quite possibly the weakest reason in the whole thread.
2. Okay, but the griefers will have it anyway, at least this way admins and good players can use it to their advantage.
2.1 Admins should have them because the griefers will. Fighting griefers in games is always a series of one-upmanships. Griefers get better techniques, servers get better ways to combat them.
Voted dislike.
1. Good players don't need them.
2. Too easy to grief
2.1 Admins don't need them if no-one else had them to start with
1. That's quite possibly the weakest reason in the whole thread.
2. Okay, but the griefers will have it anyway, at least this way admins and good players can use it to their advantage.
2.1 Admins should have them because the griefers will. Fighting griefers in games is always a series of one-upmanships. Griefers get better techniques, servers get better ways to combat them.
What I meant by my first reason is that it clouds gameplay. The skill of the game is building within the physics provided therein. Playing well is doing so, without cheating, and developing the skill to not find them necessary.
I don't think that in the pattern of Minecraft history, it has been griefers who created the hacks in order to fulfill their means. While I understand your point, it is my belief that Notch will be able to block out hacks of this kind indefinitely depending on the angle of the community.
The flying hack comes from SomethingAwful, for building purposes not griefing. I also agree, until Notch makes it so nobody has the hacks, use them because you'll be left in the dust otherwise.
There will always be 'hacks' no matter how many patches Notch makes to prevent or disable them. They will just become more complex and the crowd that uses them will shrink as it becomes more exclusive so as to prevent the method they're using from becoming knowledge and patched.
A quick way would be simple prevention: allow flying and fast-moving in sandbox, free-build mode be built-in to the game to begin with. This would negate the "need" for hacked clients or memory editing in free-build and fewer will come to use them, because they'd be unnecessary. Then allow the server admin the option to enable or disable if they think building with assistance of levitation is "weak" or akin to "cheating" in a sandbox, free building world. If you think a huge, Taj Mahal-esque building myself and another spent 8 hours making, with levitation/flying, to be "meh" because we wanted to complete it within one day rather than three and hassling with scaffolding we had to deal with in the beginning before any hacks were made available.
Don't like it? Disable it on your server, put it in the MOTD: Flying/Speed disabled, use result in ban/whatever. Enforce it from there.
For the crowd who would appreciate their use in free-build sandbox then it's built-in, they don't need to find a hacked client or programs to do it for them, and I stress this would negate the need for them and thus the developers will stop making or maintaining them.
For survival mode, disable it in game obviously, and hopefully by then Notch will have added some anti-"cheat" and prevention, forcing the "cheaters" into exclusivity and shrinking the amount of players using them.
Saying you're all for them or all against them really does nothing, because there needs to be a middle ground. If there is no middle ground, there will always be two parties, always unhappy at one time or another as developer vs coders make their own programs and Notch has to spend time patching instead of developing.
Client > Enable Noclip mode
Client > Send fake coordinates
Server > Receive coordinates
Client > Move to wherever
Client > Disable noclip
Client > Send new co-ordinates
Server > Receive coordinates
If you were to test for large jump in coordinates they could be sneeky and use a small jumping set that moves around blocks. Obviously that would need some heavy modding, but it could be done. Perhaps.
My personal view is that the only permittable hack is for flying.
Some projects can be so BIG that flying is not needed, but makes it a darn sight more bearable. The superspeed isnt needed, nor is the ability to move blocks.
TBH the "special" client that allowed that was tbh an oversight. The creator intended the "move brick" option for normal bricks really, not the admincrete.
So yes. Its not really that the hack exists its the execution and use of which is bad. And we all know that once an apple is rotten theres no way to rejuvenate it.
I myself use hacks for spriting, and getting around large maps. I also like flying to get a better view of the area. I've bought the game, so that gives me some sense of credit to not being a griefer, but because hacks are becoming much more popular, (See nearly everyone using them), griefers could be a bigger threat.
As an OP of my own server I warn them once about hacks when they join. If they use them then I kick them, do you know how hard it is to keep track of players using hacks? I'm totally paranoid about greifing and I hate looking at greifed servers.
I use hacks, and I like them, they make it easier for me to build, and it takes 2 times as long if I have you build a 1 block tower (which looks ugly anyway) every 20 seconds. Obviously only if they are used for building, on my friends server we normally kick people who hack out of the spaw prison.
Wif hax?
Citricsquid vandalized this space. It has been sterilized ever since.
"Master Cheif! What did I tell you about humping posts?!"
My Steam ID Is: jjchrizzles
I agree.
I do see how some people think it's cheating, because the point of the game is to build as the game allows you to. I would only use hacks if something was far too difficult for any "normal" player to build or to administrate a server easier.
1. That's quite possibly the weakest reason in the whole thread.
2. Okay, but the griefers will have it anyway, at least this way admins and good players can use it to their advantage.
2.1 Admins should have them because the griefers will. Fighting griefers in games is always a series of one-upmanships. Griefers get better techniques, servers get better ways to combat them.
The flying hack comes from SomethingAwful, for building purposes not griefing. I also agree, until Notch makes it so nobody has the hacks, use them because you'll be left in the dust otherwise.
Notch doesn't use hacks. I don't know where the hell you got that from but it's not true.
Quality of output = Skill * Effort
A quick way would be simple prevention: allow flying and fast-moving in sandbox, free-build mode be built-in to the game to begin with. This would negate the "need" for hacked clients or memory editing in free-build and fewer will come to use them, because they'd be unnecessary. Then allow the server admin the option to enable or disable if they think building with assistance of levitation is "weak" or akin to "cheating" in a sandbox, free building world. If you think a huge, Taj Mahal-esque building myself and another spent 8 hours making, with levitation/flying, to be "meh" because we wanted to complete it within one day rather than three and hassling with scaffolding we had to deal with in the beginning before any hacks were made available.
Don't like it? Disable it on your server, put it in the MOTD: Flying/Speed disabled, use result in ban/whatever. Enforce it from there.
For the crowd who would appreciate their use in free-build sandbox then it's built-in, they don't need to find a hacked client or programs to do it for them, and I stress this would negate the need for them and thus the developers will stop making or maintaining them.
For survival mode, disable it in game obviously, and hopefully by then Notch will have added some anti-"cheat" and prevention, forcing the "cheaters" into exclusivity and shrinking the amount of players using them.
Saying you're all for them or all against them really does nothing, because there needs to be a middle ground. If there is no middle ground, there will always be two parties, always unhappy at one time or another as developer vs coders make their own programs and Notch has to spend time patching instead of developing.
Quality of output = Skill * Effort
Client > Enable Noclip mode
Client > Send fake coordinates
Server > Receive coordinates
Client > Move to wherever
Client > Disable noclip
Client > Send new co-ordinates
Server > Receive coordinates
If you were to test for large jump in coordinates they could be sneeky and use a small jumping set that moves around blocks. Obviously that would need some heavy modding, but it could be done. Perhaps.
Some projects can be so BIG that flying is not needed, but makes it a darn sight more bearable. The superspeed isnt needed, nor is the ability to move blocks.
TBH the "special" client that allowed that was tbh an oversight. The creator intended the "move brick" option for normal bricks really, not the admincrete.
So yes. Its not really that the hack exists its the execution and use of which is bad. And we all know that once an apple is rotten theres no way to rejuvenate it.
And I dont intend to.
I can make massive robots and sprites and everything without hacks.
:biggrin.gif:
Shift should still be run D: