I've been studying the behavior of mobs. You know, the very generic clone 'random' dudes. As it turns out, their movement is partially random. I've stuck them in mazes, and trapped them in cells, and studied their movement. As it turns out, they have a strong inability to escape glass mazes, and they have no need for food or water. They have a strange immunity to lava, and they cannot drown. They take approximately .2 seconds to jump, and they jump every .2 to 1 second, as I have studied. They may have the ability to mutate, why? into what? and how? We may never know. Mobs also tend to clockwise, counter clockwise, and straight motion, they cannot turn very fast at all. Mobs run and swim as fast as humans, and they cannot build or destroy. Mobs are created by a simple process, any human may do it, all you must do is press the letter G. Mobs cannot reproduce, this is good or else the world may become over populated by my studied alone. Mobs have strangely modeled the humans shape, one could even say it is identical. Mobs change movement type every 3 to 8 seconds, from clockwise to straight to counterclockwise, but never from clockwise to counterclockwise. Mobs move at a rate of approximately 5 cubes per second in air, and swim at a rate of about 2.5 block per second.
Mobs can be used for two things, sport and study. There are many sports that can be played with mobs, mob hunting, mob mazing, and mob seige to name a few.
Mob hunting consists on any geography. The gameplay is simple, all you have to do is catch a mob, you do this by building and destroying blocks. Then you place you color at the bottom of the trap, or the sides, or anywhere that makes the trap recognizable as yours. Mob hunting can be played in teams, and there are many variations. To setup the game all you need to do is place a known number of mobs on the map, give them a head start and start hunting. You can continue hunting until they are all caught, or you may only hunt for a limited amount of time, depending on how you want to play. To win you must have the most mobs, and in the event of a tie, you must traditionally spleef for the win. To check for cheaters is simple, count the number of total mobs, and if it is more than the beginning amount, someone has cheated. However, to count them all usually requires for them all to be caught, a troublesome ordeal. You can variate it be requiring all mobs caught must be wet, or for harder gameplay, in lava. However, since lava is opaque, there may be trouble seeing them. It is illegal to tamper with others traps, or claim them as your own.
Mob mazing consists on any geography, like mob hunting. The setup however, is more complex. The setup begins by catching two mobs, and then players create a maze for them, usually out of glass so you can watch their progress. The gameplay ends when all but one have escaped the maze or gotten to a specified point. Each an every maze must actually be possible. It is usually illegal to help them escape, unless a mob gets stuck in a pit. The winner is the creator of the maze which a mob escapes from last, he or she also earns first place. The maze the mob escapes from second to last earns second, and the third earns third, etc. A variation requires the maze to be underwater, allowing for more complex mazes with longer gameplay. It can be played individually or in teams.
Mob siege consists of one or more castles, or an easily identifiable locations with definite terrain. It can be played individually or in teams. One or more players are the attackers, and they may create and destroy blocks, and create mobs. One or more players are the defenders, and they may create and destroy blocks. The defenders must prevent the attackers from letting any mobs in the castle, while the attacker tries to force mobs in. The game may also be played with both teams having a castle and both are attacking and defending. This game may also be played underwater, generally a much harder game for the defender. The attacker may not enter the defenders area, or an optional preliminary area. The game may also be played where the defender may not let X amount of mobs in, for longer gameplay. You can also have one team only able to create blocks and the other only able to destroy, and there may even be more than two teams. There is usually a time limit, or you can play a survival mode that ends when the defender(s) lose(s). The defender(s) win(s) when the time is up.
I would appreciate farther studies or comments on my work.
I forgot to mention this, but mob hunting may even be done alone, to practice and hone block placement and removal skills on the spot. I also have found another sport, I call it jailbreak.
Jailbreak is played on any terrain, and is a cooperative sport, or can be played versus the common griefer. Mobs have been set loose and it is the civilians job to catch them. Civilians work togeth to catch them, while the griefer, if any, tries to set them loose again. Once the mobs are caught, gameplay ends. The griefer is never allowed to win in the traditional rule set.