I recently started to create an entire futuristic eco-friendly city, the way I think the society could become. I'm an environmentalist and I love to imagine what could be a city that is intimately in fusion with the nature, in every way possible. I will try to build it when thinking about the possibles real-life impacts to nature, but also to be able to maximize the implimentation of technology.
The name of the city is Symbiocity.
Gardens will be the norm. Windows will be everywhere. The buildings will have to be able to sustain nature on it, and will have to do it with design. The roads will be above nature and will be almost 100% transparent to let light touch the ground. The houses will be the most possible at places where they don't harm natue.
As I build it, I will post galleries of each building. If you have some design in mind and want me to build it, you can suggest it and I will try if it goes in the style I'm searching for.
Housing:
Inversed pyramidal irregular shape. Each house will have a unique window color. The nature is only on the top of the building.
The plantation respects the biome types:
This one is sustaining nature at 50% inside of it. The other 50% is for the farm animals:
The entrance is under the house by the central pillar. We can also see the future road:
(not finished) Pyramidal appartment building. The nature is sustained through various places of the building. The water is a element of desing:
@Wendigo, I will surely try to use other color palettes. But the white will stay as majoritary because of it's thermal properties. I choosed a place to build where 3 different biomes connect together, and I will probably build some buildings on the water too.
There will be a world download for sure as soon as I think there's enough buildings done. There will also be a Planet Minecraft project page and a Youtube video.
If you have ideas about a possible desing, you can suggest it here.
This building design looks like a drawing of an underwater city I saw once. Speaking of which, and underwater hotel would fit in great with your theme.
Cool idea Foremole. But I think that the hotel will be just partially immerged hehe! With an hotel I'll be able to make more stylish ways to embedded nature on or inside it! With residential building, I try to not go too far with the style because too much luxury is not eco-friendly. If you have an idea for it or a pic, even if it's holy complicated, it does'nt matter.
The texture pack is my personnal selection of the Painterly pack.
The construction is going on!! I decided how I will build the roads and one power source of the city. I also began to build a botanical garden and the hotel in water (suggested by Foremole). Here's some screenshots of the done work. There's no pics of the hotel because it's too early to show you, and also I'm reserving an entire answer here to give you a complete tour of the thing:
The infrastructures:
The roads. They will be transparent. I'm sure that in the future, we will create some polymer mix to build extremely solid transparent structures:
The power source. It's a tubular spiral wind turbine. It's for now the most efficient version of a wind turbine. It needs almost no wind to turn, it can recieve wind from all direction, they make almost no noise, and the system can also work horizontally:
The botanical garden. I still don't have a name for it:
The main office from outside:
Because the roads will be above nature, we will acess the building from the top. The transparent spaces around the grass is the parkings. So if there's no parked car, the sun can touch the ground:
Inside the main office. The furniture and the finition is not made at the moment:
Two of the gardens. The second one only have the road and the fountain done:
The main attraction, a giant dome pillar with recreation of existing biomes (not finished):
A bridge was built to reach an island where I will create a protected park with infrastructures. It was quite difficult for me to find a proper desing fitting for the type of desing of the city. At the moment it's 95% finished. Here's some pics!!
A bridge was built to reach an island where I will create a protected park with infrastructures. It was quite difficult for me to find a proper desing fitting for the type of desing of the city. At the moment it's 95% finished. Here's some pics!!
I honestly am in love with these two pictures, I would live to see more curvature on the roads, but other then that I love this build.
@ParkerM6, I would like to know more about your idea of more curvature on the roads. It's my first time creating roads and bridges in Minecraft so any idea is welcome!
Do you mean a bridge that makes a curve, rather than being just strait?
This is an excellent topic by a good builder. I especially like the 'apartment' building and the [hydraulic power & fresh water supply]waterslide. I agree that a partially immersed hotel would be simply grand, and the tex pack is well chosen.
the insides, however are rather spartan. the 'feel' is quite acceptable but couldn't it have more flavor? If wood items made from renewable resources were used, would it not alleviate the perceived need for the modern niceties without all the negative impact?
Now for my disagreements: while I like the curved bottom look, having the house rest on a single slim stem just looks wrong.
1. All that shade! I realize you are probably doing this on Peaceful, and there are both thermal and structural considerations; but really that 1st building is cast a disproportionate amount of shadow.
2. similar to 1st, how have you accounted for 'severe weather' 1 simple fire/hurricane/tornado/earthquake (or griefer with TNT) and down it comes
these concerns could be fixed by adding in a 2nd (or 3rd?) support stem to distribute weight and then installing lighting - possibly allowing more biome space for trees/water
Rollback Post to RevisionRollBack
If you agree with my post, please consider clicking that [Green Up Arrow] to the right: - Michael Atreides
Great job so far! I love the buildings you made. Might i recommend building a tunnel-like glass house under water. I think that would look pretty cool.
Some opinionated thoughts:
I agree with cardinal! consider moving a large majority of your transportation infrastucture underground as minecraft has a set water level and you can easily plan around runoff to prevent water contamination/other side effects. Plus its cooler, literally
As an option, try making a tunnel road just beneath the actual surface but with a white-rimmed glass roof and see how that fits. The white/glass maintains your style while the underground saves space and (should be) very eco-friendly!
Rollback Post to RevisionRollBack
If you agree with my post, please consider clicking that [Green Up Arrow] to the right: - Michael Atreides
This is an excellent topic by a good builder. I especially like the 'apartment' building and the [hydraulic power & fresh water supply]waterslide. I agree that a partially immersed hotel would be simply grand, and the tex pack is well chosen.
the insides, however are rather spartan. the 'feel' is quite acceptable but couldn't it have more flavor? If wood items made from renewable resources were used, would it not alleviate the perceived need for the modern niceties without all the negative impact?
You are right. I have great difficulties to find good ideas for furnitures because I relentlessly built medieval since Alpha, and I'm a little too "polluted" by all the designs I created lolol. I'm basically only good for making lounge-like living rooms and kitchens hehe! I'll try to add wood in the furnitures. Mabe some carpets too. The main idea is to epurate the most possible the place because I think that with geothermal walls (1 meter thick), it will be possible to embed a lot of small devices that are now normally outside walls.
Now for my disagreements: while I like the curved bottom look, having the house rest on a single slim stem just looks wrong.
1. All that shade! I realize you are probably doing this on Peaceful, and there are both thermal and structural considerations; but really that 1st building is cast a disproportionate amount of shadow.
2. similar to 1st, how have you accounted for 'severe weather' 1 simple fire/hurricane/tornado/earthquake (or griefer with TNT) and down it comes
these concerns could be fixed by adding in a 2nd (or 3rd?) support stem to distribute weight and then installing lighting - possibly allowing more biome space for trees/water
The shadow is my main concern for now because it's spreading with almost each building. Houses above the ground let the animals go wherever they want, but add a significant amount of shadow. Your idea of making some lights for supporting more biome is good for some desings, but some houses are just a few blocks from the ground, so there'll be just lights.
The unique stem is because I think that we will surely find some material, polymer, etc, to be able to build very strong impossible look-alike structures. But your cataclysm possibility makes me re-think that. If a city is eco-friendly at the level I'm building it, these kind of concerns will have been tought when building. I have an idea about that since I built it. I'll try it and post some screenshots. I hope that it will not destroy the style too much because it's the house I prefer for now hehe!
Some opinionated thoughts:
I agree with cardinal! consider moving a large majority of your transportation infrastucture underground as minecraft has a set water level and you can easily plan around runoff to prevent water contamination/other side effects. Plus its cooler, literally
As an option, try making a tunnel road just beneath the actual surface but with a white-rimmed glass roof and see how that fits. The white/glass maintains your style while the underground saves space and (should be) very eco-friendly!
Hmmm roads underground.... I think that I'll stay to roads above ground, but for a part of it. Like only in some residential areas. Or mabe not if I ever get the ambition to destroy all that is above ground now hehe! I could alternate between above and underground depending of the biomes or special generated places. But highways will be underground for sure. The only concern will be about the bridges, or more precisely the part between underground and above ground transportation infrastructures. I don't want all the roads underground for the Chunky scans I'll make hehe!
I just had a similar idea like this yesterday. I was thinking how I could build an eco-friendly mall. And a mall IS by definition not eco-friendly. So I had the idea to make it underground with a glass dome roof that get out just a few blocks. So the animals can go everywhere. They will walk above us on the roof hehe!
It looks nice, but there is one problem.
Considering gravity as it is this days, most buildings wouldn't work. They would collapse. If you could get them somehow to stay like they are, it would be awesome.
It looks nice, but there is one problem.
Considering gravity as it is this days, most buildings wouldn't work. They would collapse. If you could get them somehow to stay like they are, it would be awesome.
Yea Artjom95. I build thinking that we will surely found some polymer or material in the future to be able to make such structures. Like the mega cable that lift the Golden Gate bridge could be replaced by a hair sized carbon nano fiber string. And that is just what we know now hehe!
You are right. I have great difficulties to find good ideas for furniture because I relentlessly built medieval since Alpha, and I'm a little too "polluted" by all the designs I created lolol. I'm basically only good for making lounge-like living rooms and kitchens hehe! I'll try to add wood in the furniture. Maybe some carpets too. The main idea is to separate the most possible the place because I think that with geothermal walls (1 meter thick), it will be possible to embed a lot of small devices that are now normally outside walls.
I find that is a common theme throughout Minecraft and possible issue when switching styles. Thus far I have seen major groupings of Medievals, Starships, and Redstoners. (sounds like teams to me ). All that it means is a style change requires inspiration and practice over time. Good Luck! Space compression...sounds rather... futuristic. like ST:TNG style. I like the concept, but I wonder if it fits with your build pattern as I am assuming your going by semi-modern//anticipated building techniques and not 'eventual' far-flung future technologies.
The unique stem is because I think that we will surely find some material, polymer, etc, to be able to build very strong impossible look-alike structures. But your cataclysm possibility makes me re-think that. If a city is eco-friendly at the level I'm building it, these kind of concerns will have been tought when building. I have an idea about that since I built it. I'll try it and post some screenshots. I hope that it will not destroy the style too much because it's the house I prefer for now hehe!
Agreed, For example, with carbon-nanotube construction of layered synthetic diamond serving to reinforce honeycombed ceramics - I find that simply supporting the building weight is quite feasible on a pillar.Anotheris use string to build 'tethers' to support, much like a suspension bridge.
Hmmm roads underground.... I think that I'll stay to roads above ground, but for a part of it. Like only in some residential areas. Or mabe not if I ever get the ambition to destroy all that is above ground now hehe! I could alternate between above and underground depending of the biomes or special generated places. But highways will be underground for sure. The only concern will be about the bridges, or more precisely the part between underground and above ground transportation infrastructures. I don't want all the roads underground for the Chunky scans I'll make hehe!
Wouldn't the glass show up on the chunky scan? As for the "bridges" it would just be like a wide staircase, yes?
Rollback Post to RevisionRollBack
If you agree with my post, please consider clicking that [Green Up Arrow] to the right: - Michael Atreides
In the future this would be very realistic since even now we have flying trains. They are in japan and they hover a few inches off the floor. Although you may think that isnt much however in a few hundred years time we could have flying motorways and even flying houses that hover a few meters off the ground (maybe a small column holding it in place). This is possible with super strong magnets. The downside is, any metal object would fly up and through the roof...
They use magnets to hover. You would need a new material with a new magnetic system, because if you use magnets to lift stuff up for several metres, there will be a huge problem of people flying away too.
I find that is a common theme throughout Minecraft and possible issue when switching styles. Thus far I have seen major groupings of Medievals, Starships, and Redstoners. (sounds like teams to me ). All that it means is a style change requires inspiration and practice over time. Good Luck! Space compression...sounds rather... futuristic. like ST:TNG style. I like the concept, but I wonder if it fits with your build pattern as I am assuming your going by semi-modern//anticipated building techniques and not 'eventual' far-flung future technologies.
The geothermal wall already exists. But they are really expansive and tricky to make, and the technology is very new. But what I know is that when the sunlight touch these walls (1 meter thick in average), the heat penetrates inside the material. But not all the heat goes out when the temperature get down, because of the thickness. So each day there's more heat dadded. When the wall is "fully charged" with heat, they say that it can generates heat for 1 month of cloudy temperature. It's not a complete heating system but if my memory is correct, it generates around 30 or 40% of the needed heat depending on the place on Earth. (sorry I think I did not wrote this correctly, french issue)
I think that the "time" of my city should be like... 200 years in the future? I'm thinking about what's been discovered and created in the last 100 years, so I'm assuming that the technology will probably be in it's nano golden age, and playing with some quantum mechanics. But also while thinking, not to correct the world from what it is, but rather if the humans just never tought to "consumate" the Earth to the scale we do.
Wouldn't the glass show up on the chunky scan? As for the "bridges" it would just be like a wide staircase, yes?
Yea but I'm thinking about the huge amount of earth moved if it were in reality. And also I am a modless builder, so this is a mega huge holy amount of clicks and time for me hehe lol
I think I will stick to my underground highways idea. So there will be some roads underground, but just for a part of it. And also I love the look of transparent roads above ground hehe!
I'm thinking about something. Yould you like to see a city downtown or I just residential areas like that?
I will also have to think about what could be a port and an airport 200 years in the future considering all the environmental laws.
I recently started to create an entire futuristic eco-friendly city, the way I think the society could become. I'm an environmentalist and I love to imagine what could be a city that is intimately in fusion with the nature, in every way possible. I will try to build it when thinking about the possibles real-life impacts to nature, but also to be able to maximize the implimentation of technology.
The name of the city is Symbiocity.
Gardens will be the norm. Windows will be everywhere. The buildings will have to be able to sustain nature on it, and will have to do it with design. The roads will be above nature and will be almost 100% transparent to let light touch the ground. The houses will be the most possible at places where they don't harm natue.
As I build it, I will post galleries of each building. If you have some design in mind and want me to build it, you can suggest it and I will try if it goes in the style I'm searching for.
Housing:
Inversed pyramidal irregular shape. Each house will have a unique window color. The nature is only on the top of the building.
The plantation respects the biome types:
This one is sustaining nature at 50% inside of it. The other 50% is for the farm animals:
The entrance is under the house by the central pillar. We can also see the future road:
(not finished) Pyramidal appartment building. The nature is sustained through various places of the building. The water is a element of desing:
A view of a floor garden:
Infrastructures:
Roads
Power
Bridges
Botanical garden
@Wendigo, I will surely try to use other color palettes. But the white will stay as majoritary because of it's thermal properties. I choosed a place to build where 3 different biomes connect together, and I will probably build some buildings on the water too.
There will be a world download for sure as soon as I think there's enough buildings done. There will also be a Planet Minecraft project page and a Youtube video.
If you have ideas about a possible desing, you can suggest it here.
This building design looks like a drawing of an underwater city I saw once. Speaking of which, and underwater hotel would fit in great with your theme.
What resource pack is that?
The texture pack is my personnal selection of the Painterly pack.
The infrastructures:
The roads. They will be transparent. I'm sure that in the future, we will create some polymer mix to build extremely solid transparent structures:
The power source. It's a tubular spiral wind turbine. It's for now the most efficient version of a wind turbine. It needs almost no wind to turn, it can recieve wind from all direction, they make almost no noise, and the system can also work horizontally:
The botanical garden. I still don't have a name for it:
The main office from outside:
Because the roads will be above nature, we will acess the building from the top. The transparent spaces around the grass is the parkings. So if there's no parked car, the sun can touch the ground:
Inside the main office. The furniture and the finition is not made at the moment:
Two of the gardens. The second one only have the road and the fountain done:
The main attraction, a giant dome pillar with recreation of existing biomes (not finished):
I honestly am in love with these two pictures, I would live to see more curvature on the roads, but other then that I love this build.
@ParkerM6, I would like to know more about your idea of more curvature on the roads. It's my first time creating roads and bridges in Minecraft so any idea is welcome!
Do you mean a bridge that makes a curve, rather than being just strait?
the insides, however are rather spartan. the 'feel' is quite acceptable but couldn't it have more flavor? If wood items made from renewable resources were used, would it not alleviate the perceived need for the modern niceties without all the negative impact?
Now for my disagreements: while I like the curved bottom look, having the house rest on a single slim stem just looks wrong.
1. All that shade! I realize you are probably doing this on Peaceful, and there are both thermal and structural considerations; but really that 1st building is cast a disproportionate amount of shadow.
2. similar to 1st, how have you accounted for 'severe weather' 1 simple fire/hurricane/tornado/earthquake (or griefer with TNT) and down it comes
these concerns could be fixed by adding in a 2nd (or 3rd?) support stem to distribute weight and then installing lighting - possibly allowing more biome space for trees/water
- Michael Atreides
I agree with cardinal! consider moving a large majority of your transportation infrastucture underground as minecraft has a set water level and you can easily plan around runoff to prevent water contamination/other side effects. Plus its cooler, literally
As an option, try making a tunnel road just beneath the actual surface but with a white-rimmed glass roof and see how that fits. The white/glass maintains your style while the underground saves space and (should be) very eco-friendly!
- Michael Atreides
You are right. I have great difficulties to find good ideas for furnitures because I relentlessly built medieval since Alpha, and I'm a little too "polluted" by all the designs I created lolol. I'm basically only good for making lounge-like living rooms and kitchens hehe! I'll try to add wood in the furnitures. Mabe some carpets too. The main idea is to epurate the most possible the place because I think that with geothermal walls (1 meter thick), it will be possible to embed a lot of small devices that are now normally outside walls.
The shadow is my main concern for now because it's spreading with almost each building. Houses above the ground let the animals go wherever they want, but add a significant amount of shadow. Your idea of making some lights for supporting more biome is good for some desings, but some houses are just a few blocks from the ground, so there'll be just lights.
The unique stem is because I think that we will surely find some material, polymer, etc, to be able to build very strong impossible look-alike structures. But your cataclysm possibility makes me re-think that. If a city is eco-friendly at the level I'm building it, these kind of concerns will have been tought when building. I have an idea about that since I built it. I'll try it and post some screenshots. I hope that it will not destroy the style too much because it's the house I prefer for now hehe!
Hmmm roads underground.... I think that I'll stay to roads above ground, but for a part of it. Like only in some residential areas. Or mabe not if I ever get the ambition to destroy all that is above ground now hehe! I could alternate between above and underground depending of the biomes or special generated places. But highways will be underground for sure. The only concern will be about the bridges, or more precisely the part between underground and above ground transportation infrastructures. I don't want all the roads underground for the Chunky scans I'll make hehe!
I just had a similar idea like this yesterday. I was thinking how I could build an eco-friendly mall. And a mall IS by definition not eco-friendly. So I had the idea to make it underground with a glass dome roof that get out just a few blocks. So the animals can go everywhere. They will walk above us on the roof hehe!
Considering gravity as it is this days, most buildings wouldn't work. They would collapse. If you could get them somehow to stay like they are, it would be awesome.
Yea Artjom95. I build thinking that we will surely found some polymer or material in the future to be able to make such structures. Like the mega cable that lift the Golden Gate bridge could be replaced by a hair sized carbon nano fiber string. And that is just what we know now hehe!
I also eagerly anticipate reactions to my builds.
I find that is a common theme throughout Minecraft and possible issue when switching styles. Thus far I have seen major groupings of Medievals, Starships, and Redstoners. (sounds like teams to me ). All that it means is a style change requires inspiration and practice over time. Good Luck! Space compression...sounds rather... futuristic. like ST:TNG style. I like the concept, but I wonder if it fits with your build pattern as I am assuming your going by semi-modern//anticipated building techniques and not 'eventual' far-flung future technologies.
Agreed, For example, with carbon-nanotube construction of layered synthetic diamond serving to reinforce honeycombed ceramics - I find that simply supporting the building weight is quite feasible on a pillar. Another is use string to build 'tethers' to support, much like a suspension bridge.
Wouldn't the glass show up on the chunky scan? As for the "bridges" it would just be like a wide staircase, yes?
- Michael Atreides
Cake for you!
They use magnets to hover. You would need a new material with a new magnetic system, because if you use magnets to lift stuff up for several metres, there will be a huge problem of people flying away too.
The geothermal wall already exists. But they are really expansive and tricky to make, and the technology is very new. But what I know is that when the sunlight touch these walls (1 meter thick in average), the heat penetrates inside the material. But not all the heat goes out when the temperature get down, because of the thickness. So each day there's more heat dadded. When the wall is "fully charged" with heat, they say that it can generates heat for 1 month of cloudy temperature. It's not a complete heating system but if my memory is correct, it generates around 30 or 40% of the needed heat depending on the place on Earth. (sorry I think I did not wrote this correctly, french issue)
I think that the "time" of my city should be like... 200 years in the future? I'm thinking about what's been discovered and created in the last 100 years, so I'm assuming that the technology will probably be in it's nano golden age, and playing with some quantum mechanics. But also while thinking, not to correct the world from what it is, but rather if the humans just never tought to "consumate" the Earth to the scale we do.
Yea but I'm thinking about the huge amount of earth moved if it were in reality. And also I am a modless builder, so this is a mega huge holy amount of clicks and time for me hehe lol
I think I will stick to my underground highways idea. So there will be some roads underground, but just for a part of it. And also I love the look of transparent roads above ground hehe!
I'm thinking about something. Yould you like to see a city downtown or I just residential areas like that?
I will also have to think about what could be a port and an airport 200 years in the future considering all the environmental laws.