I am sure this is one of the most asked Minecraft questions ever, but seriously, how do people get so good at building? Do you literally just sit down and build random stuff as practice? Or is it just kind of natural? I really want to make some mega-structure for my server, but I just am unable to put my ideas into my builds. Any tips for this?
It's a natural thing, some people can only build little cruddy ships like this one.
And other people can build awesome ships like this
People don't really practice building to get that good, it comes naturally.Though you still want to have knowledge about the item your building and how it looks in real life.
Use patience, craziness, creativity, and ideas from the world, like say, a floating burger machine. Take my advice with a grain of redstone coz' I never actually use my advice.
There's a program called MCEdit. You can do various things like copy and pasting buildings, making giant spheres, importing other builds into other worlds, etc.
I'm begining to "extract" the laws of megabuilding in Minecraft. And I'll create an article in Planet Minecraft in a couple of days about that. I'll post the link here for you.
It's a interesting question I personally just thought small wouldn't cut it for me and I needed to squeeze as much detail style and creativity in one build. Like this one I made that in still doing
I have also been teaching for weeks to my building team and they are definitely improving also on note from all that experiences learned nothing is more important than creativity and architectural knowledge ex. Arches and circles
It's a interesting question I personally just thought small wouldn't cut it for me and I needed to squeeze as much detail style and creativity in one build. Like this one I made that in still doing
I have also been teaching for weeks to my building team and they are definitely improving also on note from all that experiences learned nothing is more important than creativity and architectural knowledge ex. Arches and circles
well, plan the build overall external shape with a line (be it at the ground or air) and pillars to determine the size, so you can have an idea of its size compared to the other builds around.
then you start measurements (be it if you are creating it or making a real-life copy of a building/statue/2Dart) and set some marks to guide you
so you make the basic shapes and set the heights to check
if you gonna use many or several small structures, like detailed pillar, wall, girder or just detailed parts, make one or two as exampel and analyse it, is always better than making all the copies at creative and then decide you have to change details at all of them
build lines determining the inner rooms, make it easier to see if the external layout will fit the rooms you want
build room by room, and set inside details and parts, like table, chairs and other things like that, before you move out. it is easy to forget those things when you build things in a rush and leave some rooms without the details you wanted or planned before.
and keep building and checking everything, inside and outside, to see if it is going as you wanted/planned and, if it is a creation, I would say, dont get grounded by the first idea, if you have a new idea and think it can make your build look better, start building, check, then if you think it is ok, then keep building, or else, just destroy the small thing you built and keep with the previous idea already planned
The Meaning of Life, the Universe, and Everything.
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11/26/2012
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Packerdan
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Build little builds a lot, take your time on mega-builds, make sure there is lots of detail, there are tons of tips that builders could give you, I have two bits of advice:
1: Find your niche, some people can build amazing creative looking builds, some people are amazing with ships, others are amazing with castles. Personally I like to do a lot of medieval style builds. Find something that you're good at and then super-size it.
2: Use large creative servers, look around at other peoples mega builds, have good builders look at your builds and give you advice. Personally I prefer large free-builds with ranking systems based on how well you can build, but find something you like.
Also remember that most mega-builds are usually made up of a lot of smaller builds, using lots of detail on the smaller portions will add overall to the larger build.
Build little builds a lot, take your time on mega-builds, make sure there is lots of detail, there are tons of tips that builders could give you, I have two bits of advice:
1: Find your niche, some people can build amazing creative looking builds, some people are amazing with ships, others are amazing with castles. Personally I like to do a lot of medieval style builds. Find something that you're good at and then super-size it.
2: Use large creative servers, look around at other peoples mega builds, have good builders look at your builds and give you advice. Personally I prefer large free-builds with ranking systems based on how well you can build, but find something you like.
Also remember that most mega-builds are usually made up of a lot of smaller builds, using lots of detail on the smaller portions will add overall to the larger build.
Also remember that most mega-builds are usually made up of a lot of smaller builds, using lots of detail on the smaller portions will add overall to the larger build.
that is exactly what I wanted to say when I mentioned this: if you gonna use many or several small structures, like detailed pillar, wall, girder or just detailed parts, make one or two as exampel and analyse it, is always better than making all the copies at creative and then decide you have to change details at all of them
build lines determining the inner rooms, make it easier to see if the external layout will fit the rooms you want
build room by room, and set inside details and parts, like table, chairs and other things like that, before you move out. it is easy to forget those things when you build things in a rush and leave some rooms without the details you wanted or planned before.
it is all "small details" you have to take care, or else the build will look dull when you get close.
some like to add 3D details, some like 2D details, some like a kind of texturized wall or 3D texturized wall, some just add 3D details but with the same material (like what I did to most of the external walls of the castle, but inside it is soemething else, where any rooms have texturized walls)
also, when you gonna build a huge build, tru top make it look good not only at the looks, but that you can really feel it is reliable, that it is not a giant set of walls without pillars and girders large and tough enough, also with proper shape, to be able to hold the build without it falling on its own weight. It can also be part of your 3D details and, if you gonna do that, it is better to first build this kind of detail before you set all walls. a kind of hard job but, if that is what you want and you want it to really look reliable, strong and tough, better set these details and apply floors and walls to it (or around them, maybe make the pillars and girders with the materials of the walls and floor, but make them on a way you can see it is there if that is your idea (or if the build is really big, because a pillar or girder that is the same width of the wall wouldnt be able to sustain the weigh of the build, pillars and girders, those that really sustain the floors and even more those that sustain the entire building, they always have more width than the walls, beinga sort of 3D detail that you can also add details to it, like using different materials for girders and pillars or add details attatched to pillars and girders with different materials or even make the them a detail, like an arc pillar that would work as both pillar and girder, a multi pillar, etc . . . you imagination for combination, changes of size and shape and what materials to use, details to add, is the limit)
I've been practicing, and the best thing I've found that works for me is to start simple to rough out the shape and then keep adding details as I come up with them. Then you're never absolutly finished, you may come back to it the next day and start playing with the windows again...
Spending 3 hours every day building, I think I know what building is all about. It's all about wanting to get it done, you want it perfect, you spend every minute refining, refurnishing and the next minute you do it again. There is also a lot of ideas that you need to utilise. I find it useful to make note when you have an idea about your build, even if it's a small idea, or a bad idea, write it down. I often go around my projects flying and asking myself, "does this look good"? "can I add/remove something here"?. Also, I mean no offense to people, but some people just are bad at building. If you spent an hour building a house of gold and diamond blocks and when its done, it's still a cube, you need to practise with shaping you builds and using blocks correctly. One way to find good bases is to find a shape, in this case, lets say its a triangle, add a new shape to it, lets say... a circle, now we have a triangle with a circle. You can muck around with these shapes and in the end have a cool design. Maybe now you have a triangle with a circle on top and a octagon and pentagon on the bottom. If you want to use blocks correctly, just look at other builds. Sandstone, quartz and stone bricks could be a combination. Or maybe spruce planks, logs and stone bricks together look decent. If your still struggling, build with a partner, mix ideas and improve each others work.
My megabuilds rely on two key things
#1. Time
#2. Creativity
I've always had a knack for building things. I guess it all started when my parents bought me Legos as a kid. As I got older I went from goofing around with tinker projects
To more delicate and intricate builds.
So my technique and creativity had its roots with the toys I grew up with. With minecraft, I just get more space to play around with.
My megabuilds rely on two key things
#1. Time
#2. Creativity
I've always had a knack for building things. I guess it all started when my parents bought me Legos as a kid. As I got older I went from goofing around with tinker projects
To more delicate and intricate builds.
So my technique and creativity had its roots with the toys I grew up with. With minecraft, I just get more space to play around with.
hehe, I started to like to create stuff when I had Sim City 2000 for PS1 but I also used to create maps, creatures, story and host RPG (table, were you gather the players to play at the same room, not computer).
then I started to draw at 16 (still had no pc yet, lol) but would really love to create stuff at the track creators of some games PS1 had that allow the player to create his own tracks and race there, and from stage editor to stage editor (war craft 3, DOOM 3, DOOM and other games like Cave Escaper, that dont have the site anymore, and Mario), sim city to sim city, draw by draw, yes, I am always creating something, at least every week, from that time till now XD
And other people can build awesome ships like this
People don't really practice building to get that good, it comes naturally.Though you still want to have knowledge about the item your building and how it looks in real life.
It is quite easy to build large structures but It is very time consuming.
Well Good Luck my Friend!
U JELLY?
What the hell you talking about, cruddy ship? I feel stupid now, that first ship was better than anything I have created on Minecraft
i love pancake at the disco. i love their song "I like skin now marry me" and brendon theory is so hot
I have also been teaching for weeks to my building team and they are definitely improving also on note from all that experiences learned nothing is more important than creativity and architectural knowledge ex. Arches and circles
Wait- so you TEACH your team? Can I join? Please?
then you start measurements (be it if you are creating it or making a real-life copy of a building/statue/2Dart) and set some marks to guide you
so you make the basic shapes and set the heights to check
if you gonna use many or several small structures, like detailed pillar, wall, girder or just detailed parts, make one or two as exampel and analyse it, is always better than making all the copies at creative and then decide you have to change details at all of them
build lines determining the inner rooms, make it easier to see if the external layout will fit the rooms you want
build room by room, and set inside details and parts, like table, chairs and other things like that, before you move out. it is easy to forget those things when you build things in a rush and leave some rooms without the details you wanted or planned before.
and keep building and checking everything, inside and outside, to see if it is going as you wanted/planned and, if it is a creation, I would say, dont get grounded by the first idea, if you have a new idea and think it can make your build look better, start building, check, then if you think it is ok, then keep building, or else, just destroy the small thing you built and keep with the previous idea already planned
that is how I built everything in my world XD
one of the kingdons I built:
LINKS TO MY BUILDS: http://www.minecraftforum.net/topic/1565443-nithou-kingdom/
1: Find your niche, some people can build amazing creative looking builds, some people are amazing with ships, others are amazing with castles. Personally I like to do a lot of medieval style builds. Find something that you're good at and then super-size it.
2: Use large creative servers, look around at other peoples mega builds, have good builders look at your builds and give you advice. Personally I prefer large free-builds with ranking systems based on how well you can build, but find something you like.
Also remember that most mega-builds are usually made up of a lot of smaller builds, using lots of detail on the smaller portions will add overall to the larger build.
Also remember that most mega-builds are usually made up of a lot of smaller builds, using lots of detail on the smaller portions will add overall to the larger build.
that is exactly what I wanted to say when I mentioned this:
if you gonna use many or several small structures, like detailed pillar, wall, girder or just detailed parts, make one or two as exampel and analyse it, is always better than making all the copies at creative and then decide you have to change details at all of them
build lines determining the inner rooms, make it easier to see if the external layout will fit the rooms you want
build room by room, and set inside details and parts, like table, chairs and other things like that, before you move out. it is easy to forget those things when you build things in a rush and leave some rooms without the details you wanted or planned before.
it is all "small details" you have to take care, or else the build will look dull when you get close.
some like to add 3D details, some like 2D details, some like a kind of texturized wall or 3D texturized wall, some just add 3D details but with the same material (like what I did to most of the external walls of the castle, but inside it is soemething else, where any rooms have texturized walls)
also, when you gonna build a huge build, tru top make it look good not only at the looks, but that you can really feel it is reliable, that it is not a giant set of walls without pillars and girders large and tough enough, also with proper shape, to be able to hold the build without it falling on its own weight. It can also be part of your 3D details and, if you gonna do that, it is better to first build this kind of detail before you set all walls. a kind of hard job but, if that is what you want and you want it to really look reliable, strong and tough, better set these details and apply floors and walls to it (or around them, maybe make the pillars and girders with the materials of the walls and floor, but make them on a way you can see it is there if that is your idea (or if the build is really big, because a pillar or girder that is the same width of the wall wouldnt be able to sustain the weigh of the build, pillars and girders, those that really sustain the floors and even more those that sustain the entire building, they always have more width than the walls, beinga sort of 3D detail that you can also add details to it, like using different materials for girders and pillars or add details attatched to pillars and girders with different materials or even make the them a detail, like an arc pillar that would work as both pillar and girder, a multi pillar, etc . . . you imagination for combination, changes of size and shape and what materials to use, details to add, is the limit)
LINKS TO MY BUILDS: http://www.minecraftforum.net/topic/1565443-nithou-kingdom/
#1. Time
#2. Creativity
I've always had a knack for building things. I guess it all started when my parents bought me Legos as a kid. As I got older I went from goofing around with tinker projects
hehe, I started to like to create stuff when I had Sim City 2000 for PS1 but I also used to create maps, creatures, story and host RPG (table, were you gather the players to play at the same room, not computer).
then I started to draw at 16 (still had no pc yet, lol) but would really love to create stuff at the track creators of some games PS1 had that allow the player to create his own tracks and race there, and from stage editor to stage editor (war craft 3, DOOM 3, DOOM and other games like Cave Escaper, that dont have the site anymore, and Mario), sim city to sim city, draw by draw, yes, I am always creating something, at least every week, from that time till now XD
LINKS TO MY BUILDS: http://www.minecraftforum.net/topic/1565443-nithou-kingdom/