There's lots of Falcons built in Minecraft, but I wanted to build one, too. Here are some screen captures of progress. It uses a new Star Wars texture pack I'm making.
This Falcon will be 1:1 scale, 25 x 34 x 8 meters. I tried drawing a circle using SPC (/hcyl wool 12.5 1), but it seems SPC only draws circles that are odd diameters, 25 or 27 but not 26. So the below circle was first drawn in Gimp, and then duplicated in Minecraft.
The Falcon looks to be based on a flying saucer shape, with some hallways criss-crossing it. I found a sideways schematic of the Falcon and shrunk it down to 260 pixels wide to use as a reference. The approximate shape of the underlying saucer seems to be something like this:
Each level of the roof is drawn in Gimp, and then duplicated it again in Minecraft. Here's the concentric circles that make up the roof:
...and here they are filled in:
The circumference of the turret-thing on the top is made out of stairs. The stairs kind of blend together to make the corners.
The bottom half is a mirror of the top, but there are 1.5 blocks between the top and bottom, so copy-paste wouldn't work. So far the whole ship has to be done by hand.
Here's a side-view after the bottom is done. Sometimes there's some pretty dark shadows because of the use of so many slabs. Later I might get rid of those using greebles or something.
The inside:
Hallway prototype. The main hallway is pretty close to the center of the ship, according to some online schematics. So far, I'm going with a 3x3 hallway, but that might change to 4x4, depending on how much other room there is.
Here's the main hallway in the ship. It's pretty choppy trying to navigate a zig-zag hallway that is so narrow, so I'm leaning toward trying it out 4x4, or maybe 4x3.
Last picture for the day, without textures. Every other roof level will be replaced with wool, once I figure out the interior. It would be nice if this puppy ended up zeppelin friendly.
A bunch of round hallways were tested, to see what was easy to navigate and looked somewhat accurate.
The Falcon floor plans and what happens on-screen frequently diverge. For instance, the floor begins mid-way up the ship, leaving about 4 feet of headroom in the cargo bays and engine room, and making the angle of the loading ramp a physical impossibility. Both of these problems are solved by simply lowering the floor by 3 feet (a block in Minecraft). But then, the cockpit is not vertically centered. This model is attempting to firstly recreate what was seen on-screen, and secondly staying as true as possible to the floor plans.
The beginnings of the cross hallway.
The cross hallway is done. In the background, a couple of versions of the Falcon which explore different floor heights. Also, another Minecraft Falcon I found online (anyone recognize it? I couldn't find who made it.)
After the cross hallway comes the cockpit hallway. From various images, it looks to be approximately 66 degrees from the top. If the ship were a clock, the cockpit hallway seems to be heading toward 2 o'clock.
Finished cockpit hallway, which looks to be too fat. I'll probably shave off the last stair steps, and have it go straight down at that point. The cockpit needs to be 5 blocks wide to accommodate 2 captain's chairs with an aisle in between.
Here's the cockpit, which uses my Star Wars texture pack, being worked on in parallel.
Thought I'd share a glimpse at how I'm making this ship. Below are the official falcon blueprints. The ship's "real-world" width is about 26 meters. I shrunk down the blueprints so the floor plan was 260 pixels across, and then put a 10-pixel grid over it. Each square then becomes the equivalent of a minecraft block. After that, it's a bunch of doing and re-doing to get it all to fit together.
Here's the floor with a new "grate" texture applied. You can see through it, kind of cool. I don't think the whole ship had grating, but I just wanted to see what it looked like. (and the grating on the walls doesn't look too good)
Here's the ramp. This is closer to being done. I put redstone floor lights on it and grating in the ceiling. Neither of those things will be in the final ship.
This Falcon will be 1:1 scale, 25 x 34 x 8 meters. I tried drawing a circle using SPC (/hcyl wool 12.5 1), but it seems SPC only draws circles that are odd diameters, 25 or 27 but not 26. So the below circle was first drawn in Gimp, and then duplicated in Minecraft.
The Falcon looks to be based on a flying saucer shape, with some hallways criss-crossing it. I found a sideways schematic of the Falcon and shrunk it down to 260 pixels wide to use as a reference. The approximate shape of the underlying saucer seems to be something like this:
Each level of the roof is drawn in Gimp, and then duplicated it again in Minecraft. Here's the concentric circles that make up the roof:
...and here they are filled in:
The circumference of the turret-thing on the top is made out of stairs. The stairs kind of blend together to make the corners.
The bottom half is a mirror of the top, but there are 1.5 blocks between the top and bottom, so copy-paste wouldn't work. So far the whole ship has to be done by hand.
Here's a side-view after the bottom is done. Sometimes there's some pretty dark shadows because of the use of so many slabs. Later I might get rid of those using greebles or something.
The inside:
Hallway prototype. The main hallway is pretty close to the center of the ship, according to some online schematics. So far, I'm going with a 3x3 hallway, but that might change to 4x4, depending on how much other room there is.
Here's the main hallway in the ship. It's pretty choppy trying to navigate a zig-zag hallway that is so narrow, so I'm leaning toward trying it out 4x4, or maybe 4x3.
Last picture for the day, without textures. Every other roof level will be replaced with wool, once I figure out the interior. It would be nice if this puppy ended up zeppelin friendly.
The Falcon floor plans and what happens on-screen frequently diverge. For instance, the floor begins mid-way up the ship, leaving about 4 feet of headroom in the cargo bays and engine room, and making the angle of the loading ramp a physical impossibility. Both of these problems are solved by simply lowering the floor by 3 feet (a block in Minecraft). But then, the cockpit is not vertically centered. This model is attempting to firstly recreate what was seen on-screen, and secondly staying as true as possible to the floor plans.
The beginnings of the cross hallway.
The cross hallway is done. In the background, a couple of versions of the Falcon which explore different floor heights. Also, another Minecraft Falcon I found online (anyone recognize it? I couldn't find who made it.)
After the cross hallway comes the cockpit hallway. From various images, it looks to be approximately 66 degrees from the top. If the ship were a clock, the cockpit hallway seems to be heading toward 2 o'clock.
Finished cockpit hallway, which looks to be too fat. I'll probably shave off the last stair steps, and have it go straight down at that point. The cockpit needs to be 5 blocks wide to accommodate 2 captain's chairs with an aisle in between.
Here's the cockpit, which uses my Star Wars texture pack, being worked on in parallel.
The view from the windshield...
That made some room for the smuggler's compartments.
In order to get the necessary "2 blocks high" under the chassis, the belly is almost dragging on the ground.
Side view of the bulked up front section. Looks like I'm getting some Mynocks.
Mynocks!
http://starwars.wikia.com/wiki/Mynock
http://minecraftstarwars.com/
I can't wait to see the completed version of this!
Here take a diamond for your hard work!
-BlobbyJelly
U JELLY?
Here's the floor with a new "grate" texture applied. You can see through it, kind of cool. I don't think the whole ship had grating, but I just wanted to see what it looked like. (and the grating on the walls doesn't look too good)
Here's the ramp. This is closer to being done. I put redstone floor lights on it and grating in the ceiling. Neither of those things will be in the final ship.
and some more: