The Meaning of Life, the Universe, and Everything.
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Well guys, today I got most of the Harbor district done. I would have put up a pic to show it, but the whole area is still in drydock until I get the Alchemy district done since they have connecting water ways. Hopefully I will have an update tomorrow
The Meaning of Life, the Universe, and Everything.
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Dumb Answer: I am using Mcedit for the monotonous work like big straight walls and large buildings that are exactly the same, and some of the impossible work like a circle with a radius over 300, I am using plain old creative mode for pretty much everything else though.
And as for Arche Koeln, I already have groundwork done with the necessary research for it
Just a tip, for the organization of this thread... You should probably post all your new images in the Original Post, so that we don't have to sift through every page to find the new updates. <3
The Meaning of Life, the Universe, and Everything.
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Lol excellent suggestion, but hopefully there shouldn't be many more having to be posted. In addition to that, I plan for the final posting to be of a video I plan to make showcasing the city
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Also, Just to give a kind of time schedule, I hope to have the project done by mid week at the latest, with the weekend coming up, you never know how it might go. And for those who see this after it's bumped, the new picture is in the first post
The Meaning of Life, the Universe, and Everything.
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Hello again, I'm back with another update. I didn't get much done yesterday because I was out skeet shooting, but today I was working on the skyline-type areas around the city and finishing up the roofs, take a look.
all thats left now is the Mercenary district, and fixing then finishing the Dome area.
The Meaning of Life, the Universe, and Everything.
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Good news everyone, I've finally made it to the Mercenary District and I am beginning its construction as we speak. However, I forgot about the extensive waterway scenery that is included in this area, so I can't even begin to speculate how long it will take to complete. After I do complete it though, all that will be left is the fixing and completion of the Dome area, and tying up some other loose ends, so please stay with me
Well, I ain't going anywhere. I check this thread once a day at least. Great job so far, and I can't wait to see it done!
Lol well thank you for that. I took the day off myself yesterday to actually play the games a bit. Now however, I've reached a bit of a hiccup.
If you are familiar with the games, you know that none of the actual shops themselves are in the same map as the city, when you use the doorway to get into the shop theres a flash of light and it loads a separate area holding the shop right? Well, in the case of this build, I just made them straight up open doors to get to the shops and its worked out pretty well. But now I've found that with the Regular Equipment shop in the Mercenary district, the interior is actually bigger than the building itself and there is an alley that runs behind it so I can't just have it sticking out! Its a bit of a pickle and I can't quite decide what to do.......
Do I just not include that shops interior?
Do I elongate the whole alley to accommodate it even though it will significantly alter its appearance?
I am open to suggestions and input from anyone and would really appreciate it
But now I've found that with the Regular Equipment shop in the Mercenary district, the interior is actually bigger than the building itself and there is an alley that runs behind it so I can't just have it sticking out! Its a bit of a pickle and I can't quite decide what to do.......
Do I just not include that shops interior?
Do I elongate the whole alley to accommodate it even though it will significantly alter its appearance?
Hmm. Might I suggest either cutting the shop in half, and making it similar but different to the game, or have a bit of a shop and actually have a downstairs portion where the upstairs is just a generic weapons shop thing, but downstairs actually is loyal to the game? I think outsides are most important to keep straight to the show, while insides can be fudged a bit.
Hmm. Might I suggest either cutting the shop in half, and making it similar but different to the game, or have a bit of a shop and actually have a downstairs portion where the upstairs is just a generic weapons shop thing, but downstairs actually is loyal to the game? I think outsides are most important to keep straight to the show, while insides can be fudged a bit.
Good ideas true,but I have considered them already. The truth of the matter is that the building itself wouldn't even accommodate half the shop, and if I were to add a staircase with that it'd be even less. I could possibly squeeze it in if I used the entire floor area to make a staircase dropping it down below the level of the alley, but I'm still working that out. As for the Keeping the outsides true to the show, I do agree with you on that, but in the interest of being honest I must already say that I am not 100% accurate in that domain. I have fudged some areas slightly here and there, adding an extra window and changing some angles to make it easier to build in minecraft form. I suppose though that the staircase idea might be the only practical solution, since the amount of fudging on the exterior that would be required would be too extensive
I could possibly squeeze it in if I used the entire floor area to make a staircase dropping it down below the level of the alley, but I'm still working that out.
Yeah, that's what I meant. If I recall correctly, you have the alley out back, so you can expand it one block below that floor, and even a block below the street if you so need to. I meant by going underground that you kinda have a large space you can work with, since it's not visible from above ground.
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Hello everyone, thought I'd stop by and let you all know that I am indeed still alive and that I haven't forgotten this project. I just happened to have been distracted by Tribes Ascend for a little while lol. The Mercenary District is nearing completion, I just finished about half of it. After that area is taken care of, I will almost be home free so just wait a little while longer
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First let me say that I'm happy to hear I inspired your interest in the series Silod. Second let me say that the Mercenary District is well under way, and I am nearing completion of the waterways.
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Lol thanks for your interest, as for making the map downloadable yes, that was always my intent. I was also thinking that perhaps it could be used by the group that I heard is trying to make a .hack type mod for minecraft, although theirs is being based off of the original series based off .Hack//SIGN, and my Mac Anu is based off .Hack//ROOTS. Although, before I can make it downloadable for the public at large, I'll need to make a version that substitutes the modified cracked stone brick block that I made for the closest looking regular pack block, so that everything looks alright regardless of what texture pack you use. Also I must mention that this map is based off of the GU games, and as such it is limited to what I could derive from them. In layman's terms, It only goes as far as what you can see from the roads lol.
On a sidenote, I'll take the time now to give a progress report on the project. So far today, I have revisited and finished all the loose ends in the Alchemy and Harbor districts, everything from boats, to roofs, to backgrounds my friends. I'd post a picture, but if I did that every time there'd be nothing new for you to see when I make the video :P. As it stands I still need to finish the Mercenary district and then revisit the Dome, but I'm looking forward to completion soon.
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Its a bit insignificant to waste a whole post on, but to hell with it I'm excited. I just finished the Mercenary District, and Since I already finished all the loose ends around the city earlier today, all I have left is the Dome Area! with any luck, expect this project to be finished this weekend
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I think I shall be watching this thread. I'm quite curious to see what your talent develops. (This would make for one hell of an adventure make as well.) Or simply just a fantastic world share. Even if it's incomplete, this is simply fantastic.
I've tried something similar whilst attempting to use nether portals like the chaos gates. Sadly I'm having little luck in getting the system to work with short distances. I think I still need to work out a few quirks there... heh. .__.;
Needless to say, I haven't really done the roofs in this area yet, waiting until I have all the buildings before I do that.
As for other .hack areas, how about Arche Koeln? *biasface*
And as for Arche Koeln, I already have groundwork done with the necessary research for it
all thats left now is the Mercenary district, and fixing then finishing the Dome area.
Lol well thank you for that. I took the day off myself yesterday to actually play the games a bit. Now however, I've reached a bit of a hiccup.
If you are familiar with the games, you know that none of the actual shops themselves are in the same map as the city, when you use the doorway to get into the shop theres a flash of light and it loads a separate area holding the shop right? Well, in the case of this build, I just made them straight up open doors to get to the shops and its worked out pretty well. But now I've found that with the Regular Equipment shop in the Mercenary district, the interior is actually bigger than the building itself and there is an alley that runs behind it so I can't just have it sticking out! Its a bit of a pickle and I can't quite decide what to do.......
Do I just not include that shops interior?
Do I elongate the whole alley to accommodate it even though it will significantly alter its appearance?
I am open to suggestions and input from anyone and would really appreciate it
Hmm. Might I suggest either cutting the shop in half, and making it similar but different to the game, or have a bit of a shop and actually have a downstairs portion where the upstairs is just a generic weapons shop thing, but downstairs actually is loyal to the game? I think outsides are most important to keep straight to the show, while insides can be fudged a bit.
Good ideas true,but I have considered them already. The truth of the matter is that the building itself wouldn't even accommodate half the shop, and if I were to add a staircase with that it'd be even less. I could possibly squeeze it in if I used the entire floor area to make a staircase dropping it down below the level of the alley, but I'm still working that out. As for the Keeping the outsides true to the show, I do agree with you on that, but in the interest of being honest I must already say that I am not 100% accurate in that domain. I have fudged some areas slightly here and there, adding an extra window and changing some angles to make it easier to build in minecraft form. I suppose though that the staircase idea might be the only practical solution, since the amount of fudging on the exterior that would be required would be too extensive
Yeah, that's what I meant. If I recall correctly, you have the alley out back, so you can expand it one block below that floor, and even a block below the street if you so need to. I meant by going underground that you kinda have a large space you can work with, since it's not visible from above ground.
On a sidenote, I'll take the time now to give a progress report on the project. So far today, I have revisited and finished all the loose ends in the Alchemy and Harbor districts, everything from boats, to roofs, to backgrounds my friends. I'd post a picture, but if I did that every time there'd be nothing new for you to see when I make the video :P. As it stands I still need to finish the Mercenary district and then revisit the Dome, but I'm looking forward to completion soon.
Thats all for now!
I've tried something similar whilst attempting to use nether portals like the chaos gates. Sadly I'm having little luck in getting the system to work with short distances. I think I still need to work out a few quirks there... heh. .__.;