Sorry that it's taking so long, but trying to find work and sort out some networking issues is a tough combination to beat.
I only hope that we can sort them out as quickly and efficiently as possible. But we aren't that knowledgeable with (our team's host computer) a mac. (I'm adept at PC, but have no clue when a mac pops into my picture.)
Well, if it cheers you up, I've got most of the main blocks (smoothstone, dirt, grass, etc.) and a number of lesser blocks "done" in my attempt at a texture pack. I should be ready some time in the next week or so to post screenshots and start getting some feedback on them. I'll start a new thread in the Texture Pack section for that so I don't clutter this one up too much more. I do hope you and your team like my style. :unsure.gif: I can fix mistakes, but style...
A couple quick questions I wanted to ask you. Now that Netherrack looks like the Ways, there isn't any red stone. I know Callandor's chamber was made of polished red stone and it seems like there were other places, too, though I can't think of them right now. Would it mess much up if I made End Stone look like a red marble/polished stone of some sort? It just seems like the most useful thing I could do with it, but I could be wrong.
I'm thinking that the Mushroom biome should become the Blight. The giant mushrooms would then be sickly trees. Any problems there, either?
Ok, I'll get back to work now.
...hey, wait a minute. Is your location a clue as to what we'll see first?!
Well, if it cheers you up, I've got most of the main blocks (smoothstone, dirt, grass, etc.) and a number of lesser blocks "done" in my attempt at a texture pack. I should be ready some time in the next week or so to post screenshots and start getting some feedback on them. I'll start a new thread in the Texture Pack section for that so I don't clutter this one up too much more. I do hope you and your team like my style. :unsure.gif: I can fix mistakes, but style...
A couple quick questions I wanted to ask you. Now that Netherrack looks like the Ways, there isn't any red stone. I know Callandor's chamber was made of polished red stone and it seems like there were other places, too, though I can't think of them right now. Would it mess much up if I made End Stone look like a red marble/polished stone of some sort? It just seems like the most useful thing I could do with it, but I could be wrong.
I'm thinking that the Mushroom biome should become the Blight. The giant mushrooms would then be sickly trees. Any problems there, either?
Ok, I'll get back to work now.
...hey, wait a minute. Is your location a clue as to what we'll see first?!
1: :cool.gif: Style is much needed. (And thank you for taking it on!)
2: End stone doesn't have much use for anything right now, so go ahead. Shiny red.
3: Giant mushrooms textures made into some charred/goopy (that was my impression) black bark? Use only about half the mushrooms textures though. I wouldn't think that being on the blight would include giant mushrooms. But there may have been a reference to things in the blight that we could use the normal and giant mushrooms as. (Edit: Mycelium is perfect! It's got that particle effect that makes it sooo cool! )
You're welcome. Believe it or not, my brother suggested I make a WoT texture pack back when the Nether first arrived (the end of Alpha, I think? early Beta?) but I didn't see much point in it then. I mean, the grass would look like grass, the dirt would look like dirt, the rocks would look like rocks, and so on... After I saw your thread, though, I started thinking seriously about it and realized how much could be done with it.
I'll post the link to the thread here--just as soon as the thread exists. I'm currently trying to wrangle the sand into submission and work the kinks out of a couple other textures. Between that and real life, I'm expecting to have it up within a couple days. I wanted to get the ok on the mushroom biome and the End stone ASAP in case it affected what you were working on now, though.
I looked up how the Blight was described in Eye of the World and came up with this:
"Mile by mile the corruption of the Blight became more apparent. Leaves covered the trees in ever greater profusion, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seemed bloated, ready to burst at a touch. Flowers hung on trees and weeds in a parody of spring, sickly pale and pulpy, waxen things that appeared to be rotting...The air tasted like a mouthful of spoiled meat. The horses’ hooves made a soft squishing as rotten-ripe things broke open under them." EotW, ch. 48.
"Ooze slid like pus from bark cracked and split." EotW, ch. 49.
So, yeah, Mycelium will (hopefully) turn out really cool, in a disgustingly ugly sort of way. My plans for the giant mushrooms was to give the stem a corrupted bark texture and then the mushroom cap would have a foliage texture, and then they should pass for a tree something like those. The only reason for me to use more than one set of mushroom texture for blighted trees is to make one a flowering tree and the other not. They're a ways down my to do list, though, so well see if there's a better use for the second set of textures before I get to them. Small mushrooms will just be small mushrooms. Mooshrooms will be, um, Mooshrooms? :huh.gif: :dry.gif: ...Still working on ideas for that last bit.
I needed a change of pace (and world) from my usual fantasy reading (D&D, WoW books) so I picked up the Wheel of Time series. I'm totally hooked!
Yup, the books do that to you. =) I couldn't get away from it for more than an hour at a time until I got to book 4 and the pace of the books changed enough so that I wasn't reading at such a mad speed.
1.2 update is here, bet your excited what with the hight increase and also if you haven't heard upside down stairs which mean a go to the Stone of Tear's murder holes.
1.2 update is here, bet your excited what with the hight increase and also if you haven't heard upside down stairs which mean a go to the Stone of Tear's murder holes.
WOOT! I just read it! *Goes nuts yet again. Then sheds a tear in joy.*
Time to get updating!
Not sure why the end of my last post was cut off. I don't think it was too important, anyhow.
Anyway, I do have the thread up for my Texture pack. Sorry for the delay; real life happened, and then neither this website nor Planet Minecraft were cooperating.
...guess it can't be too bad, I've gotten a couple downloads already. If you do decide to use it, and need certain blocks soon let me know and I'll give those priority.
EDIT: oooOOOooo...new pics! Things are looking good over there. I love how the Illuminators' Hall is turning out.
Transferred some of the buildings to a "Minecraft" Flat map, now the Dragonmount can be EXTREME!
And I'm also finishing up with the front post, and will think on getting spoiler pictures put in.
In other news, The White Tower has begun construction. But don't expect to see this any time soon. It will be around 150 blocks high, with some 50 blocks down of tunnels and rooms. I've seen some of my people make some square iterations and I can't see it.. It MUST be circular! *Long time coming guys? *
Also, the landscape of The Two Rivers is going to start. Using WorldPainter's unique tools, and MCedit's fast blocking moving and changing, this will go a lot faster than most would think. Just have to get the river right!
Alright... So Dragonmount has just been extremified. If you are curious... Go see the wonderful pictures on PMC. Got 4 snapshots of just getting the mountain. I'm gonna add the snow and dirt and gravel later.
Thank you Worldpainter! Woot! Everyone give them a high-five.
I also did a bit of testing with the landscape around the Two Rivers and y'know... I think we doubled our project timeline this week. . . . s would be so proud.
hey, your teaser in the WorldPainter thread hooked me. I didn't read the whole 5 pages of comments, but i read most of them. I did however read all the books... most of them multiple times over. The first 8 at least three times each, the last one only once, but I'm on another re-read at the moment, up to book 6, my second favorite. I think it might be just me, but I really liked book 13. Like... ALOT! =D
anyway, i too wanted to build a minecraft version of the world of the wheel of time. i never could find a good reference to the height of dragonmount, except that it seems it should be at least double the height of the white tower. then there's the deepest point of the ocean, some trench over near tremalking i think. lets say that point is bedrock, and the ocean is 32 blocks above it. this means you can make the white tower 100 blocks high, and dragonmount 224 blocks high. it's not going to be to scale on the height, but it should still be impressive, and give you some of room. to play around.
oh, and when i did the calculations for scales, i found that the total area would have to be 50k x 45k blocks. if you're going for scale too (it would certainly be ambitious) then i can only say goodluck i think i worked it out to something ridiculous like 2.1gb's for a map that size XD
lets say that point is bedrock, and the ocean is 32 blocks above it. this means you can make the white tower 100 blocks high, and dragonmount 224 blocks high. it's not going to be to scale on the height, but it should still be impressive, and give you some of room. to play around.
oh, and when i did the calculations for scales, i found that the total area would have to be 50k x 45k blocks. if you're going for scale too (it would certainly be ambitious) then i can only say goodluck i think i worked it out to something ridiculous like 2.1gb's for a map that size XD
Glad you like it! I simply couldn't stop reading them once I read the first word.
And don't worry about scale... Scale doesn't fit The Wheel of Time. Just know it'll look awesome no matter what the sizes are. (Except Dragonmount XD )
So cool!! I was actually thinking about doing a White Tower/Tar Valon build... And this has now inspired me to have a real go at it. If you're ever looking for people to help you out, let me know for sure! It makes me so happy that there are other WoT fans around here. If you're a fan of such a fantastic work of art, there's no WAY you could not be awesome.
Love it
Only it's that you should use glowstone instead of torches.
Who said anything about using torches? Remember you are looking at concept art. Not the finished product. In fact the lamp-posts are filled with glowstone.. I just haven't shown you yet, because they are subject to change much too often.
WHAT?! WHEN DID THIS HAPPEN!!!
*regains composure*
*sits down*
Now then, tell me what is going on.
I only hope that we can sort them out as quickly and efficiently as possible. But we aren't that knowledgeable with (our team's host computer) a mac. (I'm adept at PC, but have no clue when a mac pops into my picture.)
Well, if it cheers you up, I've got most of the main blocks (smoothstone, dirt, grass, etc.) and a number of lesser blocks "done" in my attempt at a texture pack. I should be ready some time in the next week or so to post screenshots and start getting some feedback on them. I'll start a new thread in the Texture Pack section for that so I don't clutter this one up too much more. I do hope you and your team like my style. :unsure.gif: I can fix mistakes, but style...
A couple quick questions I wanted to ask you. Now that Netherrack looks like the Ways, there isn't any red stone. I know Callandor's chamber was made of polished red stone and it seems like there were other places, too, though I can't think of them right now. Would it mess much up if I made End Stone look like a red marble/polished stone of some sort? It just seems like the most useful thing I could do with it, but I could be wrong.
I'm thinking that the Mushroom biome should become the Blight. The giant mushrooms would then be sickly trees. Any problems there, either?
Ok, I'll get back to work now.
...hey, wait a minute. Is your location a clue as to what we'll see first?!
1: :cool.gif: Style is much needed. (And thank you for taking it on!)
2: End stone doesn't have much use for anything right now, so go ahead. Shiny red.
3: Giant mushrooms textures made into some charred/goopy (that was my impression) black bark? Use only about half the mushrooms textures though. I wouldn't think that being on the blight would include giant mushrooms. But there may have been a reference to things in the blight that we could use the normal and giant mushrooms as. (Edit: Mycelium is perfect! It's got that particle effect that makes it sooo cool!
4: :wink.gif:
Can you send me a link to this thread of yours?
I'll post the link to the thread here--just as soon as the thread exists. I'm currently trying to wrangle the sand into submission and work the kinks out of a couple other textures. Between that and real life, I'm expecting to have it up within a couple days. I wanted to get the ok on the mushroom biome and the End stone ASAP in case it affected what you were working on now, though.
I looked up how the Blight was described in Eye of the World and came up with this:
"Mile by mile the corruption of the Blight became more apparent. Leaves covered the trees in ever greater profusion, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seemed bloated, ready to burst at a touch. Flowers hung on trees and weeds in a parody of spring, sickly pale and pulpy, waxen things that appeared to be rotting...The air tasted like a mouthful of spoiled meat. The horses’ hooves made a soft squishing as rotten-ripe things broke open under them." EotW, ch. 48.
"Ooze slid like pus from bark cracked and split." EotW, ch. 49.
So, yeah, Mycelium will (hopefully) turn out really cool, in a disgustingly ugly sort of way. My plans for the giant mushrooms was to give the stem a corrupted bark texture and then the mushroom cap would have a foliage texture, and then they should pass for a tree something like those. The only reason for me to use more than one set of mushroom texture for blighted trees is to make one a flowering tree and the other not. They're a ways down my to do list, though, so well see if there's a better use for the second set of textures before I get to them. Small mushrooms will just be small mushrooms. Mooshrooms will be, um, Mooshrooms? :huh.gif: :dry.gif: ...Still working on ideas for that last bit.
I can't wait to see how you guys progress your project. I'm curious to see how I picture the world vs how you do.
Yup, the books do that to you. =) I couldn't get away from it for more than an hour at a time until I got to book 4 and the pace of the books changed enough so that I wasn't reading at such a mad speed.
WOOT! I just read it! *Goes nuts yet again. Then sheds a tear in joy.*
Time to get updating!
Anyway, I do have the thread up for my Texture pack. Sorry for the delay; real life happened, and then neither this website nor Planet Minecraft were cooperating.
Anyhow, here's the thread on here: http://www.minecraft...ck-appreciated/
And Planet Minecraft: http://www.planetmin...ck-appreciated/
...guess it can't be too bad, I've gotten a couple downloads already.
EDIT: oooOOOooo...new pics! Things are looking good over there. I love how the Illuminators' Hall is turning out.
And I'm also finishing up with the front post, and will think on getting spoiler pictures put in.
In other news, The White Tower has begun construction. But don't expect to see this any time soon. It will be around 150 blocks high, with some 50 blocks down of tunnels and rooms. I've seen some of my people make some square iterations and I can't see it.. It MUST be circular! *Long time coming guys?
Also, the landscape of The Two Rivers is going to start. Using WorldPainter's unique tools, and MCedit's fast blocking moving and changing, this will go a lot faster than most would think. Just have to get the river right!
Wish me luck!
Thank you Worldpainter! Woot! Everyone give them a high-five.
I also did a bit of testing with the landscape around the Two Rivers and y'know... I think we doubled our project timeline this week. . . .
anyway, i too wanted to build a minecraft version of the world of the wheel of time. i never could find a good reference to the height of dragonmount, except that it seems it should be at least double the height of the white tower. then there's the deepest point of the ocean, some trench over near tremalking i think. lets say that point is bedrock, and the ocean is 32 blocks above it. this means you can make the white tower 100 blocks high, and dragonmount 224 blocks high. it's not going to be to scale on the height, but it should still be impressive, and give you some of room. to play around.
oh, and when i did the calculations for scales, i found that the total area would have to be 50k x 45k blocks. if you're going for scale too (it would certainly be ambitious) then i can only say goodluck
Glad you like it! I simply couldn't stop reading them once I read the first word.
And don't worry about scale... Scale doesn't fit The Wheel of Time. Just know it'll look awesome no matter what the sizes are. (Except Dragonmount XD )
Only it's that you should use glowstone instead of torches.
To be minecraft hero
Who said anything about using torches? Remember you are looking at concept art. Not the finished product. In fact the lamp-posts are filled with glowstone.. I just haven't shown you yet, because they are subject to change much too often.