Very good ideas. Wait, not good ideas........ THE BEST IDEAS!!!! I'm building a modern city right now. It's called "Craftopolis".
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I wonder why Sonic isn't really as popular as it was in the early 2000's. Maybe it was and Sonic 06 that ruined the series' reputation. Well, it one of the most WORST games I've ever played.
BTW, I support this:
Thanks, man this'll be a nice resource for when I finally kick my procrastination into enough submission to build a city.I do however suggest you add something along the lines of "These are not all the styles you can use, you can even use styles you come up with on your own, based on architecture you're personally familiar with, or have no unified style at all if you think you can manage it with it still looking good. These are only a few examples I remembered off the top of my head." To the end of the styles bit. Overall really nice guide, though, like I say it'll be rather useful.
Awesome Guide! My friend has a server and me and several friends from school are building a medieval city, complete with a castle, walls, peasant village (villagers), and social status system (somehow I ended up as King even on my friend's server). But even now, i'll use these ideas for RPing, i.e. building several civilizations connected by minecart systems, with villager populations, and make some industrial, some modern, for a timewarp of awesomeness. Never even thought of circular buildings, gave me the idea of putting a giant glass dome over a city!
Here's something that I think makes cities look nice:
Of course, this is on a small scale, but can definitely be implemented into larger areas.
I like to build them sunk into the ground, rather than having them slightly elevated, like sidewalks.
Sorry if the picture is unnecessary, but I didn't think that these smilies would do the job.
Symmetry is possibly your best friend on individual or centered builds, such as a town hall, castle, pavillion.
But asymmetry, if used right can be amazing (If used incorrectly, every person like me with OCD will hate you forever). Such as a town's layout, try to venture away from a grid roadway. Try to make your paths sprawl out where they need to or where you want to add a feel of your town being slightly larger than it actually is.
Also try to experiment with combinations of blocks together. I've found some checkerboards I find beautiful.
piston(facing up) and oak plank flooring looks nice, but don't even try redstone in that building.
stone brick and smoothstone will look stunning from a distance.
Never have the entire town/city on the same level. Have paths going up hills and down. Like I said above, it will add a larger feel to your city. (Don't go overboard with this, especially when building a more modern town)
(And don't do this) (Notice the path in the background)