Hi ! Curently I'm working on a creative map with a Very big castle ... now , the problem is that I want to make some walls for it and , I'm having trouble picking a wall design that will fit with the irregularities of the terrain . From what I managed to understand is , that I cannot do a very complicated design for them because , when the terrain "comes down" with a block , evreything is ruined. I want a way to bond a medieval-ish wall design with the terrain , but I don't want to give up at any .I'M NOT EVEN THINKING ON REGULATING the terrain or making a more simple wall design . Please , any ideas are welcome ...
Uncertain that I understand what is being asked but…
One possibility is to use a foundation layer (which might be quite plain) under your current wall design whenever the terrain drops away. (This was done in some RL castle/forts by removing dirt and cutting away stone from the outside of the hill on which the structure was built to produce a greater drop.)
Another is to extend the complex wall design down to fill-in any gaps left below. (This would look as though the design continued underground in the covered sections.)
Both would allow you to maintain a level top for your wall (ie the battlement walkway will always be at the same Y-level) avoiding any need to modify the top part of the design (which is likely the most intricate) to follow the terrain.
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Thanks for that !I think I will choose the foundation model .U know ... it's pretty tricky how to make it to combine with the wall because , if I will do it with wood , then the integrity of my wall will drop... but if I will do it with stone , then I think that will look pretty awkward... .And the extended wall design under ground is a good idea too !
I will post a picture of the foundation + the wall on top ... just to let evryone know how to solve these kind of wall problems .