I'm currently working on a hub town for a level-seperated adventure map.
However, I've not really happy about the design of the roads, and I'm not sure how to improve it, so I come here for suggestions, maybe the roads a bit too noisy or the palette or shape has to change, I don't know, whatever comes to your mind.
- The map heavily relies on a WIP resourcepack, so ignore the random blocks along the roads, they'll later be replaced by 3D models and stuff.
- I'm going for a dark fantasy style regarding builds and story.
Hmm. Take this with a grain of salt because I don't have a single creative bone in my body, but it is indeed a little busy. Just reduce the amount of different types of blocks in the path, 3 is a good number I think. And definitely ditch the acacia logs.
Other than than I think what your path really needs is a splash of color here and there, and most importantly texture. Maybe every now and then make a pothole in the road and fill it with soul sand. I think that would look nice with your dark themes. Maybe some fallen logs, and ditches in the road every now and then that looks like the tracks a horse drawn buggy would leave.
Fallen tree's won't be fitting it's a town, but your other suggestion might help me a bit. You made me think of: adding small potholes (some filled with water), as well as horse-viechle tracks using textured rails, which might add to the immersion.
I'll try to reduce the amount of blocks as well to see if it might help.
Though it wasn't exactly what I was looking for it gave me some ideas, and I apreciate the responce so, thank ye :3
Yeah, like with the other response, my initial impression was to see the town itself and go "whelp, that's way beyond me so I'm barely qualified to answer", but to keep it simple and down to concepts, too busy means scale it back, in this case, scale back the number of block variety as you did. Especially because your pathways aren't wide and open and are instead more narrow, I think it would only exaggerate the issue of being too noisy. Sometimes, trying to add too much detail or changes can be overdoing it.
The logs were way out of place in my opinion. The other thing I try and do is make sure there's slabs or stairs of some type, at least for the busier parts, to address the need of having to jump.