Okay so I'm planning on creating a new world and eventually uploading a map, but I was wondering if I should start from a seed or from a flat world?
So the basic layout of the world is that it's just a bunch of different islands, but they all have different themed villages and temples and such. There are probably gonna be a bunch of sky islands too. And I'll be adding an under water railroad system. It's like really complicated in my head because I have so much planned for it. And to be honest, it might never get finished because I'm always coming up with ideas.
But I was at first thinking of starting with a seed because I'm not very good at creating landscapes. But the problem with that is I just can't find the right seed. Plus I'll have to dig out all of the temples and villages and fix them them up and fence them off. And I'll have to make railroads to them too. Honestly it would probably be better if I started with a flat world full of water, but I don't want it to look too boring with the lack of land...
It's a 4,000 x 4,000 map so it's pretty massive. If that one doesn't suit you, there are plenty more that are just as awesome if you search around a bit. They're an excellent canvas to build on and very inspirational. Heck, you could build entire kingdoms and civilizations if you really wanted.
That is amazing but at same time you probably shouldn't show a different map and tell them to use it when usually (not all the time) they want it all to be there own unique adventure. Not there's on someone's else's map.
@PsyBunnies: If you computer can handle it I'd recommend using world painter. It won't be as awesome as the guy linked but still a lot better than world generation. It's free, and easy to use. WorldMachine they also used I believe costs money but I've been wrong before.
or I have some presets you might like to use on the custom preset area, you might have to dig. But they are useful and has pictures. I hope this helps you.
Well it's up to them but I think it'd fly. Bear in mind that the screenshots of the map are pampered up with shaders and other things. In-game it looks totally different and in my opinion not too over or underdone. I prefer building on these maps because they offer a lot more inspiration for ideas. It's not like it was created by hand, it was made within a few programs.
A flat world can be a very good way to get started. If you want to make it look more realistic then why not use the 'overworld' preset? I find it much easier to build a mountain than to get rid of one and try to make it look natural. Another advantage is that a flat world will have less things going on than a regular one, which means it'll be less taxing on your computer. No dark caves where mobs can spawn all the time, nor a massive area which needs be be constantly loaded / unloaded.
So that would be my suggestion: start with a superflat world (overworld preset) and just add everything you need.