Been trying new stuff with dungeon generator lately, here are some pictures of my progress. The dungeon generator still needs more refinement to its functionality design, but so far the generator can build anything as long as its on the to build list, not in any specific order or grouping, it can even build a random maze in there too. Now there is still more I intend to do with how dungeon generator builds but as more complex the system grows the less complicated I try to make it when it comes to functionality built within the dungeon generations.
After some more refinement to the dungeon generator, I deiced to push it to its build limits and do some more building to see if there is any chances of it messing up. By the looks of things now it just runs until the it told to stop. My next step is to add some more mazes and possibly build some rooms next now the dungeon generator is working nice and smooth.
Here are some pictures of Complete Random Maze Dungeon the building bot made. As you can see the Building bot was able eat into the other mazes structures leaving behind a random column structure. This would be a neat way to start a deep underground maze.
I made some more improvements to the random dungeon generator. I manage to make the random dungeon generator not be so random anymore and can now build in patterns in the example below that pattern build was blue, white, and black. I made this pattern very clear in the second picture so you can see it. Now the only thing that is random with the dungeon gen is the direction.
Thanks, Now the dungeon generator is starting to look more like a dungeon generator. Here are some example pictures of some of some rooms I built that are going in the dungeons along with a prototype dungeon that was made.
Things are now finally coming together with the dungeon generator. The bot now is building some of the rooms that will go into this dungeon, plus the bot is now building the dungeon path way that will lead to the end. In the future I even plan to make it where there will even be additional floors levels and even hidden passages with hidden rooms, and much more. Now my next task is to make the Dungeon have locked dungeon doors that needs a key to open it.
Sorry everyone for such a long wait for the reply, I've been in the process of moving. You know how those things go. I just started playing minecraft again this week. There was so much I wanted to get done I don't know where to begin.
@cfw34683
@Sharpe103
Oh Yea, There is a way you can test this it out for yourself. I was in the process of making a Minecraft Wiki page for it, you can check it out here Automated Building Bot.It is still a work in progress but it should be useful if you want to build mazes and Pyramids and your own stuff. If I can get back into my wiki account I will add some more stuff to it.
@minotaurmonsterkiller23323
@ZaffreAqua
Thanks Guys for the comments. I had just got started too and I had to quit for the move. Now I'm back and have lots in store, I've been hard at work writing and drawing my ideas down for future builds. I will get some post up of what I been working on this week.
One of the things I was trying to make with the automated building bot before the move was Spheres. Now a couple of days ago I searched long and hard over the internet for a good blueprint on how to build spheres and I found one of the best Blueprints here on the forum called perfect spheres blueprints inside. With this now I can build Spheres with the bot in my builds I made a couple and they look amazing. I love the way they look. So far the biggest Sphere I made is a size of 31 and just to make things more awesome I also included the necessary commands to hollow them out.
Got tired of building spheres so I made this small house today from a blueprint I found. Now the big Idea here is to use the automated building bot to randomly build this house and other structures for a town in similar fashion to the random dungeon generator.
I've been building some new dungeons rooms lately for my dungeon generator. I made roughly around 10 new rooms so here is a couple of new rooms i made. I also been thinking about making some hidden treasure rooms, trap rooms and what else have you inside a dungeon. I want this to be a huge dungeon to explore full of treasures and paths so I have a huge list of idea's I want to complete for the dungeon generator like adding multiple floors and multiple paths with the occasional puzzle that can be Incorporated in the dungeon generator design itself. I tried adding lock doors that required keys to unlock them awhile back but due to the way some things are designed made the idea impossible to do on the simple side of things. Why cant the door be coded to be locked like treasure chest? There is probably a good reason for it but it just baffles the mind to implement something so simple like look doorways when your trying to keep it fluid with the dungeon generation process. The goal for the dungeon generation idea is to make a true genuine process that needs no additional side command work to complete.
I made another 10 rooms the past two days but I haven't implemented/coded all the new rooms into the dungeon generator build yet. Now today I decided to get started on building the blueprints on a elaborate treasure vault. This part of the dungeon structure is supposed to be like an hidden catacomb deep with in the dungeon labyrinth that is comprised of a elaborate pre-made structure of rooms some being randomly generated and while other rooms are set in place. I'm also going to use this treasure vault Idea as a bases and make stuff like hidden mine shafts, red stone puzzle rooms, mob spawner battle rooms, bridges and any other ideas that come to mind, maybe even an end portal room. Other then that I'm just now trying to figure out how to add treasure chest loot tables for more randomness when it comes to the finding treasures in the treasure vaults among other treasure chest Ideas. I got lots in store for the dungeon generator. I'm thinking about making another thread at a certain point in time for the soul purpose to show off all the dungeon generation techniques I've been developing.
I recently built two new Dungeon Rooms for the dungeon generator but this time instead of making a room around the standard dungeon box layout as I usually been doing with the previous designs, these rooms are made up of multiple rooms that are adjoined together to create a bigger Dungeon room to house a bigger structure. The first room is a Dome Room that fits perfect inside the dungeon design and the second room is stairway room with a multilevel floor plan. The goal here is to create a kind of dungeon environment that is both very elaborate and appear complex in design with out affecting that core generation process.
Been trying new stuff with dungeon generator lately, here are some pictures of my progress. The dungeon generator still needs more refinement to its functionality design, but so far the generator can build anything as long as its on the to build list, not in any specific order or grouping, it can even build a random maze in there too. Now there is still more I intend to do with how dungeon generator builds but as more complex the system grows the less complicated I try to make it when it comes to functionality built within the dungeon generations.
After some more refinement to the dungeon generator, I deiced to push it to its build limits and do some more building to see if there is any chances of it messing up. By the looks of things now it just runs until the it told to stop. My next step is to add some more mazes and possibly build some rooms next now the dungeon generator is working nice and smooth.
Here are some pictures of Complete Random Maze Dungeon the building bot made. As you can see the Building bot was able eat into the other mazes structures leaving behind a random column structure. This would be a neat way to start a deep underground maze.
Saw this video today on how to build a mountain generator and I had to build it. I based the mountain generator on CARTech youtube video below.
I made some more improvements to the random dungeon generator. I manage to make the random dungeon generator not be so random anymore and can now build in patterns in the example below that pattern build was blue, white, and black. I made this pattern very clear in the second picture so you can see it. Now the only thing that is random with the dungeon gen is the direction.
Nice job with the bot.
Thanks, Now the dungeon generator is starting to look more like a dungeon generator. Here are some example pictures of some of some rooms I built that are going in the dungeons along with a prototype dungeon that was made.
Things are now finally coming together with the dungeon generator. The bot now is building some of the rooms that will go into this dungeon, plus the bot is now building the dungeon path way that will lead to the end. In the future I even plan to make it where there will even be additional floors levels and even hidden passages with hidden rooms, and much more. Now my next task is to make the Dungeon have locked dungeon doors that needs a key to open it.
Thanks for the comment, but I don't use world edit. I just build in the game.
love your work. is there any way we can test it out?
Awesome! I love mazes and Roguelikes both. Do you have a download page or anything?
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
MEGA ULTRA SUPER UBER IMPRESSIVE
Wow. This is pretty wizard.
Figured it was time for a change.
Sorry everyone for such a long wait for the reply, I've been in the process of moving. You know how those things go. I just started playing minecraft again this week. There was so much I wanted to get done I don't know where to begin.
@cfw34683
@Sharpe103
Oh Yea, There is a way you can test this it out for yourself. I was in the process of making a Minecraft Wiki page for it, you can check it out here Automated Building Bot.It is still a work in progress but it should be useful if you want to build mazes and Pyramids and your own stuff. If I can get back into my wiki account I will add some more stuff to it.
@minotaurmonsterkiller23323
@ZaffreAqua
Thanks Guys for the comments. I had just got started too and I had to quit for the move. Now I'm back and have lots in store, I've been hard at work writing and drawing my ideas down for future builds. I will get some post up of what I been working on this week.
One of the things I was trying to make with the automated building bot before the move was Spheres. Now a couple of days ago I searched long and hard over the internet for a good blueprint on how to build spheres and I found one of the best Blueprints here on the forum called perfect spheres blueprints inside. With this now I can build Spheres with the bot in my builds I made a couple and they look amazing. I love the way they look. So far the biggest Sphere I made is a size of 31 and just to make things more awesome I also included the necessary commands to hollow them out.
I just finished up this sphere. It has a size of 61 blocks in diameter and took a whopping 1830 commands to build it.
Got tired of building spheres so I made this small house today from a blueprint I found. Now the big Idea here is to use the automated building bot to randomly build this house and other structures for a town in similar fashion to the random dungeon generator.
I've been building some new dungeons rooms lately for my dungeon generator. I made roughly around 10 new rooms so here is a couple of new rooms i made. I also been thinking about making some hidden treasure rooms, trap rooms and what else have you inside a dungeon. I want this to be a huge dungeon to explore full of treasures and paths so I have a huge list of idea's I want to complete for the dungeon generator like adding multiple floors and multiple paths with the occasional puzzle that can be Incorporated in the dungeon generator design itself. I tried adding lock doors that required keys to unlock them awhile back but due to the way some things are designed made the idea impossible to do on the simple side of things. Why cant the door be coded to be locked like treasure chest? There is probably a good reason for it but it just baffles the mind to implement something so simple like look doorways when your trying to keep it fluid with the dungeon generation process. The goal for the dungeon generation idea is to make a true genuine process that needs no additional side command work to complete.
I made another 10 rooms the past two days but I haven't implemented/coded all the new rooms into the dungeon generator build yet. Now today I decided to get started on building the blueprints on a elaborate treasure vault. This part of the dungeon structure is supposed to be like an hidden catacomb deep with in the dungeon labyrinth that is comprised of a elaborate pre-made structure of rooms some being randomly generated and while other rooms are set in place. I'm also going to use this treasure vault Idea as a bases and make stuff like hidden mine shafts, red stone puzzle rooms, mob spawner battle rooms, bridges and any other ideas that come to mind, maybe even an end portal room. Other then that I'm just now trying to figure out how to add treasure chest loot tables for more randomness when it comes to the finding treasures in the treasure vaults among other treasure chest Ideas. I got lots in store for the dungeon generator. I'm thinking about making another thread at a certain point in time for the soul purpose to show off all the dungeon generation techniques I've been developing.
I recently built two new Dungeon Rooms for the dungeon generator but this time instead of making a room around the standard dungeon box layout as I usually been doing with the previous designs, these rooms are made up of multiple rooms that are adjoined together to create a bigger Dungeon room to house a bigger structure. The first room is a Dome Room that fits perfect inside the dungeon design and the second room is stairway room with a multilevel floor plan. The goal here is to create a kind of dungeon environment that is both very elaborate and appear complex in design with out affecting that core generation process.