So I have created a boss fight using Command Blocks.
But I have only one small problem until the fight is completed, I need a way to reset the boss fight.
What I have tried so far was the /testfor command, but it does just that... Test's For. Is there anyway to reverse the process? Like a way to manipulate the command blocks so if a player is not in the selected area it will send out a red-stone signal to the command block with the /kill @e command killing the boss and restarting the fight.