My team and I build platform, adventure, parkour type servers.
Basically it's a linear course where players work their way through parkour challenges, mazes, mobs, traps and puzzles. Along the way the players find equipment, usually starting with a wooden sword and slowly aquiring leather gear, chainmail, iron and eventually diamond gear among other stuff. As the players progress they find beds to set spawn points at, ender chests to store gear and refresh points to get food, arrows, etc...
I host 5 servers like this on Xbox one and the feedback has been fantastic. I believe we have seen well over 1,500 players come through the various servers I host and the response has been overwhelmingly positive.
Adding some kind of campaign or adventure would be fantastic for the players. Give them dungeons to explore, parkour to do, riddles to solve and secrets to find and I think you'll have a hit minigame that players would gladly pay a couple bucks for.
i do not like that. parkour and mazes wouldn't work because eventually everyone would master it all.
Maybe some. The courses that we build end up taking at least 3-5 hours to complete for most players. If you take 5-6 of these together and bundle them up I think it'd be easy to sell them for maybe 3.99 offering players something like15-25 hours of content if they just did a single play through on each map.
You may not like these kinds of maps but I've had around 1,500 players come through and have had fantastic feedback from them. Many comment that they wish they could download the maps and when I brought up the idea of a map pack containing a few of them for a few bucks they mostly seemed enthusiastic about the idea and wouldn't have a problem spending around 5 bucks for something like that.
I honestly got bored of most of the other minigames because after less than an hour of playing them you've seen everything they have to offer and at that point you are just grinding trying to get better than the other players. With the maps I propose the players can tackle the maps on their own, compete against friends, play cooperatively with friends, enable PVP for an extra challenge, be inspired to build something similar and expose themselves to a whole new kind of mini game they may never have had the chance to try in minecraft.
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My team and I build platform, adventure, parkour type servers.
Basically it's a linear course where players work their way through parkour challenges, mazes, mobs, traps and puzzles. Along the way the players find equipment, usually starting with a wooden sword and slowly aquiring leather gear, chainmail, iron and eventually diamond gear among other stuff. As the players progress they find beds to set spawn points at, ender chests to store gear and refresh points to get food, arrows, etc...
I host 5 servers like this on Xbox one and the feedback has been fantastic. I believe we have seen well over 1,500 players come through the various servers I host and the response has been overwhelmingly positive.
Adding some kind of campaign or adventure would be fantastic for the players. Give them dungeons to explore, parkour to do, riddles to solve and secrets to find and I think you'll have a hit minigame that players would gladly pay a couple bucks for.
no way.
i do not like that. parkour and mazes wouldn't work because eventually everyone would master it all.
Maybe some. The courses that we build end up taking at least 3-5 hours to complete for most players. If you take 5-6 of these together and bundle them up I think it'd be easy to sell them for maybe 3.99 offering players something like15-25 hours of content if they just did a single play through on each map.
You may not like these kinds of maps but I've had around 1,500 players come through and have had fantastic feedback from them. Many comment that they wish they could download the maps and when I brought up the idea of a map pack containing a few of them for a few bucks they mostly seemed enthusiastic about the idea and wouldn't have a problem spending around 5 bucks for something like that.
I honestly got bored of most of the other minigames because after less than an hour of playing them you've seen everything they have to offer and at that point you are just grinding trying to get better than the other players. With the maps I propose the players can tackle the maps on their own, compete against friends, play cooperatively with friends, enable PVP for an extra challenge, be inspired to build something similar and expose themselves to a whole new kind of mini game they may never have had the chance to try in minecraft.