How this works is,each player starts on a wooden plank platform,with a trapdoor to get down,then after the timer goes off,each player mines around,and looks for the one Diamond Ore in the map. There will also be Webs,Water,Lava,Mobs,and Soulsand to slow the players down. Even though there's Lava&Hostile Mobs,there will be no health but instead cause slowness,mining fatigue,and blindness(maybe). Each level has different generated caves,Lava/Water spring locations,blocks,and mobs. Like the Tumble Minigame,the blocks can be easily destroyed however,you start with an iron pickaxe with infinite durability,an infinite amount of torches,and an infinite amount of steak/bread(50/50 chance)(stops the slowness&mining fatigue when eaten,but there's no hunger.) The Mobs on the minigame only spawn though monster spawners.each mob can be found on different levels(easier ones on early levels,harder ones on later levels),and give you the effects at different times.The mobs on each level are: Silverfish(first appears on level one,and have a higher spawn rate than the others,00:02 Slowness,00:02 mining fatigue on contact), Zombies(first appears on level one,nearby the Diamond Ore in level one,00:03.5 seconds of slowness,00:04 seconds of mining fatigue), Spiders(first appears on level two,spawns in cobwebs,less common than Silverfish,but more Common than zombies,00:03 seconds of slowness,00:03.5 seconds of mining fatigue),slimes(first appears on level three,as common as spider,same potion effect time as spider,but replaces all blocks under it(except torch,liquids,webs,soulsand,and Diamond Ore)with slime blocks,Creepers(doesn't explode,first appears on level four,00:04.5 seconds of slowness,00:04.5 seconds of mining fatigue,and 00:03 seconds of blindness,second rarest mob),and Magma Cubes(appears on level five/final,spawns in fire trails,which have same effects as lava,but Magma Cubes also can "attack",00:03 seconds of slowness,00:03 seconds of blindness). On the minigame,mobs instantly despawn after contact,stopping the player from getting attacked by the same mob more than once. There's also atmospheric mobs you can't interact with,and can't interact with other mobs(level one-four,on surface:Chicken,Rabbit,Wolf. all levels Underground:bat,cave spider,skeleton. level five(Nether themed level),near lava pools: Zombie Pigman). After a player Mines the Diamond Ore,and collects the Diamond(items also can't burn,or despawn on the mini game),the game will end,and the player who picked up the Diamond from the ore,will win the minigame. Please let me know what you guys think of my original(hopefully)minigame idea. I hope it's good.
How this works is,each player starts on a wooden plank platform,with a trapdoor to get down,then after the timer goes off,each player mines around,and looks for the one Diamond Ore in the map. There will also be Webs,Water,Lava,Mobs,and Soulsand to slow the players down. Even though there's Lava&Hostile Mobs,there will be no health but instead cause slowness,mining fatigue,and blindness(maybe). Each level has different generated caves,Lava/Water spring locations,blocks,and mobs. Like the Tumble Minigame,the blocks can be easily destroyed however,you start with an iron pickaxe with infinite durability,an infinite amount of torches,and an infinite amount of steak/bread(50/50 chance)(stops the slowness&mining fatigue when eaten,but there's no hunger.) The Mobs on the minigame only spawn though monster spawners.each mob can be found on different levels(easier ones on early levels,harder ones on later levels),and give you the effects at different times.The mobs on each level are: Silverfish(first appears on level one,and have a higher spawn rate than the others,00:02 Slowness,00:02 mining fatigue on contact), Zombies(first appears on level one,nearby the Diamond Ore in level one,00:03.5 seconds of slowness,00:04 seconds of mining fatigue), Spiders(first appears on level two,spawns in cobwebs,less common than Silverfish,but more Common than zombies,00:03 seconds of slowness,00:03.5 seconds of mining fatigue),slimes(first appears on level three,as common as spider,same potion effect time as spider,but replaces all blocks under it(except torch,liquids,webs,soulsand,and Diamond Ore)with slime blocks,Creepers(doesn't explode,first appears on level four,00:04.5 seconds of slowness,00:04.5 seconds of mining fatigue,and 00:03 seconds of blindness,second rarest mob),and Magma Cubes(appears on level five/final,spawns in fire trails,which have same effects as lava,but Magma Cubes also can "attack",00:03 seconds of slowness,00:03 seconds of blindness). On the minigame,mobs instantly despawn after contact,stopping the player from getting attacked by the same mob more than once. There's also atmospheric mobs you can't interact with,and can't interact with other mobs(level one-four,on surface:Chicken,Rabbit,Wolf. all levels Underground:bat,cave spider,skeleton. level five(Nether themed level),near lava pools: Zombie Pigman). After a player Mines the Diamond Ore,and collects the Diamond(items also can't burn,or despawn on the mini game),the game will end,and the player who picked up the Diamond from the ore,will win the minigame. Please let me know what you guys think of my original(hopefully)minigame idea. I hope it's good.
good idea but why is the diamond ore on layer one.