Hi, I think these two minigames would be great for 4J to transform. Let me explain the rules for the original games, and then some ideas for 4J's version.
Original Hide and Seek Explanation:
The Minecraft version of Hide and Seek is very similar to the original irl version of Hide and Seek. You have a map, (obviously) and you randomly chosen as either a seeker or a hider via a dispenser. There is only one seeker. The seeker is unkillable, and gets the seeker stick, it useally has fire aspact on it, so if you are hit you know you are it.The game continuous until everyone is found.
Original Murder Mystery Rules:
In Murder Mystery, you randomly picked as murderer or innocent, just like hide and seek, except you can't tell anyone what you got. Everyone gets a sword and a bow. Once everyone is ready, they enter the map, for example, a mansion. The murderer's goal is to kill everyone and not get caught. The innocents' goal is to find out who the murderer is and kill them. If you are dead, you are out and become a spectator, and you are able to know who is the murderer, except, of course you can't tell anyone who it is.
Ideas for 4J's Hide and Seek:
I think 4J should have an in game timer, instead of the manual one in the Hide and Seek maps. Also instead of being hit with a fire aspact stick, you should just need to get punched, and on your screen it says you are it, and you automatically receive seeker's gear. Another thing is I think 4J should not allow some skins, and maybe have a timer. I think you should automatically find out if you are seeker or not, and it displays on the screen.
Ideas for 4J's Murder Mystery:
I think, just like in my ideas for Hide and Seek, that you should automatically find out if you are murderer or not, but unlike Hide and Seek, it does not display onscreen of course. Also, instead of the normal amount of damage you need to take for you to die, it only takes 2 or 3 hits. Another thing is, when you are dead, you should be able to teleport around and spectate people, and when you are spectating a someone, their name shows at the top of the screen, and if they are a murderer or innocent.
So those are my ideas of what 4J should add to the minigames list on Minecraft consoles. If you read this 4J, thanks for taking your time to read it, and thanks for considering my ideas.
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Hi, I think these two minigames would be great for 4J to transform. Let me explain the rules for the original games, and then some ideas for 4J's version.
Original Hide and Seek Explanation:
The Minecraft version of Hide and Seek is very similar to the original irl version of Hide and Seek. You have a map, (obviously) and you randomly chosen as either a seeker or a hider via a dispenser. There is only one seeker. The seeker is unkillable, and gets the seeker stick, it useally has fire aspact on it, so if you are hit you know you are it.The game continuous until everyone is found.
Original Murder Mystery Rules:
In Murder Mystery, you randomly picked as murderer or innocent, just like hide and seek, except you can't tell anyone what you got. Everyone gets a sword and a bow. Once everyone is ready, they enter the map, for example, a mansion. The murderer's goal is to kill everyone and not get caught. The innocents' goal is to find out who the murderer is and kill them. If you are dead, you are out and become a spectator, and you are able to know who is the murderer, except, of course you can't tell anyone who it is.
Ideas for 4J's Hide and Seek:
I think 4J should have an in game timer, instead of the manual one in the Hide and Seek maps. Also instead of being hit with a fire aspact stick, you should just need to get punched, and on your screen it says you are it, and you automatically receive seeker's gear. Another thing is I think 4J should not allow some skins, and maybe have a timer. I think you should automatically find out if you are seeker or not, and it displays on the screen.
Ideas for 4J's Murder Mystery:
I think, just like in my ideas for Hide and Seek, that you should automatically find out if you are murderer or not, but unlike Hide and Seek, it does not display onscreen of course. Also, instead of the normal amount of damage you need to take for you to die, it only takes 2 or 3 hits. Another thing is, when you are dead, you should be able to teleport around and spectate people, and when you are spectating a someone, their name shows at the top of the screen, and if they are a murderer or innocent.
So those are my ideas of what 4J should add to the minigames list on Minecraft consoles. If you read this 4J, thanks for taking your time to read it, and thanks for considering my ideas.