So I've been trying to make this happen, but the concept is simple. It's basically Mincraft itself but with a few twists.
Objective
The main objective is to survive a server with people. There are a constant spawn of really hard mobs that you can either do your best to avoid them or try to fight them with materials you gather. It gets harder the longer you live. (Optional: there can be a complex escape route)
World Settings
Daytime Cycle: OFF
Monster Griefing: OFF
Hard Mode
Spectators should be BATS
Tile Drops: OFF
How to Play/Rule
Materials you need will be be scattered around the area. You will need to fight for it or share it with other players as the respawn is when a player dies. There is a rare chance they'll contain armor. You cannot get things from mining whkch is why these chests are so scarce.
Betrayal is allowed.
The villages are always small and may have a hard-to-access blacksmith. (Preferably a iron fence)
There can be random escape points around the map, like a shed (shutting the door then going through back)
You can add or take off whatever you want.
Is it good?
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So I've been trying to make this happen, but the concept is simple. It's basically Mincraft itself but with a few twists.
Objective
The main objective is to survive a server with people. There are a constant spawn of really hard mobs that you can either do your best to avoid them or try to fight them with materials you gather. It gets harder the longer you live. (Optional: there can be a complex escape route)
World Settings
Daytime Cycle: OFF
Monster Griefing: OFF
Hard Mode
Spectators should be BATS
Tile Drops: OFF
How to Play/Rule
Materials you need will be be scattered around the area. You will need to fight for it or share it with other players as the respawn is when a player dies. There is a rare chance they'll contain armor. You cannot get things from mining whkch is why these chests are so scarce.
Betrayal is allowed.
The villages are always small and may have a hard-to-access blacksmith. (Preferably a iron fence)
There can be random escape points around the map, like a shed (shutting the door then going through back)
You can add or take off whatever you want.
Is it good?