And in there is a copy of the entire world map that I flew in a Creative copy of the world. I waited until the map wall bug was fixed to explore my entire Survival copy.
Here's a crop of the full map from my Seed thread:
Now when I go to this map square in my Survival world the area highlighted in red has one of the awful solid vertically generated wall and the northern area is completely different:
Why is it so hard for them to do proper world generation and why would a patch screw it up? This is extremely disappointing, Mojang/4J.
I transferred an Xbox 360 world created with the newest patch (TU32) to my Xbox One and enlarged it once with the overwrite outer 32 blocks option on and once with that option off. Both resulted in an odd seam between the new land and old, the only difference was where that weird seam ends up. Definitely not what I would expect to happen.
Edit: The oddities I see when overwriting the world edges may have just been caused by some oddness in the particular seed I'm using. In other words, I'm probably wrong.
It wasn't even a major version update, just a patch, but this recent patch seems to have changed world generation for me on a world of mine.
I created this Seed thread:
http://www.minecraftforum.net/forums/minecraft-xbox-one-edition/mcxone-discussion/mcxone-seeds/2584404-xbox-one-tu31-large-map-seed-with-13-diamonds-near
And in there is a copy of the entire world map that I flew in a Creative copy of the world. I waited until the map wall bug was fixed to explore my entire Survival copy.
Here's a crop of the full map from my Seed thread:
Now when I go to this map square in my Survival world the area highlighted in red has one of the awful solid vertically generated wall and the northern area is completely different:
Why is it so hard for them to do proper world generation and why would a patch screw it up? This is extremely disappointing, Mojang/4J.
Ugh, I feel your pain! I can see a patch coming up to fix a patch...sigh..
I transferred an Xbox 360 world created with the newest patch (TU32) to my Xbox One and enlarged it once with the overwrite outer 32 blocks option on and once with that option off. Both resulted in an odd seam between the new land and old, the only difference was where that weird seam ends up. Definitely not what I would expect to happen.
Edit: The oddities I see when overwriting the world edges may have just been caused by some oddness in the particular seed I'm using. In other words, I'm probably wrong.