Yes you are very right about those two factors, and our entity is very much a joke, I just finished building a slime farm based around 11 chunks, useING lava blades around each layer, sereavel hundred or maybe the thousand sighs have been used cause I was too lazy to craft fence gates... and the lag and reduced frames I get entering the place is horrible, but that's the price you got pay on efficiency ; )
And as for the rail problems I have very much over come that problem for the design I am using now by adoing a comparator clock to slow them down ... some day I may try it, for now Im trying to perfect my nether iron farm. : )
I've found the best slime farms to be a design thats basically selecting 2 side by side slime chunks, I towered up using 3 1/2 block gaps (each floor is made of top slabs. Slimes spawn on them and quickly hop and fall down, where they are funneled to a central canal. Of which I use 3 different crushers, The first one is designed to allow small and medium sized slimes to fall through, but will crush the biggest slimes into medium slimes. From this crusher leads to the second crusher which is designed to crush medium slimes, but will let smallest ones slip through. So i'm left with only small slimes, from there they climb up a 5 block ladder and fall to there death where a hopper collects the slime balls and stores them in chests.
Its by no means supper efficient, but its very cool to watch it work, and its fully automatic, meaning it requires no input from me. A press of a button allows me to turn the whole farm off, as it floods all the spawn floors preventing any slimes from spawning. Its near my base so while i'm working on other things it can easily supply my needs of slimeballs, and not to brag or anything but i can easily chew through a double chest of slimeballs in one project, and thus shows that it can and does work well.
Yes iv used that method before but as you say its not the most efficient, the slime farm iv just built is based around two quad chunks and a triple side by side all with in 40meters, there's three air spaces between each layer and a lava blade round each level to split the large to medium and medium to small before they leave the spawn pad killing the smallest from fall damage straight away to free up the mob cap, iv done zero conditioning to the terrain around me yet like lighting up caves and flooding the surface, but it already produces about a chest of slime blocks every two hours, should be super efficient once I do a pirimiter around it... : )
Anyhow getting off topic, in respects to the best gold farm, i've tried portal blocks before, and while it works, its not as efficient as a well planned neither mob farm. I First use TNT to clear out large area of the neither in a 128 block range around the farm. It does sound like alot of work, but TNT works real good in the neither, as neitherack has a very low blast resistance. It usually takes me about 3 days to clear the area needed, and about a double chest full of TNT. Once that done I use a standard endermen design farm only instead of 2 block spacing between layers I use 2. Usually about 24 floors give or take, with 32 spawn spaces per side (64 per floor).
With the enter mob count at its disposal the farm produces really good, but you'll need a sorting system/scrap system to deal with all the crap pigmen carry (gold swords). On the console version I end up getting blaze and skeletons in the mix as well. Using a lava source block in the fall tubes I can separate blaze for crushing, and sand/cactus around the hopper collection below easily keeps the maga cubes in check.
The advantage here is that if you do go with a 3 block gap between floors you will get wither skeletons in the mix, a simple crusher allows one to end up with only wither skeletons, making this farm easily modifiable from gold to wither skulls.
As for the output, not really sure, as I don't have much use for gold, and as such the farm is usually set in wither skull mode, but even then i still end up with gold. The 5 chests I have to nuggets are currently full, 3 of 5 of gold bars are nearly full. Any non-stackable items are automatically destroyed.
Now that we have slimeblocks I was was thinking of altering the floors to be much larger, perhaps 15x15, and using a slimeblock wall sorta to push the mobs off the platform. In a nutshell it would be kinda like a piston worm that moves a wall across the platform pushing the mobs off one side, when it reaches the other side it would move backwards and thus repeat the process. The big advantage here would be that the number of spawn spaces would increase immensely.
When testing the design against portals (before we had variable size portals), this farm produced way more gold then 128 portals did, at least 2x more. Testing was done over 3 1h periods using each farm, but like I said that was before we had variable size portals. However I still think this design would easily defeat a large portal block farm.
Thank you Cire360, the overworld portal design is old school back in the day stuff. That way requires so much work for very little efficiency. There are way better designs out there.
And yes once again you are very correct, a fully planned out nether farm is truly far more efficient, my last world was based around my nether farms, aND spent months digging out two pirimiters from bedrock to bedrock, one for a skull farm the other was a pigmen farm like yours, standard ender farm, three high spacing and trip wire string... the second was a wither skull farm and based around a triple road cross section use the shifting floors method, but both farms were tremendous work cause I'm not a fan of TNT I find it very messy and slow, when I start on digging I always make sure iv got a few chest of new tools ready and waiting, efficiency 2 unbreating 3 are quite easy to get from you're tool smith/ blacksmith... instatmine... ; ) but after a tu31 has left my old world corrupt and unable to load I don't plan on rushing in to a big nether project yet. And just after afking at my portal gold farm for one hour and 15 minutes I just landed myself 38 gold block with some spare ingots and nuggets after crafting which is quite good far more efficient then any other old style portal farm, but gold too is more or less useless to use, I mean I mainly use it and the rotten flesh for trading for lapis and redstone as I'm a hoarder of ores and dont like to crack them open and also all other none renewable blocks like gravel and dirt even dead bushes, and would even throw away iron ingots out of my inventory for a few gravel blocks ...
I too have been playing around with the slime block piston worms alot over the last two weeks and when I do build a nether skull farm I will use this method for its simplicity, as I have decided that it's the easiest method of removing iron golems from a iron farm I built in the nether, but at the moment the piston worm is moving the whole time which bugs me, iv been thinking of an obsidian floor and the sweeper moving across the floor activated by trip wire when the golem spawns in but then this would make it spawn able for other hostile mobs, I suppose this is why people stay away from iron farms in the nether...
Argh, a linger farm. Personally i'd wait for the resources to build a more advanced gold farm. i've never been a fan of linger type farms, espeically with the mob spawn system the way it is on console.
Another issue with this farm is that its only going to unload 4 items each pass, and it will likely be picking up way more then 4 each pass, so eventually the farm will enter a 'too many entities' issue. Also every 'solid' block with a 1 air block space above it can spawn small magma cubes, and this will eventually lead to a mob cap being reached, albeit it will take awhile. Finally this farm does nothing to prevent ghast spawns which can be very dangerous in survival, not only to the player but also the farm itself. Ghast can be easily defeated by placing a half slab roof on top of the farm.
Its good to see people attempting their own designs though, it just needs work. There are ways to deal with all the issues i have addressed above, such as using layers of snow over top of blocks that have air blocks over top to stop maga cubes.
But the biggest issue is that its a linger farm, and your at the mercy of 'when' a move decides to move to the correct direction, which can take awhile, and this is not good. The longer each mob is standing around the lower the efficiency. Mobs need to be killed as quickly as possible so that new ones can take thier place.
I suggest looking at impulses 3 in 1 gold pan farm, it can deal with the ghast, and addresses all the issues I mentioned above, it is more resource heavy but worth it if your really looking for gold, ghast tears, ect.
I did add a half slab roof to keep ghasts from spawning, which worked. I was worried about the four item per pass as well, but I wasn't getting enough items dropping for that to be a problem. Magma cubes did spawn, but the hole I left in each floor got rid of them eventually. After a few hours afk, I only had two that seemed stuck in the farm. The biggest problem was just the slow spawn rate. I'll watch the vid you posted. I like Impluse's designs. I was going to build his X47, until I read that the aggro farms don't work well on the console.
i do like impulses design, im using his ghast catcher above the nether, but i douth il build a gold farm up there myself, id rather put in the work and clear a perimeter out, makes it feel far more rewarding once completed ; )
Has anyone tested LC (loaded chunks) values on console, on pc it use play a big part, and building farms way up in the sky would reduce spawn rates in farms compared to if they were built at Y 40 or so, gonna run a quick test soon myself
That's impressive, Mark. I'm gonna do something like that myself, once I have an obsidian generator built. This one above the nether was just going to be a quickie to score a little gold in the meantime. I just didn't realize how little. Lol
I'm still not 100% committed to building much in my nether yet. I absolutely LOVE the quartz block, and I'm worried I might run out of reasonably accessible quartz ore and have to reset my nether.
You should never have to reset you're nether just for quartz, once you start digging through all that netherrack, you will eventually have sereavel double chests full... ; )
I've tryed to build huge portals right by each other like marks design. But they wouldn't all light with the flint and steel. So I had to put a one block space in between each portal.
I've tryed to build huge portals right by each other like marks design. But they wouldn't all light with the flint and steel. So I had to put a one block space in between each portal.
They should all light there is a visual glitch and you may think there not lite but if you strike the flint and steel against it nothing should happen, another way to test it is just Togo up close to it and you should hear and see it as if you're entering it, hope that makes some sense. Also building them that big is not really a good idea unless you've got a means to get them out, hence the ghast sweeper in mine or you cold usee slimes. Normally five portals together is fine cause the piggys would path find out any bigger and it would reduce efficiency, so you could stack five togather skip a space and another five and so on. But If you wanted to go bigger but didn't want the sweeper, you could always name tag one, and hit him with a snowball and watch hoards of them come and find you but that is a rather crude method
Yes you are very right about those two factors, and our entity is very much a joke, I just finished building a slime farm based around 11 chunks, useING lava blades around each layer, sereavel hundred or maybe the thousand sighs have been used cause I was too lazy to craft fence gates... and the lag and reduced frames I get entering the place is horrible, but that's the price you got pay on efficiency ; )
And as for the rail problems I have very much over come that problem for the design I am using now by adoing a comparator clock to slow them down ... some day I may try it, for now Im trying to perfect my nether iron farm. : )
I've found the best slime farms to be a design thats basically selecting 2 side by side slime chunks, I towered up using 3 1/2 block gaps (each floor is made of top slabs. Slimes spawn on them and quickly hop and fall down, where they are funneled to a central canal. Of which I use 3 different crushers, The first one is designed to allow small and medium sized slimes to fall through, but will crush the biggest slimes into medium slimes. From this crusher leads to the second crusher which is designed to crush medium slimes, but will let smallest ones slip through. So i'm left with only small slimes, from there they climb up a 5 block ladder and fall to there death where a hopper collects the slime balls and stores them in chests.
Its by no means supper efficient, but its very cool to watch it work, and its fully automatic, meaning it requires no input from me. A press of a button allows me to turn the whole farm off, as it floods all the spawn floors preventing any slimes from spawning. Its near my base so while i'm working on other things it can easily supply my needs of slimeballs, and not to brag or anything but i can easily chew through a double chest of slimeballs in one project, and thus shows that it can and does work well.
Yes iv used that method before but as you say its not the most efficient, the slime farm iv just built is based around two quad chunks and a triple side by side all with in 40meters, there's three air spaces between each layer and a lava blade round each level to split the large to medium and medium to small before they leave the spawn pad killing the smallest from fall damage straight away to free up the mob cap, iv done zero conditioning to the terrain around me yet like lighting up caves and flooding the surface, but it already produces about a chest of slime blocks every two hours, should be super efficient once I do a pirimiter around it... : )
Anyhow getting off topic, in respects to the best gold farm, i've tried portal blocks before, and while it works, its not as efficient as a well planned neither mob farm. I First use TNT to clear out large area of the neither in a 128 block range around the farm. It does sound like alot of work, but TNT works real good in the neither, as neitherack has a very low blast resistance. It usually takes me about 3 days to clear the area needed, and about a double chest full of TNT. Once that done I use a standard endermen design farm only instead of 2 block spacing between layers I use 2. Usually about 24 floors give or take, with 32 spawn spaces per side (64 per floor).
With the enter mob count at its disposal the farm produces really good, but you'll need a sorting system/scrap system to deal with all the crap pigmen carry (gold swords). On the console version I end up getting blaze and skeletons in the mix as well. Using a lava source block in the fall tubes I can separate blaze for crushing, and sand/cactus around the hopper collection below easily keeps the maga cubes in check.
The advantage here is that if you do go with a 3 block gap between floors you will get wither skeletons in the mix, a simple crusher allows one to end up with only wither skeletons, making this farm easily modifiable from gold to wither skulls.
As for the output, not really sure, as I don't have much use for gold, and as such the farm is usually set in wither skull mode, but even then i still end up with gold. The 5 chests I have to nuggets are currently full, 3 of 5 of gold bars are nearly full. Any non-stackable items are automatically destroyed.
Now that we have slimeblocks I was was thinking of altering the floors to be much larger, perhaps 15x15, and using a slimeblock wall sorta to push the mobs off the platform. In a nutshell it would be kinda like a piston worm that moves a wall across the platform pushing the mobs off one side, when it reaches the other side it would move backwards and thus repeat the process. The big advantage here would be that the number of spawn spaces would increase immensely.
When testing the design against portals (before we had variable size portals), this farm produced way more gold then 128 portals did, at least 2x more. Testing was done over 3 1h periods using each farm, but like I said that was before we had variable size portals. However I still think this design would easily defeat a large portal block farm.
Thank you Cire360, the overworld portal design is old school back in the day stuff. That way requires so much work for very little efficiency. There are way better designs out there.
And yes once again you are very correct, a fully planned out nether farm is truly far more efficient, my last world was based around my nether farms, aND spent months digging out two pirimiters from bedrock to bedrock, one for a skull farm the other was a pigmen farm like yours, standard ender farm, three high spacing and trip wire string... the second was a wither skull farm and based around a triple road cross section use the shifting floors method, but both farms were tremendous work cause I'm not a fan of TNT I find it very messy and slow, when I start on digging I always make sure iv got a few chest of new tools ready and waiting, efficiency 2 unbreating 3 are quite easy to get from you're tool smith/ blacksmith... instatmine... ; ) but after a tu31 has left my old world corrupt and unable to load I don't plan on rushing in to a big nether project yet. And just after afking at my portal gold farm for one hour and 15 minutes I just landed myself 38 gold block with some spare ingots and nuggets after crafting which is quite good far more efficient then any other old style portal farm, but gold too is more or less useless to use, I mean I mainly use it and the rotten flesh for trading for lapis and redstone as I'm a hoarder of ores and dont like to crack them open and also all other none renewable blocks like gravel and dirt even dead bushes, and would even throw away iron ingots out of my inventory for a few gravel blocks ...
I too have been playing around with the slime block piston worms alot over the last two weeks and when I do build a nether skull farm I will use this method for its simplicity, as I have decided that it's the easiest method of removing iron golems from a iron farm I built in the nether, but at the moment the piston worm is moving the whole time which bugs me, iv been thinking of an obsidian floor and the sweeper moving across the floor activated by trip wire when the golem spawns in but then this would make it spawn able for other hostile mobs, I suppose this is why people stay away from iron farms in the nether...
Man iv to learn to try stay on topic and shorten my thoughts... sorry guys. : \
Maybe off topic, but very interesting. I'd love to see vids of these farms you guys are talking about.
A quick little clip of my gold farm
Lol... or maybe not it didnt work...
I built this one:
EXTREMELY disappointed in the production rate.
Argh, a linger farm. Personally i'd wait for the resources to build a more advanced gold farm. i've never been a fan of linger type farms, espeically with the mob spawn system the way it is on console.
Another issue with this farm is that its only going to unload 4 items each pass, and it will likely be picking up way more then 4 each pass, so eventually the farm will enter a 'too many entities' issue. Also every 'solid' block with a 1 air block space above it can spawn small magma cubes, and this will eventually lead to a mob cap being reached, albeit it will take awhile. Finally this farm does nothing to prevent ghast spawns which can be very dangerous in survival, not only to the player but also the farm itself. Ghast can be easily defeated by placing a half slab roof on top of the farm.
Its good to see people attempting their own designs though, it just needs work. There are ways to deal with all the issues i have addressed above, such as using layers of snow over top of blocks that have air blocks over top to stop maga cubes.
But the biggest issue is that its a linger farm, and your at the mercy of 'when' a move decides to move to the correct direction, which can take awhile, and this is not good. The longer each mob is standing around the lower the efficiency. Mobs need to be killed as quickly as possible so that new ones can take thier place.
I suggest looking at impulses 3 in 1 gold pan farm, it can deal with the ghast, and addresses all the issues I mentioned above, it is more resource heavy but worth it if your really looking for gold, ghast tears, ect.
Heres the video
I did add a half slab roof to keep ghasts from spawning, which worked. I was worried about the four item per pass as well, but I wasn't getting enough items dropping for that to be a problem. Magma cubes did spawn, but the hole I left in each floor got rid of them eventually. After a few hours afk, I only had two that seemed stuck in the farm. The biggest problem was just the slow spawn rate. I'll watch the vid you posted. I like Impluse's designs. I was going to build his X47, until I read that the aggro farms don't work well on the console.
this is the gold farm iv built, for some reason i couldn't upload a quick video, so a screenshot will have to do
i do like impulses design, im using his ghast catcher above the nether, but i douth il build a gold farm up there myself, id rather put in the work and clear a perimeter out, makes it feel far more rewarding once completed ; )
Has anyone tested LC (loaded chunks) values on console, on pc it use play a big part, and building farms way up in the sky would reduce spawn rates in farms compared to if they were built at Y 40 or so, gonna run a quick test soon myself
That's impressive, Mark. I'm gonna do something like that myself, once I have an obsidian generator built. This one above the nether was just going to be a quickie to score a little gold in the meantime. I just didn't realize how little. Lol
I'm still not 100% committed to building much in my nether yet. I absolutely LOVE the quartz block, and I'm worried I might run out of reasonably accessible quartz ore and have to reset my nether.
You should never have to reset you're nether just for quartz, once you start digging through all that netherrack, you will eventually have sereavel double chests full... ; )
I've tryed to build huge portals right by each other like marks design. But they wouldn't all light with the flint and steel. So I had to put a one block space in between each portal.
They should all light there is a visual glitch and you may think there not lite but if you strike the flint and steel against it nothing should happen, another way to test it is just Togo up close to it and you should hear and see it as if you're entering it, hope that makes some sense. Also building them that big is not really a good idea unless you've got a means to get them out, hence the ghast sweeper in mine or you cold usee slimes. Normally five portals together is fine cause the piggys would path find out any bigger and it would reduce efficiency, so you could stack five togather skip a space and another five and so on. But If you wanted to go bigger but didn't want the sweeper, you could always name tag one, and hit him with a snowball and watch hoards of them come and find you but that is a rather crude method
My gold farm with an iron farm on top of it.
http://xboxdvr.com/gamer/LEPRACHAUN31783/video/14890883
Yes, these are slimes falling!
http://xboxdvr.com/gamer/LEPRACHAUN31783/video/14916846
one day later...
http://xboxdvr.com/gamer/LEPRACHAUN31783/video/15002454