Yeah, I like it as well. Besides, the time to have had this discussion/prepare would'be been when the PC released it's version 1.8 -- many, many, many, many months ago during their snapshots -- not now.
I don't play on the PC, and so have no reason to be on the PC forums. Thus I was not aware this was even happening. Furthermore, from what I have come to understand, Mojang handles PC and someone else handles consoles (Drake?), so nothing PC should directly affect Console versions without being on the console forums. Finally, I'm new to the forums altogether, but didn't find any discussions about this, which is why I started this one.
It's because you're not shopping... you're enchanting as part of a GAME... one that actually focuses on being a little annoying (i.e. making it a little difficult to get exactly what you want). If you want to focus solely on building things... the option is there... it's called "creative mode." If you want to focus on playing the "survival game" the way Mojang designed their game to be played (i.e. vanilla), you accept the little things they've done to "annoy" the player as just part of the game. If you want to play a different game designed by someone other than Mojang... play a modded game on PC or play a different game entirely. If you just want ease and efficiency in life... best not to play games at all.
Doesn't this argument essentially disable a key reason of having this forum? You're telling me to suck it up and just play the game (or don't), but forums are there for discussion and input (including suggestions and complaints).
As a general rule, "annoyances" in games are just bad form. Ask any game designer.
Finally, this argument presents a false dichotomy. Either I play it just the way they made it, or don't. Yet these forums are evidence that the developers are interested in feedback, and there are several cases where they have changed elements based on that feedback (we happen to be discussing one such change right now).
The enchanting has been poorly thought out for a long time. Some enjoy the frustration of wasted time and effort blowing through random enchantments hoping to get something useful, and others don't. I don't expect to see any changes for the better.
Doesn't this argument essentially disable a key reason of having this forum? You're telling me to suck it up and just play the game (or don't), but forums are there for discussion and input (including suggestions and complaints).
As a general rule, "annoyances" in games are just bad form. Ask any game designer.
Finally, this argument presents a false dichotomy. Either I play it just the way they made it, or don't. Yet these forums are evidence that the developers are interested in feedback, and there are several cases where they have changed elements based on that feedback (we happen to be discussing one such change right now).
The thing is "rolling the dice" is a part of this game... just like it's a part of Monopoly or Sorry. You can re-roll in these games as well if you like and the people you're playing with agree to it and you can use Monopoly money to play "store" ... but then, when you re-roll, you're not "playing the odds" as the developer set them... you're manipulating the odds. So, then you're not playing the same game anymore as the developer intended... and that doesn't mean the developer has to change their game to match how you want to play it either.
Yes, the forum is here for discussion... and that's what I'm doing. What happens to the "essence" of a game based on "luck" when one removes the ability to have "bad luck" as well as "good luck" from it? And what's so "bad" about having used up a measly 3 levels of XP to get an enhanced tool... but just not exactly enhanced in the precise way the player wanted it to be at that moment.
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Before you had to waste time exiting and reloading a dozen times to really get what you wanted - so here I end up reloading maybe 3-4 times and level 1 enchanting 2-3 other items and end up with what I want/need, so that's not bad. Still, a straightforward "pay this many levels to get this enchantment" system is appealing too.
I currently have 81 XP. This is so much better than using 30 XP every time.
If if you have an iron farm, then use the iron and enchant those tools/gear. You can combine them.
I only use diamond for my picks, shovels, and axes. Sword and armor I use iron.
Glad you like not using 30 Levels to enchant.
However, do you realize that to get to level 81 requires a total of 18,582 XP (per formulas provided in the Wiki); whereas to get to Level 30 requires 1,395 XP. In other words, to get to Level 81 one time takes the same amount of effort as it would to get to Level 30 about 13.3 times (from Level 0). Now, for that total of 18,582 XP from Level 81, you can currently enchant 17 items at Level 30 status before you fall back below Level 30 and have to climb again to get those enchants offered. (Yes, it sure beats the old system where you could have only enchanted twice, actually 2.7 times.)
Now, lets do the scenario where you enchant a Level 30 item every time you hit Level 30. So (using the formulas provided in the Wiki), you've had to collect 1,395 XP to get to Level 30 the first time, enchanting costs you 3 Levels, which drops you down to Level 27 and means you then have to collect an additional 306 XP to get back to Level 30 each time. This means that for the total 18,582 XP you've collected to get to Level 81, you could have enchanted a total of 56 items at Level 30 just by enchanting every time you hit Level 30 instead of continuing to accumulate XP to get to Level 81 (and, of course, if you're sitting at a higher level of XP when you die... you lose more XP).
The sad thing about enchanting is that people worry so much about what an enchant costs them in XP, but they totally miss how much XP they're just throwing away by "hoarding" it to get to levels above what they really need (e.g. Level 30 or a bit higher sometimes to repair combo tools on an anvil).
I don't worry about how long it takes to get to level 90. I'm well aware of the XP required to get there.
You see, I have 4 kids. I afk a lot. My zombie skeleton surface double farm is at spawn next to my iron farm. I just sit there and the mobs pile up. When I get a chance I will go and clear my trap. When I get around 90 I start to afk in my spider spawner for wool to trade the Shepard. I've been playing minecraft for a very long time and nothing I do is a waste of my time. Everything is planned.
I don't worry about how long it takes to get to level 90. I'm well aware of the XP required to get there.
You see, I have 4 kids. I afk a lot. My zombie skeleton surface double farm is at spawn next to my iron farm. I just sit there and the mobs pile up. When I get a chance I will go and clear my trap. When I get around 90 I start to afk in my spider spawner for wool to trade the Shepard. I've been playing minecraft for a very long time and nothing I do is a waste of my time. Everything is planned.
Well, you could be even more efficient... if you put an enchanting table next to your spawners and turned around and enchanted something every 30 levels or so (just saying). With iron being unlimited (golem farm) and being able to enchant so frequently, I don't even need to bother with the pricier anvil repairs. I only use a diamond pick for obsidian (unless I'm lucky enough to get a Silk Touch I on a diamond pick). Otherwise, I use a ton of enchanted iron picks and, with enchanting that extra 56 times, I don't lack for Fortune ones to boost my diamond count and to keep me well supplied with lapis; and most of them have some level of Efficiency (which is the most common pickaxe enchantment) so they're pretty fast even though they aren't diamond. Same goes for my axes and shovels - enchanted with Efficiency (reasonably fast) and they can dig/cut everything that a diamond one can... so why use diamond? I put my diamonds into my armor and swords and save my best armor and sword enchants for fighting the tougher mobs (e.g. wither).
Didn't read the whole thread, but what I do now is just enchant books and put the enchantments I want on the particular tool I need. I also like the new system better than the old.
I don't know why you don't just waste the 1 XP to 1 lapis and use stone tools to tell possible enchants.. Assuming they pulled the same code from PC enchant system. But in all realism waste the bad enchants on books might get some decent second enchants then merge / combine level one enchants ready for good books to put on tools..
Personally I like that the enchant system made it over to console personally always thought it added a challenge depth but also somewhat of a choice in what to enchant
I don't know why you don't just waste the 1 XP to 1 lapis and use stone tools to tell possible enchants.. Assuming they pulled the same code from PC enchant system. But in all realism waste the bad enchants on books might get some decent second enchants then merge / combine level one enchants ready for good books to put on tools..
Personally I like that the enchant system made it over to console personally always thought it added a challenge depth but also somewhat of a choice in what to enchant
Agreed... that's why they set it up this way. They made enchanting less expensive (dirt cheap actually) and allowed for the enchanting of books (which are a completely renewable resource) so that people wouldn't be so concerned and feel like they have to continually exit the game and reload to get the enchantment they want and still maintain a gaming aspect to it (i.e. chance, luck, rolling the dice). The idea is to enchant something as frequently as possible (every time you hit Level 30 before the exponentially cost of levelling up really hits hard). The more frequently you roll a set of dice, the more likely you are to roll "sixes" some of the time. There are actually no "bad" or "worthless" enchants. If you Level 1 a pickaxe to reset the table, you're 100% guaranteed to get either Efficiency I or Unbreaking I on that pick - which still improves that pick a little bit in that it will either be faster or last longer than an un-enchanted pick of the same type.
If we're allowed to just select the enchantments we want, then they might as well eliminate all enchantments except the very few highest level ones that players would select... and they then should probably raise the cost so that a Level 30 enchant would cost 30 Levels of XP again.
The whole save / quit / reload thing is cheating. Why would anyone want to go back to that. Now there's no guessing on what your entanching. You get to know now what ur enchanting on items. If u don't like that enchant, then Enchant another item.
You can't just get everything you want. You should be thankful for what the update does have. I recommend making wooden shovels, and enchanting them if you have a bad enchantment to reset the enchanting table.
I like how enchanting is, don't like how I still will only get unbreaking 3 or one enchant in general on a level 30 enchant, but it is only 3 levels so it's whatever. once you get a xp farm going you're pretty much set
Personally I find the new enchanting system to be SUPERIOR to the previous one. Like beacon, I almost always am sitting at over 200 xp levels, just have no reason to use it. When I do enchant, because I'm mass enchanting I almost always come across enchantments I just don't want, and I normally just stick these on a book, later if an when I need them i can combine them and will be good to go.
Previous system, took a whole lot of levels and was much more 'well that's crap', at least now I have a good chance to get something outa each enchant. If anything my gear has become much better then previous versions, lasts much longer as well because Its not 'too expensive' to repair now. Its not like lapis is hard to get, and using a fortune 3 pick on it will often yield a stack or there abouts per lapis vein.
As for XP, well that's easy to get, hell most of spend our time designing a bigger, and badder mob farm, at every turn of the game. As for being able to actually select what enchantment you want, well I'm OK with it, but I think it should cost at least 2x more, and i don't see it happening anytime soon.
I don't play on the PC, and so have no reason to be on the PC forums. Thus I was not aware this was even happening. Furthermore, from what I have come to understand, Mojang handles PC and someone else handles consoles (Drake?), so nothing PC should directly affect Console versions without being on the console forums. Finally, I'm new to the forums altogether, but didn't find any discussions about this, which is why I started this one.
Doesn't this argument essentially disable a key reason of having this forum? You're telling me to suck it up and just play the game (or don't), but forums are there for discussion and input (including suggestions and complaints).
As a general rule, "annoyances" in games are just bad form. Ask any game designer.
Finally, this argument presents a false dichotomy. Either I play it just the way they made it, or don't. Yet these forums are evidence that the developers are interested in feedback, and there are several cases where they have changed elements based on that feedback (we happen to be discussing one such change right now).
The enchanting has been poorly thought out for a long time. Some enjoy the frustration of wasted time and effort blowing through random enchantments hoping to get something useful, and others don't. I don't expect to see any changes for the better.
The thing is "rolling the dice" is a part of this game... just like it's a part of Monopoly or Sorry. You can re-roll in these games as well if you like and the people you're playing with agree to it and you can use Monopoly money to play "store" ... but then, when you re-roll, you're not "playing the odds" as the developer set them... you're manipulating the odds. So, then you're not playing the same game anymore as the developer intended... and that doesn't mean the developer has to change their game to match how you want to play it either.
Yes, the forum is here for discussion... and that's what I'm doing. What happens to the "essence" of a game based on "luck" when one removes the ability to have "bad luck" as well as "good luck" from it? And what's so "bad" about having used up a measly 3 levels of XP to get an enhanced tool... but just not exactly enhanced in the precise way the player wanted it to be at that moment.
Before you had to waste time exiting and reloading a dozen times to really get what you wanted - so here I end up reloading maybe 3-4 times and level 1 enchanting 2-3 other items and end up with what I want/need, so that's not bad. Still, a straightforward "pay this many levels to get this enchantment" system is appealing too.
You can still do the reload save cheat. It just requires an extra step.
I currently have 81 XP. This is so much better than using 30 XP every time.
If if you have an iron farm, then use the iron and enchant those tools/gear. You can combine them.
I only use diamond for my picks, shovels, and axes. Sword and armor I use iron.
Glad you like not using 30 Levels to enchant.
However, do you realize that to get to level 81 requires a total of 18,582 XP (per formulas provided in the Wiki); whereas to get to Level 30 requires 1,395 XP. In other words, to get to Level 81 one time takes the same amount of effort as it would to get to Level 30 about 13.3 times (from Level 0). Now, for that total of 18,582 XP from Level 81, you can currently enchant 17 items at Level 30 status before you fall back below Level 30 and have to climb again to get those enchants offered. (Yes, it sure beats the old system where you could have only enchanted twice, actually 2.7 times.)
Now, lets do the scenario where you enchant a Level 30 item every time you hit Level 30. So (using the formulas provided in the Wiki), you've had to collect 1,395 XP to get to Level 30 the first time, enchanting costs you 3 Levels, which drops you down to Level 27 and means you then have to collect an additional 306 XP to get back to Level 30 each time. This means that for the total 18,582 XP you've collected to get to Level 81, you could have enchanted a total of 56 items at Level 30 just by enchanting every time you hit Level 30 instead of continuing to accumulate XP to get to Level 81 (and, of course, if you're sitting at a higher level of XP when you die... you lose more XP).
The sad thing about enchanting is that people worry so much about what an enchant costs them in XP, but they totally miss how much XP they're just throwing away by "hoarding" it to get to levels above what they really need (e.g. Level 30 or a bit higher sometimes to repair combo tools on an anvil).
I don't worry about how long it takes to get to level 90. I'm well aware of the XP required to get there.
You see, I have 4 kids. I afk a lot. My zombie skeleton surface double farm is at spawn next to my iron farm. I just sit there and the mobs pile up. When I get a chance I will go and clear my trap. When I get around 90 I start to afk in my spider spawner for wool to trade the Shepard. I've been playing minecraft for a very long time and nothing I do is a waste of my time. Everything is planned.
Well, you could be even more efficient... if you put an enchanting table next to your spawners and turned around and enchanted something every 30 levels or so (just saying). With iron being unlimited (golem farm) and being able to enchant so frequently, I don't even need to bother with the pricier anvil repairs. I only use a diamond pick for obsidian (unless I'm lucky enough to get a Silk Touch I on a diamond pick). Otherwise, I use a ton of enchanted iron picks and, with enchanting that extra 56 times, I don't lack for Fortune ones to boost my diamond count and to keep me well supplied with lapis; and most of them have some level of Efficiency (which is the most common pickaxe enchantment) so they're pretty fast even though they aren't diamond. Same goes for my axes and shovels - enchanted with Efficiency (reasonably fast) and they can dig/cut everything that a diamond one can... so why use diamond? I put my diamonds into my armor and swords and save my best armor and sword enchants for fighting the tougher mobs (e.g. wither).
I have an enchanting room I hide in next to my farm.
I don't really enchant. I already have everything I need. I just fix now.
Didn't read the whole thread, but what I do now is just enchant books and put the enchantments I want on the particular tool I need. I also like the new system better than the old.
I don't know why you don't just waste the 1 XP to 1 lapis and use stone tools to tell possible enchants.. Assuming they pulled the same code from PC enchant system. But in all realism waste the bad enchants on books might get some decent second enchants then merge / combine level one enchants ready for good books to put on tools..
Personally I like that the enchant system made it over to console personally always thought it added a challenge depth but also somewhat of a choice in what to enchant
Agreed... that's why they set it up this way. They made enchanting less expensive (dirt cheap actually) and allowed for the enchanting of books (which are a completely renewable resource) so that people wouldn't be so concerned and feel like they have to continually exit the game and reload to get the enchantment they want and still maintain a gaming aspect to it (i.e. chance, luck, rolling the dice). The idea is to enchant something as frequently as possible (every time you hit Level 30 before the exponentially cost of levelling up really hits hard). The more frequently you roll a set of dice, the more likely you are to roll "sixes" some of the time. There are actually no "bad" or "worthless" enchants. If you Level 1 a pickaxe to reset the table, you're 100% guaranteed to get either Efficiency I or Unbreaking I on that pick - which still improves that pick a little bit in that it will either be faster or last longer than an un-enchanted pick of the same type.
If we're allowed to just select the enchantments we want, then they might as well eliminate all enchantments except the very few highest level ones that players would select... and they then should probably raise the cost so that a Level 30 enchant would cost 30 Levels of XP again.
The whole save / quit / reload thing is cheating. Why would anyone want to go back to that. Now there's no guessing on what your entanching. You get to know now what ur enchanting on items. If u don't like that enchant, then Enchant another item.
I like ur style there buddy. Good setup but I think afk'ing is a waste of time. I'd rather be playing the game
I afk because of responsibilities. If you can do string and iron together it could be useful to leave it on while you get stuff done.
You can't just get everything you want. You should be thankful for what the update does have. I recommend making wooden shovels, and enchanting them if you have a bad enchantment to reset the enchanting table.
I like how enchanting is, don't like how I still will only get unbreaking 3 or one enchant in general on a level 30 enchant, but it is only 3 levels so it's whatever. once you get a xp farm going you're pretty much set
Personally I find the new enchanting system to be SUPERIOR to the previous one. Like beacon, I almost always am sitting at over 200 xp levels, just have no reason to use it. When I do enchant, because I'm mass enchanting I almost always come across enchantments I just don't want, and I normally just stick these on a book, later if an when I need them i can combine them and will be good to go.