ya this happens to me all the time, not a glitch, and sometimes (rarely) when I kill Zombie Pigmen there will be a regular Zombie that branches off of the Zombie Pigmen that I just hit
Feature, not a glitch. This was added in the last content update. From the wiki:
"On hard difficulty, zombies can spawn additional zombies to “help” when damaged. Each zombie has a "likeliness to call reinforcements" statistic which ranges from 0–10%, and "leader" zombies (0–5% depending on regional difficulty) get a bonus of 50–75 percentage points to the stat. When the zombie is damaged by an entity or is damaged while targeting an entity, up to 50 attempts will be made to randomly choose a spawn location (0 or ±7–40 blocks away in all three axes) that is above a block with a solid top surface, has light level 9 or lower, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. Both the damaged zombie and the new zombie will have a 5 percentage point penalty to their "likeliness to call reinforcement" stat, making it less likely that an infinite number of zombies will spawn."
So this just happened to me
Even with creepers!
Waste of time making this video, this isn't a glitch. This is in the game on purpose.
Couldn't agree more! this happens quite often...
you are joking.
this has never happened before the TU24 and ive been playing console mc sinceTU8
I have never seen this before and I have been playing both versions since the release on Xbox 360.
Build Planes, Boats, Cars, Airships and fight!
Thank you!
TU24 to me has rendered the game difficult to play on difficulty(other than peaceful)
this is why i wanted to show what happened to me in gameplay.
ya this happens to me all the time, not a glitch, and sometimes (rarely) when I kill Zombie Pigmen there will be a regular Zombie that branches off of the Zombie Pigmen that I just hit
It may be a glitch but "needs fixing ASAP" is really stretching it.
Feature, not a glitch. This was added in the last content update. From the wiki:
"On hard difficulty, zombies can spawn additional zombies to “help” when damaged. Each zombie has a "likeliness to call reinforcements" statistic which ranges from 0–10%, and "leader" zombies (0–5% depending on regional difficulty) get a bonus of 50–75 percentage points to the stat. When the zombie is damaged by an entity or is damaged while targeting an entity, up to 50 attempts will be made to randomly choose a spawn location (0 or ±7–40 blocks away in all three axes) that is above a block with a solid top surface, has light level 9 or lower, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. Both the damaged zombie and the new zombie will have a 5 percentage point penalty to their "likeliness to call reinforcement" stat, making it less likely that an infinite number of zombies will spawn."