Cire, I reported #1 this weekend, and I got the response Monday that it would be fixed in the next update. However, I didn't see it in the change log 4J tweeted this morning.
Piston lags are so bad I got a 10x10 piston door when it is opening the Pistons lag bad animation bad blocks turn black too and when you have 5 repeaters set on 0 ticks in a line last one does not get powered when sending a pulse happned on October or did needs to be fixed
My dispensers trigger on 1 side of my square/symmetric farm box, but not the other side. See bug for a small repro which includes a video of the issue.
It has to do with repeaters not working same issue I got and my friend too
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#3 is the worst -- I have that too for a build. Literally when things are powered in Chunk1 they're unpowered (visually) in Chunk2 and vice versa. It's nearly impossible to debug the things as lines flip flop all over the place (and not the good kind of redstone flip flop).
Best bug I can find for the visual difference is: https://bugs.mojang.com/browse/MCCE-1396 I'll post a better video of my machine that more clearly shows the problem to that bug tonight.
EDIT: Created a new bug https://bugs.mojang.com/browse/MCCE-1796 about the Redstone visual glitch across chunk boudaries. It was sufficiently different than 1396 so I figured it was ok.
Sladey here, I have a problem with my minecraft games. I play a lot of modded maps on my ps3 and at first I thought that was the problem. However, I have been getting crashes saying my game won't load on a normal everyday minecraft map. Even when I am playing alone. I play Ps3 edition by the way. I have seen a few posts concerning this so I decided to speak my mind about it too. It is pretty bad when I cannot play a normal game of minecraft and just as the game goes to save it stop working. It is not the disk either because I have it downloaded. So no disk is involved. If this can be fixed I would be greatful and so will a lot of people. Lag is one thing, which is also annoying. However when everything is going good and fine then all of a sudden it stops working just before save or randomly. Not cool.
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i too have the same problem that Sladelycon is having though, i am on the Xbox One minecraft. however the game freezes only in one main area everywhere else is fine...
Another bug iv encounter is if you attempt to spawn a second wither too close to you're first the three skulls get destroyed, they should be dropping as an item, iv lost six skulls to this,and starting on a new seed their pretty valuable... the first three, I thought maybe they got elevated up but after five minutes searching nothing showed up, and again a second time, so I went into creative superflat world and gave myself some skulls and soul sand, and changed to survival, and they do in fact disappear, works fine once outside the loaded area of the trap wither some 256m out, these really needed to be dropping as an item
Another bug iv encounter is if you attempt to spawn a second wither too close to you're first the three skulls get destroyed, they should be dropping as an item, iv lost six skulls to this,and starting on a new seed their pretty valuable... the first three, I thought maybe they got elevated up but after five minutes searching nothing showed up, and again a second time, so I went into creative superflat world and gave myself some skulls and soul sand, and changed to survival, and they do in fact disappear, works fine once outside the loaded area of the trap wither some 256m out, these really needed to be dropping as an item
If the skulls are close enough to the blast when the Wither activates they will be destroyed.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
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If the skulls are close enough to the blast when the Wither activates they will be destroyed.
Thanks for the reply 4jsteve, but that's not the problem, iv got a tamed wither in my tree farm so he was no where near it, so when I went to summon another wither to kill for a nether star, it never got summoned there was no initial explosion, the three skulls just popped off the soul sand and got destroyed, first time it happened I though they got elevated upto the surface. So I tried again on the surface but again same thing happened the three skulls popped off the soul sand and got destroyed, this needs to be addressed please, once I move out of the loaded area where my wither is tamed, I can infact summon another no problems, but once in a 200Metre radius of my tamed one the skulls just pop off and get destroyed instead of dropping as items. I hope ye can address this problem soon thanks.
Thanks for the reply 4jsteve, but that's not the problem, iv got a tamed wither in my tree farm so he was no where near it, so when I went to summon another wither to kill for a nether star, it never got summoned there was no initial explosion, the three skulls just popped off the soul sand and got destroyed, first time it happened I though they got elevated upto the surface. So I tried again on the surface but again same thing happened the three skulls popped off the soul sand and got destroyed, this needs to be addressed please, once I move out of the loaded area where my wither is tamed, I can infact summon another no problems, but once in a 200Metre radius of my tamed one the skulls just pop off and get destroyed instead of dropping as items. I hope ye can address this problem soon thanks.
Sorry about that - I completely misread the issue.
That seems to be a bit of an oversight on our side - I'll have someone look into it.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
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Dungeons require a cavern or open area in order to generate as they most connect onto it.
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Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
I'm sorry, I can't make an account for Jira, the picture with the security word isn't working, so I will try to post this "bug" here:
When you play with three controllers in split screen, the screen is divided by four and there is a black space at the bottom right, many games make one player's space be wide, Minecraft should let you choose if you want to leave that black space, make one player's space vertically wide or make it horizontally wide.
This is like an idea, but I don't get it why leave one space when you can use it.
I'm sorry for my bad english, lol
Rollback Post to RevisionRollBack
Minecraft: Pocket Edition and Xbox One Edition user.
I'm sorry, I can't make an account for Jira, the picture with the security word isn't working, so I will try to post this "bug" here:
When you play with three controllers in split screen, the screen is divided by four and there is a black space at the bottom right, many games make one player's space be wide, Minecraft should let you choose if you want to leave that black space, make one player's space vertically wide or make it horizontally wide.
This is like an idea, but I don't get it why leave one space when you can use it.
I'm sorry for my bad english, lol
or how about the empty square be a MASTER MAP that shows a collaboration of 3 players.
All priests in my world are unlocking the same two trade offers. Any new trade with a priest unlocks a trade of Emeralds for zombie Flesh and Emeralds for Gold Ingots. Any newly spawned priest starts with those same two trades. Every time.
All priests in my world are unlocking the same two trade offers. Any new trade with a priest unlocks a trade of Emeralds for zombie Flesh and Emeralds for Gold Ingots. Any newly spawned priest starts with those same two trades. Every time.
ive started 3 games one xbox one just to be sure but whenever I get animals into a pen which ive secured with 2 high fence all around all my animals are despawning. anyone having this?
Cire, I reported #1 this weekend, and I got the response Monday that it would be fixed in the next update. However, I didn't see it in the change log 4J tweeted this morning.
Piston lags are so bad I got a 10x10 piston door when it is opening the Pistons lag bad animation bad blocks turn black too and when you have 5 repeaters set on 0 ticks in a line last one does not get powered when sending a pulse happned on October or did needs to be fixed
It has to do with repeaters not working same issue I got and my friend too
#3 is the worst -- I have that too for a build. Literally when things are powered in Chunk1 they're unpowered (visually) in Chunk2 and vice versa. It's nearly impossible to debug the things as lines flip flop all over the place (and not the good kind of redstone flip flop).
Best bug I can find for the visual difference is: https://bugs.mojang.com/browse/MCCE-1396 I'll post a better video of my machine that more clearly shows the problem to that bug tonight.
EDIT: Created a new bug https://bugs.mojang.com/browse/MCCE-1796 about the Redstone visual glitch across chunk boudaries. It was sufficiently different than 1396 so I figured it was ok.
Sladey here, I have a problem with my minecraft games. I play a lot of modded maps on my ps3 and at first I thought that was the problem. However, I have been getting crashes saying my game won't load on a normal everyday minecraft map. Even when I am playing alone. I play Ps3 edition by the way. I have seen a few posts concerning this so I decided to speak my mind about it too. It is pretty bad when I cannot play a normal game of minecraft and just as the game goes to save it stop working. It is not the disk either because I have it downloaded. So no disk is involved. If this can be fixed I would be greatful and so will a lot of people. Lag is one thing, which is also annoying. However when everything is going good and fine then all of a sudden it stops working just before save or randomly. Not cool.
i too have the same problem that Sladelycon is having though, i am on the Xbox One minecraft. however the game freezes only in one main area everywhere else is fine...
Another bug iv encounter is if you attempt to spawn a second wither too close to you're first the three skulls get destroyed, they should be dropping as an item, iv lost six skulls to this,and starting on a new seed their pretty valuable... the first three, I thought maybe they got elevated up but after five minutes searching nothing showed up, and again a second time, so I went into creative superflat world and gave myself some skulls and soul sand, and changed to survival, and they do in fact disappear, works fine once outside the loaded area of the trap wither some 256m out, these really needed to be dropping as an item
If the skulls are close enough to the blast when the Wither activates they will be destroyed.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Thanks for the reply 4jsteve, but that's not the problem, iv got a tamed wither in my tree farm so he was no where near it, so when I went to summon another wither to kill for a nether star, it never got summoned there was no initial explosion, the three skulls just popped off the soul sand and got destroyed, first time it happened I though they got elevated upto the surface. So I tried again on the surface but again same thing happened the three skulls popped off the soul sand and got destroyed, this needs to be addressed please, once I move out of the loaded area where my wither is tamed, I can infact summon another no problems, but once in a 200Metre radius of my tamed one the skulls just pop off and get destroyed instead of dropping as items. I hope ye can address this problem soon thanks.
Sorry about that - I completely misread the issue.
That seems to be a bit of an oversight on our side - I'll have someone look into it.
If possible could you report the issue here: https://bugs.mojang.com/browse/MCCE
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Thank you steve, and sorry I could have possibly worded my first comment a little better, just reported.
Dungeons require a cavern or open area in order to generate as they most connect onto it.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Slimes still spawn in witch huts.
I'm sorry, I can't make an account for Jira, the picture with the security word isn't working, so I will try to post this "bug" here:
When you play with three controllers in split screen, the screen is divided by four and there is a black space at the bottom right, many games make one player's space be wide, Minecraft should let you choose if you want to leave that black space, make one player's space vertically wide or make it horizontally wide.
This is like an idea, but I don't get it why leave one space when you can use it.
I'm sorry for my bad english, lol
Minecraft: Pocket Edition and Xbox One Edition user.
or how about the empty square be a MASTER MAP that shows a collaboration of 3 players.
All priests in my world are unlocking the same two trade offers. Any new trade with a priest unlocks a trade of Emeralds for zombie Flesh and Emeralds for Gold Ingots. Any newly spawned priest starts with those same two trades. Every time.
That's... How it works...
No it's not. The should unlock random trades, not those same two trades repeatedly across all priests.
They're called "Clerics" now NOT priests. In the new update, every Cleric trades the same thing in order but may sell or buy different amounts.
Old villagers will have old trades and new trades and any new villagers will have new trades.
Do your research before you make a post. The link for the wiki : http://minecraft.gamepedia.com/Trading
ive started 3 games one xbox one just to be sure but whenever I get animals into a pen which ive secured with 2 high fence all around all my animals are despawning. anyone having this?