I was about to load my world, at the part where another player can sign in they went to add new(as in where they type in their Xbox live email) they backed out of that and all my minecraft saves turned into grass blocks and were unclickable. This is a bug? If so how do I I fix this? Already have tried deleting local and syncing from the cloud. That fixed some worlds and allowed some to sync. It did not fix my most worked on world though.
Just came across this and not too sure if it has always been the way, but I was at my endermen farm and I ran out of food, slowly dying of hunger and walking back to the exit end portal, got to the portal one and a half health bars left, jumped in expecting not to get too far from the other side, but when I spawned in the overworld, my health bar was completely full again... I take it this is a bug, yes.... Oh, and also endermen don't get agro when you look at them unless you're five or so meters from them...
I saw that. I'm wondering how it will apply to TU31 maps that were already started. The unexplored biomes will be bigger?
Pretty sure it depends on how you generated the world to begin with. if you generated a Large map then I believe the biomes are set, and won't change. If you generated a classic/small/medium map and upgrade to a large then the new portion will be the new update, but what was already there will be the old.
Just came across a funny bug after tu 32 now, we have slime spawning in the end island which I think is quite funny... I have a platform leading out to my ender farm most is glass but one section is obsidian but light enough to prevent endermen from spawning, but seemingly not slimes, if someone else would like to confirm, cords of my platform are, X 100 Y 4 Z 110 and five, six blocks either side.
I can say that of 10 new seeds I have tried since the update, the biomes generation is still broken. Either I get enormous stretches of savannah, or ocean with tiny savannah islands. Village generation is slightly better, with a couple spawning per seed, but there are still many wells where villages should be. No mountains over 106. Saw a proper Mesa biome once, that only extended for about 3 chunks. What happened here? These seeds are just boring!
My dispensers trigger on 1 side of my square/symmetric farm box, but not the other side. See bug for a small repro which includes a video of the issue.
#1 Slimes are spawning in witch huts, nothing should spawn in here bug witches.
#2. Wither has odd behavior, since when can they pass through bedrock? I have been using the bedrock ceiling in the neither to kill them for awhile, and the last one i fought actually glitched into the top layers of the bedrock, it was extremely difficult to kill him.
#3 Redstone that is not within the same chunk boundaries still goes out of wack quite often, when reloading the chunk. Please for the love of god fix this, and fix the rendering so that what we are seeing in respects to redstone state is as it is. That is to say that sometimes a redstone line doesn't show powered when it is, and other times shows powered when its not, usually a block update next to the line or repeater in the line will cause it to update correctly, other times for example a sequence of repeaters all on full delay will only show every 2nd or 3rd repeater turning on, yes its behaving correctly but its not rendering correctly and makes debugging machines very difficult at times.
#4 Neither mobs are very very slow to respond, espeically blaze, I can walk by them, have a coffee and then they might think of shooting me, oddly enough, blaze that can't even see me can be heard shooting away.
#5 Many times I can kill villagers in front of iron golems and they will not argo on me?
#6 There has be be a memory leak somewhere, as if you play for long periods of time, the game gets more and more laggy, and eventually crashes.
#7 The portal blocks in my neither portals often have the portals (purple portal blocks) rendered sideways inside the portal.
Theres a few more but for the life of me I can't remember them right now.
Mine is in a brand new TU31 seed too, but still no slimes! Super frustrating.
TU32 is over two weeks in cert testing. I don't ever recall taking longer than 2 weeks before.
It either failed or was pulled back for some reason. Nobody knows, as 4j won't tell us whats going on.
Xbox One Issues
I have noticed that blaze can see players through solid blocks
wolves can see through solid blocks as well
Tamed wolves are also not teleporting while trying to attack
mob breeding mode cap is inconsistent while playing multiplayer (reloading world helps)
Hostile mobs take a long time to agro players
and lose agro when hit sometimes
I was about to load my world, at the part where another player can sign in they went to add new(as in where they type in their Xbox live email) they backed out of that and all my minecraft saves turned into grass blocks and were unclickable. This is a bug? If so how do I I fix this? Already have tried deleting local and syncing from the cloud. That fixed some worlds and allowed some to sync. It did not fix my most worked on world though.
Just came across this and not too sure if it has always been the way, but I was at my endermen farm and I ran out of food, slowly dying of hunger and walking back to the exit end portal, got to the portal one and a half health bars left, jumped in expecting not to get too far from the other side, but when I spawned in the overworld, my health bar was completely full again... I take it this is a bug, yes.... Oh, and also endermen don't get agro when you look at them unless you're five or so meters from them...
Is there a way to increase the sizes of biomes? Ever since the new update, they're ridiculously small.
New update is out today. The biome sizes, I believe, should be fixed in this update.
I saw that. I'm wondering how it will apply to TU31 maps that were already started. The unexplored biomes will be bigger?
Pretty sure it depends on how you generated the world to begin with. if you generated a Large map then I believe the biomes are set, and won't change. If you generated a classic/small/medium map and upgrade to a large then the new portion will be the new update, but what was already there will be the old.
The HUD can be made to disappear when not cycling through the inventory. While in game pause menu, settings; graphics; interface opacity set to 0.
Just came across a funny bug after tu 32 now, we have slime spawning in the end island which I think is quite funny... I have a platform leading out to my ender farm most is glass but one section is obsidian but light enough to prevent endermen from spawning, but seemingly not slimes, if someone else would like to confirm, cords of my platform are, X 100 Y 4 Z 110 and five, six blocks either side.
I can say that of 10 new seeds I have tried since the update, the biomes generation is still broken. Either I get enormous stretches of savannah, or ocean with tiny savannah islands. Village generation is slightly better, with a couple spawning per seed, but there are still many wells where villages should be. No mountains over 106. Saw a proper Mesa biome once, that only extended for about 3 chunks. What happened here? These seeds are just boring!
Don't worry, I'm a doctor.
Extreme hills plus biome,seems to be regular hills minus biome, and overall biome variety seems worse to me.
Unfortunately they weren't.
also, has anyone noticed the weather (rain) animation doesnt always work?
Edit: apparently the weather (rain) animation only doesnt work when using the natural texture pack. It works fine with the normal one.
I seem to be having a really weird redstone powering problem: https://bugs.mojang.com/browse/MCCE-1750
My dispensers trigger on 1 side of my square/symmetric farm box, but not the other side. See bug for a small repro which includes a video of the issue.
After TU32 update, slimes are now spawning in my too-small witch hut bounding box.
As it wasn't fixed in the latest patch, I again ask for some official word on why mountains are so stunted now.
Few bugs i've encountered.
#1 Slimes are spawning in witch huts, nothing should spawn in here bug witches.
#2. Wither has odd behavior, since when can they pass through bedrock? I have been using the bedrock ceiling in the neither to kill them for awhile, and the last one i fought actually glitched into the top layers of the bedrock, it was extremely difficult to kill him.
#3 Redstone that is not within the same chunk boundaries still goes out of wack quite often, when reloading the chunk. Please for the love of god fix this, and fix the rendering so that what we are seeing in respects to redstone state is as it is. That is to say that sometimes a redstone line doesn't show powered when it is, and other times shows powered when its not, usually a block update next to the line or repeater in the line will cause it to update correctly, other times for example a sequence of repeaters all on full delay will only show every 2nd or 3rd repeater turning on, yes its behaving correctly but its not rendering correctly and makes debugging machines very difficult at times.
#4 Neither mobs are very very slow to respond, espeically blaze, I can walk by them, have a coffee and then they might think of shooting me, oddly enough, blaze that can't even see me can be heard shooting away.
#5 Many times I can kill villagers in front of iron golems and they will not argo on me?
#6 There has be be a memory leak somewhere, as if you play for long periods of time, the game gets more and more laggy, and eventually crashes.
#7 The portal blocks in my neither portals often have the portals (purple portal blocks) rendered sideways inside the portal.
Theres a few more but for the life of me I can't remember them right now.
My world is still crashing when I go near my melon farm.