Well that kinda sucks, so that means all four witch huts in my tu31 seed are now all broken, thanks for the heads up anyway
Thanks hunter just tested it and they are fixed, can you tell me when they patched them, tu 33 or 34
They patched it in the last update, CU22/TU34. Sorry, to hear about that. You might be able to get one spawn pad. I was going to build a witch farm before they fixed it. I Haven't loaded the area where the Hut is. As I was testing the broken witch huts in creative, I found that if the witch hut is not spawned at the right level it will not allow the max spawn pads or any at all. Some witch huts were spawning under water, meaning that they were unusable. So I just waited for the fix and they spawn and function like normal.
Yeah, but when? The time they have used for some simple skins etc. is dis-concerning. I just hope it comes before i find an other game to spend my time and money.
Its been 4 MONTHS and they still have not fixed the extreme hills. Also, It took me 10 mins to sync just to check. Seriously WTF is going on?
Hear, hear. I didn't realize "extreme" meant "like those foothills you see before the REAL mountains." Not really sure where to mine for emeralds, all these hills look tiny bumps. While I do appreciate new skins, could maybe some attention be paid to the game itself? We need mechanics, not cosmetics.
Anyone having issues with nether portals since this new update? I built a 3x3 and it spawned a 2x3 in the nether, but when I exited, it spawned me in a different location.
Sorry to say there is no issue here, no matter what size portal you build it will always generate the standard 2 x 3, you will have to upgrade it yourself. As for being spawned in a different location, when the game goes to generate a new portal, it scans all areas close to coordinates the meet it requirements, in this case a four wide five high area to place the portal, which could usually be 100'sof blocks out... a good rule of thumb is to always sync you're portals, this is done by dividing both X And Z coordinates of you're overworld by 8, and then step through you're portal and destroy the newly generated portal and travel to the coordinates you just got and set up you're new portal there, these two portals should now be linked
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Why isn't there a report bug option on the link the OP gave? I navigated EVERY link on the page to no avail. There IS NOT an option to submit a bug report. I have been wanting to report a bug ever since TU25 where custom flats with air as the second block down to bedrock lags when the top layer is replaced, but I can't. Is my IP ban because a mojang.com glitch? Or are you not allowed to submit bugs? If you have a fix PLEASE tell me. I HATE this bug!!!
Mobs are not spawning right since battle mode update in multiplayer game normal mode. Everyone of our mob grinders xp farms only seem to work if you switch to peaceful then back to normal. Once you walk away and go back they no longer work. My game usally has 8 players on most times of the day and just since the battle mode update mobs are not spawning as they should. Please look in to this.
Theirs a really annoying bug with item frames where an item will sometimes fall into the void if you take it out of the item frame. I lost a clock and saddle this way....
There are a few bugs I am surprised no one has mentioned.
1. The cow sounds still haven't been fixed. That bug has been around since TU31
2. Shadows underneath trees tend to disappear when bonemealed. This gets quite aggrivating when you are trying to ensure proper darkness to allow hostile mob spawning.
Working with dispencers to create a tnt cannon produces a bug which prevents some dispencers from firing. I have tried a few different builds with the same results, sometimes every other dispencer will not fire, sometimes a set will not fire, it varies by build. In a standard tnt cannon build, it is every other dispencer, in a sniiper tnt cannon build it is the last 2 rows.
These dispencers do work, I've replaced the tnt with arrows and all of them work flawlessly, but as soon as I switch back to tnt, the problem reappears. Also, one thing that interested me is that the tnt cannons of any style relying on dispencers will work, entirely, under one condition. It backfires. I had noted that every attempt that did backfire because of too much delay will allow every dispencer to fire correctly, leading to the destruction of the cannon.
So it will work when it can blow up my hard work, but not when I want to test range? Perfect! I hereby dub ye Sir Trolls Alot, King of the Backfire
so has the xb1 gotten the battle mode patch yet? it's almost impossible for me to join a match. I'm pretty sure it hasn't and I'm wondering if I missed that update happening somehow.
I am unable to connect with a console on the same router since the update. When joining, an error states "Connection failed. Connection to the server was lost. Exiting to the main menu.
The only option is to select OK, and return to menu. This was a surprise, as my spouse and I were playing just last night. Two Xbox Ones in the same room, both online and able to get into other games (Destiny) just fine.
They patched it in the last update, CU22/TU34. Sorry, to hear about that. You might be able to get one spawn pad. I was going to build a witch farm before they fixed it. I Haven't loaded the area where the Hut is. As I was testing the broken witch huts in creative, I found that if the witch hut is not spawned at the right level it will not allow the max spawn pads or any at all. Some witch huts were spawning under water, meaning that they were unusable. So I just waited for the fix and they spawn and function like normal.
Updated my post above, with bug tracker link. Pleas go and vote up the issue. Thanks in advance.
4jsteve has already said the guardian spawn issue has been fixed. So don't worry. The bug fix will come.
Yeah, but when? The time they have used for some simple skins etc. is dis-concerning. I just hope it comes before i find an other game to spend my time and money.
Its been 4 MONTHS and they still have not fixed the extreme hills. Also, It took me 10 mins to sync just to check. Seriously what is going on?
The Guardian spawning is fixed! 😁
Hear, hear. I didn't realize "extreme" meant "like those foothills you see before the REAL mountains." Not really sure where to mine for emeralds, all these hills look tiny bumps. While I do appreciate new skins, could maybe some attention be paid to the game itself? We need mechanics, not cosmetics.
Don't worry, I'm a doctor.
Hey, as an update 4JSteve did mention that this was being looked at. See the thread about "world generation."
Don't worry, I'm a doctor.
Anyone having issues with nether portals since this new update? I built a 3x3 and it spawned a 2x3 in the nether, but when I exited, it spawned me in a different location.
Sorry to say there is no issue here, no matter what size portal you build it will always generate the standard 2 x 3, you will have to upgrade it yourself. As for being spawned in a different location, when the game goes to generate a new portal, it scans all areas close to coordinates the meet it requirements, in this case a four wide five high area to place the portal, which could usually be 100'sof blocks out... a good rule of thumb is to always sync you're portals, this is done by dividing both X And Z coordinates of you're overworld by 8, and then step through you're portal and destroy the newly generated portal and travel to the coordinates you just got and set up you're new portal there, these two portals should now be linked
Why isn't there a report bug option on the link the OP gave? I navigated EVERY link on the page to no avail. There IS NOT an option to submit a bug report. I have been wanting to report a bug ever since TU25 where custom flats with air as the second block down to bedrock lags when the top layer is replaced, but I can't. Is my IP ban because a mojang.com glitch? Or are you not allowed to submit bugs? If you have a fix PLEASE tell me. I HATE this bug!!!
Mobs are not spawning right since battle mode update in multiplayer game normal mode. Everyone of our mob grinders xp farms only seem to work if you switch to peaceful then back to normal. Once you walk away and go back they no longer work. My game usally has 8 players on most times of the day and just since the battle mode update mobs are not spawning as they should. Please look in to this.
Theirs a really annoying bug with item frames where an item will sometimes fall into the void if you take it out of the item frame. I lost a clock and saddle this way....
There are a few bugs I am surprised no one has mentioned.
1. The cow sounds still haven't been fixed. That bug has been around since TU31
2. Shadows underneath trees tend to disappear when bonemealed. This gets quite aggrivating when you are trying to ensure proper darkness to allow hostile mob spawning.
Youtube-eonwolfx9, Twitter @eonwolfx9
Multiplayer Game with gamertags off sometimes for some players shows hosts location instead of theirs
Spawner do not work anymore!
Working with dispencers to create a tnt cannon produces a bug which prevents some dispencers from firing. I have tried a few different builds with the same results, sometimes every other dispencer will not fire, sometimes a set will not fire, it varies by build. In a standard tnt cannon build, it is every other dispencer, in a sniiper tnt cannon build it is the last 2 rows.
These dispencers do work, I've replaced the tnt with arrows and all of them work flawlessly, but as soon as I switch back to tnt, the problem reappears. Also, one thing that interested me is that the tnt cannons of any style relying on dispencers will work, entirely, under one condition. It backfires. I had noted that every attempt that did backfire because of too much delay will allow every dispencer to fire correctly, leading to the destruction of the cannon.
So it will work when it can blow up my hard work, but not when I want to test range? Perfect! I hereby dub ye Sir Trolls Alot, King of the Backfire
Youtube-eonwolfx9, Twitter @eonwolfx9
so has the xb1 gotten the battle mode patch yet? it's almost impossible for me to join a match. I'm pretty sure it hasn't and I'm wondering if I missed that update happening somehow.
I am unable to connect with a console on the same router since the update. When joining, an error states "Connection failed. Connection to the server was lost. Exiting to the main menu.
The only option is to select OK, and return to menu. This was a surprise, as my spouse and I were playing just last night. Two Xbox Ones in the same room, both online and able to get into other games (Destiny) just fine.
Help?
Don't worry, I'm a doctor.
The duping is 100% completely game breaking. Please fix it.