So I am new to the XBox ONE version of Minecraft and am curious what kinds of things people who run servers do to prevent their worlds from getting tore up too badly.
On the 360 it was as easy as quitting and then restarting the world and you would only lose the time from your last auto-save. On the XBONE it auto-saves all the time.
My only thought was to turn off auto-saving while I am (host) online and do manual saves with my phone as a timer every 30 minutes. Any other ideas?
My server is an RPG/Survival (Hard) Hybrid. Within the rules, I allow a certain area of the world to be ENTIRELY griefable. This include ANYTHING outside of the actual single role play map and any other settlements beyond that. Anything that falls into the outskirts of purchased towns or the role play map is deemed "the wilds" and as such, allows for 100% grief. This is my way of providing a possible outlet for those destructive types, something they can look forward to doing out there instead of having pent up destructive schemes and taking it out on other ppls work inside safe areas.
Gunslinger: You kinda miss who/what Griefers/Trolls are all about. They don't want to be told where to go to be 'allowed' to do something. They want to enter a world and destroy other peoples' stuff for fun. I am guessing you have been fortunate in not ever having someone like that enter your world.
Baldur:
1- kinda difficult to go visiting other people's worlds when you have a 24/7 server that others are in, playing and doing stuff.
2- This is good and I do the same... While Invisible I fly around watching new comers for a while.
3- Good idea, but too much of a hassle for me to get all the PC apps to do the backing up of xbox files etc. Does this work the same for XBONE?
4- Not allowing stuff is pointless in a game where you can do whatever you want long as you don't get caught.
Lately I have decided to go back to Auto-Saving because with all the Xbox Updates and numerous times of the XB1 locking up and then booting me back to the title screen... manual saves have cost me more time loss than Griefers and Trolls.
Gunslinger: You kinda miss who/what Griefers/Trolls are all about. They don't want to be told where to go to be 'allowed' to do something. They want to enter a world and destroy other peoples' stuff for fun. I am guessing you have been fortunate in not ever having someone like that enter your world.
Baldur:
1- kinda difficult to go visiting other people's worlds when you have a 24/7 server that others are in, playing and doing stuff.
2- This is good and I do the same... While Invisible I fly around watching new comers for a while.
3- Good idea, but too much of a hassle for me to get all the PC apps to do the backing up of xbox files etc. Does this work the same for XBONE?
4- Not allowing stuff is pointless in a game where you can do whatever you want long as you don't get caught.
Lately I have decided to go back to Auto-Saving because with all the Xbox Updates and numerous times of the XB1 locking up and then booting me back to the title screen... manual saves have cost me more time loss than Griefers and Trolls.
Funny you should say that. My previous server lasted a year, RPG/Survival Hybrid, with hundreds of players, so no, I dont think I missed what a griefer or troll is. I do the same, follow invisible, watch for a few days while they play. You cant stop them with mods nor can you stop them ALL the time. The 2nd server I have now will run the same as last gen, however, I dont think you understand that people WILL be people and always have a destructive nature to them. Sure, they can be watched and kicked if they cannot be trusted or do grief. But not all of those that pass your "watching" test will have suppressed urges to destroy or troll someone whos crossed them. Even the good ones are potential griefers. My rules are set up to allow that aggression out somewhere else outside the Role play area, at ones own risk. Those that manage to stick around and be allowed in still are privileged because they show me that unlike the other screw up that entered, they at least have some control of that destruction, have respect for their fellow gamers, and above all, respect the rules and admin of the server. 1/4 are accepted and remain in my server. Hundreds have been in their with only a quarter of the respectful gamers remaining to the end,
Also it seems to me that you have already figured out your own methods and were already doing so. We are simply here to give you advice just like you requested. Dont want it, dont take it. If you cant be bothered with the hassle of "back up saves" or visiting their worlds, or just flat out saying "Not allowing stuff is pointless in a game where you can do whatever you want long as you don't get caught", then why ask people for opinions? Sorry if im coming off as an ass, but the way you say our ideas dont work when you havent tried them and then already stating you have solutions and methods after shooting ours down is kinda "pointless" for this thread then, no?
I'm fairly new to Minecraft. I got into it to play with my 6 year old son just this summer for the first time and now I'm really getting hooked.
Before taking the leap to playing with people we don't know, I want to make sure that there is a way to limit stealing/griefing/destruction. To me it would really stink if something my son build was destroyed by someone. I like the idea of wild lands and designated areas for collaboration, however, how can you enforce that people don't destroy within the "Collaboration Zone". It would nice if Mojang developed some way to allow the hosts to give players some land to claim and they can do as they please in their land, but when entering someone else's land, they need permission or a "permit" from the land owner to build/destroy. Of course the host can govern and set all rights & permissions.
Since this doesn't exist yet, I think i will look into finding nice people like yourselves to play in more of a co-op fashion then PvP and of course let my son know the hard lesson in life that the world is filled with jerks.
The nature of Minecraft allows you to do 'whatever you want' in most ways, so it is difficult to be able to 'limit' what individual blocks you are allowed to break, etc.
As for you son playing on other people's servers (XBOXs)... prepare him for losses. You might lose something out of a chest left out in the open, someone messing up something he built and worse of all... the server (person's xbox) disappears because the person went to go play another game, got grounded, corrupted a the save game file, etc.
Have fun with it and don't get too attached to things you build on other people's servers. It's a social thing when it comes to playing on other people's servers.
@PachucoBro, I appreciate the sound advice and will prepare my son. I'm new to the community so it's encouraging to find helpful people. Thanks.
Why not let your son or yourself, host the world? In this way, there is no worrying about the host not launching his server on certain free days, and you have control over who you can kick from the game if they are causing trouble for your little one. Thats the best control you can have over things in this game, just by simply hosting your own game.
I have been running a server for about a month now and I haven't had any bad people for a few good reasons.
I first make sure Friends can join only.. not friends of friends. I also make sure they can only join the map if theyre in a party with me and have a mic.
Second i let them get in the world and i listen and watch them carefully. Most people who are going to do something stupid in your world are stupid to begin with. listen to how they talk and act and you'll know who is and isn't supposed to be in your server.
Also I make a new copy of the server every 8-24 hours depending on whether a new person joins or not.
on my server, what i do is i only manually save whenever i complete a build and right before i go away for a while. also, if i havent saved in a little bit, i save right when a person i dont trust, joins the world. i always have the trust players setting on, but i almost always have a moderator watching my world when i am gone and they kick people whenever they see griefing happen. so far it works most of the time, my world has been griefed a few times, but i never save if it is griefed when i come back. if a player doesnt have a mic, 9/10 i wont trust them, it takes a lot longer to trust a player without a mic due to the lack of communication. all of my mods are builders i trust and i have i think 5 or 7 mods right now. there is almost always one on my server while i am away so it kinda eliminates players freely griefing. but as of right now, your best bet to stop griefing entirely is to keep the trust players off, and manually give them privileges, and slowly give them their privileges back, starting with the mine and build option and then work your way down the list.
On the X-Box one, things might be a bit different. I don't think you can move save files to USB anymore, as the XbOne uses cloud saving all the time.
Some of the key things are to turn on Invite Only and disable Friends of Friends. This puts control of who enters your world into your hands.
At that point, pick and choose carefully who you play with. Play with people you actually know (and trust).
If you're going to play with strangers, at least narrow it down to people you've talked to on forums and think you can trust.
Also, use multple worlds. Have one world that is truly just for you. Don't bring in strangers to build on it. Have one world that is for online play. And one world that is really a try-out world for new players. This way, if they wreck it, it's not the main project world.
So I am new to the XBox ONE version of Minecraft and am curious what kinds of things people who run servers do to prevent their worlds from getting tore up too badly.
On the 360 it was as easy as quitting and then restarting the world and you would only lose the time from your last auto-save. On the XBONE it auto-saves all the time.
My only thought was to turn off auto-saving while I am (host) online and do manual saves with my phone as a timer every 30 minutes. Any other ideas?
1. Know who your are playing with. Start a Bullsh_t world, invite them in. See how they play. Listen to them. If they are dumb... goodbye! Those that last the whole time you play... maybe, just maybe, they might be the good ones you are in search for. (likewise for that matter) The older the better... usually. Hope this helps. Hit me up if you want a mature player. -K
always watch everybody even people you trust . check their bulidings . follow them
With that logic, you'll never get anything completed when you're working on your worlds. What I suggest to prevent griefers is to allow each person to live about 500 blocks away from each other. That, or just play with your friends to limit griefers.
Well I avoid it by playing by myself or with just a few very close friends. A lot of people seem to like playing with people they dont even know or like kids or something that are young and really immature.
Question on this discussion. Many of you mention having a server for your shared world. Didn't think we could do that on XBONE. How is that accomplished?
On the 360 it was as easy as quitting and then restarting the world and you would only lose the time from your last auto-save. On the XBONE it auto-saves all the time.
My only thought was to turn off auto-saving while I am (host) online and do manual saves with my phone as a timer every 30 minutes. Any other ideas?
www.TheAdultGamer.com
https://aurafall.weebly.com/
2- When new people come keep an eye on them to see what they do.
3- Have USB back up saves. Better to use 2 and alternate days.
4- I don't allow griefing, stealing, duplication glitches, x-ray glitches etc.
https://www.youtube.com/user/IAMBaldur/feed
Baldur:
1- kinda difficult to go visiting other people's worlds when you have a 24/7 server that others are in, playing and doing stuff.
2- This is good and I do the same... While Invisible I fly around watching new comers for a while.
3- Good idea, but too much of a hassle for me to get all the PC apps to do the backing up of xbox files etc. Does this work the same for XBONE?
4- Not allowing stuff is pointless in a game where you can do whatever you want long as you don't get caught.
Lately I have decided to go back to Auto-Saving because with all the Xbox Updates and numerous times of the XB1 locking up and then booting me back to the title screen... manual saves have cost me more time loss than Griefers and Trolls.
www.TheAdultGamer.com
Funny you should say that. My previous server lasted a year, RPG/Survival Hybrid, with hundreds of players, so no, I dont think I missed what a griefer or troll is. I do the same, follow invisible, watch for a few days while they play. You cant stop them with mods nor can you stop them ALL the time. The 2nd server I have now will run the same as last gen, however, I dont think you understand that people WILL be people and always have a destructive nature to them. Sure, they can be watched and kicked if they cannot be trusted or do grief. But not all of those that pass your "watching" test will have suppressed urges to destroy or troll someone whos crossed them. Even the good ones are potential griefers. My rules are set up to allow that aggression out somewhere else outside the Role play area, at ones own risk. Those that manage to stick around and be allowed in still are privileged because they show me that unlike the other screw up that entered, they at least have some control of that destruction, have respect for their fellow gamers, and above all, respect the rules and admin of the server. 1/4 are accepted and remain in my server. Hundreds have been in their with only a quarter of the respectful gamers remaining to the end,
Also it seems to me that you have already figured out your own methods and were already doing so. We are simply here to give you advice just like you requested. Dont want it, dont take it. If you cant be bothered with the hassle of "back up saves" or visiting their worlds, or just flat out saying "Not allowing stuff is pointless in a game where you can do whatever you want long as you don't get caught", then why ask people for opinions? Sorry if im coming off as an ass, but the way you say our ideas dont work when you havent tried them and then already stating you have solutions and methods after shooting ours down is kinda "pointless" for this thread then, no?
https://aurafall.weebly.com/
www.TheAdultGamer.com
I'm fairly new to Minecraft. I got into it to play with my 6 year old son just this summer for the first time and now I'm really getting hooked.
Before taking the leap to playing with people we don't know, I want to make sure that there is a way to limit stealing/griefing/destruction. To me it would really stink if something my son build was destroyed by someone. I like the idea of wild lands and designated areas for collaboration, however, how can you enforce that people don't destroy within the "Collaboration Zone". It would nice if Mojang developed some way to allow the hosts to give players some land to claim and they can do as they please in their land, but when entering someone else's land, they need permission or a "permit" from the land owner to build/destroy. Of course the host can govern and set all rights & permissions.
Since this doesn't exist yet, I think i will look into finding nice people like yourselves to play in more of a co-op fashion then PvP and of course let my son know the hard lesson in life that the world is filled with jerks.
Cheers.
As for you son playing on other people's servers (XBOXs)... prepare him for losses. You might lose something out of a chest left out in the open, someone messing up something he built and worse of all... the server (person's xbox) disappears because the person went to go play another game, got grounded, corrupted a the save game file, etc.
Have fun with it and don't get too attached to things you build on other people's servers. It's a social thing when it comes to playing on other people's servers.
www.TheAdultGamer.com
Why not let your son or yourself, host the world? In this way, there is no worrying about the host not launching his server on certain free days, and you have control over who you can kick from the game if they are causing trouble for your little one. Thats the best control you can have over things in this game, just by simply hosting your own game.
https://aurafall.weebly.com/
I might've, my apologies lol.
https://aurafall.weebly.com/
I first make sure Friends can join only.. not friends of friends. I also make sure they can only join the map if theyre in a party with me and have a mic.
Second i let them get in the world and i listen and watch them carefully. Most people who are going to do something stupid in your world are stupid to begin with. listen to how they talk and act and you'll know who is and isn't supposed to be in your server.
Also I make a new copy of the server every 8-24 hours depending on whether a new person joins or not.
twitter.com/r3aperscopes
twitch.tv/r3aper_scopes
mlg.tv/r3aper_scopes
xbox: R3APER SCOPES
Some of the key things are to turn on Invite Only and disable Friends of Friends. This puts control of who enters your world into your hands.
At that point, pick and choose carefully who you play with. Play with people you actually know (and trust).
If you're going to play with strangers, at least narrow it down to people you've talked to on forums and think you can trust.
Also, use multple worlds. Have one world that is truly just for you. Don't bring in strangers to build on it. Have one world that is for online play. And one world that is really a try-out world for new players. This way, if they wreck it, it's not the main project world.
Easy.
1. Know who your are playing with. Start a Bullsh_t world, invite them in. See how they play. Listen to them. If they are dumb... goodbye! Those that last the whole time you play... maybe, just maybe, they might be the good ones you are in search for. (likewise for that matter) The older the better... usually. Hope this helps. Hit me up if you want a mature player. -K
With that logic, you'll never get anything completed when you're working on your worlds. What I suggest to prevent griefers is to allow each person to live about 500 blocks away from each other. That, or just play with your friends to limit griefers.