If you get hearts but no baby then you have reached the breeding cap, which is different from the hard cap. They changed it a while ago so villagers stop reproducing before you get to the hard cap. You need to unload some of the villagers and it will work. Sending them to another dimension works well.
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Hey, What's the difference between hard cap and breeding cap? Also, do you know the exact number of Villagers for each of the caps?
I could send my 25 Villagers (from the iron farm)to the end or nether but that would mean that I cannot use my iron farm, so I can't have an iron farm and a Villager Breeder in the same dimension?
Breeding cap is 34, and hard cap is 50. It is not difficult to break hard cap though. In my 360 survival world I keep roughly 100 villagers in the overworld at any given time. The trick is never loading more than 50 at once. This is fairly difficult on old gen though because chunks don't unload. Once you have loaded a chunk it will never unload no matter how far away you get, unless you exit and re-log. This is very convienient for iron farms, as once its loaded you can go to the other side of the map and it's still working. However you run into problems when you get more than 50 loaded at once. They MAY start to despawn slowly until there are only 50 left. I say may because this behavior seems to change from update to update. For a time after tu31 you could load as many as you wanted and some x-one players reported having more than 150 villagers in one spot with absolutely no despawn problems, somewhere in the 40's they re-introduced the despawn behavior and periodically players have reported being able to keep many more than 50 in one spot, while others have reported despawns, and the only difference was the title update. I have witnessed despawns in a creative world, somewhere in the late tu40's. I have never tried to keep more than 50 in one spot in survival because most of my villagers are extremely important and if they were to disappear it would be a lot of trouble to replace them. This already happened once due to a title update bug, I lost 70 villlagers that were in minecarts, and it took me almost two months (and something like 500 villagers) to get back all the good trades I lost. In order to avoid cap problems you have to go through some extra steps as you play the game, its inconvenient, but nessecary. First you need to spread out your villagers across your map, making sure that large populations are isolated, like the breeder or iron farm. Now when you need to travel between these places you MUST go to a place that is out of render distance of one population (or into another dimension) and exit and save and relog. This completely unloads that population so that when you move to another part of the map with another large villager population the cap is essentially reset to zero until you load the next area. I use the nether to get around in my world, there are portals at every installation that are connected by a maze of tunnels in the nether (I built the tunnel system in the nether ceiling to make it easier, y118) and I just go to the nether and relog. Its a pain, but I can have a 64 village iron farm with 47 villagers in it, villager breeder with four breeding pairs and room in the cap to make more to sort through, 5 villager powered crop farms, one to feed the breeder and four for trading crops at a different location, farmers to trade with to get emeralds, and clerics all in the overworld (librarians and smiths are in the end). This all takes a fair amount of infrastructure to make happen as there are six different installations all seperated by several hundred blocks and spread across two dimensions, but it is possible to do in a stable way and I have never had a villager despawn on me.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Hey, I'll move my Villager Powered crops farm away from the iron farm, Also I Will move the Breeder.
I alreday have a very nice nether tunnels system, I have a tunnel with ice and trapdoors for the player, and Under it, I have a 3 tall tunnel Going to the same locations in case I need to move Villagers or horses.
I would love to have the same infrastructure like you, I'm a real fan of technical Minecraft and I really aprecciate your replies and advice, thanks!
I'll start working to see if I can finish before the end of the year.
Also, could you Tell me the Breeder you use, the iron farm you have and the crops farm(I Think they are Unarybit crops farms but just in case)
I use Rays Works old villager breeder, I built it three years ago now. The Minerva breeder by Beast is a better option imo and a little easier to get the villagers into, and feed. Rays breeder requires special water streams to get food to all the villagers because of the way they sit in there, but at the time it was the best option available.
I use Nathan Ryan's 1.9 re-work of the unarybit crop farm.
My iron farm is my own design, based on a re-work of a farm by Gruva Guy. Here's a link to the showcase/tutorial thread.
Another console player named Will Krepelin used the same layout I did and came up with his own design, although he only published videos for a 16 and 32 village farm. There is a bug where these types of farms have to be built above y70 or they do not work. Will's design uses a much better system for sequencing the sky access on the door housings, but can easily be adapted to my 64 layout, if you just want a 32 then build his from the tutorial. My designs use a much different spawning platform, which is actually more efficient than two wash tables, but its more involved to build because of the fence gates you gotta place. The difference between the two, as far as rates is about 100/hr on a 32 and 200/hr on a 64, depending on population.
I highly suggest no matter what iron farm you go with that you build it once in creative and get it working, cause your goanna make at least one mistake, we all do. It'll help you formulate a strategy for building in survival, as its a complicated structure and takes quite a bit of time to build, and misplacing one block can be the difference between an ugly looking collection of blocks and a working iron farm.
One thing that my test world designs and Will's farms are missing that is VERY important is lightning protection, however if you look at the pics of my survival farm you can see where to place glass above the villagers to protect them. If you build it in a biome where it doesn't rain then it isn't an issue.
If you run into problems hit me up with a pm or post in the iron farm thread.
If the two populations are greater than 50 combined then villagers will despawn randomly about every 15 minutes. Up to two can despawn at a time as far as I've seen. This may or may not be true at this moment, as I mentioned before the despawn behavior seems to come and go with different updates, it may even be that 4j doesn't realize this changes, and is a result of changing code somewhere else. They also changed the way general despawn behavior works recently (so tamed animals would stop despawning) and I haven't messed around to see if it effects villagers, or if nametags can make a difference (they didn't previous to this change, a nametagged mob could still despawn under the right circumstances).
The Meaning of Life, the Universe, and Everything.
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Yeah, I know Will, I have his 16 Village farm, but I couldt find the modifications to the 64 one. Thanks
Also I tried to build the Breeder several hundreds blocks away from the farm and unloaded the chunks but no baby appears, I Think i Will make the Breeder in the end and then bring the Villagers to the overworld.
The Meaning of Life, the Universe, and Everything.
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Nah, It worked, the chunks didn't unload so had to exit and save again and worked.
I'll produce some good Villagers at the end and bring them to the overworld, a question, if for example I have 50 Villager population and I want to add 1 more Villager to this population, I do it normally or how?
Hey! I've recently built Unarybit's 1.9 Villager Breeder in a creative world and worked wonderfully.
When I built it in my survival world, it didn't work at all. Particles appears but not a single baby Villager spawns.
Information:
-I have an iron farm that it's 200 blocks away from the Breeder.
-I have 25 Villagers in my world(the limit is 50)
-I have traded with the Villagers a lot so it isn't because of the Village score.
-I have a potato farm giving potatoes to the villagers constantly.
-There aren't any doors in a 200 block Radius.
- The Breeder is built near the edge of the world.
I would really aprecciate if you guys could help me.
If you get hearts but no baby then you have reached the breeding cap, which is different from the hard cap. They changed it a while ago so villagers stop reproducing before you get to the hard cap. You need to unload some of the villagers and it will work. Sending them to another dimension works well.
Hey, What's the difference between hard cap and breeding cap? Also, do you know the exact number of Villagers for each of the caps?
I could send my 25 Villagers (from the iron farm)to the end or nether but that would mean that I cannot use my iron farm, so I can't have an iron farm and a Villager Breeder in the same dimension?
I'll try building the Breeder in the end
Hey, I built it in the end and worked, by the way, do you know the exact number of hard cap and breeding cap?
Breeding cap is 34, and hard cap is 50. It is not difficult to break hard cap though. In my 360 survival world I keep roughly 100 villagers in the overworld at any given time. The trick is never loading more than 50 at once. This is fairly difficult on old gen though because chunks don't unload. Once you have loaded a chunk it will never unload no matter how far away you get, unless you exit and re-log. This is very convienient for iron farms, as once its loaded you can go to the other side of the map and it's still working. However you run into problems when you get more than 50 loaded at once. They MAY start to despawn slowly until there are only 50 left. I say may because this behavior seems to change from update to update. For a time after tu31 you could load as many as you wanted and some x-one players reported having more than 150 villagers in one spot with absolutely no despawn problems, somewhere in the 40's they re-introduced the despawn behavior and periodically players have reported being able to keep many more than 50 in one spot, while others have reported despawns, and the only difference was the title update. I have witnessed despawns in a creative world, somewhere in the late tu40's. I have never tried to keep more than 50 in one spot in survival because most of my villagers are extremely important and if they were to disappear it would be a lot of trouble to replace them. This already happened once due to a title update bug, I lost 70 villlagers that were in minecarts, and it took me almost two months (and something like 500 villagers) to get back all the good trades I lost. In order to avoid cap problems you have to go through some extra steps as you play the game, its inconvenient, but nessecary. First you need to spread out your villagers across your map, making sure that large populations are isolated, like the breeder or iron farm. Now when you need to travel between these places you MUST go to a place that is out of render distance of one population (or into another dimension) and exit and save and relog. This completely unloads that population so that when you move to another part of the map with another large villager population the cap is essentially reset to zero until you load the next area. I use the nether to get around in my world, there are portals at every installation that are connected by a maze of tunnels in the nether (I built the tunnel system in the nether ceiling to make it easier, y118) and I just go to the nether and relog. Its a pain, but I can have a 64 village iron farm with 47 villagers in it, villager breeder with four breeding pairs and room in the cap to make more to sort through, 5 villager powered crop farms, one to feed the breeder and four for trading crops at a different location, farmers to trade with to get emeralds, and clerics all in the overworld (librarians and smiths are in the end). This all takes a fair amount of infrastructure to make happen as there are six different installations all seperated by several hundred blocks and spread across two dimensions, but it is possible to do in a stable way and I have never had a villager despawn on me.
Hey, I'll move my Villager Powered crops farm away from the iron farm, Also I Will move the Breeder.
I alreday have a very nice nether tunnels system, I have a tunnel with ice and trapdoors for the player, and Under it, I have a 3 tall tunnel Going to the same locations in case I need to move Villagers or horses.
I would love to have the same infrastructure like you, I'm a real fan of technical Minecraft and I really aprecciate your replies and advice, thanks!
I'll start working to see if I can finish before the end of the year.
Also, could you Tell me the Breeder you use, the iron farm you have and the crops farm(I Think they are Unarybit crops farms but just in case)
Thanks for your help
What happens if for example I load 2 populations ay the same tome?
I use Rays Works old villager breeder, I built it three years ago now. The Minerva breeder by Beast is a better option imo and a little easier to get the villagers into, and feed. Rays breeder requires special water streams to get food to all the villagers because of the way they sit in there, but at the time it was the best option available.
I use Nathan Ryan's 1.9 re-work of the unarybit crop farm.
My iron farm is my own design, based on a re-work of a farm by Gruva Guy. Here's a link to the showcase/tutorial thread.
https://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2804742-working-32-and-64-village-stacked-iron-farms-tu49
Another console player named Will Krepelin used the same layout I did and came up with his own design, although he only published videos for a 16 and 32 village farm. There is a bug where these types of farms have to be built above y70 or they do not work. Will's design uses a much better system for sequencing the sky access on the door housings, but can easily be adapted to my 64 layout, if you just want a 32 then build his from the tutorial. My designs use a much different spawning platform, which is actually more efficient than two wash tables, but its more involved to build because of the fence gates you gotta place. The difference between the two, as far as rates is about 100/hr on a 32 and 200/hr on a 64, depending on population.
I highly suggest no matter what iron farm you go with that you build it once in creative and get it working, cause your goanna make at least one mistake, we all do. It'll help you formulate a strategy for building in survival, as its a complicated structure and takes quite a bit of time to build, and misplacing one block can be the difference between an ugly looking collection of blocks and a working iron farm.
One thing that my test world designs and Will's farms are missing that is VERY important is lightning protection, however if you look at the pics of my survival farm you can see where to place glass above the villagers to protect them. If you build it in a biome where it doesn't rain then it isn't an issue.
If you run into problems hit me up with a pm or post in the iron farm thread.
If the two populations are greater than 50 combined then villagers will despawn randomly about every 15 minutes. Up to two can despawn at a time as far as I've seen. This may or may not be true at this moment, as I mentioned before the despawn behavior seems to come and go with different updates, it may even be that 4j doesn't realize this changes, and is a result of changing code somewhere else. They also changed the way general despawn behavior works recently (so tamed animals would stop despawning) and I haven't messed around to see if it effects villagers, or if nametags can make a difference (they didn't previous to this change, a nametagged mob could still despawn under the right circumstances).
Yeah, I know Will, I have his 16 Village farm, but I couldt find the modifications to the 64 one. Thanks
Also I tried to build the Breeder several hundreds blocks away from the farm and unloaded the chunks but no baby appears, I Think i Will make the Breeder in the end and then bring the Villagers to the overworld.
Thats weird, I'm goanna have to test that. I havent turned my breeder on in like four updates.
Nah, It worked, the chunks didn't unload so had to exit and save again and worked.
I'll produce some good Villagers at the end and bring them to the overworld, a question, if for example I have 50 Villager population and I want to add 1 more Villager to this population, I do it normally or how?
You would produce the villager at the breeder and transport them to wherever you want.