The Meaning of Life, the Universe, and Everything.
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That one thing I'm wondering I know xbox 360 can't handle infinite map. but can it handle a bigger minecraft world? At least a medium size map like in xbox one (I don't know the exact size of map on xbox one)
I mean look at GTA V Xbox 360 version that map huge and incredibly detailed I'd say that map is bigger than what minecraft xbox 360 map size is already. And it runs just fine. If it can handle that size then it could handle a bigger map in minecraft. I probably understand it won't have the biggest size that available for xbox one. Just at least the second biggest.
The map size in the Xbox 360 is a result of the limitation of the physical file size. Microsoft and Sony have capped the save file size to one gigabyte.
Comparing the map size for GTA V to Minecraft is comparing apples to oranges. The map in GTA is fixed, and can never be changed. Sure it scrawls out in every direction, but you can't enter every building, if you hit a lamp post and come back to that intersection later, the lamp post has returned. There is nothing saved as far as the map is concerned in the game other than your players position in that map.
Minecraft on the other hand has to keep track of every block within a chunk. So a chunk being 16x16x256 = 65,536 blocks per chunk (yes, air counts as a block too) Multiply that by the total number of total chunks that can appear in the world... Not to mention that it also has to keep track of every single item and entity within the game as well.
Is the hardware physically capable of handling a larger map? Yes, it's just the limitations of the file save sizes that prevents 4J from adding larger worlds to the older consoles.
The map size in the Xbox 360 is a result of the limitation of the physical file size. Microsoft and Sony have capped the save file size to one gigabyte.
Comparing the map size for GTA V to Minecraft is comparing apples to oranges. The map in GTA is fixed, and can never be changed. Sure it scrawls out in every direction, but you can't enter every building, if you hit a lamp post and come back to that intersection later, the lamp post has returned. There is nothing saved as far as the map is concerned in the game other than your players position in that map.
Minecraft on the other hand has to keep track of every block within a chunk. So a chunk being 16x16x256 = 65,536 blocks per chunk (yes, air counts as a block too) Multiply that by the total number of total chunks that can appear in the world... Not to mention that it also has to keep track of every single item and entity within the game as well.
Is the hardware physically capable of handling a larger map? Yes, it's just the limitations of the file save sizes that prevents 4J from adding larger worlds to the older consoles.
I havent seen anything about a 1GB save file for the 360, could you cite the source?
There is the limit for cloud storage, but that shouldnt affect a local drive
... The largest space available on a memory unit is 52 MB so any saved games must not exceed that size.
The maximum size of an XNA Framework project on an Xbox 360 console is 2 GB so the entire game, including support files (level data, sound, and so on), must not exceed that size.
Of course this is for Indie developers and it is probably quite a bit different for a premium content developer like 4J. So the idea of this "1 Gigabyte" limit to a file size isn't really off the mark. Yes, you can put a larger hard drive into the 360, but it's not as easy as just plugging in a USB 3.0 drive into the Xbox One and using that for game storage.
I apologize, he does not say that there is a 1 GB limit to the file size for Xbox 360 and PS3, he just says that there is a fixed file size but doesn't say what it is. Watch the video though and it will hopefully make sense to you as to why Microsoft and Sony capped the save file size.
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That one thing I'm wondering I know xbox 360 can't handle infinite map. but can it handle a bigger minecraft world? At least a medium size map like in xbox one (I don't know the exact size of map on xbox one)
I mean look at GTA V Xbox 360 version that map huge and incredibly detailed I'd say that map is bigger than what minecraft xbox 360 map size is already. And it runs just fine. If it can handle that size then it could handle a bigger map in minecraft. I probably understand it won't have the biggest size that available for xbox one. Just at least the second biggest.
Would do you think?
The map size in the Xbox 360 is a result of the limitation of the physical file size. Microsoft and Sony have capped the save file size to one gigabyte.
Comparing the map size for GTA V to Minecraft is comparing apples to oranges. The map in GTA is fixed, and can never be changed. Sure it scrawls out in every direction, but you can't enter every building, if you hit a lamp post and come back to that intersection later, the lamp post has returned. There is nothing saved as far as the map is concerned in the game other than your players position in that map.
Minecraft on the other hand has to keep track of every block within a chunk. So a chunk being 16x16x256 = 65,536 blocks per chunk (yes, air counts as a block too) Multiply that by the total number of total chunks that can appear in the world... Not to mention that it also has to keep track of every single item and entity within the game as well.
Is the hardware physically capable of handling a larger map? Yes, it's just the limitations of the file save sizes that prevents 4J from adding larger worlds to the older consoles.
I havent seen anything about a 1GB save file for the 360, could you cite the source?
There is the limit for cloud storage, but that shouldnt affect a local drive
Perpetually negative
I saw this in a YouTube video which of course I can't find now.
https://msdn.microsoft.com/en-us/library/bb203938.aspx
Storage Considerations
Of course this is for Indie developers and it is probably quite a bit different for a premium content developer like 4J. So the idea of this "1 Gigabyte" limit to a file size isn't really off the mark. Yes, you can put a larger hard drive into the 360, but it's not as easy as just plugging in a USB 3.0 drive into the Xbox One and using that for game storage.
I found the YouTube video:
I apologize, he does not say that there is a 1 GB limit to the file size for Xbox 360 and PS3, he just says that there is a fixed file size but doesn't say what it is. Watch the video though and it will hopefully make sense to you as to why Microsoft and Sony capped the save file size.