Some feedback:
On the whole, it was easy to follow. Although, I found some of your redstone construction steps a bit fast / difficult to follow & had to pause &/or rewind a bit to follow them.
While it works, for me, it doesn't reset like it's supposed to. I have to manually send the villagers in minecarts back to the north side.
You can build it at any y level. My farm designs are built at y35 in a superflat world. Most ppl build them up high because it keeps zombies away from it.
Interesting. Hadn't seen that. I haven't turned on my farm since the update, I need to fix the villager bucket to negate entity cramming and replace a bunch of villagers. My survival farm is up that high but my test world farms are much lower. I opened the 360 test world after tu54 and watched a bunch of villagers die, but when I turned on the 64 village farm it worked. I'll have to check it again.
I was mistaken, the 32 farm has the bottom row of doors on y70 and the 64 the bottom row is on y68 in the test world. Making the village centers above y70. They both work. Thanks for the info!
Hey guys. I made this for the console community. Welcome to "big iron" country! =)
It's a tutorial. Only one that works on console.
Wow, thanks for making & sharing this!
Some feedback:
On the whole, it was easy to follow. Although, I found some of your redstone construction steps a bit fast / difficult to follow & had to pause &/or rewind a bit to follow them.
While it works, for me, it doesn't reset like it's supposed to. I have to manually send the villagers in minecarts back to the north side.
Are you sure you've wired up the fence gates correctly?
You can build it at any y level. My farm designs are built at y35 in a superflat world. Most ppl build them up high because it keeps zombies away from it.
I have 32 and 64 village designs on 360 and One at y35 - 40. Where did you find this info? Or is it something you observered yourself?
http://www.minecraftforum.net/forums/minecraft-xbox-360-edition/mcx360-show-your-creation/2804742-working-32-and-64-village-stacked-iron-farms-tu49
Interesting. Hadn't seen that. I haven't turned on my farm since the update, I need to fix the villager bucket to negate entity cramming and replace a bunch of villagers. My survival farm is up that high but my test world farms are much lower. I opened the 360 test world after tu54 and watched a bunch of villagers die, but when I turned on the 64 village farm it worked. I'll have to check it again.
I was mistaken, the 32 farm has the bottom row of doors on y70 and the 64 the bottom row is on y68 in the test world. Making the village centers above y70. They both work. Thanks for the info!
I'm working on an even bigger one. But the twitchy observer behavior has me stuck. Gotta wait till 4j sorts them out a little better.