I have no clue why this happend but it happend before tu39 happend but in my survival world it is running like it would on pc if you set the random tick speed to a number less than one but more than zero if I eat in this world it takes about five times as long it should and if I hit an animal or mob it will lag through the air for a few seconds and then hit the ground, mobs move at about half a block per second but players move just fine please fix this I want my survival world back!
(it's basicly like being in an 8 player multiplayer world with ALOT of redstone going)
It sounds like you have too much stuff in one loaded area. Do you have a lot of hoppers or farms in one area? I did this to my very first survival world. I built all kinds of farms and contraptions around my base, including a large sorting system, and slowly, the tickspeed got lower and lower. You don't notice it moving around so much, but mob spawning slows to a crawl and combat gets to be exactly like you describe. To fix it your going to have to move some of your stuff away from your base, I spread out across the whole map to try to keep the amount of entities, random ticks, redstone, etc, thats loaded at one time to a minimum.
I had the same issue. I literally did nothing for hours and it eventually sped up. I never learned what caused it or how I fixed it. The only notable thing that I did was break an in-motion mine cart chest.
If they are all bobbing in water or in close quarters and bumping into each other then that could definately be it. The last two updates have made the game laggier. At the moment performance is suffering whenever there are a lot of block updates, and entities in motion.
It is tickspeed lag, like I said before, you don't notice it moving around, its when you open inventories or damage mobs that you notice it, days and nights get longer too. You have a lot of hoppers or entity collisions, or redstone clocks, or random ticks(crop farms), or some combination of it all. It really doesn't take much to slow the game way down. In my experience beacons don't cause lag, I have dozens of them all over my world.
It is tickspeed lag, like I said before, you don't notice it moving around, its when you open inventories or damage mobs that you notice it, days and nights get longer too. You have a lot of hoppers or entity collisions, or redstone clocks, or random ticks(crop farms), or some combination of it all. It really doesn't take much to slow the game way down. In my experience beacons don't cause lag, I have dozens of them all over my world.
The thing with this is, I didn't do a dang diddley thing and mine eventually went away on its own. I have worlds with greater extremes in Redstone, farming, mobs, and so on, and they're fine. I also have all of my chickens and sheep as well as a gold farm in the Nether where it runs just fine.
I never experienced it like that. I just noticed game performance suffered after the last couple updates. My villager trading center has 50 villagers in minecarts, and a bunch of full double chests, hoppers and minecart unloaders, so on, when I'm there framerate suffers now. My general mob farm is large and built inside a perimeter and in the bottom three subchunks, produces 15000+ items an hour and frame rate is terrible, and tickspeed suffers slightly as well when its on. The trading center never was like that and I haven't added anything that would increase lag. The framerate did suffer slightly at the mob farm before but tickspeed was never effected.
I did nothing to make it do this, the villagers arent moving and there is nothing else to cause lag, however if I move this save to the Xbox one will it fix it?
I also figured out what update it startedn, it started in tu35 and progressively got worse to the point that its hard to play l measured the time it takes ne to eat in that world and it took about 10 seconds to eat one piece of food.
I would try going as far away from my base as possible, save and exit, restart the xbox and load your world. Play for a while , kill some mobs, eat, etc. If it gets better then there is something at your base, if it doesnt get better then try what phoenix said, let it sit there for hours, log on and put yourself in a safe place before school/work and check on it when you get home (you'll need a wired controller).
One wierd thing I noticed was that with multiplayer it acctually isnt as bad as single player but if someone who isn't the host(I am the host) dies in the nether the game will be worse than it was initially.
OH MY F***ING GOD!!!!!!!!!!!!! it was because of a chiched traoped in a tree so it couldnt despawn in a jungle surrounded by hundreds of ocelots nexed to my base so they didnt despawn and they were all running into each other and pushing each other around. Ocelots were my favorite mob in the game but noe every time I see one I will F***ING KILL IT!!!!!!!
I guess it didnt happen in tu 35 if there were THAT MANY ocelots then it jappened in the update with the duplicating mobs glitch and as you told me I did go away from my base but I stayed near the jungle wit he ocelot problem...
I have no clue why this happend but it happend before tu39 happend but in my survival world it is running like it would on pc if you set the random tick speed to a number less than one but more than zero if I eat in this world it takes about five times as long it should and if I hit an animal or mob it will lag through the air for a few seconds and then hit the ground, mobs move at about half a block per second but players move just fine please fix this I want my survival world back!
(it's basicly like being in an 8 player multiplayer world with ALOT of redstone going)
I should probably mention it is only like this in the overworld and not the nether or end dimensions.
It sounds like you have too much stuff in one loaded area. Do you have a lot of hoppers or farms in one area? I did this to my very first survival world. I built all kinds of farms and contraptions around my base, including a large sorting system, and slowly, the tickspeed got lower and lower. You don't notice it moving around so much, but mob spawning slows to a crawl and combat gets to be exactly like you describe. To fix it your going to have to move some of your stuff away from your base, I spread out across the whole map to try to keep the amount of entities, random ticks, redstone, etc, thats loaded at one time to a minimum.
I had the same issue. I literally did nothing for hours and it eventually sped up. I never learned what caused it or how I fixed it. The only notable thing that I did was break an in-motion mine cart chest.
Stay fluffy~
It could be because I bread enough villagers to reach the max amount
If they are all bobbing in water or in close quarters and bumping into each other then that could definately be it. The last two updates have made the game laggier. At the moment performance is suffering whenever there are a lot of block updates, and entities in motion.
Its not lag only entities move slow and block updates take longer to happen the player moves just fine.
My 5 beacons could be the cause I have that many beacons because I have an afk whitjer skeliton farm in the nether.
It is tickspeed lag, like I said before, you don't notice it moving around, its when you open inventories or damage mobs that you notice it, days and nights get longer too. You have a lot of hoppers or entity collisions, or redstone clocks, or random ticks(crop farms), or some combination of it all. It really doesn't take much to slow the game way down. In my experience beacons don't cause lag, I have dozens of them all over my world.
The thing with this is, I didn't do a dang diddley thing and mine eventually went away on its own. I have worlds with greater extremes in Redstone, farming, mobs, and so on, and they're fine. I also have all of my chickens and sheep as well as a gold farm in the Nether where it runs just fine.
Stay fluffy~
I never experienced it like that. I just noticed game performance suffered after the last couple updates. My villager trading center has 50 villagers in minecarts, and a bunch of full double chests, hoppers and minecart unloaders, so on, when I'm there framerate suffers now. My general mob farm is large and built inside a perimeter and in the bottom three subchunks, produces 15000+ items an hour and frame rate is terrible, and tickspeed suffers slightly as well when its on. The trading center never was like that and I haven't added anything that would increase lag. The framerate did suffer slightly at the mob farm before but tickspeed was never effected.
I did nothing to make it do this, the villagers arent moving and there is nothing else to cause lag, however if I move this save to the Xbox one will it fix it?
I also figured out what update it startedn, it started in tu35 and progressively got worse to the point that its hard to play l measured the time it takes ne to eat in that world and it took about 10 seconds to eat one piece of food.
I would try going as far away from my base as possible, save and exit, restart the xbox and load your world. Play for a while , kill some mobs, eat, etc. If it gets better then there is something at your base, if it doesnt get better then try what phoenix said, let it sit there for hours, log on and put yourself in a safe place before school/work and check on it when you get home (you'll need a wired controller).
I would but my xbox's cooling mechanism thingy is broken so I can only play for about half an hour and I have to stop or it will overheat.
One wierd thing I noticed was that with multiplayer it acctually isnt as bad as single player but if someone who isn't the host(I am the host) dies in the nether the game will be worse than it was initially.
OH MY F***ING GOD!!!!!!!!!!!!! it was because of a chiched traoped in a tree so it couldnt despawn in a jungle surrounded by hundreds of ocelots nexed to my base so they didnt despawn and they were all running into each other and pushing each other around. Ocelots were my favorite mob in the game but noe every time I see one I will F***ING KILL IT!!!!!!!
I guess it didnt happen in tu 35 if there were THAT MANY ocelots then it jappened in the update with the duplicating mobs glitch and as you told me I did go away from my base but I stayed near the jungle wit he ocelot problem...
Glad you got it figured out man. Jungle biomes are terrible for trapping animals in small spaces where they won't despawn.