This is an open letter to any staff of Minecraft/Mojang/4J Studios who may end up seeing this. The console edition is being massively held behind by the world generation size. People have been clamoring for years now that it needs an upgrade; it just isn't enough.
So let's list some reasons as to why this proposed idea should be put into motion:
1. With the new content updates, it is extremely difficult- if not impossible - as I don't believe it's been done (or at least documented yet) -to generate a world that includes at least one of every single possible item.
I mean -everything-. Every biome, every structure, every undergound cave type, dungeon type, village, type, temples, woods - all of it. You don't have to worry about this in the current-gen consoles excluding Wii U, nor the PC version. Even the Pocket Edition has infinite worlds.
2. Some people enjoy exploration more than creation/staying put.
This is a big one. Some people sometimes want to leave the dwelling they've spent so long making, to go out and explore the beyond, but then be able to come back and reminisce/ nab some extra supplies they left for a rainy day. In all complete honesty, ONE Minecraft world is all anyone should ever need for their entire time playing the game, as the infinite generation could be used as a tool for starting fresh, without losing ANY progress, simply by moving far enough away, and getting lost in a new amazing world just off the path from your home.
3. Resources are very limited.
However, your mileage may vary for this one. Although a world over 800x800 blocks and at least 64 blocks deep should be plenty for one person to gather up enough resources for any extended amount of time, PEOPLE PLAY THIS GAME WITH THEIR FRIENDS, AND SOMETIMES IN LARGE GROUPS.There just is not enough world in one map for eight people to truly getinto a real deep elongated play through, as eventually, everyone WILL run out of mine-able material. I personally have experienced fatigue while mining and searching for resources in a map with only three people regularly playing, because we had explored all the larger cave areas we could find, after scouring every inch of the map. Strip mining should never be forced upon the player, and this makes it more exhausting for people to collect and gather to make their large empires and cities lined with gold.
At the least, there should be even a SLIGHT upgrade to the map size, - even 1080x1080 just like the Xbox One/PS4's small option - anything. Just enough to spawn in at least one of everything. As it currently stands, there just isn't enough room, at all.
At the VERY VERY least, there should be an option for the player to be able to choose which biomes he or she would prefer to play on, without spoiling the layout of the map itself, this could even work similar to how customizing the Superflat World works.
As a longtime Minecraft supporter, owner/purchaser of three versions, and buying and gifting at least three OTHER versions, with plans to eventually get the Vita edition, I implore the staff of 4J to at the very least consider even the slightest world generation upgrade.
"Hardware Limitations" Need not apply. There are ways around them. Ask the late Satoru Iwata.
I have attached a poll, to see if any readers of this post in passing will voice their opinion as well.
Best regards, and hoping for the best outcome for all.
Yeah, something needs done. It's either use creative to get so everything that you weren't blessed to get, but then suffer with being yelled at by the nload screen every single time; suck it up and not have everything; or use unmentionable methods to obtain things with the game yelling at you as well as spawn cages so at least a pseudo-guardian farm could be made.
It got the point where in one server, I was tasked with restocking caves by going in, knocking out torches, and replacing ore, so...that was a thing, too.
It got the point where in one server, I was tasked with restocking caves by going in, knocking out torches, and replacing ore, so...that was a thing, too.
Why is that statement so funny to me?
I totally agree with the OP. In my current "big" survival there is no jungles, which means no cats and no cocoa beans or jungle wood. The latter of the two we cheated in. What really bothered me, though, is that a significant portion of the world was ocean and there were no ocean monuments. None.
A way I'm getting around this is that if we want to raid a jungle, or something we don't have, like an ocean monument, we prepare our inventories in the real world and go into another world that has an ocean monument and raid it, record our inventories again and edit our inventories in the "real" world.
So, yes. The worlds should be bigger. I only foresee one problem: Every world created before the enlargement will either be locked at the small size or have a random ring of ocean around it.
I only foresee one problem: Every world created before the enlargement will either be locked at the small size or have a random ring of ocean around it.
The way the better console do this is by leaving a single layer of wall if you opted for a small world and then later expanded.
Rollback Post to RevisionRollBack
Stay fluffy~
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This is an open letter to any staff of Minecraft/Mojang/4J Studios who may end up seeing this. The console edition is being massively held behind by the world generation size. People have been clamoring for years now that it needs an upgrade; it just isn't enough.
So let's list some reasons as to why this proposed idea should be put into motion:
1. With the new content updates, it is extremely difficult - if not impossible - as I don't believe it's been done (or at least documented yet) - to generate a world that includes at least one of every single possible item.
I mean -everything-. Every biome, every structure, every undergound cave type, dungeon type, village, type, temples, woods - all of it. You don't have to worry about this in the current-gen consoles excluding Wii U, nor the PC version. Even the Pocket Edition has infinite worlds.
2. Some people enjoy exploration more than creation/staying put.
This is a big one. Some people sometimes want to leave the dwelling they've spent so long making, to go out and explore the beyond, but then be able to come back and reminisce/ nab some extra supplies they left for a rainy day. In all complete honesty, ONE Minecraft world is all anyone should ever need for their entire time playing the game, as the infinite generation could be used as a tool for starting fresh, without losing ANY progress, simply by moving far enough away, and getting lost in a new amazing world just off the path from your home.
3. Resources are very limited.
However, your mileage may vary for this one. Although a world over 800x800 blocks and at least 64 blocks deep should be plenty for one person to gather up enough resources for any extended amount of time, PEOPLE PLAY THIS GAME WITH THEIR FRIENDS, AND SOMETIMES IN LARGE GROUPS.There just is not enough world in one map for eight people to truly getinto a real deep elongated play through, as eventually, everyone WILL run out of mine-able material. I personally have experienced fatigue while mining and searching for resources in a map with only three people regularly playing, because we had explored all the larger cave areas we could find, after scouring every inch of the map. Strip mining should never be forced upon the player, and this makes it more exhausting for people to collect and gather to make their large empires and cities lined with gold.
At the least, there should be even a SLIGHT upgrade to the map size, - even 1080x1080 just like the Xbox One/PS4's small option - anything. Just enough to spawn in at least one of everything. As it currently stands, there just isn't enough room, at all.
At the VERY VERY least, there should be an option for the player to be able to choose which biomes he or she would prefer to play on, without spoiling the layout of the map itself, this could even work similar to how customizing the Superflat World works.
As a longtime Minecraft supporter, owner/purchaser of three versions, and buying and gifting at least three OTHER versions, with plans to eventually get the Vita edition, I implore the staff of 4J to at the very least consider even the slightest world generation upgrade.
"Hardware Limitations" Need not apply. There are ways around them. Ask the late Satoru Iwata.
I have attached a poll, to see if any readers of this post in passing will voice their opinion as well.
Best regards, and hoping for the best outcome for all.
Minecraft username: DevannB
Xbox 360 Gamertag: DevannB
Nintendo Network ID: DevannB
Nintendo Account: DevannB
3DS Friend Code: 4296-2976-3061
Yeah, something needs done. It's either use creative to get so everything that you weren't blessed to get, but then suffer with being yelled at by the nload screen every single time; suck it up and not have everything; or use unmentionable methods to obtain things with the game yelling at you as well as spawn cages so at least a pseudo-guardian farm could be made.
It got the point where in one server, I was tasked with restocking caves by going in, knocking out torches, and replacing ore, so...that was a thing, too.
Stay fluffy~
Why is that statement so funny to me?
I totally agree with the OP. In my current "big" survival there is no jungles, which means no cats and no cocoa beans or jungle wood. The latter of the two we cheated in. What really bothered me, though, is that a significant portion of the world was ocean and there were no ocean monuments. None.
A way I'm getting around this is that if we want to raid a jungle, or something we don't have, like an ocean monument, we prepare our inventories in the real world and go into another world that has an ocean monument and raid it, record our inventories again and edit our inventories in the "real" world.
So, yes. The worlds should be bigger. I only foresee one problem: Every world created before the enlargement will either be locked at the small size or have a random ring of ocean around it.
The way the better console do this is by leaving a single layer of wall if you opted for a small world and then later expanded.
Stay fluffy~