I read that it is very unlikely that command blocks will ever be added to console edition,one possible reason is typing the commands might take too long, due to the Xbox keyboard. On the PC edition to create custom flatworlds, you must type in a preset. On the console edition, it is much easier, because all you have to do is select what blocks you want for what layer, and how many. With commands, they should do something like that. For example, when you open the command block, you get a list of commands to choose from (instead of typing it in). If you choose the give Command, for example, you would Have a list of items and blocks to choose from. Then you would have amount, and all the available
block data for that block or item. /summon is the same thing, list of entities, available data tags. But with commands that require coordinates, you have to type it in like, /fill, /setblock, /tp etc. Things like summon Witch have optional coordinates would just spawn where you are. What does everyone think?
I don't know. I honestly couldn't understand a dang thing because you capitalized every single word for whatever reason.
I'm pretty sure that the suggestion has popped up before, and I'm in favour of whatever actually puts them in the game. Having a /tp is way easier than a rail system spanning 3/4 of the map.
That would simplify the input, while complicating the interface. Which seems pretty much in line with the general trend for console versions. Personally I'd prefer the simpler text input style of ui, but I could certainly see an interface along these lines being implemented, and it would make it simpler to use.
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I read that it is very unlikely that command blocks will ever be added to console edition,one possible reason is typing the commands might take too long, due to the Xbox keyboard. On the PC edition to create custom flatworlds, you must type in a preset. On the console edition, it is much easier, because all you have to do is select what blocks you want for what layer, and how many. With commands, they should do something like that. For example, when you open the command block, you get a list of commands to choose from (instead of typing it in). If you choose the give Command, for example, you would Have a list of items and blocks to choose from. Then you would have amount, and all the available
block data for that block or item. /summon is the same thing, list of entities, available data tags. But with commands that require coordinates, you have to type it in like, /fill, /setblock, /tp etc. Things like summon Witch have optional coordinates would just spawn where you are. What does everyone think?
I don't know. I honestly couldn't understand a dang thing because you capitalized every single word for whatever reason.I'm pretty sure that the suggestion has popped up before, and I'm in favour of whatever actually puts them in the game. Having a /tp is way easier than a rail system spanning 3/4 of the map.
Stay fluffy~
Agreed, if you want your ideas considered and discussed you'll need to fix the formatting, it's too hard to read in its current form
Sorry! Its just the way i type sometimes for some reason. Thanks for bringing this to my attention. Will fix.
Actually, it's not MY idea, its my little brother's. At first, I thought it was dumb, but it's growing on me!
That would simplify the input, while complicating the interface. Which seems pretty much in line with the general trend for console versions. Personally I'd prefer the simpler text input style of ui, but I could certainly see an interface along these lines being implemented, and it would make it simpler to use.