I've been working extra hard to trap and cure several Zombie Villagers because all of the Villagers that were there had suddenly disappeared! I am suspecting that they POSSIBLY had gone into the Nether Portal (which I am now working on to put a cobblestone fence around), but I am also suspecting that the Villagers may have despawned or all somehow fell into the hole, which lead into a cave, which I had covered just enough so that if the did fall in they wouldn't fall to the bottom and would be able to climb out of if they did fall in. I also dropped down to see if they were there, and I only found a Zombie Villager with 3 Zombies (which I assumed was the one Blacksmith who fell in the hole), and I looked around and there were no other Zombie Villagers or Vilagers to be seen.
What I am trying to ask is what happened to all of my Villagers?! I only went around the world once and came back and they were all still there, but after a few nights of mob hunting, I suddenly realized that all of my Villagers were gone! Could they have accidentally walked into the Nether Portal (which was conveniently [stupidly] placed right where the Villagers loved to walk around), or could they have despawned?
I can't say I've heard of villagers despawning. However, I can confirm that they could enter the Nether. I had that happen once, learned my lesson... Unfortunately I watched my foolish villager walk and fall straight into lava. Needless to say, I secured that portal and made it villager proof.
Depending on how many villagers and how many doors were in your village, it's quite conceivable that zombies wiped them out during the nights you were mob hunting.
Early on in the life of a world, villages normally spawn with more villagers than the number of doors required to sustain that village population (3 doors per villager are required) and the villagers won't start breeding until their number fall below 1/3 of the doors in the village. If you're close enough to the village that zombies spawn, they will track the villagers. Although the villagers are inclined to stay in at night, some do seem to wind up changing homes in the middle of the night... which makes them vulnerable to zombies (even if you're not playing on hard mode, which is when zombies can break down wooden doors). Also, many of the houses don't actually have enough light in them to ensure that a zombie won't spawn inside a house. If you've expanded your village (or it has merged with another village) such that there are 20 or more villagers associated with that village... then zombie sieges can occur if you are close enough to the village at night. Zombie sieges mean that the zombies can spawn within the village and village homes regardless of the light level... and lots of zombies spawn during a siege and can easily wipe out a 20-villager village in one night.
One of your best defenses early on is to just up the number of doors in each village so that there are 3x the number of doors in that village as the number of villagers that spawned and to ensure that they have access to farms so that they can harvest and feed each other (which makes them willing to breed). This helps to make the village somewhat self-sustaining in the event that some of the villagers die or are killed by zombies since they will eventually breed to maintain their numbers. If they aren't, you can then just make a quick trade with them or feed them to make the willing.
If you have a 20+ villager village, you're better off to segregate smaller groups of villagers in separate fenced areas. Since zombies, even on hard mode, can't open gates, this somewhat ensures that even if one group of villagers gets wiped out by zombies spawning within the fenced area during a siege, there will likely be a separate group that survives the attack because no zombies spawning inside their area.
Believe me or don't but I actually read every word of that!
No, I only had about half a dozen Villagers and it was a half village due to the fact that my OCD pointed out an incomplete Garden/Farm. And I lit up every inch of that village to ensure no mobs spawned in (mainly Zombies). And no doors were damaged or broken. I'm not sure what happened.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/13/2015
Posts:
58
Member Details
I'm pretty sure that it is a bug that is causing villagers to disappear or possibly suffocate in walls.
I've had the same problem since the TU31 update.
I know my villagers are not dying from zombie sieges because I lose one villager at a time while the rest in the building are okay. It one zombie gets in, then all villagers would have died, not just one here and there.
I've also seen villagers glitch outside the buildings I placed them in. I think that can cause suffocation.
I'm pretty sure that it is a bug that is causing villagers to disappear or possibly suffocate in walls.
I've had the same problem since the TU31 update.
I know my villagers are not dying from zombie sieges because I lose one villager at a time while the rest in the building are okay. It one zombie gets in, then all villagers would have died, not just one here and there.
I've also seen villagers glitch outside the buildings I placed them in. I think that can cause suffocation.
Villagers and other mobs have been glitching through walls and fences since the game was first introduced. What generally happens is they just eventually "snap" back into position - no damage to them whatsoever.
I know for a fact that zombies can take one or two villagers at a time; particularly if you are not on hard mode and the zombies cannot break down the doors. The villagers will run from house to house and some get caught in this process... I've watched it happen. If it's not a siege and a small number of zombies spawn near enough to dawn, they can take a villager just as the villagers start to come out of their houses before the zombies burn up... because the zombies stand under the eaves (roof overhang)... but if you want to put it off onto some non-existent bug (that, as a result, is never going to get fixed), then be my guest. You can do things to prevent entire villages from getting wiped out.
Believe me or don't but I actually read every word of that!
No, I only had about half a dozen Villagers and it was a half village due to the fact that my OCD pointed out an incomplete Garden/Farm. And I lit up every inch of that village to ensure no mobs spawned in (mainly Zombies). And no doors were damaged or broken. I'm not sure what happened.
Six villagers... did you have 18 doors so that if some got killed, they would breed their own numbers back up to six... or did your village have, say, 5 doors... which isn't even enough for two villagers? The minimum doors a village should have is 9 (which means if the villager count drops to 2, they will breed to bring the number back up to 3 on their own (as long as they have access to food or you have traded with them and they are left in a "willing" state).
It's an easy thing to add doors... first, add them to the little houses that don't have them. Second, give every house a back door (in addition to the front door it comes with). You can also put a door on all four sides of a village house (may look a little excessive, but it works).
Note: Zombies can only break doors in hard mode, so you won't see missing doors or door floating as drops unless you are playing in hard mode. As I said in the post above, that doesn't necessarily stop the odd zombie from getting to a villager or two... particularly at dawn when the villagers emerge but not all of the zombies have burned up yet. Zombies will also not burn if they hang around in the water (in the gardens) or hang out under trees or the roof overhangs of the houses.
Zombie sieges occur in any mode as long as the village has 20 or more villagers... but, before you say your village had only six, carefully consider how close is the next village on your map. Sometimes the game mentally combines villages into one village. The thing about zombie sieges is that it doesn't matter how well your village is lit... zombies will still spawn in totally lit areas if a siege is underway.
It is also possible they went into the nether... but I don't think anything moves in the nether unless you're there. Any animals I've found that have gone through my portal are usually right at the portal when I go through into the nether the first time after I load the map. Once I'm in the nether, they will wander about and, usually, fall into lava and die.
UpUp, my game is always on hard and I've built enough iron farms to know how to protect my villagers.
Like I said, I know they're not dying from sieges because I would lose all my villagers when a zombie spawns inside, as they do sometimes.
... You likely just lose all the villagers in that pod, right? Not in all 4 pods of the farm because the likelihood of a zombie spawning inside all 4 pods at once is extremely small and there is likely no connection between the pods (that's what I mean by segmenting). Also, an iron golem farm usually does not allow the villagers to go in and out of the houses at will. An iron golem farm confines them to ensure that the iron golems spawn in the desired spot, right? We're talking about a free-roaming village here... not an iron golem farm. Not every zombie that spawns is part of a siege and not every zombie that walks into a village spawns inside the village. There are lots of ways to lose one or two villagers to zombies in a natural village.
Glitching through walls does not result in "sometimes" suffocation... as I said, the villager that does glitch through a wall will normally snap back into place without taking any damage. If "suffocation" was associated with this glitch, it would happen noticeably as the player stands watching the villager glitched through the walls. I've had villagers stay glitched in fences for several reloads of the world over several hours of play and several weeks IRL.. If they are suffocating, then they are talking their own sweet time about it. I doubt those particular villagers will ever "snap" back into position... I'll probaby have to hit them to make them move... and then, yes, they will take hit damage.
As for always being on hard... I was asking the OP, not you. The OP who says he/she is not seeing any broken doors... and should not expect to see any broken doors unless playing on hard mode. That doesn't necessary stop a villager from opening a door and leaving their house at dawn and walking right into a single zombie standing under the eave of the house. Sieges happen in all modes of the game (except, of course, peaceful).
I've managed to get around it for the most part by doing a few things:
- Made my holding cells bigger so that there's a greater chance they are not near a block upon world load
- Use double-high fence posts instead of solid blocks surrounding them
- Prime the holding cells with 12 villagers instead of 10 (min required to spawn golems for instance) so I can lose a few
... and I have 9 villagers in house with a 3 x 3 floor with the door blocked... have been watching them for an hour real time and haven't lost a single one... perhaps they need access to a single door to play with to pacify them? Something else is going on in the video (i.e. there is a different trigger than just them being in the confined space). Point is, unless 4J can reproduce a "bug", they can't fix it... and it doesn't appear to happen in a "normal" village structure even if that structure becomes overcrowded and the door is blocked.
ETA: What I have noticed with this little experiment is that if I save and exit and then reload, the villagers will occasionally strike each other just as the world loads. Could it be that there is something in their AI that causes them to aggro against each other in confined conditions?... but only perhaps on loading a save? (which doesn't account for the second "attack" in the video... so still not quite got it pinned down yet).
ETA: On the 4th reload, a villager did kill another villager.
Now... as for finding villagers outside the pod... I believe there is an error with how the game uses coordinates (and perhaps rounds them) to determines what "block" to respawn an animal, villager and even the player on. In one pen setup I have (indoors - fence set right adjacent to an exterior wall of the shelter on 3 sides), if I stand in the corner and save and exit, I consistently respawn on the roof of the shelter when I reload. If I stand on the side of the pen (still right next to the fence which is right next to the wall of the shelter), I spawn inside the shelter (as I should).
Villagers can glitch into walls, but that's not the main problem. The main problem is that they ACTUALLY disappeared. I had a villager in a 1x1x2 hole in the ground covered in glass. No way for it do despawn anyway. That one disappeared, so I took down the torches in the area. However when I came back, there seemed to be a whole bunch of zombies crowding the top of the glass. They were also looking down. I killed them all and looked down in the hole. I tried to block up the hole, but every time I placed the block, it would disappear. The only thing was, the block I used was added back to my inventory. The villager was still there! I also found out that he still made the hrrrr noises. I have not found out if they can breed like normal yet, but I would assume so, since all the other code works fine.
I've been working extra hard to trap and cure several Zombie Villagers because all of the Villagers that were there had suddenly disappeared! I am suspecting that they POSSIBLY had gone into the Nether Portal (which I am now working on to put a cobblestone fence around), but I am also suspecting that the Villagers may have despawned or all somehow fell into the hole, which lead into a cave, which I had covered just enough so that if the did fall in they wouldn't fall to the bottom and would be able to climb out of if they did fall in. I also dropped down to see if they were there, and I only found a Zombie Villager with 3 Zombies (which I assumed was the one Blacksmith who fell in the hole), and I looked around and there were no other Zombie Villagers or Vilagers to be seen.
What I am trying to ask is what happened to all of my Villagers?! I only went around the world once and came back and they were all still there, but after a few nights of mob hunting, I suddenly realized that all of my Villagers were gone! Could they have accidentally walked into the Nether Portal (which was conveniently [stupidly] placed right where the Villagers loved to walk around), or could they have despawned?
KrayZ about gaming!
I can't say I've heard of villagers despawning. However, I can confirm that they could enter the Nether. I had that happen once, learned my lesson... Unfortunately I watched my foolish villager walk and fall straight into lava. Needless to say, I secured that portal and made it villager proof.
Depending on how many villagers and how many doors were in your village, it's quite conceivable that zombies wiped them out during the nights you were mob hunting.
Early on in the life of a world, villages normally spawn with more villagers than the number of doors required to sustain that village population (3 doors per villager are required) and the villagers won't start breeding until their number fall below 1/3 of the doors in the village. If you're close enough to the village that zombies spawn, they will track the villagers. Although the villagers are inclined to stay in at night, some do seem to wind up changing homes in the middle of the night... which makes them vulnerable to zombies (even if you're not playing on hard mode, which is when zombies can break down wooden doors). Also, many of the houses don't actually have enough light in them to ensure that a zombie won't spawn inside a house. If you've expanded your village (or it has merged with another village) such that there are 20 or more villagers associated with that village... then zombie sieges can occur if you are close enough to the village at night. Zombie sieges mean that the zombies can spawn within the village and village homes regardless of the light level... and lots of zombies spawn during a siege and can easily wipe out a 20-villager village in one night.
One of your best defenses early on is to just up the number of doors in each village so that there are 3x the number of doors in that village as the number of villagers that spawned and to ensure that they have access to farms so that they can harvest and feed each other (which makes them willing to breed). This helps to make the village somewhat self-sustaining in the event that some of the villagers die or are killed by zombies since they will eventually breed to maintain their numbers. If they aren't, you can then just make a quick trade with them or feed them to make the willing.
If you have a 20+ villager village, you're better off to segregate smaller groups of villagers in separate fenced areas. Since zombies, even on hard mode, can't open gates, this somewhat ensures that even if one group of villagers gets wiped out by zombies spawning within the fenced area during a siege, there will likely be a separate group that survives the attack because no zombies spawning inside their area.
Okay, at least I know now that Villagers CAN go into your Nether Portal. THANKS! ^(030)^
KrayZ about gaming!
Believe me or don't but I actually read every word of that!
No, I only had about half a dozen Villagers and it was a half village due to the fact that my OCD pointed out an incomplete Garden/Farm. And I lit up every inch of that village to ensure no mobs spawned in (mainly Zombies). And no doors were damaged or broken. I'm not sure what happened.
KrayZ about gaming!
I'm pretty sure that it is a bug that is causing villagers to disappear or possibly suffocate in walls.
I've had the same problem since the TU31 update.
I know my villagers are not dying from zombie sieges because I lose one villager at a time while the rest in the building are okay. It one zombie gets in, then all villagers would have died, not just one here and there.
I've also seen villagers glitch outside the buildings I placed them in. I think that can cause suffocation.
Villagers and other mobs have been glitching through walls and fences since the game was first introduced. What generally happens is they just eventually "snap" back into position - no damage to them whatsoever.
I know for a fact that zombies can take one or two villagers at a time; particularly if you are not on hard mode and the zombies cannot break down the doors. The villagers will run from house to house and some get caught in this process... I've watched it happen. If it's not a siege and a small number of zombies spawn near enough to dawn, they can take a villager just as the villagers start to come out of their houses before the zombies burn up... because the zombies stand under the eaves (roof overhang)... but if you want to put it off onto some non-existent bug (that, as a result, is never going to get fixed), then be my guest. You can do things to prevent entire villages from getting wiped out.
Six villagers... did you have 18 doors so that if some got killed, they would breed their own numbers back up to six... or did your village have, say, 5 doors... which isn't even enough for two villagers? The minimum doors a village should have is 9 (which means if the villager count drops to 2, they will breed to bring the number back up to 3 on their own (as long as they have access to food or you have traded with them and they are left in a "willing" state).
It's an easy thing to add doors... first, add them to the little houses that don't have them. Second, give every house a back door (in addition to the front door it comes with). You can also put a door on all four sides of a village house (may look a little excessive, but it works).
Note: Zombies can only break doors in hard mode, so you won't see missing doors or door floating as drops unless you are playing in hard mode. As I said in the post above, that doesn't necessarily stop the odd zombie from getting to a villager or two... particularly at dawn when the villagers emerge but not all of the zombies have burned up yet. Zombies will also not burn if they hang around in the water (in the gardens) or hang out under trees or the roof overhangs of the houses.
Zombie sieges occur in any mode as long as the village has 20 or more villagers... but, before you say your village had only six, carefully consider how close is the next village on your map. Sometimes the game mentally combines villages into one village. The thing about zombie sieges is that it doesn't matter how well your village is lit... zombies will still spawn in totally lit areas if a siege is underway.
It is also possible they went into the nether... but I don't think anything moves in the nether unless you're there. Any animals I've found that have gone through my portal are usually right at the portal when I go through into the nether the first time after I load the map. Once I'm in the nether, they will wander about and, usually, fall into lava and die.
UpUp, my game is always on hard and I've built enough iron farms to know how to protect my villagers.
Like I said, I know they're not dying from sieges because I would lose all my villagers when a zombie spawns inside, as they do sometimes.
... You likely just lose all the villagers in that pod, right? Not in all 4 pods of the farm because the likelihood of a zombie spawning inside all 4 pods at once is extremely small and there is likely no connection between the pods (that's what I mean by segmenting). Also, an iron golem farm usually does not allow the villagers to go in and out of the houses at will. An iron golem farm confines them to ensure that the iron golems spawn in the desired spot, right? We're talking about a free-roaming village here... not an iron golem farm. Not every zombie that spawns is part of a siege and not every zombie that walks into a village spawns inside the village. There are lots of ways to lose one or two villagers to zombies in a natural village.
Glitching through walls does not result in "sometimes" suffocation... as I said, the villager that does glitch through a wall will normally snap back into place without taking any damage. If "suffocation" was associated with this glitch, it would happen noticeably as the player stands watching the villager glitched through the walls. I've had villagers stay glitched in fences for several reloads of the world over several hours of play and several weeks IRL.. If they are suffocating, then they are talking their own sweet time about it. I doubt those particular villagers will ever "snap" back into position... I'll probaby have to hit them to make them move... and then, yes, they will take hit damage.
As for always being on hard... I was asking the OP, not you. The OP who says he/she is not seeing any broken doors... and should not expect to see any broken doors unless playing on hard mode. That doesn't necessary stop a villager from opening a door and leaving their house at dawn and walking right into a single zombie standing under the eave of the house. Sieges happen in all modes of the game (except, of course, peaceful).
And I am agreeing with the OP that something is wrong. Chill out.
And yes, I lose villagers one at a time, in an iron farm pod where there is no escape.
I can leave the world with five in a pod, then relog later and there will be four. Or, I can relog and find one outside of a pod.
If they can spawn outside during a relog, then they are probably spawning in blocks during relog, and suffocating.
Again, I'm agreeing with the OP. You don't have to argue with me.
Yeah, here's a bug report of my villagers suffocating in blocks upon world load (w/video): https://bugs.mojang.com/browse/MCCE-1543
I've managed to get around it for the most part by doing a few things:
- Made my holding cells bigger so that there's a greater chance they are not near a block upon world load
- Use double-high fence posts instead of solid blocks surrounding them
- Prime the holding cells with 12 villagers instead of 10 (min required to spawn golems for instance) so I can lose a few
... and I have 9 villagers in house with a 3 x 3 floor with the door blocked... have been watching them for an hour real time and haven't lost a single one... perhaps they need access to a single door to play with to pacify them? Something else is going on in the video (i.e. there is a different trigger than just them being in the confined space). Point is, unless 4J can reproduce a "bug", they can't fix it... and it doesn't appear to happen in a "normal" village structure even if that structure becomes overcrowded and the door is blocked.
ETA: What I have noticed with this little experiment is that if I save and exit and then reload, the villagers will occasionally strike each other just as the world loads. Could it be that there is something in their AI that causes them to aggro against each other in confined conditions?... but only perhaps on loading a save? (which doesn't account for the second "attack" in the video... so still not quite got it pinned down yet).
ETA: On the 4th reload, a villager did kill another villager.
Now... as for finding villagers outside the pod... I believe there is an error with how the game uses coordinates (and perhaps rounds them) to determines what "block" to respawn an animal, villager and even the player on. In one pen setup I have (indoors - fence set right adjacent to an exterior wall of the shelter on 3 sides), if I stand in the corner and save and exit, I consistently respawn on the roof of the shelter when I reload. If I stand on the side of the pen (still right next to the fence which is right next to the wall of the shelter), I spawn inside the shelter (as I should).
i like when villagers disappear, sometimes they steal my carrots hehe
Its a little late, but I have the real answer!
Villagers can glitch into walls, but that's not the main problem. The main problem is that they ACTUALLY disappeared. I had a villager in a 1x1x2 hole in the ground covered in glass. No way for it do despawn anyway. That one disappeared, so I took down the torches in the area. However when I came back, there seemed to be a whole bunch of zombies crowding the top of the glass. They were also looking down. I killed them all and looked down in the hole. I tried to block up the hole, but every time I placed the block, it would disappear. The only thing was, the block I used was added back to my inventory. The villager was still there! I also found out that he still made the hrrrr noises. I have not found out if they can breed like normal yet, but I would assume so, since all the other code works fine.